Christoph Oelckers
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5dfc79bdbe
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
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Christoph Oelckers
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a22634f228
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- sectnum reduction.
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2021-12-26 23:09:47 +01:00 |
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Christoph Oelckers
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221d9fe28e
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- adapted Duke's and Exhumed's sound code to directly work with actors.
This was already wrapped so all that needed to be done was removing the wrapper.
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2021-12-26 23:09:46 +01:00 |
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Christoph Oelckers
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97b19a5cb1
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- adapted Blood's sound engine to using actors.
Note: Savegames won't work on this commit for the other games!
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2021-12-26 23:09:45 +01:00 |
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Christoph Oelckers
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b7a5ea8ef6
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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bbb860ccf3
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- consolidate the iterators in the backend.
Using a template class that can adapt to the game specific types.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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12f6b05cbe
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- use access functions, all done by search & replace.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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6748a39c8f
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- deprecate the sector index variant of pushmove
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2021-12-26 23:09:43 +01:00 |
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Christoph Oelckers
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70d7e81f4f
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- adapted getzrange to the new interface.
This was mainly removing game side solutions in favor of a common one in the backend.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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729076b79d
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- adapted neartag in SW and Exhumed.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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91e2391911
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- adapted neartag in Duke.
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2021-12-26 23:09:42 +01:00 |
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Christoph Oelckers
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b3bbf8932e
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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96b9572905
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- moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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4bfb03b6b3
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- adapted hitscan calls in Exhumed.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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9380819e4e
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- initialize actorArray for all games.
- the foundation for an actor aware backend.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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52c80f187a
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- added coreactor.h
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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624ad6a2ad
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- cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
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2021-12-25 21:29:05 +01:00 |
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Christoph Oelckers
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943641d18e
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- renamed all nSector pointers to pSector
No logic changes!
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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a3ecbe6371
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- MoveQS
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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b1b7608cf7
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- most remaining sectnum references.
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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2027c6ebaf
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- the last sector[]
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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6e786fcf1e
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- RadialDamage + DimSector
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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24d4680f6e
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- sector[] in move.cpp
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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80f80ed5e5
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- initsect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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f09e7ed32f
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- spawn functions.
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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40ae38c173
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- calcChaseCamPos.
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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a3f1821670
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- nPlayerViewSect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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eaa155d52e
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- various sectnums,
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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9b19845dfb
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- AddMovingSector/CheckPushBlock
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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63d66e95c5
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- runlist_ProcessSectorTag
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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1163a79da9
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- renamed sectp in runlist_ProcessSectorTag
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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a58548c2f9
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- AIElev
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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7713723045
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- Bullets and bobs.
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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b191bca49e
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- BuildAnim
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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2394420f48
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- quick replacements
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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109ff8c3cb
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- Above and Below
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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7b84a1464c
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- don't access invalid sector in DrawView.
Old bug exposed by having operator[] assert on bad access to sector[].
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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aee560624d
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- some more sectors.
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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78d9b78193
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- most of the rest of the walls.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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5374dafb56
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- switches
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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ec12eb11f6
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- palette loops for renderer.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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cdef530597
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- PlayerPushSect
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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5e01841f1e
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- MoveSector et.al.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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0b254255e2
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- sector ambience
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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c933eff59f
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- Traps
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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e57f9e08e9
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- slides.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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44639faabb
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- Flickers
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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e90d1266ae
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- Glows.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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dfbb5192fb
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- addFlash at.al.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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20891f276d
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- use pointers in runlist_ProcessWallTag and all its subfunctions.
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2021-12-25 21:28:58 +01:00 |
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