- make layout of Duke's summary screen adapt to text and screen size.

This commit is contained in:
Christoph Oelckers 2023-01-14 10:00:37 +01:00
parent 38ded76575
commit d067b23917

View file

@ -495,6 +495,9 @@ class DukeLevelSummaryScreen : SummaryScreenBase
TextureID texBg;
TextureID texOv[4];
double text_x;
double val_x;
enum EScreenFlags
{
printTimeText = 1,
@ -555,6 +558,37 @@ class DukeLevelSummaryScreen : SummaryScreenBase
return false;
}
private void CalcLayout()
{
static const String texts[] = { "$TXT_YourTime", "$TXT_ParTime", "$TXT_3DRTIME", "$TXT_EnemiesKilled", "$TXT_EnemiesLeft", "$TXT_SECFND", "$TXT_SECMISS" };
let myfont = Raze.PickSmallFont();
let fact = screen.GetAspectRatio();
let vwidth = 320 * 0.75 * fact;
let left = 5 + (320 - vwidth) / 2;
let twidth = 0.0;
text_x = 10;
val_x = 151;
for(int i = 0; i < texts.size(); i++)
{
twidth = max(twidth, myfont.StringWidth(texts[i]));
}
if (twidth > 140 && twidth < 156)
{
val_x += twidth - 140;
}
else
{
val_x = 166;
text_x -= twidth - 156;
if (text_x < left)
{
val_x += left - text_x;
text_x = left;
}
}
}
override void Start()
{
Duke.PlayBonusMusic();
@ -562,6 +596,7 @@ class DukeLevelSummaryScreen : SummaryScreenBase
override void OnTick()
{
CalcLayout();
if ((displaystate & printStatsAll) != printStatsAll)
{
if (ticks == 15 * 3)
@ -610,23 +645,23 @@ class DukeLevelSummaryScreen : SummaryScreenBase
void PrintTime()
{
String tempbuf;
Duke.GameText(10, 59 + 9, "$TXT_YourTime", 0);
Duke.GameText(10, 69 + 9, "$TXT_ParTime", 0);
Duke.GameText(text_x, 59 + 9, "$TXT_YourTime", 0);
Duke.GameText(text_x, 69 + 9, "$TXT_ParTime", 0);
if (!Raze.isNamWW2GI())
Duke.GameText(10, 79 + 9, "$TXT_3DRTIME", 0);
Duke.GameText(text_x, 79 + 9, "$TXT_3DRTIME", 0);
if (displaystate & printTimeVal)
{
tempbuf = FormatTime(stats.time);
Duke.GameText((320 >> 2) + 71, 59 + 9, tempbuf, 0);
Duke.GameText(val_x, 59 + 9, tempbuf, 0);
tempbuf = FormatTime(level.parTime);
Duke.GameText((320 >> 2) + 71, 69 + 9, tempbuf, 0);
Duke.GameText(val_x, 69 + 9, tempbuf, 0);
if (!Raze.isNamWW2GI())
{
tempbuf = FormatTime(level.designerTime);
Duke.GameText((320 >> 2) + 71, 79 + 9, tempbuf, 0);
Duke.GameText(val_x, 79 + 9, tempbuf, 0);
}
}
}
@ -634,13 +669,13 @@ class DukeLevelSummaryScreen : SummaryScreenBase
void PrintKills()
{
String tempbuf;
Duke.GameText(10, 94 + 9, "$TXT_EnemiesKilled", 0);
Duke.GameText(10, 104 + 9, "$TXT_EnemiesLeft", 0);
Duke.GameText(text_x, 94 + 9, "$TXT_EnemiesKilled", 0);
Duke.GameText(text_x, 104 + 9, "$TXT_EnemiesLeft", 0);
if (displaystate & printKillsVal)
{
tempbuf = String.Format("%-3d", stats.kills);
Duke.GameText((320 >> 2) + 70, 94 + 9, tempbuf, 0);
Duke.GameText(val_x, 94 + 9, tempbuf, 0);
if (stats.maxkills < 0)
{
@ -650,22 +685,22 @@ class DukeLevelSummaryScreen : SummaryScreenBase
{
tempbuf = String.Format("%-3d", max(0, stats.maxkills - stats.kills));
}
Duke.GameText((320 >> 2) + 70, 104 + 9, tempbuf, 0);
Duke.GameText(val_x, 104 + 9, tempbuf, 0);
}
}
void PrintSecrets()
{
String tempbuf;
Duke.GameText(10, 119 + 9, "$TXT_SECFND", 0);
Duke.GameText(10, 129 + 9, "$TXT_SECMISS", 0);
Duke.GameText(text_x, 119 + 9, "$TXT_SECFND", 0);
Duke.GameText(text_x, 129 + 9, "$TXT_SECMISS", 0);
if (displaystate & printSecretsVal)
{
tempbuf = String.Format("%-3d", stats.secrets);
Duke.GameText((320 >> 2) + 70, 119 + 9, tempbuf, 0);
Duke.GameText(val_x, 119 + 9, tempbuf, 0);
tempbuf = String.Format("%-3d", max(0, stats.maxsecrets - stats.secrets));
Duke.GameText((320 >> 2) + 70, 129 + 9, tempbuf, 0);
Duke.GameText(val_x, 129 + 9, tempbuf, 0);
}
}
@ -675,19 +710,6 @@ class DukeLevelSummaryScreen : SummaryScreenBase
Duke.GameText(160, 190, "$PRESSKEY", 8 - (sin(ticks * 4) * 8), 0);
if (displaystate & printTimeText)
{
PrintTime();
}
if (displaystate & printKillsText)
{
PrintKills();
}
if (displaystate & printSecretsText)
{
PrintSecrets();
}
if (displaystate & dukeAnim)
{
switch (((ticks - dukeAnimStart) >> 2) % 15)
@ -718,6 +740,20 @@ class DukeLevelSummaryScreen : SummaryScreenBase
}
}
if (displaystate & printTimeText)
{
PrintTime();
}
if (displaystate & printKillsText)
{
PrintKills();
}
if (displaystate & printSecretsText)
{
PrintSecrets();
}
if (lastmapname) Duke.BigText(160, 20 - 6, lastmapname, 0);
Duke.BigText(160, 36 - 6, "$Completed", 0);
}