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2d.cpp
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aistuff.h
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anims.cpp
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anubis.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
bubbles.cpp
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bullet.cpp
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- sectnum reduction.
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2021-12-26 23:09:47 +01:00 |
cd.cpp
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cheats.cpp
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d_menu.cpp
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engine.h
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enginesubs.cpp
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exhumed.cpp
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exhumed.h
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exhumedactor.h
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- moved some common utilities into the backend.
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2021-12-26 23:09:44 +01:00 |
fish.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
freelistarray.h
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gameloop.cpp
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grenade.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
gun.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
init.cpp
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input.cpp
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input.h
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items.cpp
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lavadude.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
light.cpp
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lighting.cpp
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lion.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
map.cpp
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
menu.cpp
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move.cpp
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- adapted getzrange to the new interface.
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2021-12-26 23:09:42 +01:00 |
movie.cpp
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mummy.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
namelist.h
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names.h
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object.cpp
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- use access functions, all done by search & replace.
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2021-12-26 23:09:44 +01:00 |
osdcmds.cpp
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player.cpp
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- sectnum reduction.
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2021-12-26 23:09:47 +01:00 |
player.h
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queen.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
ra.cpp
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ramses.cpp
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random.cpp
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rat.cpp
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rex.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
roach.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
runlist.cpp
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save.cpp
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scorp.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
sequence.cpp
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sequence.h
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set.cpp
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- deprecate the sector index variant of pushmove
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2021-12-26 23:09:43 +01:00 |
snake.cpp
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sound.cpp
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- adapted Duke's and Exhumed's sound code to directly work with actors.
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2021-12-26 23:09:46 +01:00 |
sound.h
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spider.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
status.cpp
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status.h
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switch.cpp
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trigdat.cpp
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view.cpp
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view.h
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wasp.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |