Simon
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d43de53e8a
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Added missed saber blocking check
might explain why some people find JKA a bit easy if it is auto-blocking in 1st person
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2023-04-02 19:41:50 +01:00 |
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Simon
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8b23e255d8
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Update open xr headers
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2023-04-02 19:41:16 +01:00 |
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Petr Bartos
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e3524e8e48
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Add use haptic feedback; Fix use in 3rd person mode
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2023-04-02 09:16:00 +01:00 |
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Petr Bartos
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05fc4d5ab4
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Fix menu haptics
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2023-04-02 09:16:00 +01:00 |
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Simon
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52fcc8a49e
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Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit b899b99178 .
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2023-04-01 09:47:48 +01:00 |
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Petr Bartos
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5e66ebf6fc
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Allow to skip cinematics also by triggers
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2023-04-01 09:41:31 +01:00 |
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Petr Bartos
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587277fa7f
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Fix use/crouch buttons on switched control schemes
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2023-04-01 09:41:31 +01:00 |
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Simon
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5f56cf48fc
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Camera shake fix part 2
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2023-03-30 22:16:37 +01:00 |
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Simon
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3dd7833cd0
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Disable camera shake when charging a weapon's alt fire
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2023-03-30 22:06:18 +01:00 |
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Petr Bartos
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6202017b6a
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Fix virtual gun stock
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2023-03-30 21:50:11 +01:00 |
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Petr Bartos
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6d49f87150
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Do not check angle on non-facing triggers
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2023-03-30 21:50:11 +01:00 |
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Petr Bartos
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926c64c691
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Add angle check for triggers touched by hand
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2023-03-30 21:50:11 +01:00 |
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Simon
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b899b99178
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Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
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2023-03-30 21:45:10 +01:00 |
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Simon
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9877859676
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Update to the VC+Elin weapons pack
includes a sweet new saber hilt
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2023-03-30 21:44:36 +01:00 |
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Simon
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c4cc218f8b
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Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
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2023-03-29 22:44:50 +01:00 |
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Simon
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3c64fa7e3e
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Lowered Stun Baton trigger velocity
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2023-03-28 23:19:29 +01:00 |
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Petr Bartos
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94e82c2da3
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Fix subtitles rendering; Fix rendering of other centered texts
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2023-03-28 22:44:38 +01:00 |
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Petr Bartos
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40128567be
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Add help to menu
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2023-03-28 22:43:42 +01:00 |
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Petr Bartos
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4f1b6b5f07
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Split vr asset packs to avoid duplicates
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2023-03-28 22:43:13 +01:00 |
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Simon
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62b9a0bfab
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Hide force power aura when item selector is shown
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2023-03-28 13:52:45 +01:00 |
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Simon
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0a9206642e
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Slight adjustment to muzzle position based on whether scoped/two-handed
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2023-03-28 13:52:23 +01:00 |
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Simon
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f452b9cf06
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Slight tweak to NPC Combat
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2023-03-28 13:51:49 +01:00 |
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Simon
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2a1cd0e6e7
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Don't send roll to the server, this might be causing gradual roll drift
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2023-03-28 07:20:10 +01:00 |
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Simon
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1b22652e5c
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Fixed aiming of bowcaster and demp alt fire
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2023-03-27 21:38:46 +01:00 |
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Simon
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895b09041f
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JKA - Ensure UseVR Position is only true when in first person
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2023-03-27 21:38:25 +01:00 |
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Simon
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3897531544
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JKO - Ensure UseVR Position is only true when in first person
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2023-03-27 21:38:17 +01:00 |
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Simon
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3b5121e349
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Render Special Effects on hand/weapon when force power is activated for protection etc
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2023-03-27 21:37:49 +01:00 |
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Simon
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1968a7d8ba
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Always use right hand as saber home
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2023-03-26 16:33:22 +01:00 |
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Simon
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74dcd955d2
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Fix crash in JKA
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2023-03-26 16:32:49 +01:00 |
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Simon
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134dec8264
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Fix possible crash on JK2
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2023-03-26 16:31:53 +01:00 |
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Simon
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3c97d7d54a
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Updated for EA build 0.7.6
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2023-03-23 21:59:49 +00:00 |
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Simon
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ef7a6a6531
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For gesture force push / pull ensure palm is facing correct direction for correct force
palm away = force push
palm facing you = force pull
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2023-03-22 22:58:17 +00:00 |
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Simon
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e51b7b0c0f
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Improve transition to scope so it more matches where the player is pointing
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2023-03-22 22:12:48 +00:00 |
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Simon
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c950cb69cb
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Improved Trip Mine view model scale
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2023-03-22 21:44:15 +00:00 |
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Simon
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31184c1f4a
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added a cvar for development weapon alignment toggle
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2023-03-22 21:43:59 +00:00 |
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Simon
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858c5b7f31
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Made stun baton a velocity triggered weapon
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2023-03-22 20:34:12 +00:00 |
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Simon
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d00d0a6a26
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Do-not-wrap-cursor-Do-not-switch-menu-controls
Thanks @MuadDib!
Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
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2023-03-21 20:10:40 +00:00 |
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Simon
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ec021f9b2e
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Two handed saber improvement
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2023-03-21 20:04:54 +00:00 |
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Simon
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0517b987e2
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Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
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2023-03-20 22:15:58 +00:00 |
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Simon
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1534cad9cf
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Add missing code from JKO for enemy aim at player
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2023-03-20 21:34:26 +00:00 |
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Simon
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3fcbf553d6
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Weapon Alignment
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2023-03-20 21:33:54 +00:00 |
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Simon
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8a6e37b216
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Fix crash with security camera on Artus Mine level
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2023-03-19 10:53:12 +00:00 |
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Simon
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3a8b6c3a0b
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Ensure menu can be used if user has switched option buttons on Quest
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2023-03-17 21:58:55 +00:00 |
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Simon
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93efed3b24
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Corrected logic error with saber-lock hilt rendering scenario
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2023-03-13 19:37:13 +00:00 |
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Simon
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7528b8dc40
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Ensure hand is drawn if dual sabering, but holding a different weapon
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2023-03-12 10:58:23 +00:00 |
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Simon
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a67dc074cb
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Draw sabers in correct position when in enemy lock
and don't draw in security camera views
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2023-03-12 10:49:04 +00:00 |
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Simon
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be59694bc5
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Fix force push/pull use when dual saber but holding other weapon
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2023-03-12 10:48:31 +00:00 |
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Simon
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a457b17c19
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Update AndroidManifest.xml
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2023-03-12 10:18:09 +00:00 |
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Simon
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c110cd7bb2
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Ensure force push and pull work with a single saber
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2023-03-12 10:03:42 +00:00 |
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Simon
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0d5162626d
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Realistic Saber (dismemberment)
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2023-03-12 10:03:25 +00:00 |
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