Commit graph

399 commits

Author SHA1 Message Date
Petr Bartos
0846f98023 Adjust force powers for custom started map 2023-11-29 21:53:47 +00:00
Simon
8c3fa38e30 Installer and cvar changes 2023-11-26 17:43:05 +00:00
Simon
5758f29d34 Change desktop window title to JKXR 2023-11-26 11:21:55 +00:00
Simon
d10b4d9c2c Fixes for scope on android 2023-11-24 19:57:02 +00:00
Petr Bartos
2820b99e6b Give 999 health cheat 2023-11-23 22:34:17 +00:00
Simon
a21b683cc2 A number of fixes...
- Fixed issue where sounds when using scope came from the wrong location
 - Now walk direction when scoped is correct
 - Walking when scoped won't cause horrible display jitering between scoped and unscoped views
 - Fixed situation when NPC saber battles caused haptics to fire
2023-11-23 22:33:07 +00:00
Simon
959ee3b485 Revert "Allow wall running and some other moves while in first person"
This reverts commit bb8c3bfa77.
2023-11-19 20:31:11 +00:00
Simon
f5a9e442dc Fix "Force See" overlay being misaligned 2023-11-19 20:29:06 +00:00
Simon
e7667b063e Allow slow movement while scoped 2023-11-19 20:13:41 +00:00
Simon
44511cddbc fix android crash 2023-11-19 12:04:04 +00:00
Simon
2720f371d7 Version number update 2023-11-19 11:33:48 +00:00
Simon
ae51ef5f27 Small adjustments to make saber align better in JKA 2023-11-19 11:32:24 +00:00
Simon
bb8c3bfa77 Allow wall running and some other moves while in first person
Hopefully this won't break anything!
2023-11-19 09:28:12 +00:00
Simon
11f6204ba5 vr_always_run cvar so player doesn't cycle move speeds on thumbstick 2023-11-18 17:51:31 +00:00
Simon
83bee3bbff Multiple fixes
- Scope mask / force effects masks are too small. Edges are visible.
- Cutscenes can't be skipped when in 2D mode (none immersive)
- If you zoom in with the scoped rifle you also change the running speed. 😬
- walking while shooting scoped
2023-11-18 13:07:22 +00:00
Simon
3cec1ae469 Fix things being culled at the edges of view on Quest 3 2023-11-18 11:09:26 +00:00
Petr Bartos
0aaf76fa3b Integration of NpcSP mod; MP map selection menu 2023-11-18 10:53:05 +00:00
Petr Bartos
3a4c6b9dea New unlimited power cheat; fine tuning of force powers in cheat menu 2023-11-18 10:53:05 +00:00
Petr Bartos
b4ac0894e3 Improve level transition fix (not all powers are updatable) 2023-11-18 10:53:05 +00:00
Simon
b3145a91bf Fix gaps at edges of view 2023-11-18 10:52:00 +00:00
Simon
bde091d6b2 Use correct framebuffer 2023-11-02 22:04:42 +00:00
Simon
e7f8770008 ST_QUICK_MENU 2023-11-02 21:50:04 +00:00
Simon
25987a5fb7 Revert "Move Speed selector on offhand radial quick menu"
This reverts commit bc964e2ee0.
2023-11-02 21:48:19 +00:00
Petr Bartos
f819bc8918 Fix level progress in case all force powers are maxed 2023-11-02 21:47:24 +00:00
Petr Bartos
c3b4f55a0b Fix disruptor zoom in JKA 2023-11-02 21:46:45 +00:00
Simon
3b8a9eac81 Fix crash on standalone when two handing weapons 2023-10-18 21:09:38 +01:00
Simon
bc964e2ee0 Move Speed selector on offhand radial quick menu 2023-09-28 21:29:51 +01:00
Simon
8a09007ad0 Multiple small changes:
- Menu option to use motion to reignite saber
- Show error dialog if app can't start due to no headset detected
- Cvar to allow people to configure custom distance for weapon scopes to engage from HMD
- Use faster buffer blit for desktop window
2023-09-17 08:46:21 +01:00
Simon
572b6c5f8a Reduce sensitivity of grip activation of selectors (better for Index users) 2023-08-13 15:09:53 +01:00
Simon
40eb55d0d3 Fix hand not showing in JKO when saber is thrown 2023-08-13 08:57:30 +01:00
Simon
2f024f77b0 fix issue loading game library running JK from another folder 2023-08-12 23:23:04 +01:00
Simon
572ae3f340 Look in current dir for game library 2023-08-12 20:19:47 +01:00
Simon
d28bd8aa9c Fix missing intro movies on Quest 2023-08-12 15:25:36 +01:00
Simon
ca40a99ec1 Implement separate saber pitch adjustment
it uses the OpenXR grip pose and an adjuster separate to the weapon one
2023-08-12 15:25:23 +01:00
Simon
e5b561a46b Revert "new cvar r_alwaysmaxlod for PCVR build"
This reverts commit 8e7c1f69a4.
2023-08-08 20:29:41 +01:00
Simon
8e7c1f69a4 new cvar r_alwaysmaxlod for PCVR build 2023-08-06 17:37:42 +01:00
Simon
9387dea98f Modified PCVR build to use 64 bit OpenAL 2023-08-06 17:36:27 +01:00
Simon
e2c4cfd015 Don't use vid_restart, get user to manually restart JKXR on video settings change 2023-08-05 18:15:52 +01:00
Simon
84f257ac60 Updated Beef Crawl & small menu/cvar tweaks 2023-08-04 11:37:17 +01:00
Simon
43503dbeff Fixed shadow defaulting
1 - Blobs for Standalong
2 - Stencils for PCVR
2023-08-03 08:14:13 +01:00
Simon
b46da13606 Cloaking effect really doesn't work in VR 2023-08-03 07:47:09 +01:00
Simon
25d8ef18e1 Separate cvar cg_renderToTextureFX in two
cg_renderToTextureFX and cg_forceBlurRenderToTextureFX
2023-08-01 21:09:44 +01:00
Simon
7766547abc FInal improvements to HUD text drawing 2023-08-01 18:39:05 +01:00
Simon
a1268d9045 Slight adjustment as to when to draw hand models 2023-08-01 18:22:19 +01:00
Simon
afaf887a47 Fix adjustment to weapon scopes for asymmetric fov HMDs 2023-07-31 22:57:24 +01:00
Simon
c01babfc1d More unification of the two builds 2023-07-31 22:42:28 +01:00
Simon
2290193a95 Fix for HUD scaling with new projections 2023-07-31 22:42:04 +01:00
Simon
67e1d61214 Fix for the zooming fov cross-eyed issue 2023-07-31 22:41:33 +01:00
Simon
6a09e2d411 A few PCVR specific fixes
- Restored missing item selector beam
- Allow much wider angle pitch adjust, hopefully enough for Index users
2023-07-29 19:14:24 +01:00
Simon
e0b65748a0 Changes for PCVR build 2023-07-27 23:24:35 +01:00