Simon
bacfc279b6
Added quick save/load
2021-03-15 23:05:23 +00:00
Grant Bagwell
fafa72f3ed
Add SupportLibs to GitIgnore
2021-03-11 20:18:15 +01:00
Grant Bagwell
e98f71ccfd
Added support for OGG files
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Added support for OGG files via libvorbis. Must have this in a new SupportLibs folder in JNI
2021-03-11 18:37:57 +01:00
Simon
0e92c7b70c
Update README.md
2021-02-11 22:01:44 +00:00
Simon
a5c1b63574
Multiple improvements
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- Single movement speed cvar
- Weapon Haptics on weapon controller
- Proper compositor layer for menu
- Weapon hand thumbstick up and down to switch weapons
- Removed weapon angle adjustment as default is fine
2021-02-03 22:13:37 +00:00
Simon
17498c172b
Some project restructuring
2021-02-02 22:53:37 +00:00
Simon
d680b76bba
Dynamic ticrate calculation (related to framerate)
2020-12-10 21:00:15 +00:00
Simon
64b001537c
Merge pull request #34 from AmmarkoV/master
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Quest 2 / 90Hz mode..!
2020-12-08 21:24:31 +00:00
Ammar Qammaz
bd0ba9872e
also the newest info on the manifest no longer has the delmar entry but quest2 so changing this as well ( both seem to work fine ). https://github.com/DrBeef/QuakeQuest/issues/33
2020-12-08 02:34:11 +02:00
Ammar Qammaz
3e3443b3c3
Fixed issue https://github.com/DrBeef/QuakeQuest/issues/33 application now supports 90Hz mode :)
2020-12-08 02:26:33 +02:00
Simon
ba72c20f1b
Properly fixed projection
2020-10-22 21:47:35 +01:00
Simon
163223fd86
Fixed for FOV issue
2020-10-18 22:45:45 +01:00
Simon
c9ac231192
Quest 2 support
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Corrected FOV on Quest 2
2020-10-14 22:22:08 +01:00
Simon
135d563dcc
A few small fixes
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- Corrected FOV to 104
- Added same non-liner movement on the stick as QuestZDoom
- Made snap turn the default turn mode
- Weapon pitch adjustment default is better and increments are bigger when adjusting using B button
2020-06-23 22:44:18 +01:00
Simon
064f2edfd2
Update AndroidManifest.xml
2019-09-30 22:14:58 +01:00
Simon
5dbf95553c
Sort out "Janky" laser sight
2019-09-30 22:02:33 +01:00
Simon
a9037d6d70
Merge branch 'master' of https://github.com/DrBeef/QuakeQuest
2019-08-21 12:24:21 +01:00
Simon
2d5d07ae7e
Fix Crash due to NaN origin
2019-08-21 12:24:17 +01:00
Simon
48c2a05114
Update README.md
2019-08-20 13:03:50 +01:00
Simon
29eb944dad
Update version for small tweak
2019-08-19 22:44:42 +01:00
Simon
c0b145fca2
Slight FOV tweak
2019-08-19 22:43:35 +01:00
Simon
4be5f74ac5
Some extra tweaks..
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Mostly corrected the FOV to avoid the "warp"
Added an extra bullet time mode "SUPER" (can you guess?)
2019-08-19 22:23:46 +01:00
Simon
c2966403ec
Fix inability to go underwater
2019-08-18 08:22:26 +01:00
Simon
93fd53334f
Multiple Fixes..
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* weapon placement is now perfect
* 6DoF reimplemented so there is no "swim" as it uses a completely different approach
* 3DoF should work much better
* Hopefully warping is reduced further
* when "Bullet time" mode is selected, gl_lightmaps is automatically set to 2
2019-08-17 23:51:07 +01:00
Simon
79fab86297
Weapon Pitch Fix
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Same issue we had with Lambda1VR with the weapon pitch adjust (couldn't shoot at ceiling), merged to QuakeQuest to fix
2019-08-15 22:45:55 +01:00
Simon
71fd7f6338
Couple of significant fixes
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- Command line parameters now working again
- Using symmetrical render target to hopefully reduce "warping"
- Use ever so slightly reduced FOV as I think previous value was a little too high (also to reduce "warping")
- Updated to version 1.3.0
2019-08-15 22:11:42 +01:00
Simon
b09f550937
Update README.md
2019-07-29 20:31:56 +01:00
Simon
b4196eb8ed
Fixed controller function issue
2019-07-27 22:46:51 +01:00
Simon
3655f923a9
Updated to API level 24
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- Added permission checking
- Update Gradle to 4.6
2019-07-27 18:20:40 +01:00
Simon
f1aad2be02
Updated readme
2019-07-19 20:23:16 +01:00
Grant Bagwell
af84bfbdfc
Implementing Dr Beefs HL solution for Head movement
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Fixes issue when looking downward / upward
2019-07-19 15:53:14 +02:00
Simon
dec6e69594
And gitignore update
2019-06-21 19:00:05 +01:00
Simon
792f149b5a
Added gradle config to assist with building
2019-06-21 18:59:03 +01:00
Simon
d4531466dc
Bug fixes
2019-06-14 12:42:25 +01:00
Simon
31faa499ef
Bug fixes
2019-06-14 12:42:15 +01:00
Simon
28163172b4
Tweaked screen size when menu is displayed
2019-06-12 22:03:59 +01:00
Simon
30fe2dc89b
Small tweaks
2019-06-11 23:00:36 +01:00
Simon
3f10549ded
Multiple Enhancements
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* 3DoF tracking mode for those that don't like the movement that 6DoF
introduces
* BULLET-TIME mode (think SUPERHOT), time moves when you move
2019-06-09 22:02:11 +01:00
Simon
ebdcff18a9
Weapon Scaling / Keyboard Input
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Improved the scaling of the weapons so they look much better
Now made it possible to join multiplayer servers using the keyboard
input
2019-06-07 23:06:07 +01:00
Simon
5baf3c8f3d
Update README.md
2019-06-06 08:41:47 +01:00
Simon
e6c19d133e
Update README.md
2019-06-05 23:23:23 +01:00
Simon
97d5029535
Update README.md
2019-06-05 23:21:51 +01:00
Simon
349187075f
Multiple Improvements
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- Method for typing in using the controllers - means console can be used
and multiplayer games can be started
- Increased the FOV
- Updated command line text so that super sampling is applied correctly
- Yaw turn speed can now be changed in the menu
- Menu appearance is easier to read
2019-06-05 23:13:07 +01:00
Simon
9d66fdf468
Update README.md
2019-06-04 22:01:00 +01:00
Simon
be1b157f0c
Update README.md
2019-06-04 21:19:43 +01:00
Simon
719192769f
Update README.md
2019-06-04 21:02:35 +01:00
Simon
2eb9beeb28
Update README.md
2019-06-04 20:21:38 +01:00
Simon
901a6c279e
Create LICENSE.md
2019-06-04 09:40:46 +01:00
Simon
ba54fc78cc
Update README.md
2019-06-04 07:47:04 +01:00
Simon
56d0eb434c
Preparing for release..
2019-06-03 23:35:20 +01:00