Commit graph

448 commits

Author SHA1 Message Date
Petr Bartos
be3d73cc6b Comfort vignette fix 2024-11-12 21:20:42 +01:00
Simon
6977676656 Prevent config being saved every frame
fixes the occasional freezing that some people experience
2024-04-08 21:04:17 +01:00
Simon
6e119d989a Improved build properties 2024-04-08 21:03:50 +01:00
Simon
69d6bdb842 Added missing cvars for standalone 2024-01-14 15:28:43 +00:00
Grant Bagwell
e123731955 Added Trigger Release Band Cvars + Fixed Vive Controls
Added Cvars for engaging Grip by level. Defaults Below:
vr_engage_trigger 0.7
vr_release_trigger 0.7
vr_engage_trigger_index 0.7 (Index Only)
vr_release_trigger_index 0.05 (Index Only)

Vive Controls
Left Trackpad press (whilst roughly in the middle) - Crouch
Left menu Button - Pause
Trackpad Right Press - DataPad

Right Menu Button - 1st / 3rd person
Right Trackpad Press Up = Alt Fire / Switch Off Saber
Right Trackpad Press Down = Jump
Right Trackpad Press Center = Use / Interact
2024-01-13 20:12:27 +01:00
Simon
c7f4874aba Increase Version to 1.1.27 2024-01-13 10:52:39 +00:00
Simon
6a714b3398 Couple of movement fixes
- Make 3rd person movement adhere to a compass direction so that special moves can be executed
- Reduced speed of smooth turn as it was too fast on lowest setting
2024-01-13 10:52:23 +00:00
Simon
5bf7075115 Fix jittery/bandy behaviour on VDXR and SteamLink 2024-01-13 10:51:15 +00:00
Simon
af4cabfd64 Fix white screen issue
something to do with the renderer being destroyed every time you transition from screen view to game view
2023-12-21 21:43:06 +00:00
Simon
06c85581b6 Tried to improve imperial blaster scope image edges 2023-12-21 21:17:41 +00:00
Simon
fc6ec8b08d Updated tray icon and beef crawl 2023-12-21 21:06:29 +00:00
Simon
0ac277bc5b Updated version number for release: 1.1.26 2023-12-21 18:49:20 +00:00
Simon
5cb9a73394 Improved the weapon grab cone 2023-12-21 18:45:33 +00:00
Simon
671299dc6c Revert "Configurable super sampling for PCVR (untested\!)"
This reverts commit 0e58a043ac.
2023-12-20 18:36:25 +00:00
Simon
e5313e1b36 Small fixes to things missed for the weapon scope 2023-12-19 21:27:56 +00:00
Simon
59117e3081 Update version 2023-12-19 21:27:35 +00:00
Petr Bartos
0e58a043ac Configurable super sampling for PCVR (untested\!) 2023-12-18 18:36:30 +00:00
Petr Bartos
b0ceacda6f Configurable super sampling (standalone only) 2023-12-18 18:36:30 +00:00
Petr Bartos
437d584421 Fix hanging cutscenes on fast machines (backport from OpenJK) 2023-12-18 18:36:30 +00:00
Petr Bartos
96df03025f Increase NPC limit even more 2023-12-18 18:36:30 +00:00
Grant Bagwell
6cf975b889 Vive Wand Index Knuckles Support Finalised 2023-12-17 00:23:46 +01:00
Grant Bagwell
453c2fd749 Pico Saber Defaults 2023-12-14 23:22:20 +01:00
Petr Bartos
bc6b23786e Recognise Controllers - add missing declarations to android build 2023-12-13 20:06:16 +01:00
Grant Bagwell
a56dad8ca3 Merge branch 'main' of https://github.com/DrBeef/JKXR 2023-12-13 19:04:17 +01:00
Grant Bagwell
054b36c3d3 Recognise Controllers
Index Saber Default
Vive Vibration Adjustment
2023-12-13 19:04:14 +01:00
Simon
af7647dc44 Merge branch 'main' of https://github.com/DrBeef/JKXR 2023-12-13 07:37:10 +00:00
Simon
6bf6666b7b Restore OpenXR performance boost level setting 2023-12-13 07:37:08 +00:00
Grant Bagwell
ee0f69e34b Merge branch 'main' of https://github.com/DrBeef/JKXR 2023-12-13 02:58:27 +01:00
Grant Bagwell
c7a1314a1f Vive / Index Bindings / Vibration PCVR issue
Also refactored a lot of naming to be consistent with OpenXR definitions and removed unused variables.
Vibration solved by removing frequency.
Vive needs to be shortened still once we've identified controllers
2023-12-13 02:58:25 +01:00
Simon
99a54fd190 Additional states for screen layer 2023-12-12 22:58:27 +00:00
Simon
bf3006da46 Fix crash in JKA 2023-12-12 22:46:36 +00:00
Simon
0698ac2d28 Haptics for concussion rifle 2023-12-12 22:30:18 +00:00
Simon
130652ae62 Removed unused code 2023-12-12 22:30:08 +00:00
Simon
5d41a967b7 Added performance flags for Quest decives 2023-12-12 22:29:57 +00:00
Simon
a1436a2722 Update OpenXR to 1.0.29 2023-12-12 22:29:42 +00:00
Simon
f5c84bd51d Fix issue with two handed weapons preventing force wheel from showing 2023-12-12 22:29:00 +00:00
Petr Bartos
6041a39a2e Increase NPC limit 2023-12-12 18:18:10 +00:00
Simon
48e9037aaf Make gaze based force push.pull more forgiving to the player's aim 2023-12-09 20:16:47 +00:00
Simon
1141b17bf1 Fix crash when going into a cut scene with scope activated 2023-12-09 17:05:09 +00:00
Simon
930d64b758 Some stuff to ensure screen shows up in the correct place 2023-12-09 10:38:10 +00:00
Simon
e6542f1d0f Improved weapon offhand grab logic 2023-12-09 10:37:22 +00:00
Simon
0c6d44f655 Allow player to recall saber to their hand with a gesture when it is dropped 2023-12-09 10:36:59 +00:00
Petr Bartos
98bc53c9a3 Fix typo in hand model path 2023-12-05 22:05:12 +00:00
Petr Bartos
bb0f5b1bf8 r_lodCurveError added to menu; updated defaults 2023-12-05 22:05:11 +00:00
Petr Bartos
e4000f260d Remove Kyle's hand model from JKA 2023-12-02 09:38:58 +00:00
Petr Bartos
56901cc225 Backport culling fixes for Android build 2023-12-01 20:16:49 +00:00
Simon
f66fe62907 Change to culling logic to fix issue with inverted weapons/hands 2023-11-30 23:33:11 +00:00
Petr Bartos
ffecbc8be4 Custom hands models (with weird right hand rendering bug) 2023-11-29 23:26:48 +00:00
Simon
558de83f6f Updated version for next EA 2023-11-29 23:26:18 +00:00
Petr Bartos
0846f98023 Adjust force powers for custom started map 2023-11-29 21:53:47 +00:00