questzdoom/Projects/Android/jni/QzDoom
Simon 649d27c982 Many fixes..
- Stair transitions are now smooth as butter!
- Ability to turn off two handed weapons and map grip button instead
- Ability to turn off "alt-key" dominant grip button  and map that to a single button instead
- Weapon no longer jitters or moves independently of player, it should be fixed to controller location (this should fix hexen weapon in water issue)
- Added comment to menu to tell people for to use < 10 angle for smooth turn
- Fix issue where orientation is wrong after using teleporter
2020-05-24 10:52:47 +01:00
..
argtable3.c Initial commit.. 2020-02-22 16:10:48 +00:00
argtable3.h Initial commit.. 2020-02-22 16:10:48 +00:00
doomkeys.h WIP changes to lots of stuff.. 2020-03-05 22:30:08 +00:00
mathlib.c Many fixes / performance / positional tracking / STereo 2020-03-14 07:59:17 +00:00
mathlib.h Many fixes / performance / positional tracking / STereo 2020-03-14 07:59:17 +00:00
matrixlib.c Initial commit.. 2020-02-22 16:10:48 +00:00
QzDoom_SurfaceView.c Many fixes.. 2020-05-24 10:52:47 +01:00
VrCommon.h Many fixes.. 2020-05-24 10:52:47 +01:00
VrCompositor.c Stereo 2020-03-08 23:38:10 +00:00
VrCompositor.h Removing SDL - Doom now starts! 2020-03-06 17:44:48 +00:00
VrInput.h Removing SDL - Doom now starts! 2020-03-06 17:44:48 +00:00
VrInputCommon.c Stereo Separation now working.. 2020-03-09 23:59:38 +00:00
VrInputDefault.c Many fixes.. 2020-05-24 10:52:47 +01:00