Commit graph

28 commits

Author SHA1 Message Date
Petr Bartos
98bc53c9a3 Fix typo in hand model path 2023-12-05 22:05:12 +00:00
Petr Bartos
e4000f260d Remove Kyle's hand model from JKA 2023-12-02 09:38:58 +00:00
Petr Bartos
ffecbc8be4 Custom hands models (with weird right hand rendering bug) 2023-11-29 23:26:48 +00:00
Simon
43503dbeff Fixed shadow defaulting
1 - Blobs for Standalong
2 - Stencils for PCVR
2023-08-03 08:14:13 +01:00
Simon
25d8ef18e1 Separate cvar cg_renderToTextureFX in two
cg_renderToTextureFX and cg_forceBlurRenderToTextureFX
2023-08-01 21:09:44 +01:00
Simon
1d5be37787 Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
Simon
62eec97249 Proper fist models
.. for fisting stormtroopers with

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2023-05-26 22:04:16 +01:00
Simon
dfa54a439a A number of changes
- Made Melee available - punch stormtroopers to death! (default melee damage is now 25)
- Draw hand models when in melee (to be replaced with fists soon)
- Made movement not reactivate saber by default (cvar controlled)
- Draw open hand when saber is thrown
2023-05-21 22:38:42 +01:00
Petr Bartos
539bfa8956 Ensure proper menu defaults on the very first start 2023-04-15 00:02:59 +02:00
Grant Bagwell
2433ae4110 Change Force Crosshair 2023-04-14 18:55:56 +02:00
Simon
a2ff16b576 Quick Save/Load in Selector
Haven't been able to test yet!
2023-04-10 19:42:06 +01:00
Simon
64ab392fc5 JKA: Some CVAR change to increase performance 2023-04-02 19:42:39 +01:00
Simon
c8fa750c6e Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
e19f8b9c1d Force Crosshair & Force See effect correct 2023-03-08 22:56:45 +00:00
Simon
f16e6b2e7e Various changes
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
5ba176fced @MuadDib's Usable-objects-hint 2023-03-05 08:50:51 +00:00
Simon
6b40649ef5 Added missing shaders and comfort vignette drawing 2023-03-01 23:20:26 +00:00
Simon
72ba9972d8 Renaming JKQuest to JKXR
Rename JKQuest -> JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
773593c8bd Started on JKA
- First person view working
- Merged a lot of other changes from JKO
2023-02-01 21:11:04 +00:00
Simon
89fb6f6887 Configurable HUD scaling menu options 2023-01-31 21:45:13 +00:00
Simon
3bef513990 Force Crosshair
and a number of other changes:
- fix for enemy saber throw
- reseed RNG with same number for both eyes
- vr_two_handed_weapons toggle cvar
2022-10-20 17:47:12 +01:00
Simon
83d6fabb98 Various general improvements
- remove head bob
- default shadows on
- slight decrease to time slowdown
- slight player speed change
2022-10-10 21:58:02 +01:00
Simon
ab03fc7c6d So many changes..
- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
3826eb86c4 Number of small tweaks
including world scale
2022-10-04 22:48:30 +01:00
Simon
2c29c10b42 First implementation of 1st person saber 2022-10-02 23:17:51 +01:00
Simon
7cc4c4f281 Several changes
- Jedi Outcast now running properly
- Added Use to right thumbstick to bypass cutscenes
2022-09-28 23:07:22 +01:00
Simon
18f17c2bab Stereo Separation now working 2022-09-24 20:08:43 +01:00
Simon
4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00