mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-25 13:31:55 +00:00
- implemented the 3 special switches
That's the developer commentary icon in World Tour, the deactivation switch for the chicken processing plant in RR and one shootable alarm bell in RRRA.
This commit is contained in:
parent
0d9fe83cba
commit
2386ea9930
18 changed files with 89 additions and 47 deletions
|
@ -415,7 +415,7 @@ DEFINE_TFLAGS_OPERATORS(EDukeFlags3)
|
|||
// these get stored as user flags inside the texture manager.
|
||||
enum
|
||||
{
|
||||
TFLAG_WALLSWITCH = 1 << 0,
|
||||
TFLAG_WALLSWITCH = 1 << 0, // fake switches, actually...
|
||||
TFLAG_ADULT = 1 << 1,
|
||||
TFLAG_CLEARINVENTORY = 1 << 2, // really dumb Duke stuff...
|
||||
TFLAG_DOORWALL = 1 << 3,
|
||||
|
|
|
@ -125,6 +125,7 @@ void CallStaticSetup(DDukeActor* actor);
|
|||
void CallPlayFTASound(DDukeActor* actor);
|
||||
void CallStandingOn(DDukeActor* actor, player_struct* p);
|
||||
void CallRunState(DDukeActor* actor);
|
||||
bool CallTriggerSwitch(DDukeActor* actor, player_struct* p);
|
||||
|
||||
extern FTextureID mirrortex, foftex;
|
||||
|
||||
|
|
|
@ -79,7 +79,6 @@ size_t DDukeActor::PropagateMark()
|
|||
static void markgcroots()
|
||||
{
|
||||
GC::Mark(camsprite);
|
||||
GC::Mark(BellSprite);
|
||||
GC::MarkArray(spriteq, 1024);
|
||||
GC::Mark(currentCommentarySprite);
|
||||
GC::Mark(ud.cameraactor);
|
||||
|
@ -561,6 +560,18 @@ void CallStandingOn(DDukeActor* actor, player_struct* p)
|
|||
}
|
||||
}
|
||||
|
||||
bool CallTriggerSwitch(DDukeActor* actor, player_struct* p)
|
||||
{
|
||||
int nval = false;
|
||||
IFVIRTUALPTR(actor, DDukeActor, TriggerSwitch)
|
||||
{
|
||||
VMReturn ret(&nval);
|
||||
VMValue val[] = { actor, p };
|
||||
VMCall(func, val, 2, &ret, 1);
|
||||
}
|
||||
return nval;
|
||||
}
|
||||
|
||||
|
||||
CCMD(changewalltexture)
|
||||
{
|
||||
|
|
|
@ -65,7 +65,6 @@ int ufocnt; // UFO spawn count
|
|||
int hulkspawn; // Spawn a hulk?
|
||||
int lastlevel; // Set at the end of RRRA's E2L7.
|
||||
short fakebubba_spawn, mamaspawn_count, banjosound; // RRRA special effects
|
||||
short BellTime;
|
||||
int WindTime;
|
||||
DAngle WindDir;
|
||||
uint8_t enemysizecheat /*raat607*/, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
|
||||
|
|
|
@ -129,7 +129,6 @@ extern TArray<DVector2> mspos;
|
|||
extern int WindTime;
|
||||
extern DAngle WindDir;
|
||||
extern short fakebubba_spawn, mamaspawn_count, banjosound;
|
||||
extern short BellTime;
|
||||
extern uint8_t enemysizecheat /*raat607*/, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
|
||||
extern uint32_t everyothertime;
|
||||
extern player_orig po[MAXPLAYERS];
|
||||
|
|
|
@ -1154,12 +1154,6 @@ int doincrements_r(player_struct* p)
|
|||
WindDir = randomAngle();
|
||||
}
|
||||
|
||||
if (BellTime > 0)
|
||||
{
|
||||
BellTime--;
|
||||
if (BellTime == 0 && BellSprite)
|
||||
BellSprite->spr.picnum++;
|
||||
}
|
||||
if (chickenphase > 0)
|
||||
chickenphase--;
|
||||
if (p->SeaSick)
|
||||
|
|
|
@ -427,8 +427,6 @@ void resetprestat(int snum,int g)
|
|||
WindDir = nullAngle;
|
||||
fakebubba_spawn = 0;
|
||||
RRRA_ExitedLevel = 0;
|
||||
BellTime = 0;
|
||||
BellSprite = nullptr;
|
||||
|
||||
if(p->curr_weapon == HANDREMOTE_WEAPON)
|
||||
{
|
||||
|
@ -661,8 +659,6 @@ void prelevel_common(int g)
|
|||
fakebubba_spawn = 0;
|
||||
RRRA_ExitedLevel = 0;
|
||||
mamaspawn_count = currentLevel->rr_mamaspawn;
|
||||
BellTime = 0;
|
||||
BellSprite = nullptr;
|
||||
|
||||
// RRRA E2L1 fog handling.
|
||||
fogactive = 0;
|
||||
|
|
|
@ -518,10 +518,6 @@ void prelevel_r(int g, TArray<DDukeActor*>& actors)
|
|||
{
|
||||
ps[0].Exit = ac->spr.pos.XY();
|
||||
}
|
||||
else if (ac->spr.picnum == RTILE_CHICKENPLANTBUTTON)
|
||||
{
|
||||
ud.chickenplant = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
premapcontroller(ac);
|
||||
|
@ -612,8 +608,6 @@ void prelevel_r(int g, TArray<DDukeActor*>& actors)
|
|||
case RTILE_POWERSWITCH1ON:
|
||||
case RTILE_LOCKSWITCH1ON:
|
||||
case RTILE_POWERSWITCH2ON:
|
||||
case RTILE_CHICKENPLANTBUTTON:
|
||||
case RTILE_CHICKENPLANTBUTTONON:
|
||||
|
||||
j = lotags.Find(ac->spr.lotag);
|
||||
if (j == lotags.Size())
|
||||
|
|
|
@ -428,8 +428,6 @@ void GameInterface::SerializeGameState(FSerializer& arc)
|
|||
("fakebubba_spawn", fakebubba_spawn)
|
||||
("mamaspawn_count", mamaspawn_count)
|
||||
("banjosound", banjosound)
|
||||
("belltime", BellTime)
|
||||
("bellsprite", BellSprite)
|
||||
("enemysizecheat", enemysizecheat)
|
||||
("pistonsound", pistonsound)
|
||||
("chickenphase", chickenphase)
|
||||
|
|
|
@ -223,6 +223,9 @@ bool checkhitswitch_d(int snum, walltype* wwal, DDukeActor *act)
|
|||
spos = act->spr.pos.XY();
|
||||
picnum = act->spr.picnum;
|
||||
switchpal = act->spr.pal;
|
||||
|
||||
// custom switches that maintain themselves can immediately abort.
|
||||
if (CallTriggerSwitch(act, &ps[snum])) return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -193,6 +193,9 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
|
|||
pos = act->spr.pos.XY();
|
||||
picnum = act->spr.picnum;
|
||||
switchpal = act->spr.pal;
|
||||
|
||||
// custom switches that maintain themselves can immediately abort.
|
||||
if (CallTriggerSwitch(act, &ps[snum])) return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -258,8 +261,6 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
|
|||
case RTILE_LOCKSWITCH1ON:
|
||||
case RTILE_POWERSWITCH2:
|
||||
case RTILE_POWERSWITCH2ON:
|
||||
case RTILE_CHICKENPLANTBUTTON:
|
||||
case RTILE_CHICKENPLANTBUTTONON:
|
||||
case RTILE_CONTESTSWITCH:
|
||||
case RTILE_ALERTSWITCH:
|
||||
case RTILE_ALERTSWITCHON:
|
||||
|
@ -331,7 +332,6 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
|
|||
case RTILE_PULLSWITCH:
|
||||
case RTILE_DIPSWITCH2:
|
||||
case RTILE_DIPSWITCH3:
|
||||
case RTILE_CHICKENPLANTBUTTON:
|
||||
case RTILE_ALERTSWITCH:
|
||||
case RTILE_HANDLESWITCH:
|
||||
if (other->spr.picnum == RTILE_DIPSWITCH3)
|
||||
|
@ -345,13 +345,6 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
|
|||
other->spr.picnum++;
|
||||
break;
|
||||
}
|
||||
if (other->spr.picnum == RTILE_CHICKENPLANTBUTTON)
|
||||
ud.chickenplant = 0;
|
||||
if (other->spr.picnum == RTILE_BELLSWITCH)
|
||||
{
|
||||
BellTime = 132;
|
||||
BellSprite = other;
|
||||
}
|
||||
other->spr.picnum++;
|
||||
break;
|
||||
case RTILE_PULLSWITCHON:
|
||||
|
@ -367,11 +360,8 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
|
|||
case RTILE_FRANKENSTINESWITCHON:
|
||||
case RTILE_DIPSWITCH2ON:
|
||||
case RTILE_DIPSWITCH3ON:
|
||||
case RTILE_CHICKENPLANTBUTTONON:
|
||||
case RTILE_ALERTSWITCHON:
|
||||
case RTILE_HANDLESWITCHON:
|
||||
if (other->spr.picnum == RTILE_CHICKENPLANTBUTTONON)
|
||||
ud.chickenplant = 1;
|
||||
if (other->spr.hitag != 999)
|
||||
other->spr.picnum--;
|
||||
break;
|
||||
|
@ -538,13 +528,7 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
|
|||
goOn2:
|
||||
if (isRRRA())
|
||||
{
|
||||
if (picnum == RTILE_BELLSWITCH && act)
|
||||
{
|
||||
BellTime = 132;
|
||||
BellSprite = act;
|
||||
act->spr.picnum++;
|
||||
}
|
||||
else if (picnum == RTILE_IRONWHEELSWITCH)
|
||||
if (picnum == RTILE_IRONWHEELSWITCH)
|
||||
{
|
||||
act->spr.picnum = act->spr.picnum + 1;
|
||||
if (hitag == 10001)
|
||||
|
|
|
@ -195,8 +195,18 @@ bool initspriteforspawn(DDukeActor* act)
|
|||
act->temp_pos = DVector3(0, 0, 0);
|
||||
|
||||
auto ext = GetExtInfo(act->spr.spritetexture());
|
||||
bool overrideswitch = false;
|
||||
|
||||
if (act->spr.cstat & CSTAT_SPRITE_ALIGNMENT_WALL && (wallswitchcheck(act) || ext.switchindex > 0))
|
||||
// The STAT_FALLER code below would render any switch actor inoperable so we must also include everything that overrides TriggerSwitch,
|
||||
// even if it got no other hint for being a switch. A bit dirty but it makes it unnecessary to explicitly mark such switches.
|
||||
|
||||
IFVIRTUALPTR(act, DDukeActor, TriggerSwitch)
|
||||
{
|
||||
if (func->PrintableName.CompareNoCase("DukeActor.TriggerSwitch") != 0)
|
||||
overrideswitch = true;
|
||||
}
|
||||
|
||||
if (act->spr.cstat & CSTAT_SPRITE_ALIGNMENT_WALL && (wallswitchcheck(act) || ext.switchindex > 0 || overrideswitch))
|
||||
{
|
||||
// this is a bit more complicated than needed thanks to some bugs in the original code that must be retained for the multiplayer filter.
|
||||
// Not all switches were properly included here.
|
||||
|
@ -214,7 +224,7 @@ bool initspriteforspawn(DDukeActor* act)
|
|||
act->spr.pal = 0;
|
||||
}
|
||||
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
return false;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -158,5 +158,6 @@ spawnclasses
|
|||
3795 = DukeActor, "*RRTILE3795"
|
||||
7505 = DukeActor, "*RRTILE7505"
|
||||
7506 = DukeActor, "*RRTILE7506"
|
||||
8860 = RedneckBellSwitch
|
||||
|
||||
}
|
||||
|
|
|
@ -236,7 +236,8 @@ spawnclasses
|
|||
2654 = DukeGenericDestructible, "RRTILE2654", "", "GLASS_BREAKING", spawnglass
|
||||
2656 = DukeGenericDestructible, "RRTILE2656", "", "GLASS_BREAKING", spawnglass
|
||||
3172 = DukeGenericDestructible, "RRTILE3172", "", "GLASS_BREAKING", spawnglass
|
||||
|
||||
94 = RedneckChickenPlantButton
|
||||
|
||||
1878 = DukeActor, "*RRTILE1878"
|
||||
1952 = DukeActor, "*RRTILE1952"
|
||||
1953 = DukeActor, "*RRTILE1953"
|
||||
|
|
|
@ -389,3 +389,23 @@ class RedneckChickenHead : DukeActor
|
|||
}
|
||||
}
|
||||
|
||||
class RedneckChickenplantButton : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "CHICKENPLANTBUTTON", "CHICKENPLANTBUTTONON";
|
||||
}
|
||||
|
||||
override void Initialize()
|
||||
{
|
||||
ud.chickenplant = 1;
|
||||
}
|
||||
|
||||
override bool TriggerSwitch(DukePlayer activator)
|
||||
{
|
||||
ud.chickenplant = self.spritesetindex;
|
||||
self.setSpriteSetImage(1 - self.spritesetindex);
|
||||
self.PlayActorSound("SWITCH_ON");
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -190,9 +190,9 @@ class DeveloperCommentary : DukeActor
|
|||
spriteset "DEVELOPERCOMMENTARY", "DEVELOPERCOMMENTARYON";
|
||||
}
|
||||
|
||||
override bool OnUse(DukePlayer p)
|
||||
override bool TriggerSwitch(DukePlayer p)
|
||||
{
|
||||
if (!wt_commentary) return false;
|
||||
if (!wt_commentary) return true;
|
||||
if (self.spriteSetIndex == 0)
|
||||
{
|
||||
if (Duke.StartCommentary(self.lotag, self))
|
||||
|
|
|
@ -70,3 +70,33 @@ class RedneckPopcorn : DukeActor
|
|||
pic "POPCORN";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class RedneckBellSwitch : DukeActor
|
||||
{
|
||||
default
|
||||
{
|
||||
spriteset "BELLSWITCH", "BELLSWITCHON", "BELLSWITCHOFF";
|
||||
}
|
||||
|
||||
override bool TriggerSwitch(DukePlayer activator)
|
||||
{
|
||||
if (self.spritesetindex == 1 || dlevel.check_activator_motion(lotag)) return true;
|
||||
|
||||
self.detail = 132;
|
||||
self.setSpriteSetImage(1);
|
||||
self.changeStat(STAT_MISC); // needs to be made to call Tick
|
||||
return false; // still needs to act as a switch.
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
{
|
||||
if (self.detail > 0)
|
||||
{
|
||||
self.detail--;
|
||||
if (self.detail == 0)
|
||||
self.SetSpritesetImage(2); // stop animating
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -198,6 +198,7 @@ class DukeActor : CoreActor native
|
|||
virtual void RunState() {} // this is the CON function.
|
||||
virtual void PlayFTASound() {}
|
||||
virtual void StandingOn(DukePlayer p) {}
|
||||
virtual bool TriggerSwitch(DukePlayer activator) { return false; }
|
||||
virtual bool shootthis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const // this gets called on the defaults.
|
||||
{
|
||||
return false;
|
||||
|
|
Loading…
Reference in a new issue