Simon
e4c4fe8f08
Bowcaster bolt direction fix (@MuadDib)
2022-11-26 18:09:24 +00:00
Simon
4b0c2dbde7
Gesture based button / item triggering
2022-11-26 15:38:17 +00:00
Simon
fc5fa83983
Fix crash when using security camera
2022-11-26 15:26:42 +00:00
Simon
307872b662
Changes for Early Acces Build
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Mods credits
Default config
Remove JA
Updated NPCs config
Copy mods and no_copy check
2022-11-26 10:20:08 +00:00
Simon
a8a402288b
Fix issue with muzzle flash only causing dlight in the left eye
2022-11-26 10:14:13 +00:00
Simon
cd38d00cf8
3rd Person Saber toggle options (@MuadDib)
2022-11-25 23:35:49 +00:00
Simon
6ee8dcd2bc
Movement Speed toggle
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Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon
fe1216e84d
Fix crouch for switched sticks
2022-11-25 19:14:11 +00:00
Simon
96b8b4ebd5
Proper fix for Yavin sky
2022-11-25 19:06:25 +00:00
Simon
b942a64fc2
Comfort Vignette (@MuadDib)
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+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon
0d3d244157
Fix sky over Yavin Swamp
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The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
2022-11-23 22:17:58 +00:00
Simon
52061d9040
Big improvement to disruptor
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better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
b9b10a9876
Make NPCs fire at different locations on the player
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50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon
c46603adf3
Fix for enemy aim when IRL crouch used (@MuadDib)
2022-11-18 21:06:46 +00:00
Simon
7b410f5867
Support for external haptics providers
2022-11-18 21:02:36 +00:00
Simon
077cfe159e
HAPTICS!!!
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Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon
85f642e9e7
Use primary hand direction/location as trigger for buttons
2022-11-16 22:34:41 +00:00
Simon
f014078518
Helper to enable auto-use of Bacta Canister
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Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon
f179693772
Hopefully fix recursive glass breaking function call
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This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon
96f6be0be9
IRL Crouch (@MuadDib)
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Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b
E11 Blaster Rifle Scope
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also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
d450d55dc8
Update JKVR_SurfaceView.cpp
2022-11-14 21:57:38 +00:00
Simon
92ef497bbc
Correct aspect ratio on scope / binoculars overlay
2022-11-12 19:22:24 +00:00
Simon
3fe778ea7f
reduce motion trigger threshold slightly
2022-11-12 18:45:03 +00:00
Simon
a1b76ee5cb
Made saber block debounce configurable
2022-11-12 17:06:03 +00:00
Simon
18140d2340
Menu changes from @MuadDib
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Fix crouch toggle
2022-11-12 09:30:41 +00:00
Simon
7a921c5e38
Blocked Saber Pause
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blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
42a79f4b13
Menu updates from MuadDib
2022-11-11 19:49:01 +00:00
Simon
067931ac1d
Small fixes to motion force power
2022-11-11 19:48:35 +00:00
Simon
15d1fef9b4
Proper handling of saber lock scenario
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and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
35e5cc428c
Update AndroidManifest.xml
2022-11-09 22:53:39 +00:00
Simon
3e54452a0b
MuadDib's persistent saber burn marks
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set cg_saberBurnMarkExtraTime > 0 to activate
2022-11-09 22:05:06 +00:00
Simon
6695f0bc0d
Finished implementation of disruptor scope
2022-11-09 21:28:18 +00:00
Simon
baafc2ec8d
Several fixes
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- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
73ea7a970d
Motion controlled Force Push/Pull
2022-11-07 23:57:10 +00:00
Simon
e425c34317
Fixed Ladyluck remote turret
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Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
56ac3c1830
Added debug saber combat (not yet working)
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and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon
d3cd3ee71b
Force Changes...
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Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon
73080a2b4b
Small fix to allow loading of @MuadDib's locale file
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and included the latest menu update from @MuadDib
2022-11-02 21:53:07 +00:00
Simon
27cdcbcb14
Added cvar for expanded menu (as per MuadDib's suggestion)
2022-10-31 22:36:04 +00:00
Simon
5c09153f67
Decouple view angles from 3rd person saber
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Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373
Immersive Cutscene 6DoF
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also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
b1207a60ca
Few small changes...
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- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
Simon
5df6bfbe27
Fix to allow force pull to activate water gargoyles in Yavin Temple
2022-10-28 22:51:32 +01:00
Simon
d9384db1bc
Update AndroidManifest.xml
2022-10-26 23:39:15 +01:00
Simon
a5ae9452a8
If player is controlling a remote NPC
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such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
Simon
12d117f679
Prevent cameras and turrets exiting if player moves their head too much
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also.. for the secrity cameras, it will show the actual angles of the camera, but in mono.
2022-10-25 23:12:20 +01:00
Simon
eb341b78cd
Throwable thermal grenades
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Also fixed issue where triggering saber throw too quickly on change would screw things up
2022-10-25 21:59:33 +01:00
Simon
3bef513990
Force Crosshair
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and a number of other changes:
- fix for enemy saber throw
- reseed RNG with same number for both eyes
- vr_two_handed_weapons toggle cvar
2022-10-20 17:47:12 +01:00
Simon
ace44a04a9
Update AndroidManifest.xml
2022-10-17 22:39:01 +01:00