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- renamed sectp in runlist_ProcessSectorTag
This commit is contained in:
parent
a58548c2f9
commit
1163a79da9
2 changed files with 120 additions and 120 deletions
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@ -391,7 +391,7 @@ DExhumedActor* BuildWallSprite(sectortype* pSector)
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}
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// done
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DExhumedActor* FindWallSprites(int nSector)
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DExhumedActor* FindWallSprites(sectortype* pSector)
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{
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int var_24 = 0x7FFFFFFF;
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int ecx = 0x7FFFFFFF;
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@ -399,7 +399,7 @@ DExhumedActor* FindWallSprites(int nSector)
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int esi = 0x80000002;
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int edi = 0x80000002;
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for (auto& wal : wallsofsector(nSector))
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for (auto& wal : wallsofsector(pSector))
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{
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if (wal.x < var_24) {
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var_24 = wal.x;
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@ -638,7 +638,7 @@ void runlist_ExecObjects()
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void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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{
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auto sectp = §or[nSector];
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auto pSector = §or[nSector];
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int zListA[8];
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int zListB[8];
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@ -664,14 +664,14 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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This function searches z-coordinates of neighboring sectors to find the
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closest (next) ceiling starting at the given z-coordinate (thez).
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*/
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, -1);
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int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
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int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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auto nSwPress = BuildSwPressSector(nChannel, BuildLink(1, 1), sectp, keyMask);
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auto nSwPress = BuildSwPressSector(nChannel, BuildLink(1, 1), pSector, keyMask);
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runlist_AddRunRec(sRunChannels[nChannel].a, nSwPress.first, nSwPress.second);
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@ -683,14 +683,14 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 2: // Floor Doom door
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{
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->ceilingz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->ceilingz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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auto nSwPress = BuildSwPressSector(nChannel, BuildLink(1, 1), sectp, keyMask);
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auto nSwPress = BuildSwPressSector(nChannel, BuildLink(1, 1), pSector, keyMask);
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runlist_AddRunRec(sRunChannels[nChannel].a, nSwPress.first, nSwPress.second);
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@ -732,10 +732,10 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 5: // Permanent floor raise
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{
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz + 1, -1, -1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz + 1, -1, -1);
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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return;
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@ -743,37 +743,37 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 6: // Touchplate floor lower, single
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{
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, -1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, -1);
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 400, 400, 2, nextSectorP->floorz, sectp->floorz);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 400, 400, 2, nextSectorP->floorz, pSector->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(2, 1, 1), sectp);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(2, 1, 1), pSector);
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runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
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sectp->floorz = nextSectorP->floorz;
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pSector->floorz = nextSectorP->floorz;
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return;
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}
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case 7: // Touchplate floor lower, multiple
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{
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), sectp);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), pSector);
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runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
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auto nSwitch2 = BuildSwNotOnPause(nChannel, BuildLink(2, -1, 0), sectp, 8);
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auto nSwitch2 = BuildSwNotOnPause(nChannel, BuildLink(2, -1, 0), pSector, 8);
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runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch2.first, nSwitch2.second);
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return;
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@ -781,11 +781,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 8: // Permanent floor lower
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{
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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return;
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@ -793,11 +793,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 9: // Switch activated lift down
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{
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -809,19 +809,19 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 10: // Touchplate Floor Raise
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{
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, -1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, -1);
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), sectp);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), pSector);
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runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
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auto nSwitch2 = BuildSwNotOnPause(nChannel, BuildLink(2, -1, 0), sectp, 8);
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auto nSwitch2 = BuildSwNotOnPause(nChannel, BuildLink(2, -1, 0), pSector, 8);
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runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch2.first, nSwitch2.second);
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return;
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@ -838,12 +838,12 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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*/
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int zVal = 0;
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, -1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, -1);
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if (nextSectorP != nullptr) {
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zVal = nextSectorP->floorz;
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}
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, zVal);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, zVal);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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return;
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@ -858,12 +858,12 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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*/
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int zVal = 0;
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, -1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, -1);
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if (nextSectorP != nullptr) {
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zVal = nextSectorP->floorz;
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}
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, zVal);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, zVal);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -882,12 +882,12 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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*/
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int zVal = 0;
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
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if (nextSectorP != nullptr) {
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zVal = nextSectorP->floorz;
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}
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, zVal);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, zVal);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -899,11 +899,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 15: // Sector raise/lower
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{
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, -1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, -1);
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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return;
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@ -911,11 +911,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 16: // Stuttering noise (floor makes noise)
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{
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int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, sectp->floorz - 8);
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int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, pSector->floorz - 8);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), sectp);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), pSector);
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runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
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@ -927,7 +927,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 17: // Reserved?
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{
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int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, sectp->floorz - 8);
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int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, pSector->floorz - 8);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -939,19 +939,19 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 18: // Raises floor AND lowers ceiling
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{
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int ebx = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
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int ebx = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz;
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->floorz, ebx);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->floorz, ebx);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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int ebx2 = (((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz) - 8;
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int ebx2 = (((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz) - 8;
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int nElev2 = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, ebx2);
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int nElev2 = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, ebx2);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev2, 0);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), sectp);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), pSector);
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runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
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return;
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@ -959,7 +959,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 21: // Touchplate
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{
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(2, 1, 1), sectp);
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auto nSwitch = BuildSwStepOn(nChannel, BuildLink(2, 1, 1), pSector);
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runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
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return;
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@ -974,12 +974,12 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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*/
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int zVal = 0;
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
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if (nextSectorP) {
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zVal = nextSectorP->floorz;
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}
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 32767, 200, 2, sectp->floorz, zVal);
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int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 32767, 200, 2, pSector->floorz, zVal);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -991,11 +991,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 24: // Ceiling door, channel trigger only
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{
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
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auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, -1);
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
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int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -1007,11 +1007,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 25:
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{
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1023,11 +1023,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 26:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1039,11 +1039,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 27:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1055,11 +1055,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 28:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1071,15 +1071,15 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 31: // Touchplate
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 0x7FFF, 0x7FFF, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 0x7FFF, 2, pSector->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), sectp);
|
||||
auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), pSector);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
|
||||
return;
|
||||
|
@ -1087,11 +1087,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 32:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 0x7FFF, 0x7FFF, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 0x7FFF, 2, pSector->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1099,11 +1099,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 33: // Ceiling Crusher
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, -1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(20, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->ceilingz, sectp->floorz);
|
||||
int nElev = BuildElevC(20, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->ceilingz, pSector->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1111,11 +1111,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 34: // Triggerable Ceiling Crusher(Inactive)
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, -1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(28, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->ceilingz, sectp->floorz);
|
||||
int nElev = BuildElevC(28, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->ceilingz, pSector->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1137,11 +1137,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 37:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1149,19 +1149,19 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 39: // Touchplate
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 0x7FFF, 0x7FFF, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 0x7FFF, 2, pSector->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), sectp);
|
||||
auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), pSector);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
|
||||
|
||||
auto nSwitch2 = BuildSwNotOnPause(nChannel, BuildLink(2, -1, 0), sectp, 8);
|
||||
auto nSwitch2 = BuildSwNotOnPause(nChannel, BuildLink(2, -1, 0), pSector, 8);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch2.first, nSwitch2.second);
|
||||
return;
|
||||
|
@ -1212,12 +1212,12 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
*/
|
||||
int zVal = 0;
|
||||
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, 1);
|
||||
if (nextSectorP != nullptr) {
|
||||
zVal = nextSectorP->ceilingz;
|
||||
}
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, zVal);
|
||||
int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, zVal);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1225,11 +1225,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 49:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, -1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1237,11 +1237,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 50: // Floor lower / raise
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 0x7FFF, 200, 2, nextSectorP->floorz, sectp->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 200, 2, nextSectorP->floorz, pSector->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1249,15 +1249,15 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 51:
|
||||
{
|
||||
int edx = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
int edx = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz;
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->floorz, edx);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->floorz, edx);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
int eax = (((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz) - 8;
|
||||
int eax = (((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz) - 8;
|
||||
|
||||
nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, eax);
|
||||
nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, eax);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1269,19 +1269,19 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 52:
|
||||
{
|
||||
int eax = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
int eax = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz;
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
eax = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
eax = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz;
|
||||
|
||||
nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->ceilingz);
|
||||
nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
auto nSwitch = BuildSwPressSector(nChannel, BuildLink(1, 1), sectp, keyMask);
|
||||
auto nSwitch = BuildSwPressSector(nChannel, BuildLink(1, 1), pSector, keyMask);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
|
||||
|
||||
|
@ -1293,15 +1293,15 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 53:
|
||||
{
|
||||
int eax = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
int eax = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz;
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->floorz);
|
||||
int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
eax = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
eax = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz;
|
||||
|
||||
nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->ceilingz);
|
||||
nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1313,15 +1313,15 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 54:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, -1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
auto nSwitch = BuildSwPressSector(nChannel, BuildLink(1, 1), sectp, keyMask);
|
||||
auto nSwitch = BuildSwPressSector(nChannel, BuildLink(1, 1), pSector, keyMask);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
|
||||
return;
|
||||
|
@ -1329,15 +1329,15 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 55:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, -1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
auto nSwitch = BuildSwPressSector(nChannel, BuildLink(1, 1), sectp, keyMask);
|
||||
auto nSwitch = BuildSwPressSector(nChannel, BuildLink(1, 1), pSector, keyMask);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
|
||||
return;
|
||||
|
@ -1345,11 +1345,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 56:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, -1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1357,11 +1357,11 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 57:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->ceilingz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->ceilingz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1369,7 +1369,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 58:
|
||||
{
|
||||
auto nSwitch = BuildSwPressSector(nChannel, BuildLink(1, 1), sectp, keyMask);
|
||||
auto nSwitch = BuildSwPressSector(nChannel, BuildLink(1, 1), pSector, keyMask);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
|
||||
|
||||
|
@ -1382,10 +1382,10 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
nEnergyChan = nChannel;
|
||||
}
|
||||
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, -1);
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1393,19 +1393,19 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 59:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), sectp);
|
||||
auto nSwitch = BuildSwStepOn(nChannel, BuildLink(1, 1), pSector);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
|
||||
|
||||
auto nSwitch2 = BuildSwNotOnPause(nChannel, BuildLink(1, 1), sectp, 60);
|
||||
auto nSwitch2 = BuildSwNotOnPause(nChannel, BuildLink(1, 1), pSector, 60);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch2.first, nSwitch2.second);
|
||||
return;
|
||||
|
@ -1413,12 +1413,12 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 61:
|
||||
{
|
||||
zListB[0] = sectp->floorz;
|
||||
zListB[0] = pSector->floorz;
|
||||
int var_1C = 1;
|
||||
|
||||
while (1)
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, -1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, -1);
|
||||
if (nextSectorP == nullptr || var_1C >= 8) {
|
||||
break;
|
||||
}
|
||||
|
@ -1428,7 +1428,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
var_1C++;
|
||||
}
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, var_1C,
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, var_1C,
|
||||
zListB[0], zListB[1], zListB[2], zListB[3], zListB[4], zListB[5], zListB[6], zListB[7]);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
@ -1437,12 +1437,12 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 62:
|
||||
{
|
||||
zListA[0] = sectp->floorz;
|
||||
zListA[0] = pSector->floorz;
|
||||
int var_20 = 1;
|
||||
|
||||
while (1)
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr || var_20 >= 8) {
|
||||
break;
|
||||
}
|
||||
|
@ -1452,7 +1452,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
var_20++;
|
||||
}
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, var_20,
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, var_20,
|
||||
zListA[0], zListA[1], zListA[2], zListA[3], zListA[4], zListA[5], zListA[6], zListA[7]);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
@ -1461,18 +1461,18 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 64:
|
||||
{
|
||||
auto nSwitch = BuildSwStepOn(nChannel, BuildLink(2, 0, 0), sectp);
|
||||
auto nSwitch = BuildSwStepOn(nChannel, BuildLink(2, 0, 0), pSector);
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
|
||||
return;
|
||||
}
|
||||
|
||||
case 68:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->floorz, 1, 1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1481,15 +1481,15 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
case 70:
|
||||
case 71:
|
||||
{
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
|
||||
auto nextSectorP = nextsectorneighborzptr(nSector, pSector->ceilingz, -1, -1);
|
||||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, (int)sectp->floorz, (int)nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, (int)pSector->floorz, (int)nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
auto nSwitch = BuildSwPressSector(nChannel, BuildLink(1, 1), sectp, keyMask);
|
||||
auto nSwitch = BuildSwPressSector(nChannel, BuildLink(1, 1), pSector, keyMask);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a,nSwitch.first, nSwitch.second);
|
||||
|
||||
|
@ -1501,7 +1501,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 75:
|
||||
{
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, (int)sectp->ceilingz, (int)sectp->floorz);
|
||||
int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, (int)pSector->ceilingz, (int)pSector->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue