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Updated version number for release: 1.1.26
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4 changed files with 5 additions and 5 deletions
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@ -2,7 +2,7 @@
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; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
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#define MyAppName "JKXR - Jedi Academy"
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#define MyAppVersion "1.0.22"
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#define MyAppVersion "1.1.26"
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#define MyAppPublisher "Team Beef VR"
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#define MyAppURL "https://www.patreon.com/teambeef"
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#define MyAppExeName "openjk_sp.x86_64.exe"
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@ -2,7 +2,7 @@
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; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
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#define MyAppName "JKXR - Jedi Outcast"
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#define MyAppVersion "1.0.22"
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#define MyAppVersion "1.1.26"
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#define MyAppPublisher "Team Beef VR"
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#define MyAppURL "https://www.patreon.com/teambeef"
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#define MyAppExeName "openjo_sp.x86_64.exe"
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.jkxr"
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android:versionCode="67"
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android:versionName="1.1.25" android:installLocation="auto" >
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android:versionCode="68"
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android:versionName="1.1.26" android:installLocation="auto" >
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030002" android:required="true"/>
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@ -23,7 +23,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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// Current version of the single player game
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#include "../win32/AutoVersion.h"
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#define JKXR_VERSION "1.1.25"
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#define JKXR_VERSION "1.1.26"
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#ifdef _DEBUG
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#define Q3_VERSION "(debug)OpenJK: v" VERSION_STRING_DOTTED " JKXR: " JKXR_VERSION
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