Commit graph

111 commits

Author SHA1 Message Date
Thilo Schulz
e5dbce839a - Use select() to sleep when idle as opposed to busy waiting.
- Introduce com_busyWait cvar to go back to old behaviour
2011-02-02 16:46:23 +00:00
Thilo Schulz
f725b23c4f Fix floating point imprecision causing glitches in snapshot sending 2011-01-29 22:01:55 +00:00
Thilo Schulz
de0e3cba34 Fix hanging client when map_restart executed on the server while client is still loading the map 2011-01-27 16:40:15 +00:00
Thilo Schulz
b179fb087c Make sure status reply always has at least one space between address and qport, important for ipv6 addresses. 2011-01-25 15:16:50 +00:00
Thilo Schulz
5c0ae99642 Make number of supported master servers tunable via define 2011-01-25 02:04:25 +00:00
Thilo Schulz
bf07014b1d Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too. 2011-01-24 18:09:20 +00:00
Thilo Schulz
8243a77c0e Revert changes because dpmaster doesn't work that way. 2011-01-24 01:24:07 +00:00
Thilo Schulz
7861cde4a2 Make it use the correct game name in getserversExt queries 2011-01-24 00:21:33 +00:00
Zachary Slater
df758ba6c2 Bugzilla #4629
commands sent to client when disconnecte
2010-10-25 06:43:55 +00:00
Thilo Schulz
5fe2a61910 Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4740
#4741
#4742
#4743
#4744
2010-08-29 18:08:29 +00:00
Ludwig Nussel
1434fd1845 fix typo 2010-06-21 07:11:52 +00:00
Tim Angus
fc05ba7f46 * Fix some compiler warnings 2010-01-03 22:37:14 +00:00
Tim Angus
4056c90358 * Rate limit getstatus and rcon connectionless requests 2010-01-03 22:12:20 +00:00
Tim Angus
37598962f5 * Actually that can be more precise... 2009-10-16 19:21:31 +00:00
Tim Angus
b539a87e72 * (bug #4232) Avoid "cl.snap.serverTime < cl.oldFrameServerTime" for slow
loading clients combined with short g_warmups
2009-10-15 23:39:19 +00:00
Thilo Schulz
186f30a74f Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060 2009-10-12 17:17:15 +00:00
Thilo Schulz
9b7543a905 Fix circumventing sv_maxping restriction, thanks to Amanieu for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3423 2009-10-08 20:03:25 +00:00
Tim Angus
5c62c95c64 * Fix incorrect comment 2009-10-05 22:07:01 +00:00
Thilo Schulz
5fec4498f1 Add received rcon command string to server log, see https://bugzilla.icculus.org/show_bug.cgi?id=3748 2009-09-17 16:54:01 +00:00
Ryan C. Gordon
d56a093317 Removed more unused variables.
Partially fixes Bugzilla #3782.
2009-09-15 03:19:43 +00:00
Ryan C. Gordon
815026072a Removed unused variables.
CM_LeadArea() has no side effects, so those could go, too.

   Partially fixes Bugzilla #3782.
2009-09-15 02:58:38 +00:00
Ryan C. Gordon
8d0f212521 When dropping bots, don't move to CS_ZOMBIE. Go straight to CS_FREE.
They aren't a real network connection, so you don't want to waste time before
 opening the slot for humans.

  Fixes Bugzilla #4243.
2009-09-15 01:11:09 +00:00
Ryan C. Gordon
df13db2b64 Fixed triggering Com_Error() when kicking a large number of bots at once.
Fixes Bugzilla #3418.
2009-09-14 23:12:54 +00:00
Thilo Schulz
948f7a6015 - fix typo in previous commit to net_ip.c
- Make servers send heartbeats to master servers in ipv4 as well as ipv6 if master server has both protocols
2009-06-23 00:59:47 +00:00
Thilo Schulz
18cc7c1ed3 Make servers echo challenge codes from client getchallenge commands 2009-06-01 05:28:47 +00:00
Thilo Schulz
4e8a181073 I'll retain the new way seeding the random number generator.. these calls are therefore redundant 2009-05-31 20:30:37 +00:00
Thilo Schulz
e4d0c14f70 Revert changes of rand() to random() as random() was redefined in quake3. 2009-05-31 20:24:10 +00:00
Thilo Schulz
b40f1507ea - Introduce seeding of the random number generator at startup
- Replaced all engine-side occurances of rand() with random()
2009-05-31 19:48:28 +00:00
Thilo Schulz
0693f0c1b3 This could never have worked in the first place. Duh. 2009-05-28 07:52:09 +00:00
Thilo Schulz
50ca55702f - Introduce new NET_CompareBaseAdrMask for easy comparison of ip address ranges
- Overhaul of the new banning functions:
  * basic check for redundant bans/exceptions
  * introduction of sv_banFile to make it possible to configure the file where to read bans and exceptions from
  * bans can now be deleted by giving address ranges, too.
2009-05-24 16:58:08 +00:00
Thilo Schulz
f2d63c1633 More commentary to source code 2009-05-21 20:52:35 +00:00
Ludwig Nussel
10aca2387f whitespace fixes 2009-05-08 09:50:52 +00:00
Ludwig Nussel
eff87e9524 SV_ReplacePendingServerCommands is unused 2009-05-08 09:48:49 +00:00
Ludwig Nussel
bbd9f02d08 mark functions static (#4010) 2009-05-08 09:48:45 +00:00
Ludwig Nussel
f0e24f9a46 msg->oob is actually qboolean (#4010) 2009-05-08 09:48:40 +00:00
Ludwig Nussel
ae612721a3 fix STANDALONE challengeResponse (#4000) 2009-03-02 17:29:51 +00:00
Ludwig Nussel
f5aae78481 security fix: prevent command injection via callvote 2009-01-17 23:09:58 +00:00
Ludwig Nussel
8536a42dd5 gamename is already a cvar with CVAR_SERVERINFO
do not set gamename to different values in getstatus and getinfo responses
2009-01-11 18:42:50 +00:00
Ludwig Nussel
c754d6fdfb fix strict aliasing issues
Patch by Przemysław Iskra (#3805)
2008-11-03 17:03:54 +00:00
Tim Angus
130c0c6575 * Move command argument completion from being hard coded to being associated
with the individual commands to be completed
2008-09-16 21:05:22 +00:00
Tim Angus
47ee177430 * Supply specific identifier to the master server (Mathieu Olivier) 2008-09-15 20:24:04 +00:00
Thilo Schulz
9dd887b2ea - Add scope id to ipv6 addresses.
- Clean up a few other ipv6 issues like removing the seemingly unnecessary MacOSX workaround.
- Bring ipv6 master server up to speed for dpmaster

Thanks go out to Mathieu Olivier for this work.
2008-08-31 19:54:29 +00:00
Tim Angus
de8131938c * Fix server info string voip setting 2008-07-08 16:23:06 +00:00
Tim Angus
37d664d4b2 * Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
  dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Ryan C. Gordon
809c361744 Reverted svn revision #1410 to sv_init.c
sv_voip is a protocol version number, not a boolean, so this check is
 reasonable and correct.
2008-07-06 20:07:43 +00:00
Tim Angus
6b572920a9 * Remove silly range check on sv_voip during initialisation
* Changed dedicated binary dedicated cvar to CVAR_INIT and remove runtime check
2008-07-06 01:35:01 +00:00
Tim Angus
7fe9a02d91 * In the dedicated binary, prevent setting dedicated cvar to 0 2008-07-06 01:00:00 +00:00
Tim Angus
2c0861c1ce * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
  <vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
  <bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
  (misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
  <tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
  <tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
   working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
  (Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
  <devhc97@gmail.com>)
2008-07-05 23:50:38 +00:00
Ryan C. Gordon
8ab3f7af8d Changed the protocol for VoIP packets to support legacy clients.
Previously, a legacy client wouldn't get a VoIP packet, but if they did,
 they'd panic and disconnect. Now they ignore them and continue on. This also
 gives us the framework to add other features legacy clients can ignore.

Oh, this also has the benefit of allowing us to store incoming VoIP for
 playback in recorded demos. They'll play the chatter on VoIP clients, and
 be ignored on legacy ones. Huge win.
2008-06-03 02:32:52 +00:00
Ryan C. Gordon
0403ca2260 More VoIP work: treat voip/sv_voip cvars as protocol version numbers. 2008-06-02 19:52:13 +00:00