Simon
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93efed3b24
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Corrected logic error with saber-lock hilt rendering scenario
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2023-03-13 19:37:13 +00:00 |
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Simon
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7528b8dc40
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Ensure hand is drawn if dual sabering, but holding a different weapon
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2023-03-12 10:58:23 +00:00 |
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Simon
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a67dc074cb
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Draw sabers in correct position when in enemy lock
and don't draw in security camera views
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2023-03-12 10:49:04 +00:00 |
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Simon
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be59694bc5
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Fix force push/pull use when dual saber but holding other weapon
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2023-03-12 10:48:31 +00:00 |
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Simon
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a457b17c19
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Update AndroidManifest.xml
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2023-03-12 10:18:09 +00:00 |
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Simon
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c110cd7bb2
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Ensure force push and pull work with a single saber
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2023-03-12 10:03:42 +00:00 |
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Simon
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0d5162626d
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Realistic Saber (dismemberment)
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2023-03-12 10:03:25 +00:00 |
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Simon
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f46644c08c
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slight FOV warping in water
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2023-03-11 23:28:38 +00:00 |
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Simon
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4e6b7c226a
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Ensure sky box renders correctly when looking through a weapon scope
and hopefully in other circumstances too
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2023-03-11 20:20:20 +00:00 |
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Simon
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0de97cb8e9
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Fixed Model FOV in Character creation screen
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2023-03-11 20:19:23 +00:00 |
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Simon
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c8fa750c6e
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Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
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2023-03-11 15:39:22 +00:00 |
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Simon
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2eafff44ee
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Force powers aimed using controllers
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2023-03-10 22:54:28 +00:00 |
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Simon
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25f46bbf52
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@MuadDib: Fix-detection-of-expanded-menu-mod
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2023-03-10 17:54:58 +00:00 |
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Simon
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fce7d4865a
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@MuadDib: Allow-1000-saves-instead-of-100
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2023-03-10 17:53:49 +00:00 |
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Simon
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e19f8b9c1d
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Force Crosshair & Force See effect correct
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2023-03-08 22:56:45 +00:00 |
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Simon
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174350d86a
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Throwable Thermal Detonators
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2023-03-08 22:56:21 +00:00 |
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Simon
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f16e6b2e7e
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Various changes
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
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2023-03-08 21:06:51 +00:00 |
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Simon
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3930f6d514
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JKVR -> JKXR
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2023-03-08 21:05:48 +00:00 |
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Simon
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8c38301bf0
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off hand dual saber now activated by swing
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2023-03-08 21:05:28 +00:00 |
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Simon
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e4da52c377
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Better E11 scope aiming
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2023-03-07 22:53:18 +00:00 |
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Simon
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80f4e9520a
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Improved font scaling
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2023-03-07 22:52:55 +00:00 |
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Simon
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6d6b4cf3da
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Warning when force power too low to use selected force
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2023-03-07 22:52:30 +00:00 |
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Simon
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3f869386a3
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Off-hand-use-gesture-savegame-fix
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2023-03-05 19:53:50 +00:00 |
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Simon
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4127f788e8
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Academy-Bowcaster-angle-fix
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2023-03-05 19:53:18 +00:00 |
|
Simon
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5813c42b30
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Academy-IRL-Crouch
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2023-03-05 19:52:49 +00:00 |
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Simon
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ac8ac8f6d9
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Update to credits (further changes pending)
also default gesture use to be on
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2023-03-05 16:13:44 +00:00 |
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Simon
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911d89557d
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@MuadDib's Fix-security-cameras-with-single-view
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2023-03-05 08:52:35 +00:00 |
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Simon
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9e00445947
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@MuadDib's Improve-security-camera-controls
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2023-03-05 08:51:50 +00:00 |
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Simon
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5ba176fced
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@MuadDib's Usable-objects-hint
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2023-03-05 08:50:51 +00:00 |
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Simon
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b00d5053dd
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@MuadDib's Multi-hand-use-gesture
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2023-03-05 08:48:31 +00:00 |
|
Simon
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a4b8ffc635
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Enable optimisations when building release
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2023-03-02 21:42:34 +00:00 |
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Simon
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6b40649ef5
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Added missing shaders and comfort vignette drawing
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2023-03-01 23:20:26 +00:00 |
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Simon
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1597349f9d
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Prevent haptics triggering when an NPC is using the force
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2023-03-01 22:59:45 +00:00 |
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Simon
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72ba9972d8
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Renaming JKQuest to JKXR
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
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Simon
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614d0ec605
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MuadDib's changes for patreon credits and more!
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2023-03-01 20:56:41 +00:00 |
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Simon
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0578434775
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Package the assets as part of the build (thanks to @MuadDib)
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2023-02-26 19:49:51 +00:00 |
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Simon
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eed4ea9e15
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Allow demo assets map to be played
only register appropriate weapon models if playing the demo map
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2023-02-26 15:08:31 +00:00 |
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Simon
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82ace54c07
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Start of proper changes for JKA
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2023-02-26 09:45:41 +00:00 |
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Simon
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c8de3b4673
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Gradle changes to support building without dependency on the Meta OpenXR SDK Package
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2023-02-05 23:13:43 +00:00 |
|
Simon
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9c98a60331
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Made pico logic clearer
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2023-02-05 19:45:08 +00:00 |
|
Simon
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373ffaa413
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Move some openxr stuff into the jni folder
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2023-02-04 10:30:48 +00:00 |
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Simon
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fa220af9f7
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Last bit of OpenXR tidy up
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2023-02-04 09:26:24 +00:00 |
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Simon
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dc17afde16
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Manufacturer based openxr_loader selection (rather than model)
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2023-02-03 23:29:52 +00:00 |
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Simon
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0b27c1c0e9
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Changes to allow a single APK to run on both Quest and Pico
Link against the generic Android openxr_loader then load the correct loader library at runtime on start-up
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2023-02-03 23:00:13 +00:00 |
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Simon
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348bd46f62
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Support for first person sabers - including dual wield and two-handed
needs more work, but going well
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2023-02-02 22:53:34 +00:00 |
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Simon
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b67d87fd5c
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Patched immersive camera changes from JKO
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2023-02-02 22:52:28 +00:00 |
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Simon
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773593c8bd
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Started on JKA
- First person view working
- Merged a lot of other changes from JKO
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2023-02-01 21:11:04 +00:00 |
|
Simon
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89fb6f6887
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Configurable HUD scaling menu options
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2023-01-31 21:45:13 +00:00 |
|
Simon
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d2b1beab32
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Update version to 0.6 for EA
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2023-01-29 08:37:58 +00:00 |
|
Simon
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a83dfc7989
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Added haptics for ATST
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2023-01-29 08:36:46 +00:00 |
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