Commit graph

179 commits

Author SHA1 Message Date
Simon
9592dc97bf attack angle now working right (I think..) 2021-05-08 17:24:01 +01:00
Simon
496c872ab3 trying to sort attack angle
still not quite right for some reason
2021-05-08 17:24:01 +01:00
Simon
78269e76db Bit more tinkering
removed unused haptic patterns from Doom3
2021-05-08 17:24:01 +01:00
Simon
7cde9314f7 Early impl of bHaptics
Just copied some stuff from Doom3Quest to see how well it works
2021-05-08 17:24:00 +01:00
Simon
4680b56dff Added SupportLibs 2021-04-20 21:09:02 +01:00
Simon
f4df49b04e Update p_mobj.cpp 2021-03-07 15:27:58 +00:00
Simon
d1e59eef70 Update p_mobj.cpp 2021-03-06 21:47:15 +00:00
Simon
00baa9cd7a Haptic feedback working with Meatgrinder mod 2021-03-06 20:28:51 +00:00
Simon
1085c1cf73 Multiple Changes
- Secondary left handed control option that keeps right-handed buttons for A/B/X/Y
- Some CVAR changes thanks to VR_Bummser for better lighting on Quest 2
- Upgraded Gradle to 4.0.2 /  6.1.1
- Updated to SDK 1.42
2021-02-20 23:37:24 +00:00
Simon
5c6a51ef0d FOrce refresh rate setting on each frame 2020-12-14 21:08:45 +00:00
Simon
df5f3327f8 Building against SDK 1.40 (v23) 2020-12-08 22:21:34 +00:00
Simon
fede580be9 Update to LZDoom 3.86 2020-11-02 21:16:25 +00:00
Simon
9d6e140f7c Changes to support buffer investigation 2020-11-02 19:11:30 +00:00
Simon
35163ee836 Updated for FOV issues 2020-10-18 22:28:43 +01:00
Simon
299ceb4e2f Fix warpy look on Quest 2 2020-10-13 22:58:43 +01:00
Simon
d015ba9f9d Update QzDoom_SurfaceView.c 2020-09-01 21:56:34 +01:00
Simon
7b667e72b2 Weapon Scale cvar now applies to Models too
..and added finer control of the mouse in the Total Chaos inventory
2020-06-08 19:15:23 +01:00
Simon
e4d64f9b9f Made Doom Playable in Cinema Mode 2020-06-07 22:32:20 +01:00
Simon
f35544b9b1 Functioning mouse cursor in Total Chaos
Using cinematic mode binding
Also enabled HDR by default
2020-06-06 14:41:41 +01:00
Simon
d115870210 Fix for seconday buttons toggle issue 2020-06-02 22:40:23 +01:00
Simon
528a5dcf06 Prevent weapon model clipping through walls/objects 2020-06-01 22:29:54 +01:00
Simon
802543ab30 Update p_map.cpp
Updated the comment to make it clearer what it is doing (I hope!)
2020-05-31 22:58:48 +01:00
Simon
af67930294 Fix strange aiming issue 2020-05-31 22:55:39 +01:00
Simon
f47f9593f8 Fix weapon projectile origin height when standing in water 2020-05-30 10:45:28 +01:00
Simon
a2dae210ca Command line param for FFR in case it makes any difference 2020-05-29 22:37:16 +01:00
Simon
3d9775bb0b Never allow crosshair to be drawn
it doesn't make sense in VR
2020-05-29 09:46:46 +01:00
Simon
68f41c63e7 Prevent weapon projectile spread fix causing laser sight jitter 2020-05-29 00:11:08 +01:00
Simon
4f3b54e84a Major Update - LZDoom 3.85
- Updated to LZDoom 3.85
- Fix for issue where multi-projectile weapons don't have projectile spread
- Configurable cinema mode toggle button
2020-05-28 23:57:00 +01:00
Simon
42b4cf7859 Definition of vr_momentum CVAR
Forgot to commit this in the last commit
2020-05-28 09:38:45 +01:00
Simon
2eb41c6246 Aloow Slidey Movement Toggle
Remove's acceleration which could be a cause of motion sickness
2020-05-27 18:09:59 +01:00
Simon
649d27c982 Many fixes..
- Stair transitions are now smooth as butter!
- Ability to turn off two handed weapons and map grip button instead
- Ability to turn off "alt-key" dominant grip button  and map that to a single button instead
- Weapon no longer jitters or moves independently of player, it should be fixed to controller location (this should fix hexen weapon in water issue)
- Added comment to menu to tell people for to use < 10 angle for smooth turn
- Fix issue where orientation is wrong after using teleporter
2020-05-24 10:52:47 +01:00
Simon
fc838d9859 Delete VrSamples-QzDoom.iml 2020-05-20 18:10:35 +01:00
Simon
7187af4df9 remove plane reflections 2020-05-20 15:40:08 +01:00
Grant Bagwell
21d987e8ab Project name fix 2020-05-20 16:33:59 +02:00
Grant Bagwell
d795526e39 Interpolation 2020-05-20 14:27:45 +02:00
Simon
c54706a73e Updating version for release 2020-05-19 22:48:43 +01:00
Simon
af48994220 Proper Crouch Fix 2020-05-19 22:17:39 +01:00
Simon
502d12fa1f Merge branch 'master' of https://github.com/DrBeef/QuestZDoom 2020-05-18 23:32:13 +01:00
Simon
4071417a7d Fixes crouching 2020-05-18 23:32:09 +01:00
Simon
0a29546bb9
Update README.md 2020-05-15 14:19:21 +01:00
Simon
96a322a7e7
Update README.md 2020-05-15 14:14:34 +01:00
Simon
efb5795dad
Update README.md 2020-05-15 14:13:40 +01:00
Simon
776c81dde8
Update README.md 2020-05-15 14:09:22 +01:00
Simon
f72bddd4bf
Update README.md 2020-05-13 21:50:36 +01:00
Simon
609b1f50ac
Update README.md 2020-05-13 21:49:50 +01:00
Simon
abf18aed86
Update README.md 2020-05-13 21:45:16 +01:00
Simon
c8d072d268
Update README.md 2020-05-13 20:20:34 +01:00
Simon
9ba23bd449 Fix incorrect Pitch calculation 2020-05-10 23:13:07 +01:00
Simon
97906c50d1 Fix BFG
Fixes the BFG (now as devastating as it was before)
Many cvar defaults courtesy of VR_Bummser
2020-05-03 21:13:37 +01:00
Simon
ba2e853411 Various cvar changes and HUD scaling improvement
also, prevent teleport once dead
2020-04-29 21:42:06 +01:00