Petr Bartos
98bc53c9a3
Fix typo in hand model path
2023-12-05 22:05:12 +00:00
Petr Bartos
e4000f260d
Remove Kyle's hand model from JKA
2023-12-02 09:38:58 +00:00
Petr Bartos
ffecbc8be4
Custom hands models (with weird right hand rendering bug)
2023-11-29 23:26:48 +00:00
Simon
43503dbeff
Fixed shadow defaulting
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1 - Blobs for Standalong
2 - Stencils for PCVR
2023-08-03 08:14:13 +01:00
Simon
25d8ef18e1
Separate cvar cg_renderToTextureFX in two
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cg_renderToTextureFX and cg_forceBlurRenderToTextureFX
2023-08-01 21:09:44 +01:00
Simon
1d5be37787
Code re-org to sync with PCVR
2023-07-27 22:08:18 +01:00
Simon
62eec97249
Proper fist models
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.. for fisting stormtroopers with
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2023-05-26 22:04:16 +01:00
Simon
dfa54a439a
A number of changes
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- Made Melee available - punch stormtroopers to death! (default melee damage is now 25)
- Draw hand models when in melee (to be replaced with fists soon)
- Made movement not reactivate saber by default (cvar controlled)
- Draw open hand when saber is thrown
2023-05-21 22:38:42 +01:00
Petr Bartos
539bfa8956
Ensure proper menu defaults on the very first start
2023-04-15 00:02:59 +02:00
Grant Bagwell
2433ae4110
Change Force Crosshair
2023-04-14 18:55:56 +02:00
Simon
a2ff16b576
Quick Save/Load in Selector
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Haven't been able to test yet!
2023-04-10 19:42:06 +01:00
Simon
64ab392fc5
JKA: Some CVAR change to increase performance
2023-04-02 19:42:39 +01:00
Simon
c8fa750c6e
Prevent random weapon position being stuck
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pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
e19f8b9c1d
Force Crosshair & Force See effect correct
2023-03-08 22:56:45 +00:00
Simon
f16e6b2e7e
Various changes
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- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
5ba176fced
@MuadDib's Usable-objects-hint
2023-03-05 08:50:51 +00:00
Simon
6b40649ef5
Added missing shaders and comfort vignette drawing
2023-03-01 23:20:26 +00:00
Simon
72ba9972d8
Renaming JKQuest to JKXR
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Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
773593c8bd
Started on JKA
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- First person view working
- Merged a lot of other changes from JKO
2023-02-01 21:11:04 +00:00
Simon
89fb6f6887
Configurable HUD scaling menu options
2023-01-31 21:45:13 +00:00
Simon
3bef513990
Force Crosshair
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and a number of other changes:
- fix for enemy saber throw
- reseed RNG with same number for both eyes
- vr_two_handed_weapons toggle cvar
2022-10-20 17:47:12 +01:00
Simon
83d6fabb98
Various general improvements
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- remove head bob
- default shadows on
- slight decrease to time slowdown
- slight player speed change
2022-10-10 21:58:02 +01:00
Simon
ab03fc7c6d
So many changes..
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- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
3826eb86c4
Number of small tweaks
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including world scale
2022-10-04 22:48:30 +01:00
Simon
2c29c10b42
First implementation of 1st person saber
2022-10-02 23:17:51 +01:00
Simon
7cc4c4f281
Several changes
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- Jedi Outcast now running properly
- Added Use to right thumbstick to bypass cutscenes
2022-09-28 23:07:22 +01:00
Simon
18f17c2bab
Stereo Separation now working
2022-09-24 20:08:43 +01:00
Simon
4597b03873
Initial Commit
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Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00