Mitch Richters
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b02a6a3ec9
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
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Mitch Richters
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9894729fc2
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- Replace MAX() from templates.h with version provided in STL.
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
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2021-10-30 10:36:02 +02:00 |
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Christoph Oelckers
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57b638f26f
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- use std::clamp instead of our homegrown version.
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2021-10-30 10:35:00 +02:00 |
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Mitch Richters
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20d958e0a9
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- Exhumed: Don't run through the slopetilting math if the view is locked.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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738491d9e5
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- Exhumed: Repair player look/aim code.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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8f679ecf61
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- Exhumed: Repair math for chase camp gi functions.
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2021-10-30 10:24:14 +02:00 |
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Christoph Oelckers
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bb3a141c42
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- fixed last commit.
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2021-10-28 23:16:03 +02:00 |
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Christoph Oelckers
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7e191fb29b
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- fixed damage amount in the runlist dispatcher.
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2021-10-28 23:04:50 +02:00 |
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Christoph Oelckers
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91ecda2fcb
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- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
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2021-10-28 18:57:50 +02:00 |
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Christoph Oelckers
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791240786d
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- use a wrapper function to check for the radial damage event.
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2021-10-28 18:43:54 +02:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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3842936012
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- feebtag.
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2021-10-28 14:25:28 +02:00 |
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Christoph Oelckers
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07ad50d97c
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- sound API
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2021-10-28 14:23:31 +02:00 |
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Christoph Oelckers
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97b4116f28
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- run list API
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2021-10-28 14:23:15 +02:00 |
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Christoph Oelckers
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4197a7ed84
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- BlockInfo
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2021-10-28 14:08:53 +02:00 |
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Christoph Oelckers
|
3a5ea07951
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- some smaller changes.
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2021-10-28 14:06:36 +02:00 |
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Christoph Oelckers
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ee03eb1b3d
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- movement and elevators.
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2021-10-28 13:54:36 +02:00 |
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Christoph Oelckers
|
9cfd682c9e
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- eliminated Player::nSprite.
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2021-10-28 13:54:09 +02:00 |
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Christoph Oelckers
|
076a995c6e
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- besttarget and Player::nTarget.
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2021-10-28 13:51:32 +02:00 |
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Christoph Oelckers
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8e13bb6e35
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- RestartPlayer, plus wrapper removal.
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2021-10-28 13:43:39 +02:00 |
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Christoph Oelckers
|
2195bc0b76
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- got rid of several inline wrappers.
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2021-10-28 10:51:12 +02:00 |
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Christoph Oelckers
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2b8893762c
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- movesprite family mostly done.
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2021-10-28 10:46:16 +02:00 |
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Christoph Oelckers
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30541b09a4
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- PlotCourseToSprite, FindPlayer and GetUpAngle.
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2021-10-28 09:57:35 +02:00 |
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Christoph Oelckers
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49c1163a33
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- eliminated AngleChase inline.
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2021-10-28 09:54:10 +02:00 |
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Christoph Oelckers
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be19dbb2ce
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- nDoppleSprite
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2021-10-28 09:47:29 +02:00 |
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Christoph Oelckers
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eae1d589ec
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- playerFloorSprite
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2021-10-28 09:25:13 +02:00 |
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Christoph Oelckers
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1e10cef556
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- PostProcess
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2021-10-28 09:21:49 +02:00 |
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Christoph Oelckers
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9d642e18e7
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- BuildDrip / ProcessTrailSprite
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2021-10-28 08:51:50 +02:00 |
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Christoph Oelckers
|
e6c7e5bc18
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- radial stuff.
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2021-10-28 08:32:08 +02:00 |
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Christoph Oelckers
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df9d1b1ceb
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- the rest of object.cpp
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2021-10-27 23:04:33 +02:00 |
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Christoph Oelckers
|
b59cb67f05
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- Object, part 1.
|
2021-10-27 23:03:59 +02:00 |
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Christoph Oelckers
|
d3e55739c7
|
- energy blocks.
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2021-10-27 23:02:56 +02:00 |
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Christoph Oelckers
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51202cba78
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- nFinaleSpr.
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2021-10-27 20:58:13 +02:00 |
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Christoph Oelckers
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b480bb3634
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- BuildSpark
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2021-10-27 20:56:43 +02:00 |
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Christoph Oelckers
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56d0f41a36
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- BuildTrap
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2021-10-27 20:56:43 +02:00 |
|
Christoph Oelckers
|
11912486de
|
- moved all loose player related arrays into the Player struct.
|
2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
|
c01c9122de
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- slideData cleanup.
|
2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
|
73d415369d
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- AddFlow API cleanup.
|
2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
|
6bf6ac5b34
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- Flashes
|
2021-10-27 20:56:42 +02:00 |
|
Christoph Oelckers
|
a4306d9bab
|
- renamed some fields.
|
2021-10-27 20:56:42 +02:00 |
|
Christoph Oelckers
|
ca6724a3f5
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- make nNetStartSprite an actor array.
|
2021-10-27 20:56:42 +02:00 |
|
Christoph Oelckers
|
1591d6fbdb
|
- Regenerates.
MP only so not really relevant - the code looked broken anyway.
|
2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
|
2f511b3cff
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- UseItem + subfunctions.
|
2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
|
d04d92fd49
|
- destroyItemAnim, other replacements in AIPlayer::Tick
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
587cd09e8e
|
- BuildItemAnim
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
6a1423d92f
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- sprite[] in gun.cpp.
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
9ef4f0fa99
|
- Gravity function.
|
2021-10-27 20:56:41 +02:00 |
|
Christoph Oelckers
|
5234481370
|
- fixed bad actor conversion.
|
2021-10-27 20:56:30 +02:00 |
|
Christoph Oelckers
|
14ccb74aac
|
- for radial damage the 'other' actor is always undefined.
|
2021-10-27 16:12:56 +02:00 |
|
Christoph Oelckers
|
f60d20b50a
|
- handle the grenade.
|
2021-10-27 15:46:18 +02:00 |
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