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* Actually that can be more precise...
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@ -282,7 +282,7 @@ static void SV_MapRestart_f( void ) {
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// to give them the correct time so that when they finish loading
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// they don't violate the backwards time check in cl_cgame.c
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for (i=0 ; i<sv_maxclients->integer ; i++) {
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if (svs.clients[i].state >= CS_CONNECTED) {
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if (svs.clients[i].state == CS_PRIMED) {
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svs.clients[i].oldServerTime = sv.restartTime;
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}
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}
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