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README.md
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README.md
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QuestZDoom
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==========
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===
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Welcome to the VR port of the popular LZDoom/GZDoom engine for the Oculus Quest.
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@ -11,12 +11,16 @@ Download SideQuest here:
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https://github.com/the-expanse/SideQuest/releases
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### Please visit the official [QuestZDoom website](https://www.questzdoom.com/index.html) for lots more information on how to make the most of this port and the QuestZDoom Launcher
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IMPORTANT NOTE
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--------------
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This is just an engine port; though the apk does contain the shareware version of Doom, not the full game. If you wish to play the full game you must purchase it yourself, steam is most straightforward: https://store.steampowered.com/app/2280/Ultimate_Doom/
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This is just an engine port, no game assets are included whatsoever. To play any of the commercial games (Doom, Doom 2, Heretic, Hexen) you will need to own them, buying them on team is most straightforward: https://store.steampowered.com/app/2280/Ultimate_Doom/
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You can play many wads/mods without having to own the full version of Doom. The excellent FreeDoom project functions well as a base IWAD and can be downloaded directly using the QuestZDoom Launcher (which is a must have install for this to work correctly).
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This port features..
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Copy the WAD files from the installed Doom game folder on your PC to the /QuestZDoom/wads folder on your Oculus Quest when it is connected to the PC. You have to have run QuestZDoom at least once for the folder to be created and if you don't see it when you connect your Quest to the PC you might have to restart the Quest.
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Caveats
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-------
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WARNING: There is a good chance that unless you have your VR-legs this will probably make you feel sick. The moment you start to feel under the weather YOU MUST STOP PLAYING for a good period of time before you try again. I will not be held responsible for anyone making themselves ill.
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### WARNING: There is a good chance that unless you have your VR-legs this will probably make you feel sick. The moment you start to feel under the weather YOU MUST STOP PLAYING for a good period of time before you try again. I will not be held responsible for anyone making themselves ill.
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I have included a teleport mechanism for locomotiom, so I would recommend trying that if you do start to feel unwell.
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* Off-Hand Thumbstick click - Unmapped
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Things to note / FAQs:
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Button Remapping
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----------------
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To clear a button binding, press the X button
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To set a new button mapping press the A button to initiate binding, then press the button you wish to bind
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*Remember*
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* All buttons have a secondary mappable binding by holding down the dominant hand grip button
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* The grip buttons _cannot_ be remapped to any other function
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Teleport
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--------
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Once you have enabled teleport locomotion in the VR Options menu:
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1. Point your off-hand controller towards the floow
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1. Push forward on the thumb-stick
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1. Position Doom-Guy to where you wish to teleport
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1. Release the thumbstick to teleport
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Things to note / FAQs
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----------------------
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* Mods and Texture packs work as per GZDoom
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* I won't be implementing a vignette comfort mask for locomotion, that is what the teleport is for
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Mods:
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-----
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Mods
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----
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This is a port of the LZDoom (3.83a) engine, so any mod that works with that should work with this.
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Recommendations:
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----------------
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Recommendations
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---------------
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* Use Baggyg's QuestZDoom Launcher to play lots of different mods
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* Use Baggyg's QuestZDoom Launcher to play lots of different mods (this can be found on SideQuest)
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* Please visit the official [QuestZDoom web-site](https://www.questzdoom.com/index.html) for lots more information on how to make the most of this port and the QuestZDoom Launcher
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Known Issues:
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-------------
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Known Issues
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------------
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_Performance_: Vanilla unmodded Doom is fine, however once you start using mods then the GZDoom engine is quite resource hungry. Brutal Doom is great fun and plays pretty well, but performance can be shaky, so you have been warned. Expect significant framedrops when there is a lot going on, this is unfortunately just a result of the system requirements of the engine. Suggestion is to reduce supersampling to 0.9 to get much improved performance.
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Credits:
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--------
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Credits
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-------
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I would like to thank the following teams and individuals for making this possible:
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* [The ZDoom Teams](https://zdoom.org/index) - For the excellent engine this based upon.
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* Emile Belanger - For being happy for me to use his Android build of LZDoom as a basis for this. See his other Android ports [here](http://www.beloko.com/)
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* Everyone involved in the OpenVR GZDoom project, from which a lot of the 6DoF weapon functionality for this project was taken or used as inspiration
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* Baggyg - My long-time VR friend whose roles in this have once again been varied and all helpful, also the creator of the excellent QuestZDoom Launcher, a must-have tool for playing mods in QUestZDoom - DO INSTALL THIS!!!
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* VR_Bummser / MrNeitey - Also a long time VR friend and huge contributor to the DrBeef port community, dedicated testing and [video production](https://www.youtube.com/user/MrNeitey/videos)
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* Daniel Teich - For the various bits of artwork used for this github repo and the SideQuest listing
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* [Emile Belanger](http://www.beloko.com/) - For being happy for me to use his Android build of LZDoom as a basis for this. See his other Android ports [here](http://www.beloko.com/)
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* Everyone involved in the GZ3Doom project (PC VR GZDoom implementation and its various forks), from which a lot of the 6DoF weapon functionality for this project was taken or used as inspiration
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* Baggyg - My long-time friend, in and out of cyberspace, whose roles in this have once again been varied and all helpful, also the creator of the excellent QuestZDoom Launcher, a must-have tool for playing mods in QUestZDoom - DO INSTALL THIS (you need to)!!!
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* VR_Bummser - Also a long time VR friend and huge contributor to the DrBeef port community, dedicated testing and [video production](https://www.youtube.com/user/MrNeitey/videos)
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* Daniel Teich - Art Director / Mod Logos / Launcher Art / Website Graphics / Mod Contributor
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* The Dedicated Closed Beta Testers (RABID, sneakerman)
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* Chris Collins - GeneralUserGS Soundfont
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* The [SideQuest](https://sidequestvr.com/#/news) team - For making it easy for people to install this
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* m8f (mmaulwurff) - For the excellent [Laser Sight mod](https://github.com/mmaulwurff/laser-sight) which I was given permission to distribute as part of this project (modified slightly for VR), invaluable for playing some mods in VR that don't have iron-sights for aiming.
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* FreeDoom / Fraggle - For giving us download access to the FreeDoom distribution in the QuestZDoom Launcher
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Disclaimer
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----------
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'QuestZDoom' is not affiliated, associated, authorized, endorsed by, or in any way officially connected with ID Software or Bethesda, or any of its subsidiaries or its affiliates. No copyrighted assets are included within the install.
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If you have any queries please contact us at: general@questzdoom.com
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