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https://github.com/DrBeef/Raze.git
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- AIElev
This commit is contained in:
parent
7713723045
commit
a58548c2f9
3 changed files with 79 additions and 83 deletions
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@ -295,8 +295,8 @@ int BuildArrow(DExhumedActor* nSprite, int nVal);
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int BuildFireBall(DExhumedActor*, int a, int b);
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void BuildDrip(DExhumedActor* nSprite);
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DExhumedActor* BuildEnergyBlock(int nSector);
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int BuildElevC(int arg1, int nChannel, int nSector, DExhumedActor* nWallSprite, int arg5, int arg6, int nCount, ...);
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int BuildElevF(int nChannel, int nSector, DExhumedActor* nWallSprite, int arg_4, int arg_5, int nCount, ...);
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int BuildElevC(int arg1, int nChannel, sectortype* nSector, DExhumedActor* nWallSprite, int arg5, int arg6, int nCount, ...);
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int BuildElevF(int nChannel, sectortype* nSector, DExhumedActor* nWallSprite, int arg_4, int arg_5, int nCount, ...);
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int BuildWallFace(int nChannel, walltype* pWall, int nCount, ...);
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int BuildSlide(int nChannel, walltype* edx, walltype* ebx, walltype* ecx, walltype* arg1, walltype* arg2, walltype* arg3);
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@ -75,9 +75,9 @@ struct Drip
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struct Elev
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{
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DExhumedActor* pActor;
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sectortype* pSector;
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int16_t nFlags;
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int16_t nChannel;
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int nSector;
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int nParam1;
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int nParam2;
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int16_t nCountZOffsets; // count of items in zOffsets
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@ -229,7 +229,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, Elev& w, Elev* def
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{
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arc("at0", w.nFlags)
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("channel", w.nChannel)
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("sector", w.nSector)
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("sector", w.pSector)
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("at6", w.nParam1)
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("ata", w.nParam2)
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("countz", w.nCountZOffsets)
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@ -376,15 +376,15 @@ void InitElev()
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}
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// done
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DExhumedActor* BuildWallSprite(int nSector)
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DExhumedActor* BuildWallSprite(sectortype* pSector)
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{
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auto wal = sector[nSector].firstWall();
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auto wal = pSector->firstWall();
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auto pActor = insertActor(nSector, 401);
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auto pActor = insertActor(pSector, 401);
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auto pSprite = &pActor->s();
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pSprite->pos.vec2 = wal->center();
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pSprite->z = (sector[nSector].floorz + sector[nSector].ceilingz) / 2;
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pSprite->z = (pSector->floorz + pSector->ceilingz) / 2;
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pSprite->cstat = 0x8000;
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return pActor;
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@ -447,12 +447,12 @@ DExhumedActor* FindWallSprites(int nSector)
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if (pAct == nullptr)
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{
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pAct = insertActor(nSector, 401);
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pAct = insertActor(pSector, 401);
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auto pSprite = &pAct->s();
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pSprite->x = (var_24 + esi) / 2;
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pSprite->y = (ecx + edi) / 2;
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pSprite->z = sector[nSector].floorz;
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pSprite->z = pSector->floorz;
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pSprite->cstat = 0x8000;
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pSprite->owner = -1;
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pSprite->lotag = 0;
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@ -462,7 +462,7 @@ DExhumedActor* FindWallSprites(int nSector)
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return pAct;
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}
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int BuildElevF(int nChannel, int nSector, DExhumedActor* nWallSprite, int arg_4, int arg_5, int nCount, ...)
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int BuildElevF(int nChannel, sectortype* pSector, DExhumedActor* nWallSprite, int arg_4, int arg_5, int nCount, ...)
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{
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auto ElevCount = Elevator.Reserve(1);
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@ -471,12 +471,12 @@ int BuildElevF(int nChannel, int nSector, DExhumedActor* nWallSprite, int arg_4,
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Elevator[ElevCount].nRunRec = -1;
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Elevator[ElevCount].nParam2 = arg_5;
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Elevator[ElevCount].nChannel = nChannel;
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Elevator[ElevCount].nSector = nSector;
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Elevator[ElevCount].pSector = pSector;
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Elevator[ElevCount].nCountZOffsets = 0;
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Elevator[ElevCount].nCurZOffset = 0;
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if (nWallSprite == nullptr) {
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nWallSprite = BuildWallSprite(nSector);
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nWallSprite = BuildWallSprite(pSector);
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}
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Elevator[ElevCount].pActor = nWallSprite;
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@ -501,7 +501,7 @@ int BuildElevF(int nChannel, int nSector, DExhumedActor* nWallSprite, int arg_4,
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return ElevCount;
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}
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int BuildElevC(int arg1, int nChannel, int nSector, DExhumedActor* nWallSprite, int arg5, int arg6, int nCount, ...)
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int BuildElevC(int arg1, int nChannel, sectortype* pSector, DExhumedActor* nWallSprite, int arg5, int arg6, int nCount, ...)
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{
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int edi = arg5;
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@ -520,10 +520,10 @@ int BuildElevC(int arg1, int nChannel, int nSector, DExhumedActor* nWallSprite,
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Elevator[ElevCount].nParam2 = arg6;
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Elevator[ElevCount].nRunRec = -1;
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Elevator[ElevCount].nChannel = nChannel;
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Elevator[ElevCount].nSector = nSector;
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Elevator[ElevCount].pSector = pSector;
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if (nWallSprite == nullptr) {
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nWallSprite = BuildWallSprite(nSector);
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nWallSprite = BuildWallSprite(pSector);
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}
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Elevator[ElevCount].pActor = nWallSprite;
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@ -577,15 +577,15 @@ int LongSeek(int* pZVal, int a2, int a3, int a4)
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}
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// done
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int CheckSectorSprites(int nSector, int nVal)
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int CheckSectorSprites(sectortype* pSector, int nVal)
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{
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int b = 0;
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if (nVal)
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{
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int nZDiff = sector[nSector].floorz - sector[nSector].ceilingz;
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int nZDiff = pSector->floorz - pSector->ceilingz;
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ExhumedSectIterator it(nSector);
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ExhumedSectIterator it(pSector);
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while (auto pActor= it.Next())
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{
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auto pSprite = &pActor->s();
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@ -612,7 +612,7 @@ int CheckSectorSprites(int nSector, int nVal)
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}
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else
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{
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ExhumedSectIterator it(nSector);
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ExhumedSectIterator it(pSector);
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while (auto pActor = it.Next())
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{
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if (pActor->s().cstat & 0x101) {
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@ -750,7 +750,7 @@ void AIElev::Tick(RunListEvent* ev)
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assert(nChannel >= 0 && nChannel < kMaxChannels);
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int nSector =Elevator[nElev].nSector;
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auto pSector =Elevator[nElev].pSector;
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auto pElevSpr = Elevator[nElev].pActor;
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int ebp = 0; // initialise to *something*
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@ -760,10 +760,8 @@ void AIElev::Tick(RunListEvent* ev)
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int nZOffset = Elevator[nElev].nCurZOffset;
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int nZVal = Elevator[nElev].zOffsets[nZOffset];
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int nSectorB = nSector;
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StartInterpolation(nSector, Interp_Sect_Floorz);
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int nVal = LongSeek((int*)§or[nSector].floorz, nZVal, Elevator[nElev].nParam1, Elevator[nElev].nParam2);
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StartInterpolation(pSector, Interp_Sect_Floorz);
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int nVal = LongSeek((int*)&pSector->floorz, nZVal, Elevator[nElev].nParam1, Elevator[nElev].nParam2);
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ebp = nVal;
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if (!nVal)
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@ -785,10 +783,9 @@ void AIElev::Tick(RunListEvent* ev)
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}
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else
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{
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assert(nSector == nSectorB);
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MoveSectorSprites(§or[nSector], nVal);
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MoveSectorSprites(pSector, nVal);
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if (nVal < 0 && CheckSectorSprites(nSector, 2))
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if (nVal < 0 && CheckSectorSprites(pSector, 2))
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{
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runlist_ChangeChannel(nChannel, sRunChannels[nChannel].c == 0);
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return;
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@ -798,13 +795,12 @@ void AIElev::Tick(RunListEvent* ev)
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else
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{
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// loc_20FC3:
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int ceilZ = sector[nSector].ceilingz;
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sectortype* cursect = §or[nSector];
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int ceilZ = pSector->ceilingz;
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int nZOffset = Elevator[nElev].nCurZOffset;
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int zVal = Elevator[nElev].zOffsets[nZOffset];
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StartInterpolation(nSector, Interp_Sect_Ceilingz);
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StartInterpolation(pSector, Interp_Sect_Ceilingz);
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int nVal = LongSeek(&ceilZ, zVal, Elevator[nElev].nParam1, Elevator[nElev].nParam2);
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ebp = nVal;
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@ -841,13 +837,13 @@ void AIElev::Tick(RunListEvent* ev)
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if (var_18 & 0x4)
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{
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if (CheckSectorSprites(nSector, 1)) {
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if (CheckSectorSprites(pSector, 1)) {
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return;
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}
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}
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else
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{
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if (CheckSectorSprites(nSector, 0))
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if (CheckSectorSprites(pSector, 0))
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{
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runlist_ChangeChannel(nChannel, sRunChannels[nChannel].c == 0);
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return;
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@ -855,8 +851,8 @@ void AIElev::Tick(RunListEvent* ev)
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}
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}
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StartInterpolation(nSector, Interp_Sect_Ceilingz);
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cursect->ceilingz = ceilZ;
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StartInterpolation(pSector, Interp_Sect_Ceilingz);
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pSector->ceilingz = ceilZ;
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}
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// maybe this doesn't go here?
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@ -667,7 +667,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
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int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
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int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -686,7 +686,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz, 1, 1);
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->ceilingz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->ceilingz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -735,7 +735,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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auto nextSectorP = nextsectorneighborzptr(nSector, sectp->floorz + 1, -1, -1);
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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return;
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@ -747,7 +747,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), 400, 400, 2, nextSectorP->floorz, sectp->floorz);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 400, 400, 2, nextSectorP->floorz, sectp->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -765,7 +765,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -785,7 +785,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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return;
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@ -797,7 +797,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -813,7 +813,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -843,7 +843,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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zVal = nextSectorP->floorz;
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}
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, zVal);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, zVal);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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return;
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@ -863,7 +863,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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zVal = nextSectorP->floorz;
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}
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, zVal);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, zVal);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -887,7 +887,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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zVal = nextSectorP->floorz;
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}
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, zVal);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, zVal);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -903,7 +903,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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if (nextSectorP == nullptr) break;
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int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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return;
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@ -911,7 +911,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 16: // Stuttering noise (floor makes noise)
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{
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int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, sectp->floorz - 8);
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int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, sectp->floorz - 8);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
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@ -927,7 +927,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
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case 17: // Reserved?
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{
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int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, sectp->floorz - 8);
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int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, sectp->floorz - 8);
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|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -941,13 +941,13 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
{
|
||||
int ebx = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->floorz, ebx);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->floorz, ebx);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
int ebx2 = (((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz) - 8;
|
||||
|
||||
int nElev2 = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, ebx2);
|
||||
int nElev2 = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, ebx2);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev2, 0);
|
||||
|
||||
|
@ -979,7 +979,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
zVal = nextSectorP->floorz;
|
||||
}
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), 32767, 200, 2, sectp->floorz, zVal);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 32767, 200, 2, sectp->floorz, zVal);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -995,7 +995,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1011,7 +1011,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1027,7 +1027,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1043,7 +1043,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1059,7 +1059,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1075,7 +1075,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), 0x7FFF, 0x7FFF, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 0x7FFF, 0x7FFF, 2, sectp->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1091,7 +1091,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), 0x7FFF, 0x7FFF, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 0x7FFF, 0x7FFF, 2, sectp->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1103,7 +1103,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(20, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->ceilingz, sectp->floorz);
|
||||
int nElev = BuildElevC(20, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->ceilingz, sectp->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1115,7 +1115,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(28, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->ceilingz, sectp->floorz);
|
||||
int nElev = BuildElevC(28, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->ceilingz, sectp->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1141,7 +1141,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1153,7 +1153,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), 0x7FFF, 0x7FFF, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 0x7FFF, 0x7FFF, 2, sectp->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1217,7 +1217,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
zVal = nextSectorP->ceilingz;
|
||||
}
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, zVal);
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, zVal);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1229,7 +1229,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1241,7 +1241,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), 0x7FFF, 200, 2, nextSectorP->floorz, sectp->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 0x7FFF, 200, 2, nextSectorP->floorz, sectp->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1251,13 +1251,13 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
{
|
||||
int edx = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->floorz, edx);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->floorz, edx);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
int eax = (((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz) - 8;
|
||||
|
||||
nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, eax);
|
||||
nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), 200, nSpeed * 100, 2, sectp->ceilingz, eax);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1271,13 +1271,13 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
{
|
||||
int eax = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
eax = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
|
||||
nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->ceilingz);
|
||||
nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1295,13 +1295,13 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
{
|
||||
int eax = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->floorz);
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
eax = ((sectp->floorz - sectp->ceilingz) / 2) + sectp->ceilingz;
|
||||
|
||||
nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->ceilingz);
|
||||
nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, eax, sectp->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1317,7 +1317,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1333,7 +1333,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1349,7 +1349,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1361,7 +1361,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->ceilingz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->ceilingz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1385,7 +1385,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
auto nextSectorP = nextsectorneighborzptr(nSector, sectp->ceilingz, -1, -1);
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1397,7 +1397,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1428,7 +1428,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
var_1C++;
|
||||
}
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, var_1C,
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, var_1C,
|
||||
zListB[0], zListB[1], zListB[2], zListB[3], zListB[4], zListB[5], zListB[6], zListB[7]);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
@ -1452,7 +1452,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
var_20++;
|
||||
}
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, var_20,
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, var_20,
|
||||
zListA[0], zListA[1], zListA[2], zListA[3], zListA[4], zListA[5], zListA[6], zListA[7]);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
@ -1472,7 +1472,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevF(nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
int nElev = BuildElevF(nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, sectp->floorz, nextSectorP->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
@ -1485,7 +1485,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
if (nextSectorP == nullptr) break;
|
||||
|
||||
|
||||
int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, (int)sectp->floorz, (int)nextSectorP->ceilingz);
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, (int)sectp->floorz, (int)nextSectorP->ceilingz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
|
||||
|
@ -1501,7 +1501,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag)
|
|||
|
||||
case 75:
|
||||
{
|
||||
int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, (int)sectp->ceilingz, (int)sectp->floorz);
|
||||
int nElev = BuildElevC(0, nChannel, sectp, FindWallSprites(nSector), nSpeed * 100, nSpeed * 100, 2, (int)sectp->ceilingz, (int)sectp->floorz);
|
||||
|
||||
runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0);
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue