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Fix white screen issue
something to do with the renderer being destroyed every time you transition from screen view to game view
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1 changed files with 5 additions and 1 deletions
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@ -1972,7 +1972,11 @@ void TBXR_submitFrame()
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if (usingScreenLayer) {
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usingScreenLayer = qfalse;
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VR_ResetRenderer();
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float configuredSuperSampling = Cvar_VariableValue("vr_super_sampling");
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if (configuredSuperSampling != 0.0f && configuredSuperSampling != superSampling)
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{
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VR_ResetRenderer();
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}
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}
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memset(&projection_layer, 0, sizeof(XrCompositionLayerProjection));
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