Commit graph

43 commits

Author SHA1 Message Date
Petr Bartos
0e58a043ac Configurable super sampling for PCVR (untested\!) 2023-12-18 18:36:30 +00:00
Petr Bartos
b0ceacda6f Configurable super sampling (standalone only) 2023-12-18 18:36:30 +00:00
Grant Bagwell
6cf975b889 Vive Wand Index Knuckles Support Finalised 2023-12-17 00:23:46 +01:00
Grant Bagwell
453c2fd749 Pico Saber Defaults 2023-12-14 23:22:20 +01:00
Petr Bartos
bc6b23786e Recognise Controllers - add missing declarations to android build 2023-12-13 20:06:16 +01:00
Grant Bagwell
a56dad8ca3 Merge branch 'main' of https://github.com/DrBeef/JKXR 2023-12-13 19:04:17 +01:00
Grant Bagwell
054b36c3d3 Recognise Controllers
Index Saber Default
Vive Vibration Adjustment
2023-12-13 19:04:14 +01:00
Simon
af7647dc44 Merge branch 'main' of https://github.com/DrBeef/JKXR 2023-12-13 07:37:10 +00:00
Simon
6bf6666b7b Restore OpenXR performance boost level setting 2023-12-13 07:37:08 +00:00
Grant Bagwell
ee0f69e34b Merge branch 'main' of https://github.com/DrBeef/JKXR 2023-12-13 02:58:27 +01:00
Grant Bagwell
c7a1314a1f Vive / Index Bindings / Vibration PCVR issue
Also refactored a lot of naming to be consistent with OpenXR definitions and removed unused variables.
Vibration solved by removing frequency.
Vive needs to be shortened still once we've identified controllers
2023-12-13 02:58:25 +01:00
Simon
99a54fd190 Additional states for screen layer 2023-12-12 22:58:27 +00:00
Simon
130652ae62 Removed unused code 2023-12-12 22:30:08 +00:00
Simon
5d41a967b7 Added performance flags for Quest decives 2023-12-12 22:29:57 +00:00
Simon
f5c84bd51d Fix issue with two handed weapons preventing force wheel from showing 2023-12-12 22:29:00 +00:00
Simon
1141b17bf1 Fix crash when going into a cut scene with scope activated 2023-12-09 17:05:09 +00:00
Simon
930d64b758 Some stuff to ensure screen shows up in the correct place 2023-12-09 10:38:10 +00:00
Simon
e6542f1d0f Improved weapon offhand grab logic 2023-12-09 10:37:22 +00:00
Simon
8c3fa38e30 Installer and cvar changes 2023-11-26 17:43:05 +00:00
Simon
d10b4d9c2c Fixes for scope on android 2023-11-24 19:57:02 +00:00
Simon
a21b683cc2 A number of fixes...
- Fixed issue where sounds when using scope came from the wrong location
 - Now walk direction when scoped is correct
 - Walking when scoped won't cause horrible display jitering between scoped and unscoped views
 - Fixed situation when NPC saber battles caused haptics to fire
2023-11-23 22:33:07 +00:00
Simon
e7667b063e Allow slow movement while scoped 2023-11-19 20:13:41 +00:00
Simon
44511cddbc fix android crash 2023-11-19 12:04:04 +00:00
Simon
11f6204ba5 vr_always_run cvar so player doesn't cycle move speeds on thumbstick 2023-11-18 17:51:31 +00:00
Simon
83bee3bbff Multiple fixes
- Scope mask / force effects masks are too small. Edges are visible.
- Cutscenes can't be skipped when in 2D mode (none immersive)
- If you zoom in with the scoped rifle you also change the running speed. 😬
- walking while shooting scoped
2023-11-18 13:07:22 +00:00
Simon
3cec1ae469 Fix things being culled at the edges of view on Quest 3 2023-11-18 11:09:26 +00:00
Petr Bartos
0aaf76fa3b Integration of NpcSP mod; MP map selection menu 2023-11-18 10:53:05 +00:00
Simon
bde091d6b2 Use correct framebuffer 2023-11-02 22:04:42 +00:00
Simon
25987a5fb7 Revert "Move Speed selector on offhand radial quick menu"
This reverts commit bc964e2ee0.
2023-11-02 21:48:19 +00:00
Simon
3b8a9eac81 Fix crash on standalone when two handing weapons 2023-10-18 21:09:38 +01:00
Simon
bc964e2ee0 Move Speed selector on offhand radial quick menu 2023-09-28 21:29:51 +01:00
Simon
8a09007ad0 Multiple small changes:
- Menu option to use motion to reignite saber
- Show error dialog if app can't start due to no headset detected
- Cvar to allow people to configure custom distance for weapon scopes to engage from HMD
- Use faster buffer blit for desktop window
2023-09-17 08:46:21 +01:00
Simon
572b6c5f8a Reduce sensitivity of grip activation of selectors (better for Index users) 2023-08-13 15:09:53 +01:00
Simon
d28bd8aa9c Fix missing intro movies on Quest 2023-08-12 15:25:36 +01:00
Simon
ca40a99ec1 Implement separate saber pitch adjustment
it uses the OpenXR grip pose and an adjuster separate to the weapon one
2023-08-12 15:25:23 +01:00
Simon
84f257ac60 Updated Beef Crawl & small menu/cvar tweaks 2023-08-04 11:37:17 +01:00
Simon
afaf887a47 Fix adjustment to weapon scopes for asymmetric fov HMDs 2023-07-31 22:57:24 +01:00
Simon
c01babfc1d More unification of the two builds 2023-07-31 22:42:28 +01:00
Simon
67e1d61214 Fix for the zooming fov cross-eyed issue 2023-07-31 22:41:33 +01:00
Simon
6a09e2d411 A few PCVR specific fixes
- Restored missing item selector beam
- Allow much wider angle pitch adjust, hopefully enough for Index users
2023-07-29 19:14:24 +01:00
Simon
f0eb5262eb Integration of PCVR into the main repo 2023-07-27 23:08:48 +01:00
Simon
9411068172 Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
Simon
1d5be37787 Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00