Simon
496c872ab3
trying to sort attack angle
...
still not quite right for some reason
2021-05-08 17:24:01 +01:00
Simon
78269e76db
Bit more tinkering
...
removed unused haptic patterns from Doom3
2021-05-08 17:24:01 +01:00
Simon
7cde9314f7
Early impl of bHaptics
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Just copied some stuff from Doom3Quest to see how well it works
2021-05-08 17:24:00 +01:00
Simon
1085c1cf73
Multiple Changes
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- Secondary left handed control option that keeps right-handed buttons for A/B/X/Y
- Some CVAR changes thanks to VR_Bummser for better lighting on Quest 2
- Upgraded Gradle to 4.0.2 / 6.1.1
- Updated to SDK 1.42
2021-02-20 23:37:24 +00:00
Simon
5c6a51ef0d
FOrce refresh rate setting on each frame
2020-12-14 21:08:45 +00:00
Simon
9d6e140f7c
Changes to support buffer investigation
2020-11-02 19:11:30 +00:00
Simon
35163ee836
Updated for FOV issues
2020-10-18 22:28:43 +01:00
Simon
299ceb4e2f
Fix warpy look on Quest 2
2020-10-13 22:58:43 +01:00
Simon
d015ba9f9d
Update QzDoom_SurfaceView.c
2020-09-01 21:56:34 +01:00
Simon
7b667e72b2
Weapon Scale cvar now applies to Models too
...
..and added finer control of the mouse in the Total Chaos inventory
2020-06-08 19:15:23 +01:00
Simon
e4d64f9b9f
Made Doom Playable in Cinema Mode
2020-06-07 22:32:20 +01:00
Simon
f35544b9b1
Functioning mouse cursor in Total Chaos
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Using cinematic mode binding
Also enabled HDR by default
2020-06-06 14:41:41 +01:00
Simon
d115870210
Fix for seconday buttons toggle issue
2020-06-02 22:40:23 +01:00
Simon
a2dae210ca
Command line param for FFR in case it makes any difference
2020-05-29 22:37:16 +01:00
Simon
4f3b54e84a
Major Update - LZDoom 3.85
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- Updated to LZDoom 3.85
- Fix for issue where multi-projectile weapons don't have projectile spread
- Configurable cinema mode toggle button
2020-05-28 23:57:00 +01:00
Simon
649d27c982
Many fixes..
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- Stair transitions are now smooth as butter!
- Ability to turn off two handed weapons and map grip button instead
- Ability to turn off "alt-key" dominant grip button and map that to a single button instead
- Weapon no longer jitters or moves independently of player, it should be fixed to controller location (this should fix hexen weapon in water issue)
- Added comment to menu to tell people for to use < 10 angle for smooth turn
- Fix issue where orientation is wrong after using teleporter
2020-05-24 10:52:47 +01:00
Simon
9ba23bd449
Fix incorrect Pitch calculation
2020-05-10 23:13:07 +01:00
Simon
97906c50d1
Fix BFG
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Fixes the BFG (now as devastating as it was before)
Many cvar defaults courtesy of VR_Bummser
2020-05-03 21:13:37 +01:00
Simon
92c100b12e
Several Changes
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- Changed some default cvar values for VR
- Ensure dynamic lights are always defaulted to off
- small menu tweak
- Exit cleanly if launcher not installed or no wads in the wads folder
2020-04-26 23:13:42 +01:00
Simon
89a9f9bbc4
Better error checking
2020-04-25 15:37:26 +01:00
Simon
755762da33
Exit if no wads or launcher installed
2020-04-25 15:27:58 +01:00
Simon
2a7c5f0b1d
Update VrInputDefault.c
2020-04-23 20:21:00 +01:00
Simon
37fc26e239
Ultimate Cheat Menu
...
also fix yaw glitch on teleport
2020-04-23 20:19:12 +01:00
Simon
46c9900185
Couple of improvement
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- Clean exit (no crash)
- Menu option to switch thumbstick function (for left handers who like right-hander thumbsticks)
2020-04-15 20:48:44 +01:00
Simon
c893d99b6c
Implemented clean shutdown
2020-04-14 23:47:06 +01:00
Simon
7ec9b2932e
Multiple improvements
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- version number update
- pickup haptic level
- default world quaking to 0
- earth quake now triggers haptics
- Big changes to allow key mapping to work
- X button will delete a mapping
- Menu control uses only A/B (right-hand) X/Y (left-hand) due to mapping changes
2020-04-14 16:49:54 +01:00
Simon
dd81030375
Y button toggle map
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+Version number update
2020-04-13 17:38:29 +01:00
Simon
d960d4bcf7
Several fixes
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- Don't let Brutal Doom flashlight trigger haptics
- Haptic blip on item pickup
- Default world scale reduced slightly to 34
- HUD default tweak
2020-04-13 16:50:59 +01:00
Simon
5d3ac4811e
Several Fixes/Improvements
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- Refresh Rate command line param
- Fix for Yaw jitter
- Haptic on pain
2020-04-12 00:34:29 +01:00
Simon
933b33d661
Stopped fat weapons from killing FPS
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-Slight tweak to off hand pitch to make teleport a bit more natural
2020-04-08 10:27:50 +01:00
Simon
f29d7530c8
Teleport Changes
2020-04-07 18:07:58 +01:00
Simon
c1f71d5c3e
Couple of fixes
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- Walking/running speed config (and menu options)
- Prevent weapon clipping on near Z plane so that iron sights can be used better
- Stop switch from left to right handed mode messing up control of menus
2020-04-05 19:02:54 +01:00
Simon
b55c77987c
Slight performance improvements
2020-04-03 23:20:50 +01:00
Simon
d1f2ecb88a
VR Options Menu
2020-04-01 23:19:10 +01:00
Simon
6967288af0
Slight rename
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to QuestZDoom
2020-03-31 22:58:53 +01:00
Simon
981d028d7b
Multisampling Support
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This is settable from the command line, is separate to the multisampling provided by the GzDoom engine
2020-03-30 23:20:05 +01:00
Simon
5a2878ec50
Merge branch 'master' of https://github.com/DrBeef/QzDoom
2020-03-30 21:07:52 +01:00
Simon
ad3bd48611
Automap
2020-03-30 21:07:48 +01:00
Simon
2d2d33e719
Couple of things..
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- Attempt to stop weapon recoil jarring the view
- Slight refactoring and renaming of functions
2020-03-30 21:06:24 +01:00
Simon
dbf0170cc2
Various...
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- Teleport (rudimentary - needs work)
- Haptics
- Cleaner exit
- Handle pause to Oculus Home better
2020-03-29 23:06:48 +01:00
Simon
d6c0ac2d32
Two handed weapons fixed
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tracer bullets follow correct trajectory
2020-03-15 23:37:10 +00:00
Simon
6e5a4488a4
Tweaks and full model wepon location correct
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Code taken from the OpenVR port
2020-03-15 23:16:38 +00:00
Simon
c4c2ffbb7a
Weapons working
...
Thanks to Fishbiter for the OpenVR port which showed me how to do it!
2020-03-15 08:36:32 +00:00
Simon
1ba20da2de
various changes
2020-03-14 12:11:18 +00:00
Simon
7970e5fce1
Many fixes / performance / positional tracking / STereo
2020-03-14 07:59:17 +00:00
Simon
ed700f7a70
weapon WIP
2020-03-10 18:51:35 +00:00
Simon
194865deb4
Stereo Separation now working..
2020-03-09 23:59:38 +00:00
Simon
f983f1378d
Stereo
2020-03-08 23:38:10 +00:00
Simon
f655ae2163
More WIP... stereo separation on its way
2020-03-08 21:44:49 +00:00
Simon
9fb31d9c5e
Still very much WIP....
2020-03-07 14:56:45 +00:00