mirror of
https://github.com/DrBeef/QuestZDoom.git
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- Stair transitions are now smooth as butter! - Ability to turn off two handed weapons and map grip button instead - Ability to turn off "alt-key" dominant grip button and map that to a single button instead - Weapon no longer jitters or moves independently of player, it should be fixed to controller location (this should fix hexen weapon in water issue) - Added comment to menu to tell people for to use < 10 angle for smooth turn - Fix issue where orientation is wrong after using teleporter |
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.. | ||
argtable3.c | ||
argtable3.h | ||
doomkeys.h | ||
mathlib.c | ||
mathlib.h | ||
matrixlib.c | ||
QzDoom_SurfaceView.c | ||
VrCommon.h | ||
VrCompositor.c | ||
VrCompositor.h | ||
VrInput.h | ||
VrInputCommon.c | ||
VrInputDefault.c |