Commit Graph

365 Commits

Author SHA1 Message Date
Simon 2c00a2a40f We have visuals!!
OpenXR is now at least rendering the menu screen!
2022-12-14 15:17:43 +00:00
Simon 6a61f24048 early start on this OpenXR - doesn't build yet 2022-12-14 15:17:43 +00:00
Simon 2cc54bc8bd Update to use gesture (@MuadDib) 2022-12-14 14:45:51 +00:00
Simon 257382adcd Load last save game on respawn (@MuadDib) 2022-11-30 19:23:00 +00:00
Simon 399e803068 Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
Simon cd9026c927 Prevent gesture use skipping cutscenes or exiting security cameras
also don't allow weapon firing whilst showing item selector
2022-11-30 17:52:57 +00:00
Simon 5781390a92 Slight modifications to the force push/pull
use player's Chest as the distance calculation point and lowered the distance required to trigger.
2022-11-27 14:51:19 +00:00
Simon 46f5441165 Restore shiny saber by default 2022-11-26 19:22:48 +00:00
Simon bec2177392 Bowcaster bolt direction fix (@MuadDib) 2022-11-26 18:09:33 +00:00
Simon 693dbc210c Menu correction and updated crawl text 2022-11-26 17:59:47 +00:00
Simon f2c9a603b8 Gesture based button / item triggering 2022-11-26 15:38:50 +00:00
Simon 008e0ff44a Fix crash when using security camera 2022-11-26 15:38:30 +00:00
Simon a8a402288b Fix issue with muzzle flash only causing dlight in the left eye 2022-11-26 10:14:13 +00:00
Simon f5390bd8b4 Improved icon visibility 2022-11-26 09:23:58 +00:00
Simon cd38d00cf8 3rd Person Saber toggle options (@MuadDib) 2022-11-25 23:35:49 +00:00
Simon 6ee8dcd2bc Movement Speed toggle
Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon fe1216e84d Fix crouch for switched sticks 2022-11-25 19:14:11 +00:00
Simon 96b8b4ebd5 Proper fix for Yavin sky 2022-11-25 19:06:25 +00:00
Simon b942a64fc2 Comfort Vignette (@MuadDib)
+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon 0d3d244157 Fix sky over Yavin Swamp
The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
2022-11-23 22:17:58 +00:00
Simon 52061d9040 Big improvement to disruptor
better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon b9b10a9876 Make NPCs fire at different locations on the player
50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon c46603adf3 Fix for enemy aim when IRL crouch used (@MuadDib) 2022-11-18 21:06:46 +00:00
Simon 7b410f5867 Support for external haptics providers 2022-11-18 21:02:36 +00:00
Simon 077cfe159e HAPTICS!!!
Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon 85f642e9e7 Use primary hand direction/location as trigger for buttons 2022-11-16 22:34:41 +00:00
Simon f014078518 Helper to enable auto-use of Bacta Canister
Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon f179693772 Hopefully fix recursive glass breaking function call
This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon 96f6be0be9 IRL Crouch (@MuadDib)
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon c372dd455b E11 Blaster Rifle Scope
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon d450d55dc8 Update JKVR_SurfaceView.cpp 2022-11-14 21:57:38 +00:00
Simon 92ef497bbc Correct aspect ratio on scope / binoculars overlay 2022-11-12 19:22:24 +00:00
Simon 3fe778ea7f reduce motion trigger threshold slightly 2022-11-12 18:45:03 +00:00
Simon a1b76ee5cb Made saber block debounce configurable 2022-11-12 17:06:03 +00:00
Simon 18140d2340 Menu changes from @MuadDib
Fix crouch toggle
2022-11-12 09:30:41 +00:00
Simon 7a921c5e38 Blocked Saber Pause
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon 42a79f4b13 Menu updates from MuadDib 2022-11-11 19:49:01 +00:00
Simon 067931ac1d Small fixes to motion force power 2022-11-11 19:48:35 +00:00
Simon f0106e8e4f Update beef_crawl.tga 2022-11-11 19:48:09 +00:00
Simon 15d1fef9b4 Proper handling of saber lock scenario
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon 35e5cc428c Update AndroidManifest.xml 2022-11-09 22:53:39 +00:00
Simon 3e54452a0b MuadDib's persistent saber burn marks
set cg_saberBurnMarkExtraTime > 0 to activate
2022-11-09 22:05:06 +00:00
Simon 6695f0bc0d Finished implementation of disruptor scope 2022-11-09 21:28:18 +00:00
Simon baafc2ec8d Several fixes
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon 73ea7a970d Motion controlled Force Push/Pull 2022-11-07 23:57:10 +00:00
Simon e425c34317 Fixed Ladyluck remote turret
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon 5b648d1d84 Updated NPCs and default config 2022-11-06 08:50:40 +00:00
Simon 56ac3c1830 Added debug saber combat (not yet working)
and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon d3cd3ee71b Force Changes...
Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon 73080a2b4b Small fix to allow loading of @MuadDib's locale file
and included the latest menu update from @MuadDib
2022-11-02 21:53:07 +00:00