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- deprecate the sector index variant of pushmove
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parent
2aefe4398b
commit
6748a39c8f
7 changed files with 28 additions and 19 deletions
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@ -33,7 +33,7 @@ int clipinsideboxline(int x, int y, int x1, int y1, int x2, int y2, int walldist
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int32_t clipmove_(vec3_t *const pos, int *const sectnum, int32_t xvect, int32_t yvect, int32_t const walldist, int32_t const ceildist,
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int32_t const flordist, uint32_t const cliptype, int clipmoveboxtracenum = 3) ATTRIBUTE((nonnull(1, 2)));
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int pushmove(vec3_t *const vect, int *const sectnum, int32_t const walldist, int32_t const ceildist, int32_t const flordist,
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int pushmove_(vec3_t *const vect, int *const sectnum, int32_t const walldist, int32_t const ceildist, int32_t const flordist,
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uint32_t const cliptype, bool clear = true) ATTRIBUTE((nonnull(1, 2)));
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#endif
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@ -825,7 +825,7 @@ int32_t clipmove_(vec3_t * const pos, int * const sectnum, int32_t xvect, int32_
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//
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// pushmove
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//
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int pushmove(vec3_t *const vect, int *const sectnum,
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int pushmove_(vec3_t *const vect, int *const sectnum,
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int32_t const walldist, int32_t const ceildist, int32_t const flordist, uint32_t const cliptype, bool clear /*= true*/)
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{
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int bad;
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@ -358,6 +358,14 @@ inline void getzrange(int x, int y, int z, int16_t sectnum, int32_t* ceilz, int3
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getzrange_(&v, sectnum, ceilz, ceilhit, florz, florhit, walldist, cliptype);
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}
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[[deprecated]]
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inline int pushmove(vec3_t* const vect, int* const sectnum, int32_t const walldist, int32_t const ceildist, int32_t const flordist,
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uint32_t const cliptype, bool clear = true)
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{
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return pushmove_(vect, sectnum, walldist, ceildist, flordist, cliptype, clear);
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}
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inline int hitscan(const vec3_t& start, const sectortype* startsect, const vec3_t& direction, HitInfoBase& hitinfo, unsigned cliptype)
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@ -400,3 +408,12 @@ inline void getzrange(const vec3_t& pos, sectortype* sect, int32_t* ceilz, Colli
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ceilhit.setFromEngine(ch);
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florhit.setFromEngine(fh);
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}
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inline int pushmove(vec3_t* const vect, sectortype** const sect, int32_t const walldist, int32_t const ceildist, int32_t const flordist,
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uint32_t const cliptype, bool clear = true)
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{
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int sectno = *sect ? sector.IndexOf(*sect) : -1;
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int res = pushmove_(vect, §no, walldist, ceildist, flordist, cliptype, clear);
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*sect = sectno == -1 ? nullptr : §or[sectno];
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return res;
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}
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@ -323,15 +323,6 @@ inline void dragpoint(walltype* pointhighlight, int32_t dax, int32_t day)
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dragpoint(wallnum(pointhighlight), dax, day);
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}
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inline int pushmove(vec3_t *const vect, sectortype**const sect, int32_t const walldist, int32_t const ceildist, int32_t const flordist,
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uint32_t const cliptype, bool clear = true)
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{
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int sectno = *sect? sector.IndexOf(*sect) : -1;
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int res = pushmove(vect, §no, walldist, ceildist, flordist, cliptype, clear);
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*sect = sectno == -1? nullptr : §or[sectno];
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return res;
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}
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inline void alignceilslope(sectortype* dasect, int32_t x, int32_t y, int32_t z)
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{
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alignceilslope(sector.IndexOf(dasect), x, y, z);
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@ -262,6 +262,7 @@ static void fakeProcessInput(PLAYER *pPlayer, InputPacket *pInput)
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void fakePlayerProcess(PLAYER *pPlayer, InputPacket *pInput)
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{
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#if 0
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spritetype *pSprite = pPlayer->pSprite;
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XSPRITE *pXSprite = pPlayer->pXSprite;
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POSTURE* pPosture = &pPlayer->pPosture[pPlayer->lifeMode][predict.at48];
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@ -353,6 +354,7 @@ void fakePlayerProcess(PLAYER *pPlayer, InputPacket *pInput)
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predict.at72 = 0;
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}
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}
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#endif
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}
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static void fakeMoveDude(spritetype *pSprite)
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@ -5291,10 +5291,10 @@ void fall_common(DDukeActor *actor, int playernum, int JIBS6, int DRONE, int BLO
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else if (s->zvel > 2048 && s->sector()->lotag != 1)
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{
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auto j = s->sector();
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pushmove(&s->pos, &j, 128, (4 << 8), (4 << 8), CLIPMASK0);
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if (j != s->sector() && j != nullptr)
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changeactorsect(actor, j);
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auto sect = s->sector();
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pushmove(&s->pos, §, 128, (4 << 8), (4 << 8), CLIPMASK0);
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if (sect != s->sector() && sect != nullptr)
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changeactorsect(actor, sect);
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S_PlayActorSound(thud, actor);
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}
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@ -282,10 +282,9 @@ void AISet::Tick(RunListEvent* ev)
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auto nMov = MoveCreature(pActor);
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static_assert(sizeof(pSprite->sectnum) != 4);
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int sectnum = pSprite->sectnum;
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pushmove(&pSprite->pos, §num, pSprite->clipdist << 2, 5120, -5120, CLIPMASK0);
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pSprite->sectnum = sectnum;
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auto sect = pSprite->sector();
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pushmove(&pSprite->pos, §, pSprite->clipdist << 2, 5120, -5120, CLIPMASK0);
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pSprite->setsector(sect);
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if (pSprite->zvel > 4000)
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{
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