Commit graph

779 commits

Author SHA1 Message Date
Mitchell Richters
225a2a39da - Duke: Replace player_struct noise_* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
1e90b0bbbe - Duke: Replace player_struct bobposy with bobpos.Y calls. 2021-12-30 23:00:44 +11:00
Mitchell Richters
034e1fd175 - Duke: Replace player_struct bobposx with bobpos.X calls. 2021-12-30 23:00:44 +11:00
Mitchell Richters
0bc26e78ba - Duke: Replace player_struct loogiey[64] with loogie[64].Y calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
e196a4daa3 - Duke: Replace player_struct loogiex[64] with loogie[64].X calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
2d6bc783c4 - Duke: Replace player_struct exity with exit.Y calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
8d2595ea84 - Duke: Replace player_struct exitx with exit.X calls. 2021-12-30 23:00:43 +11:00
Mitchell Richters
fd8c7bfa52 - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
b2023efb44 - Duke: Replace player_struct posyv with vel.Y calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
31ed257f39 - Duke: Replace player_struct posxv with vel.X calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
13639a09b7 - SW: Remove unused PLAYERstruct variable turn180_target that was deprecated with 7bf1cacc7f. 2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909 - SW: Replace PLAYERstruct RevolveY with Revolve.Y calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf - SW: Replace PLAYERstruct RevolveX with Revolve.X calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080 - SW: Replace PLAYERstruct ly with LadderPosition.Y calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f - SW: Replace PLAYERstruct lx with LadderPosition.X calls. 2021-12-30 20:41:26 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
d46a7abb0e - better wall sprite handling.
When they are directly on a wall, project their coordinates onto the wall to eliminate the imprecisions from Build's ad-hoc setup.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
25f4f49e9a - added render precision menu option and updated texts.
Also enabled Czech for the language option because the translation is complete.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
00a7be545d - added a map preview to the user map browser. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
6dfd975f88 - activated the user map menu item in the episode selection. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
ffd23c23ca - implemented user map browser. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
99b069d122 - fixed the user map label.
TXT_USERMAP does not exist, only MNU_USERMAP does.
2021-12-30 09:58:07 +01:00
Christoph Oelckers
bd47f56a5c - x() is gone entirely. 2021-12-30 09:57:22 +01:00
Mitchell Richters
6423684bfb - SW: Replace PLAYERstruct oposz with opos.Z calls. 2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a - SW: Replace PLAYERstruct oposy with opos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70 - SW: Replace PLAYERstruct oposx with opos.X calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
3adf81e4f9 - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
111aa16e64 - Duke: Replace player_struct oposy with opos.Y calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
0e897c29b0 - Duke: Replace player_struct oposx with opos.X calls. 2021-12-30 09:57:07 +01:00
Christoph Oelckers
756ed1c14b - removed the workaround to make Lunatic Fringe not glitch. 2021-12-30 09:56:52 +01:00
Christoph Oelckers
75b36cbd1c - Duke: made player.i a real pointer
How could I overlook this one.
2021-12-26 23:09:45 +01:00
Christoph Oelckers
c0496420ec - LadderSector 2021-12-26 23:08:46 +01:00
Christoph Oelckers
d1f7269ca8 replaced cursectnum with a cursector pointer 2021-12-25 21:28:56 +01:00
Christoph Oelckers
1790ced1f8 - Exhumed: renamed disassembly fields in player struct. 2021-12-25 21:28:52 +01:00
Mitchell Richters
6c1632a744 - Add hud_showmapname to the HUD Options menu to allow easy disabling of it if its not desired. 2021-12-16 11:48:55 +11:00
Mitchell Richters
a9d7eb06c7 - Add OpenGL ES to the backend options in the menu. 2021-12-12 11:22:43 +11:00
Emile Belanger
5300abb76d GLES: Fix line-endings for func_paletted.fp 2021-12-11 13:23:39 +01:00
Emile Belanger
9e1e824f5e GLES: Fixed palette mode and interpolation 2021-12-11 13:23:39 +01:00
Emile Belanger
5a8c57040f GLES: Palette mode now GLES2 compliant. Interpolation not yet working. 2021-12-11 13:23:39 +01:00
Mitchell Richters
af96180123 - Duke/RR; Don't lose the precision of p->MotoSpeed when calculating p->VBumpTarget. 2021-12-07 20:02:30 +11:00
Christoph Oelckers
0f2f46ec35 - made one_parallax_sectnum a pointer 2021-11-29 00:56:26 +01:00
Christoph Oelckers
caa9ef6dd3 - make access_wallnum a pointer 2021-11-29 00:56:22 +01:00
Christoph Oelckers
2b4ed0eaf3 - PlayerCheckDeath 2021-11-29 00:56:10 +01:00
Christoph Oelckers
fb95f0fff7 - store an actual actor pointer in PLAYER.
# Conflicts:
#	source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
Christoph Oelckers
5b9152abfd - eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array. 2021-11-29 00:54:58 +01:00
Christoph Oelckers
a67da5003a - made voodooTarget a pointer and removed most direct references to target_i. 2021-11-29 00:53:47 +01:00
Mitch Richters
4d629e7de8 - Make screenjob valid keys for skipping ignore the Alt key as its used for modifiers, and special keys like the screenshot bind.
* Partially revert 8bb13bc4c2 as its changes are no longer needed.
* Partially revert 9e40e49c2c as its changes are no longer needed.
* Fixes #577.
2021-11-18 20:59:07 +11:00
Christoph Oelckers
a5f51cfd88 - SW: migrate everything to the main clipmove function 2021-11-08 23:11:30 +01:00
Christoph Oelckers
d042472ef6 - Exhumed: flag the main menu as animated.
This is needed for the plasma display to animate properly.
2021-11-07 22:06:01 +01:00
Christoph Oelckers
ae08ae1d8d - some leftover shorts plus utilities that ended up unused but may be useful later. 2021-11-07 16:46:23 +01:00
Christoph Oelckers
060da8ec1d - Duke: replaced most sector array accesses with pointers in actors.cpp.
This already helped to find one 16 bit value that stored a sector index.
2021-11-07 15:00:06 +01:00
Christoph Oelckers
1c0e3d849b - addressed the updatesector related deprecation warnings with Duke. 2021-11-06 20:46:08 +01:00
Mitch Richters
a2a75fccc2 - Add support for Duke Nukem's Penthouse Paradise as shipped with the Zoom release of Duke Nukem 3D Atomic. 2021-11-06 23:26:56 +11:00
Mitch Richters
c424f7c8dd - processMovement(). Remove cl_exhumedoldturn CVAR and tidy up numeric literals in use.
* In our older codebase before the input code was refactored, Exhumed's turning was broken and was only applying the base factor of 12, significantly slower than the other games.
* Upon doing some testing in PCExhumed, I noticed their turning was faster as when the counter meets its target, the turn value is shifted left by 2, effectively making it 48: b90417ed8e/source/exhumed/src/player.cpp (L336-L337)
* Removed this CVAR because of this.
* Reworked turning code so that pressing left+right together cancel each other out and that pressing both doesn't call `updateTurnHeldAmt(scaleAdjust)` twice.
* Redid turn averages factoring in Exhumed's speeds, rounded off values and stored in an enum for clarity.
2021-11-06 09:28:47 +11:00
Mitch Richters
9d3d8e747c - Fix up bsin() usage within ZScript files. 2021-10-30 10:24:15 +02:00
Christoph Oelckers
9071949a46 - backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
2021-10-30 09:34:38 +02:00
Christoph Oelckers
9cfd682c9e - eliminated Player::nSprite. 2021-10-28 13:54:09 +02:00
Christoph Oelckers
11912486de - moved all loose player related arrays into the Player struct. 2021-10-27 20:56:42 +02:00
Emile Belanger
b79b1aad53 Fix fade for GLES 2021-10-24 18:35:54 +02:00
Emile Belanger
2a905e8026 Fix palette mode for GLES 2021-10-16 18:42:02 +02:00
Christoph Oelckers
7eaff41b9a - text update 2021-10-16 15:36:34 +02:00
Christoph Oelckers
957db8e2b6 - activated Polish translation. 2021-10-15 19:16:50 +02:00
Christoph Oelckers
9f7b7ebf7c - text update 2021-10-11 22:36:58 +02:00
Hugo Locurcio
91ce22931d Add cvars to control automap line alpha and thickness
This can be used to improve automap readability on high-resolution
displays.
2021-10-11 22:30:39 +02:00
Christoph Oelckers
2348dd8848 - backend update from GZDoom
* GLES backend fixes.
* font colorization fixes.
* option menu spacing fix
2021-10-07 22:46:45 +02:00
Christoph Oelckers
49e0c461c2 - Backend update from GZDoom.
This is mainly bringing the GLES backend up to date.
2021-10-07 22:46:45 +02:00
Christoph Oelckers
01e9d8e5e1 - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
Christoph Oelckers
a3d9cd9a68 - Backend update from GZDoom - mainly for GLES2 support. 2021-09-18 12:20:28 +02:00
Christoph Oelckers
2e451618f8 - Duke: fixed some incorrect cutscene playback speeds. 2021-09-12 18:17:51 +02:00
Mitchell Richters
a2f17b1de3 - Duke/RR: Fix clearing of weapons for RRRA E2L2 that should only be done for RR.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=73173.
2021-08-29 21:00:08 +10:00
Mitchell Richters
0a04f8d14e - Blood: Repair bad tile index swaps for frame 1 that were accidentally applied against frame 0.
* Fixes #527.
2021-08-29 19:42:24 +10:00
Mitchell Richters
44e0da1212 - Blood: Remove the interpolate statement from all unused beast QAVs.
* These files are included so that all interpolated weapon QAVs from 0 - 124 can be easily init/load/precache using the same code the game uses to init/load/precache the original QAVs.
* These QAVs have not been tested or patched for any QAV interpolation issues, so best to not declare them interpolated in case a modder uses them and they're messed up.
2021-08-28 16:58:39 +10:00
Mitchell Richters
d5a4a17ced - Blood: Amend shade issues in QAVs for KQAVFLARFIR2 (res_id: 43) and kQAVFLAR2FIR (res_id: 48) now that we're interpolating shade. 2021-08-24 22:35:05 +10:00
Mitchell Richters
271eb16833 - Duke: Correctly mark Duke: Alien World Tour as a Duke add-on. 2021-08-24 20:54:33 +10:00
Christoph Oelckers
68387cd59e - fixed: List menus still allowed to select unselectable items with the mouse.
This was particularly noticable in SW's episode menu with the subtitles.
2021-08-24 10:08:25 +02:00
Mitchell Richters
78b8f77850 - Remove duplicate grpinfo definition for "BLOOD: One Unit Whole Blood". 2021-08-24 11:22:44 +10:00
Mitchell Richters
a920fc5aef - Add support for first and last keyword for defineqav parser when process interpolate ignore block. 2021-08-23 15:34:30 +10:00
Mitchell Richters
23be5ffe8c - Add support for all keyword for defineqav parser when process interpolate ignore block, and ensure the lowest value can't be below 0. 2021-08-23 15:06:04 +10:00
Mitchell Richters
34042f842a - Blood: Mark defineqav for BDRIP.QAV as loopable like it should have been. 2021-08-23 12:05:37 +10:00
Mitchell Richters
ddc7b3d730
Merge branch 'master' into master 2021-08-23 11:40:05 +10:00
Mitchell Richters
f187b09bda - Update language.0. 2021-08-23 11:09:55 +10:00
Mitchell Richters
b999f3b636 - Update language.csv. 2021-08-23 11:09:20 +10:00
Mitchell Richters
1ee6fd76c4 Merge branch 'blood-qavrework'
# Conflicts:
#	source/core/gamecvars.cpp
#	source/core/gamecvars.h
#	source/games/blood/src/weapon.cpp
2021-08-23 11:02:09 +10:00
Mitchell Richters
d7450e12f0 - Blood: Re-add interpolated weapon QAVs in an externalised, disabled-by-default fashion. 2021-08-23 10:55:08 +10:00
Mitchell Richters
22e348613f - Blood: Add interpolation repair for kQAV2SGUNFIR (res_id: 84). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:14:05 +10:00
Mitchell Richters
2ff1bdfd7d - Blood: Add interpolation repair for kQAVSGUNFIR1 (res_id: 77). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 07:58:14 +10:00
carnivoroussociety
9ba9acf39e Added cl_bloodvanillaenemies to menu 2021-08-19 17:02:58 +10:00
carnivoroussociety
6606f0bc5a Improved GetClosestSpriteSectors() detection
Enables/disables new sector searching behavior for dude owned explosions
Added new CVAR cl_bloodvanillaexplosions
Swap ExplosBehavior menu settings
2021-08-18 15:52:15 +02:00
Christoph Oelckers
fb5e8e72ab - fixed Exhumed credits display. 2021-08-14 10:54:51 +02:00
Christoph Oelckers
40730d26b8 - Exhumed: fixed incorrect CD tracks being played through cutscenes 2021-08-14 10:40:38 +02:00
Christoph Oelckers
9680674dec - Duke: fixed sound lists for E4 intro cutscene. 2021-08-14 09:25:50 +02:00
Christoph Oelckers
b057e59924 - Exhumed: fixed bad arguments of BuildGameoverScene. 2021-08-14 09:19:27 +02:00
Christoph Oelckers
5aa27bad3b - flag SW's cutscenes as 'boss death only'. 2021-08-13 22:25:13 +02:00
Mitchell Richters
0d9afc1aaf - Extend menu's ImageScroller ZScript class with mAnimated and use with Blood for the help and credits menu. 2021-08-05 14:52:51 +10:00
Mitchell Richters
1ed1222e10 - Extend menu's ListMenu ZScript class with mAnimated already natively available, and use with Blood where BloodDripDrawer is defined.
* Finalises the interpolated blood dripping code changes from 9884d5f396.
2021-08-04 10:31:45 +10:00
Mitchell Richters
f6c7ed3984 - Blood: Restore originally intended isRunning code that never worked behind two CVARs to offer an alternative playing experience.
* `cl_bloodvanillarun` enables/disables the `isRunning` code that affects AI, bobbing and swaying.
* `cl_bloodvanillabobbing` enables/disables the `isRunning` code that affects bobbing and swaying, allowing only the `isRunning` AI changes.
2021-07-31 10:14:56 +10:00
Mitchell Richters
1685890bc5 - Replace calcSinTableValue() with game's native bsin() export.
* Also repair light for Duke's `DrawCursor()` with a multiply and shift down to get the `bsin()` output up to 24 and not 21.33 etc
2021-07-26 17:28:32 +10:00
Christoph Oelckers
1fde9f2173 - workaround to allow playing SW's Last Warrior mod in one go.
This disables the boss's death in L4 ending the game and just advances to the next level.
This seems to be the intent with this mod as the second episode starting at L5 is not defined and the first episode's subtitle advertises the full game.
2021-07-26 00:58:00 +02:00
Mitchell Richters
8a029cb4e1 - Blood: Fix ammo colour for status bar and first fullscreen HUD.
* Reported by Spill.
* Fixes #490.
2021-07-24 22:06:00 +10:00
Mitchell Richters
cb01fb0cf2 - Duke/RR: Remove check p.gotweapon[] check in DrawWeaponBar() that was causing weapon bar to display incorrect tiles and values.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72541.
2021-07-24 16:18:06 +10:00