Christoph Oelckers
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8a320f6fa7
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- OperateSectorObject
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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9df83edd10
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- DoPlayerTurnVehicle
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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079fbd340f
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- floatified sop->floor_loz and floor_hiz
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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9aaae82de0
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- variable renaming again
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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3a861e168c
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- floatified more movement code.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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d0422ae1b5
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- floatified scale_point stuff.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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aa88eb49e0
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- renamed another set of variables
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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85be297a2d
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- part of RefreshPoints
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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09104ba6fe
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- floatified ScaleRandomPoint
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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caa41e312d
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- floating point MultiClip API.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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d80b39d184
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- floatified clipbox/MultiClip of SW
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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17b117e86b
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- renamed another set of variables.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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95477aaefb
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- add_int_ppos_Z is gone now.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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0b642dc631
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- floatified large parts of SO movement code.
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2022-10-15 13:30:09 +02:00 |
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Christoph Oelckers
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212be963d9
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- floatified SO scale_dist et.al.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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189f791bc4
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- renamed more fields.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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42246f9a9d
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- floatified SW's sector object morph code.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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30104fca50
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- renamed some variables
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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e5b2a0f0a6
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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6b0b8f944c
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- floatified the height parameter of nextsectorneighborptr
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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977d8f8109
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- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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e3bbb60de4
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- SW: Test adding Duke's DrawAutomapAlignmentFacing() code into SW for consistency between the ports.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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ab77d77a53
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- Optimise automap sector loops in Duke/SW automap code.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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18f97c3d7e
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- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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f236cc8728
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- Consolidate some duplicated automap code between Duke and SW.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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ef56d00d78
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- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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48c36bd4a2
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- SW ladder climbing
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
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712d28ff40
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- clean out some stuff
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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6eb18eb3f6
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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3e76d49b6e
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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6fd8dae380
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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fca2f8c683
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- replace all ‚labs‘ with ‚abs‘
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2022-10-14 23:55:31 +02:00 |
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Mitchell Richters
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4acce612cd
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- Take advantage of TVector2<>::Rotated90CW() in some automap code.
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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151fc46ef3
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- removed unused wrapper.
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2022-10-14 23:53:56 +02:00 |
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Christoph Oelckers
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2f7995619e
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- removed unused variables in SECTOR_OBJECT
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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491b6eb08c
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- floatified some angles.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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c443d9ecb7
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- floatified parts of InitUzi and InitGrenade.
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2022-10-14 23:52:27 +02:00 |
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Christoph Oelckers
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d582cedaec
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- floatified parts of InitNuke and InitMicro
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2022-10-14 23:51:15 +02:00 |
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Christoph Oelckers
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80034445b2
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- floatified parts of InitRocket and InitBunnyRocket
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2022-10-14 23:49:12 +02:00 |
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Christoph Oelckers
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8eab80bad2
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- floatified parts of InitLaser and InitRail
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2022-10-14 23:48:13 +02:00 |
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Christoph Oelckers
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b5f13c2a24
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- floatified parts of InitShotgun
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2022-10-14 23:47:05 +02:00 |
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Christoph Oelckers
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ce3d44f3b6
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- floatify parts of InitStar
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2022-10-14 23:46:00 +02:00 |
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Christoph Oelckers
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a9b19943dd
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- floatified bob_z and all actor spawns using it.
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2022-10-14 23:39:33 +02:00 |
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Christoph Oelckers
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83adf5e88a
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- floatified PLAYER::Revolve
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
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cebdc653bb
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- removed unused fields from PLAYER.
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2022-10-14 23:17:46 +02:00 |
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Christoph Oelckers
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1300e76428
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- vector assignment simplification
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2022-10-14 23:17:46 +02:00 |
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