raze/source/games/exhumed/src
Christoph Oelckers 5dfc79bdbe - MarkSectorSeen
2021-12-26 23:09:48 +01:00
..
2d.cpp
aistuff.h
anims.cpp
anubis.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
bubbles.cpp
bullet.cpp - sectnum reduction. 2021-12-26 23:09:47 +01:00
cd.cpp
cheats.cpp
d_menu.cpp
engine.h
enginesubs.cpp
exhumed.cpp
exhumed.h
exhumedactor.h - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
fish.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
freelistarray.h
gameloop.cpp
grenade.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
gun.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
init.cpp
input.cpp
input.h
items.cpp
lavadude.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
light.cpp
lighting.cpp
lion.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
map.cpp - MarkSectorSeen 2021-12-26 23:09:48 +01:00
menu.cpp
move.cpp - adapted getzrange to the new interface. 2021-12-26 23:09:42 +01:00
movie.cpp
mummy.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
namelist.h
names.h
object.cpp - use access functions, all done by search & replace. 2021-12-26 23:09:44 +01:00
osdcmds.cpp
player.cpp - sectnum reduction. 2021-12-26 23:09:47 +01:00
player.h
queen.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
ra.cpp
ramses.cpp
random.cpp
rat.cpp
rex.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
roach.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
runlist.cpp
save.cpp
scorp.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
sequence.cpp
sequence.h
set.cpp - deprecate the sector index variant of pushmove 2021-12-26 23:09:43 +01:00
snake.cpp
sound.cpp - adapted Duke's and Exhumed's sound code to directly work with actors. 2021-12-26 23:09:46 +01:00
sound.h
spider.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
status.cpp
status.h
switch.cpp
trigdat.cpp
view.cpp
view.h
wasp.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00