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- SW: use surface types for detecting water and lava sectors
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commit
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5 changed files with 85 additions and 17 deletions
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@ -887,6 +887,12 @@ enum ETexFlags
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TFLAG_BUNNYFRIENDLY = 1, // bunnies like to stay in sectors with this as floor.
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};
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enum ESurfType
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{
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TSURF_WATER = 1,
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TSURF_LAVA = 2,
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};
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// User->Flags flags
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enum
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{
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@ -313,3 +313,36 @@ x(LAWN, 3561)
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x(SAND, 3562)
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x(FLOWERLAWN, 3563)
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x(THINGRASS, 3564)
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x(FLWATER1, 300)
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x(FLWATER2, 301)
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x(FLWATER3, 302)
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x(FLWATER4, 303)
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x(FLWATER5, 304)
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x(FLWATER6, 305)
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x(FLWATER7, 306)
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x(FLWATER8, 307)
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x(WATER1, 320)
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x(WATER2, 321)
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x(WATER3, 322)
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x(WATER4, 323)
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x(WATER5, 324)
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x(WATER6, 325)
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x(WATER7, 326)
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x(WATER8, 327)
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x(WHIRL1, 890)
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x(WHIRL2, 891)
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x(WHIRL3, 892)
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x(WHIRL4, 893)
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x(WHIRL5, 894)
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x(WHIRL6, 895)
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x(WHIRL7, 896)
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x(WHIRL8, 897)
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x(LAVA1, 175)
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x(LAVA2, 176)
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x(LAVA3, 177)
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x(LAVA4, 178)
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x(LAVA5, 179)
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x(LAVA6, 180)
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x(LAVA7, 181)
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x(LAVA8, 182)
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@ -357,27 +357,12 @@ void SectorLiquidSet(sectortype* sectp)
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//
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// ///////////////////////////////////
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if (sectp->floorpicnum >= 300 && sectp->floorpicnum <= 307)
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if (tilesurface(sectp->floortexture()) == TSURF_WATER)
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{
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sectp->u_defined = true;
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sectp->extra |= (SECTFX_LIQUID_WATER);
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}
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else if (sectp->floorpicnum >= 320 && sectp->floorpicnum <= 343)
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{
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sectp->u_defined = true;
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sectp->extra |= (SECTFX_LIQUID_WATER);
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}
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else if (sectp->floorpicnum >= 780 && sectp->floorpicnum <= 794)
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{
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sectp->u_defined = true;
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sectp->extra |= (SECTFX_LIQUID_WATER);
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}
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else if (sectp->floorpicnum >= 890 && sectp->floorpicnum <= 897)
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{
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sectp->u_defined = true;
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sectp->extra |= (SECTFX_LIQUID_WATER);
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}
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else if (sectp->floorpicnum >= 175 && sectp->floorpicnum <= 182)
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else if (tilesurface(sectp->floortexture()) == TSURF_LAVA)
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{
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sectp->u_defined = true;
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sectp->extra |= (SECTFX_LIQUID_LAVA);
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@ -4,5 +4,9 @@ constants
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{
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// texture flags
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TFLAG_BUNNYFRIENDLY = 1
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// surface types
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TSURF_WATER = 1
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TSURF_LAVA = 2
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}
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@ -15,3 +15,43 @@ textureflags
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FLOWERLAWN,
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THINGRASS
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}
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surfacetypes
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{
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TSURF_WATER =
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FLWATER1,
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FLWATER2,
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FLWATER3,
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FLWATER4,
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FLWATER5,
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FLWATER6,
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FLWATER7,
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FLWATER8,
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WATER1,
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WATER2,
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WATER3,
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WATER4,
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WATER5,
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WATER6,
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WATER7,
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WATER8,
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WHIRL1,
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WHIRL2,
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WHIRL3,
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WHIRL4,
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WHIRL5,
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WHIRL6,
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WHIRL7,
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WHIRL8
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TSURF_LAVA =
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LAVA1,
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LAVA2,
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LAVA3,
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LAVA4,
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LAVA5,
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LAVA6,
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LAVA7,
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LAVA8
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}
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