- split several texture flags off into a surface type value.

Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
This commit is contained in:
Christoph Oelckers 2022-12-09 00:44:48 +01:00
parent 1a98f9b478
commit 4a306a21dc
30 changed files with 216 additions and 86 deletions

View file

@ -525,6 +525,49 @@ void FMapInfoParser::ParseTextureFlags()
//
//==========================================================================
void FMapInfoParser::ParseSurfaceTypes()
{
int num = -1;
// this block deliberately uses a 'type = texture, texture...' syntax because it is a lot easier to handle than doing the reverse
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
// Do not use internal lookup here because this code must be able to gracefully skip the definition if the flag constant does not exist.
// This also blocks passing in literal numbers which is quite intentional.
sc.MustGetString();
FName cname(sc.String, true);
auto lookup = cname == NAME_None ? nullptr : sc.LookupSymbol(cname);
num = 0;
if (lookup) num = int(lookup->Number);
else
sc.ScriptMessage("'%s': Unknown surface type", sc.String);
ParseAssign();
do
{
sc.MustGetString();
// this must also get null textures and ones not yet loaded.
auto tex = TexMan.CheckForTexture(sc.String, ETextureType::Any, FTextureManager::TEXMAN_ReturnAll | FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ForceLookup);
if (!tex.isValid())
{
sc.ScriptMessage("textureflags:Unknown texture name '%s'", sc.String);
}
else
{
AccessExtInfo(tex).surftype = num;
}
} while (sc.CheckString(","));
}
}
//==========================================================================
//
//
//
//==========================================================================
void FMapInfoParser::ParseCutscene(CutsceneDef& cdef)
{
FString sound;
@ -1580,6 +1623,10 @@ void FMapInfoParser::ParseMapInfo (int lump, MapRecord &gamedefaults, MapRecord
{
ParseTextureFlags();
}
else if (sc.Compare("surfacetypes"))
{
ParseSurfaceTypes();
}
else if (sc.Compare("constants"))
{
ParseConstants();

View file

@ -94,6 +94,7 @@ struct FMapInfoParser
void ParseBreakWall();
void ParseBreakCeiling();
void ParseTextureFlags();
void ParseSurfaceTypes();
void ParseConstants();
void ParseMapInfo (int lump, MapRecord &gamedefaults, MapRecord &defaultinfo);

View file

@ -142,3 +142,13 @@ inline const TileOffs* GetHiresOffset(FTextureID tex)
else return nullptr;
}
inline const unsigned tileflags(FTextureID texid)
{
return GetExtInfo(texid).flags;
}
inline const uint8_t tilesurface(FTextureID texid)
{
return GetExtInfo(texid).surftype;
}

View file

@ -1753,6 +1753,11 @@ void think_d(void)
doanimations();
tickstat(STAT_FX); //ST 11
#if 0 // still needs a bit of work.
if (numplayers < 2 && thunderon)
thunder();
#endif
thinktime.Unclock();
}

View file

@ -477,9 +477,9 @@ void thunder(void)
thunder_brightness = brightness;
}
}
if (!winderflash)
if (!winderflash && isRR())
{
auto tex = tileGetTexture(RTILE_RRTILE2562);
auto tex = tileGetTexture(RTILE_CATACOMB); // this cannot be easily generalized. :(
if (tex->isSeen(true))
{
if (krand() > 65000)

View file

@ -1787,7 +1787,7 @@ static int fallspecial(DDukeActor *actor, int playernum)
actor->attackertype = RTILE_SHOTSPARK1;
actor->hitextra = 1;
}
else if (isRRRA() && (actor->sector()->floorpicnum == RTILE_RRTILE7820 || actor->sector()->floorpicnum == RTILE_RRTILE7768))
else if (tilesurface(actor->sector()->floortexture()) == TSURF_MAGMA)
{
if (actor->spr.picnum != RTILE_MINION && actor->spr.pal != 19)
{
@ -1885,7 +1885,7 @@ void destroyit(DDukeActor *actor)
destsect->ceilingpal = srcsect->ceilingpal;
destsect->ceilingxpan_ = srcsect->ceilingxpan_;
destsect->ceilingypan_ = srcsect->ceilingypan_;
destsect->floorpicnum = srcsect->floorpicnum;
destsect->setfloortexture(srcsect->floortexture());
destsect->floorheinum = srcsect->floorheinum;
destsect->floorshade = srcsect->floorshade;
destsect->floorpal = srcsect->floorpal;
@ -1943,8 +1943,6 @@ bool spawnweapondebris_r(int picnum)
//
//---------------------------------------------------------------------------
void thunder(void);
void think_r(void)
{
thinktime.Reset();

View file

@ -276,7 +276,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
break;
case DTILE_WATERBUBBLE:
if (t->sectp->floorpicnum == DTILE_FLOORSLIME)
if (tilesurface(t->sectp->floortexture()) == TSURF_SLIME)
{
t->pal = 7;
break;

View file

@ -325,7 +325,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
break;
case RTILE_WATERBUBBLE:
if (t->sectp->floorpicnum == RTILE_FLOORSLIME)
if (tilesurface(t->sectp->floortexture()) == TSURF_SLIME)
{
t->pal = 7;
break;

View file

@ -417,16 +417,25 @@ enum
{
TFLAG_WALLSWITCH = 1 << 0,
TFLAG_ADULT = 1 << 1,
TFLAG_ELECTRIC = 1 << 2,
TFLAG_CLEARINVENTORY = 1 << 3, // really dumb Duke stuff...
TFLAG_SLIME = 1 << 4,
TFLAG_DOORWALL = 1 << 5,
TFLAG_BLOCKDOOR = 1 << 6,
TFLAG_OUTERSPACE = 1 << 7,
TFLAG_NOBLOODSPLAT = 1 << 8,
TFLAG_NOCIRCLEREFLECT = 1 << 9,
TFLAG_MUDDY = 1 << 10,
TFLAG_PURPLELAVA = 1 << 11, // very special kind of terrain type.
TFLAG_CLEARINVENTORY = 1 << 2, // really dumb Duke stuff...
TFLAG_DOORWALL = 1 << 3,
TFLAG_BLOCKDOOR = 1 << 4,
TFLAG_NOBLOODSPLAT = 1 << 5,
TFLAG_NOCIRCLEREFLECT = 1 << 6,
};
enum
{
TSURF_NONE = 0,
TSURF_ELECTRIC = 1,
TSURF_SLIME = 2,
TSURF_OUTERSPACE = 3,
TSURF_MUDDY = 4,
TSURF_PURPLELAVA = 5, // very special kind of terrain type.
TSURF_SCROLLSKY = 6,
TSURF_THUNDERSKY = 7,
TSURF_PLASMA = 8,
TSURF_MAGMA = 9,
};
enum

View file

@ -219,6 +219,7 @@ void PlayerColorChanged(void);
bool movementBlocked(player_struct *p);
void loadcons();
void DrawStatusBar();
void thunder(void);
void drawshadows(tspriteArray& tsprites, tspritetype* t, DDukeActor* h);
void applyanimations(tspritetype* t, DDukeActor* h, const DVector2& viewVec, DAngle viewang);

View file

@ -2296,7 +2296,7 @@ int ParseState::parse(void)
parseifelse(ud.coop || numplayers > 2);
break;
case concmd_ifonmud:
parseifelse(abs(g_ac->spr.pos.Z - g_ac->sector()->floorz) < 32 && (tileflags(g_ac->sector()->floortexture()) & TFLAG_MUDDY) != 0);
parseifelse(abs(g_ac->spr.pos.Z - g_ac->sector()->floorz) < 32 && (tilesurface(g_ac->sector()->floortexture()) == TSURF_MUDDY) != 0);
break;
case concmd_ifonwater:
parseifelse( abs(g_ac->spr.pos.Z-g_ac->sector()->floorz) < 32 && g_ac->sector()->lotag == ST_1_ABOVE_WATER);

View file

@ -120,11 +120,6 @@ inline bool inventory(DDukeActor* S)
return actorflag(S, SFLAG_INVENTORY);
}
inline const unsigned& tileflags(FTextureID texid)
{
return GetExtInfo(texid).flags;
}
inline bool wallswitchcheck(DDukeActor* s)
{
return !!(tileflags(s->spr.spritetexture()) & TFLAG_WALLSWITCH);

View file

@ -767,7 +767,7 @@ x(ORDERING, 2531)
x(TEXTSTORY, 2541)
x(LOADSCREEN, 2542)
y(RRTILE2560, 2560)
y(RRTILE2562, 2562)
y(CATACOMB, 2562)
y(RRTILE2564, 2564)
y(RRTILE2573, 2573)
y(RRTILE2574, 2574)
@ -1261,9 +1261,9 @@ y(HOTELSIGN, 7711)
y(HOTELSIGNBROKE, 7712)
y(RRTILE7716, 7716)
y(RRTILE7756, 7756)
y(RRTILE7768, 7768)
y(MAGMA1, 7768)
y(RRTILE7806, 7806)
y(RRTILE7820, 7820)
y(MAGMA2, 7820)
y(RRTILE7859, 7859)
y(RRTILE7870, 7870)
y(RRTILE7873, 7873)

View file

@ -84,7 +84,7 @@ int setpal(player_struct* p)
if (p->DrugMode) palette = DRUGPAL;
else if (p->heat_on) palette = SLIMEPAL;
else if (!p->insector()) palette = BASEPAL; // don't crash if out of range.
else if (tileflags(p->cursector->ceilingtexture()) & TFLAG_SLIME) palette = SLIMEPAL;
else if (tilesurface(p->cursector->ceilingtexture()) == TSURF_SLIME) palette = SLIMEPAL;
else if (p->cursector->lotag == ST_2_UNDERWATER) palette = WATERPAL;
else palette = BASEPAL;
return palette;
@ -1003,7 +1003,7 @@ void purplelavacheck(player_struct* p)
{
auto sect = pact->sector();
// one texflag for a single texture again, just to avoid one hard coded check...
if ((tileflags(sect->floortexture()) & TFLAG_PURPLELAVA) || (tileflags(sect->ceilingtexture()) & TFLAG_PURPLELAVA))
if ((tilesurface(sect->floortexture()) & TSURF_PURPLELAVA) || (tilesurface(sect->ceilingtexture()) & TSURF_PURPLELAVA))
{
if (p->boot_amount > 0)
{

View file

@ -1756,7 +1756,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
p->dummyplayersprite = spawn(pact, DTILE_PLAYERONWATER);
p->footprintcount = 6;
if (p->cursector->floorpicnum == DTILE_FLOORSLIME)
if (tilesurface(p->cursector->floortexture()) == TSURF_SLIME)
p->footprintpal = 8;
else p->footprintpal = 0;
p->footprintshade = 0;
@ -2888,14 +2888,13 @@ void processinput_d(int snum)
if (p->spritebridge == 0 && pact->insector())
{
auto sect = pact->sector();
k = 0;
if (p->on_ground && truefdist <= gs.playerheight + 16)
{
int j = sect->floorpicnum;
int whichsound = (tileflags(tileGetTextureID(j)) & TFLAG_ELECTRIC) ? 0 : j == DTILE_FLOORSLIME ? 1 : j == DTILE_FLOORPLASMA ? 2 : -1;
if (j >= 0) k = makepainsounds(snum, whichsound);
int surface = tilesurface(sect->floortexture());
int whichsound = surface == TSURF_ELECTRIC? 0 : surface == TSURF_SLIME? 1 : surface == TSURF_PLASMA? 2 : -1;
k = makepainsounds(snum, whichsound);
}
if (k)

View file

@ -2002,7 +2002,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, double floo
p->dummyplayersprite = spawn(pact, RTILE_PLAYERONWATER);
p->footprintcount = 6;
if (p->cursector->floorpicnum == RTILE_FLOORSLIME)
if (tilesurface(p->cursector->floortexture()) == TSURF_SLIME)
{
p->footprintpal = 8;
p->footprintshade = 0;
@ -3498,14 +3498,14 @@ void processinput_r(int snum)
if (p->spritebridge == 0 && pact->insector())
{
int j = pact->sector()->floorpicnum;
auto sect = pact->sector();
k = 0;
if (p->on_ground && truefdist <= gs.playerheight + 16)
{
int whichsound = (tileflags(tileGetTextureID(j)) & TFLAG_ELECTRIC) ? 0 : j == RTILE_FLOORSLIME ? 1 : j == RTILE_FLOORPLASMA ? 2 :
(isRRRA() && (j == RTILE_RRTILE7768 || j == RTILE_RRTILE7820) ? 3 : -1);
if (j >= 0) k = makepainsounds(snum, whichsound);
int surface = tilesurface(sect->floortexture());
int whichsound = surface == TSURF_ELECTRIC ? 0 : surface == TSURF_SLIME ? 1 : surface == TSURF_PLASMA ? 2 : surface == TSURF_MAGMA ? 3 : -1;
k = makepainsounds(snum, whichsound);
}
if (k)

View file

@ -123,7 +123,7 @@ void fakedomovethings(void)
shrunk = (p->GetActor()->s.y_repeat < (isRR()? 8 : 32));
if( ud.clipping == 0 && ( psect->floorpicnum == MIRROR || psect == nullptr) )
if( ud.clipping == 0 && ( psect->floortexture == mirrortex || psect == nullptr) )
{
mypos.XY() = omypos.XY();
}

View file

@ -689,7 +689,7 @@ void prelevel_common(int g)
if (sectp->ceilingstat & CSTAT_SECTOR_SKY)
{
if (sectp->ceilingpicnum == TILE_CLOUDYSKIES && numclouds < 127)
if (tilesurface(sectp->ceilingtexture()) == TSURF_SCROLLSKY && numclouds < 127)
clouds[numclouds++] = sectp;
if (ps[0].one_parallax_sectnum == nullptr)
@ -868,7 +868,7 @@ static void SpawnPortals()
for (unsigned i = 0; i < sector.Size(); i++)
{
auto sectp = &sector[i];
if (sectp->floorpicnum == FOF && sectp->portalflags != PORTAL_SECTOR_FLOOR)
if (sectp->floortexture() == foftex && sectp->portalflags != PORTAL_SECTOR_FLOOR)
{
for (auto& pt : allPortals)
{
@ -979,6 +979,12 @@ static int LoadTheMap(MapRecord *mi, player_struct*p, int gamemode)
auto actorlist = spawnactors(sprites);
for (auto& sect : sector)
{
if (tilesurface(sect.ceilingtexture()) == TSURF_THUNDERSKY)
thunderon = 1;
}
if (isRR()) prelevel_r(gamemode, actorlist);
else prelevel_d(gamemode, actorlist);

View file

@ -432,8 +432,6 @@ void prelevel_r(int g, TArray<DDukeActor*>& actors)
for (auto&sect: sector)
{
auto sectp = &sect;
if (sectp->ceilingpicnum == RTILE_RRTHUNDERSKY)
thunderon = 1;
switch (sectp->lotag)
{

View file

@ -52,7 +52,7 @@ static int interptype[] = { Interp_Sect_Floorz, Interp_Sect_Ceilingz, Interp_Wal
bool ceilingspace(sectortype* sectp)
{
return (sectp && (sectp->ceilingstat & CSTAT_SECTOR_SKY) && sectp->ceilingpal == 0 && (tileflags(sectp->ceilingtexture()) & TFLAG_OUTERSPACE));
return (sectp && (sectp->ceilingstat & CSTAT_SECTOR_SKY) && sectp->ceilingpal == 0 && (tilesurface(sectp->ceilingtexture()) == TSURF_OUTERSPACE));
}
@ -65,7 +65,7 @@ bool ceilingspace(sectortype* sectp)
bool floorspace(sectortype* sectp)
{
// Yes, ceilingpal in this check is correct...
return (sectp && (sectp->floorstat & CSTAT_SECTOR_SKY) && sectp->ceilingpal == 0 && (tileflags(sectp->floortexture()) & TFLAG_OUTERSPACE));
return (sectp && (sectp->floorstat & CSTAT_SECTOR_SKY) && sectp->ceilingpal == 0 && (tilesurface(sectp->floortexture()) == TSURF_OUTERSPACE));
}
//---------------------------------------------------------------------------

View file

@ -1284,6 +1284,18 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DukeLevel, operateactivators, operateactivators)
return 0;
}
int duke_floorsurface(sectortype* sector)
{
return tilesurface(sector->floortexture());
}
DEFINE_ACTION_FUNCTION_NATIVE(_DukeLevel, floorsurface, duke_floorsurface)
{
PARAM_PROLOGUE;
PARAM_POINTER(sect, sectortype);
ACTION_RETURN_INT(duke_floorsurface(sect));
}
int duke_floorflags(sectortype* sector)
{
return tileflags(sector->floortexture());
@ -1308,6 +1320,18 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DukeLevel, ceilingflags, duke_ceilingflags)
ACTION_RETURN_INT(duke_ceilingflags(sect));
}
int duke_ceilingsurface(sectortype* sector)
{
return tilesurface(sector->ceilingtexture());
}
DEFINE_ACTION_FUNCTION_NATIVE(_DukeLevel, ceilingsurface, duke_ceilingsurface)
{
PARAM_PROLOGUE;
PARAM_POINTER(sect, sectortype);
ACTION_RETURN_INT(duke_ceilingsurface(sect));
}
int duke_wallflags(walltype* wal, int which)
{
return tileflags(which? wal->overtexture() : wal->walltexture());

View file

@ -2,18 +2,25 @@
constants
{
// Tile flags.
TFLAG_WALLSWITCH = 1
TFLAG_ADULT = 2
TFLAG_ELECTRIC = 4
TFLAG_CLEARINVENTORY = 8
TFLAG_SLIME = 16
TFLAG_DOORWALL = 32
TFLAG_BLOCKDOOR = 64
TFLAG_OUTERSPACE = 128
TFLAG_NOBLOODSPLAT = 256
TFLAG_NOCIRCLEREFLECT = 512
TFLAG_MUDDY = 1024
TFLAG_PURPLELAVA = 2048
// texture flags
TFLAG_WALLSWITCH = 1
TFLAG_ADULT = 2
TFLAG_CLEARINVENTORY = 4 // really dumb Duke stuff...
TFLAG_DOORWALL = 8
TFLAG_BLOCKDOOR = 16
TFLAG_NOBLOODSPLAT = 32
TFLAG_NOCIRCLEREFLECT = 64
// surface (terrain/environment) types
TSURF_NONE = 0
TSURF_ELECTRIC = 1
TSURF_SLIME = 2
TSURF_OUTERSPACE = 3
TSURF_MUDDY = 4
TSURF_PURPLELAVA = 5 // very special kind of terrain type.
TSURF_SCROLLSKY = 6
TSURF_THUNDERSKY = 7
TSURF_PLASMA = 8
TSURF_MAGMA = 9
}

View file

@ -127,9 +127,14 @@ textureflags
DOORTILE22,
DOORTILE23
// should be made terrain types later
TFLAG_ELECTRIC = HURTRAIL
TFLAG_SLIME = FLOORSLIME, FLOORSLIME1, FLOORSLIME2
TFLAG_OUTERSPACE = MOONSKY1, BIGORBIT1
TFLAG_PURPLELAVA = PURPLELAVA
}
surfacetypes
{
TSURF_ELECTRIC = HURTRAIL
TSURF_SLIME = FLOORSLIME, FLOORSLIME1, FLOORSLIME2
TSURF_OUTERSPACE = MOONSKY1, BIGORBIT1
TSURF_PURPLELAVA = PURPLELAVA
TSURF_PLASMA = FLOORPLASMA
TSURF_SCROLLSKY = CLOUDYSKIES
}

View file

@ -33,4 +33,8 @@ textureflags
RRTILE8565,
RRTILE8605
}
surfacetypes
{
TSURF_MAGMA = MAGMA1, MAGMA2
}

View file

@ -47,11 +47,6 @@ textureflags
CHICKENPLANTBUTTON,
CHICKENPLANTBUTTONON
TFLAG_ELECTRIC = HURTRAIL
TFLAG_CLEARINVENTORY = HURTRAIL, FLOORSLIME, FLOORPLASMA
TFLAG_SLIME = FLOORSLIME, FLOORSLIME1, FLOORSLIME2
TFLAG_MUDDY = MUDDY
TFLAG_DOORWALL =
DOORTILE1,
DOORTILE2,
@ -164,4 +159,17 @@ textureflags
RRTILE3827,
RRTILE3837
}
TFLAG_CLEARINVENTORY = HURTRAIL, FLOORSLIME, FLOORPLASMA
}
surfacetypes
{
TSURF_ELECTRIC = HURTRAIL
TSURF_SLIME = FLOORSLIME, FLOORSLIME1, FLOORSLIME2
TSURF_OUTERSPACE = MOONSKY1, BIGORBIT1
TSURF_PLASMA = FLOORPLASMA
TSURF_MUDDY = MUDDY
TSURF_THUNDERSKY = RRTHUNDERSKY
}

View file

@ -53,7 +53,7 @@ class DukeBolt1 : DukeActor
if (l & 1) self.cstat ^= CSTAT_SPRITE_TRANSLUCENT;
if (self.spritesetindex == 1 && random(0, 7) == 0 && (dlevel.floorflags(sectp) & Duke.TFLAG_ELECTRIC))
if (self.spritesetindex == 1 && random(0, 7) == 0 && (dlevel.floorsurface(sectp) == Duke.TSURF_ELECTRIC))
self.PlayActorSound("SHORT_CIRCUIT");
if (self.spritesetindex & 1)
@ -132,7 +132,7 @@ class DukeSideBolt1 : DukeBolt1
}
self.SetSpriteSetImage((self.spritesetindex + 1) % self.GetSpriteSetSize());
if (random(0, 1) && (dlevel.floorflags(sectp) & Duke.TFLAG_ELECTRIC))
if (random(0, 1) && (dlevel.floorsurface(sectp) == Duke.TSURF_ELECTRIC))
self.PlayActorSound("SHORT_CIRCUIT");
}

View file

@ -37,7 +37,7 @@ class DukeWatersplash : DukeActor
self.pos.Z = f;
}
if ((dlevel.floorflags(sectp) & Duke.TFLAG_SLIME) || (dlevel.ceilingflags(sectp) & Duke.TFLAG_SLIME))
if ((dlevel.floorsurface(sectp) == Duke.TSURF_SLIME) || (dlevel.ceilingsurface(sectp) & Duke.TSURF_SLIME))
self.pal = 7;
self.ChangeStat(STAT_MISC);
}
@ -93,7 +93,7 @@ class RedneckMudSplash : DukeWatersplash
override void Tick()
{
let sectp = self.sector;
DoTick(dlevel.floorflags(sectp) & Duke.TFLAG_MUDDY);
DoTick(dlevel.floorsurface(sectp) & Duke.TSURF_MUDDY);
}
}

View file

@ -301,7 +301,9 @@ struct DukeLevel
native static int check_activator_motion(int lotag);
native static void operatemasterswitches(int lotag);
native static void operateactivators(int lotag, DukePlayer p);
native static int floorsurface(sectortype s);
native static int floorflags(sectortype s);
native static int ceilingsurface(sectortype s);
native static int ceilingflags(sectortype s);
native static int wallflags(walltype s, int which);
native static void AddCycler(sectortype sector, int lotag, int shade, int shade2, int hitag, int state);

View file

@ -68,20 +68,29 @@ struct Duke native
CLIPMASK1 = (256 << 16) + 64
}
enum ETextureFlags
enum ETexFlags
{
TFLAG_WALLSWITCH = 1 << 0,
TFLAG_ADULT = 1 << 1,
TFLAG_ELECTRIC = 1 << 2,
TFLAG_CLEARINVENTORY = 1 << 3, // really dumb Duke stuff...
TFLAG_SLIME = 1 << 4,
TFLAG_DOORWALL = 1 << 5,
TFLAG_BLOCKDOOR = 1 << 6,
TFLAG_OUTERSPACE = 1 << 7,
TFLAG_NOBLOODSPLAT = 1 << 8,
TFLAG_NOCIRCLEREFLECT = 1 << 9,
TFLAG_MUDDY = 1 << 10,
TFLAG_PURPLELAVA = 1 << 11, // very special kind of terrain type.
TFLAG_CLEARINVENTORY = 1 << 2, // really dumb Duke stuff...
TFLAG_DOORWALL = 1 << 3,
TFLAG_BLOCKDOOR = 1 << 4,
TFLAG_NOBLOODSPLAT = 1 << 5,
TFLAG_NOCIRCLEREFLECT = 1 << 6,
};
enum ETexSurfaces
{
TSURF_NONE = 0,
TSURF_ELECTRIC = 1,
TSURF_SLIME = 2,
TSURF_OUTERSPACE = 3,
TSURF_MUDDY = 4,
TSURF_PURPLELAVA = 5, // very special kind of terrain type.
TSURF_SCROLLSKY = 6,
TSURF_THUNDERSKY = 7,
TSURF_PLASMA = 8,
TSURF_MAGMA = 9,
};
enum ESoundFlags

View file

@ -177,6 +177,8 @@ struct Raze
native static void SetReverb(int r);
native static void SetReverbDelay(int d);
native static Sound FindSoundByResID(int id);
//native static int tileflags(TextureID tex)
native static sectortype updatesector(Vector2 pos, sectortype lastsect, double maxdist = 96);
native static sectortype, Vector3 clipmove(Vector3 pos, sectortype sect, Vector2 move, double walldist, double ceildist, double flordist, uint cliptype, CollisionData coll, int clipmoveboxtracenum = 3);