Hugo Locurcio
4cb311a4c1
Increase slider precision for mouse sensitivity settings
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On mice with high DPI settings, low values such as 0.1-0.3 typically
need to be used to get a comfortable effective mouse sensitivity.
2023-02-04 17:05:20 +11:00
Christoph Oelckers
4328016963
- move the remaining parts of spawninitdefault to DukeActor::Initialize.
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This ensures proper execution of all code - spawninitdefault was designed to be the fallback for actors without a special case in spawninit.
2023-01-28 16:33:35 +01:00
Christoph Oelckers
38b278b12d
- fixed enemy setup.
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All enemies now run a native init function to reduce script-induced problems.
this required adding a NOGRAVITY flag so that the recon can use the same code as well which was the only enemy relying on custom code.
2023-01-28 16:33:15 +01:00
Christoph Oelckers
0db441accb
- scriptified the native parts of the powder keg.
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This was the last remaining actor with its own native ticking part.
2023-01-28 16:31:46 +01:00
Christoph Oelckers
9f01c87ccb
- scriptified the native part of FireflyFlyingEffect.
2023-01-28 16:31:45 +01:00
Christoph Oelckers
9783b8c402
- scriptified World Tour's flamethrowerflame.
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The first of 3 mixed native/CON items which are the last things remaining in the main thinker loops.
2023-01-28 16:31:45 +01:00
Christoph Oelckers
6864e1a9a8
- Text update
2023-01-22 20:24:00 +01:00
Christoph Oelckers
13c9e9916b
- Duke: fixed the cactus.
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Statnums were wrong here.
2023-01-21 15:48:55 +01:00
Christoph Oelckers
5ebce5afba
- fix last commit
2023-01-21 15:08:47 +01:00
Christoph Oelckers
8ce61255e9
- fixed menudef.txt
2023-01-21 09:50:49 +01:00
Christoph Oelckers
8e5e52f80e
- enable Spanish for Duke and related games.
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Nam/WW2GI was completed by machine translated texts, this was all simple stuff like item names.
2023-01-20 17:13:18 +01:00
Christoph Oelckers
bb7f00988a
- give Blood's sounds well defined names so they can be defined via SNDINFO.
2023-01-15 16:15:28 +01:00
Christoph Oelckers
2c5062255c
- fixed bad sound check in the sound controller.
2023-01-15 09:51:21 +01:00
Christoph Oelckers
fca0bdf379
- Backend update from GZDoom.
2023-01-15 09:30:01 +01:00
Christoph Oelckers
6c3d03cd48
- fixed incorrect sector in a few sprites of World Tour E5L1.
2023-01-14 13:18:53 +01:00
Christoph Oelckers
59820f9fed
- Duke: fixed bad switch definition for ACCESSSWITCH2
2023-01-14 12:53:14 +01:00
Christoph Oelckers
5e7f90562c
- added adaptive layout for RR's summary screen as well.
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To better handle the spacing for accented characters the text scale was slightly reduced.
2023-01-14 10:37:07 +01:00
Christoph Oelckers
d067b23917
- make layout of Duke's summary screen adapt to text and screen size.
2023-01-14 10:00:37 +01:00
Christoph Oelckers
b991af2dbc
- fixed incomplete statnum setup.
2023-01-09 23:39:20 +01:00
Christoph Oelckers
d7d4bfe04b
- Blood: use a 3D unit vector to set Blood's projectile velocity.
2023-01-08 19:16:58 +01:00
Christoph Oelckers
532f994ccb
- RR: stop the bowling pins' tumbling animation when they come to a rest.
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Fixes an original RR bug.
2023-01-08 18:46:42 +01:00
Christoph Oelckers
deaec2d91d
- disabled property-type definition of spritetype members.
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As it turned out this is simply too dangerous - these should be left to be loaded from the map data or set manually.
All remaining setups using this feature have either been moved to Initialize or other meta properties that are not affected by map loading.
2023-01-08 16:45:09 +01:00
Christoph Oelckers
b48dad46f3
- do not use properties to set the sprite fields, part 4.
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Bowling stuff also needed fixing.
2023-01-08 15:46:53 +01:00
Christoph Oelckers
223481fd23
- do not use properties to set the sprite fields, part 3.
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mainly RR's chickenplant items.
2023-01-08 15:46:24 +01:00
Christoph Oelckers
8b664c840d
- do not use properties to set the sprite fields, part 2.
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This covers the remaining simple cases.
2023-01-08 15:46:24 +01:00
Christoph Oelckers
3a00480efd
- do not use properties to set the sprite fields, part 1.
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As soon as default init for CON gets in this won't work right anymore - these must come last, not first.
This commit contains all the trivial cases with no inheritance concerns.
2023-01-08 15:46:23 +01:00
Christoph Oelckers
278cfe9216
- RR: use a meta property for the gambling machine's sound.
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This is mainly for the hypothetical map that tries to use this thing from within CON.
2023-01-08 15:45:22 +01:00
Mitchell Richters
b432e94a72
- Duke: Back up the shell's position in DukeShell::initshell()
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2023-01-08 23:54:17 +11:00
Christoph Oelckers
cfef8c8a71
- ignore executable files in a zip's main folder when checking for mod content in a subdirectory.
2023-01-06 18:01:34 +01:00
Christoph Oelckers
d5859db4f1
- fixed autoload setup for the full Duke World Tour version.
2023-01-04 20:46:43 +01:00
Christoph Oelckers
f5e9e7d981
- got rid of most remaining references to wallpicnum and overpicnum.
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What remains now needs changing the variables to texture IDs first.
2022-12-29 14:14:53 +01:00
Christoph Oelckers
90702ae2f5
- consolidated the animwall code by using texture flags.
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This is way too hacky for generalization. For that newly defined control actors are surely a better option.
2022-12-29 14:14:53 +01:00
Christoph Oelckers
b980789ddf
- skip switch animation checks for custom switch actors.
2022-12-29 14:01:39 +01:00
Christoph Oelckers
2386ea9930
- implemented the 3 special switches
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That's the developer commentary icon in World Tour, the deactivation switch for the chicken processing plant in RR and one shootable alarm bell in RRRA.
2022-12-29 13:32:30 +01:00
Christoph Oelckers
0d9fe83cba
- implemented the switch parser and set up the external definitions.
2022-12-29 13:32:29 +01:00
Mitchell Richters
03aedda7da
- Add support for Blood: Cryptic Passage via CRYPTIC.SSI
file.
2022-12-29 23:05:47 +11:00
Mitchell Richters
ca71532229
- Change string Ninja Slice Animation
to Alternative Ninja Slice
to better reflect what it does.
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* Fixes #817 .
2022-12-29 21:57:15 +11:00
Mitchell Richters
205dac85e6
- Update language files on the back of SW cheat additions.
2022-12-29 21:01:11 +11:00
Christoph Oelckers
837e4d1438
- eliminated many uses of wallpicnum.
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The ones left require a bit more work on the data first.
2022-12-18 15:11:08 +01:00
Christoph Oelckers
a9ea2cd5c0
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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Since this is supposed to return the height of the status bar, keeping it native is a bit pointless as it cannot be modified that way.
2022-12-18 14:47:38 +01:00
Christoph Oelckers
9d62951cf3
- SW: use surface types for detecting water and lava sectors
2022-12-18 14:05:17 +01:00
Christoph Oelckers
32ad16f84d
- SW's first texture flag, yay!
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Removes two floorpicnum accesses
2022-12-18 14:04:33 +01:00
Christoph Oelckers
622710ede4
- migrated all uses of floorpicnum.
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This necessitated a few more surface type definitions.
2022-12-18 14:02:56 +01:00
Christoph Oelckers
4a306a21dc
- split several texture flags off into a surface type value.
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Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
2022-12-18 13:56:54 +01:00
Christoph Oelckers
0ffeb2378a
- generalize Duke's purple lava check.
2022-12-18 13:43:26 +01:00
Christoph Oelckers
5147826eeb
- consolidated precaching code and rewrote the core to work on texture IDs.
2022-12-18 13:37:54 +01:00
Christoph Oelckers
9a1a90a730
- Duke: fixed mortars not toggling their hittable state depending on player distance.
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This is needed to make them shootable from a distance. Somehow these two lines of code had gotten lost during scriptification.
2022-12-18 09:14:11 +01:00
Christoph Oelckers
46660ab889
- fixed a few bad spawnclass assignments
2022-12-18 00:08:41 +01:00
Christoph Oelckers
f893f12ed7
- fix a few misnamed class types.
2022-12-13 20:03:36 +01:00
Christoph Oelckers
71425a94af
- fixed pipe bombs sticking to ceilings.
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This was a typical case of doing too many things in one function - the bogus code was for one of RR's special projectiles piggybacking on the same function and doing it wrong.
2022-12-13 18:21:33 +01:00