ioq3quest/code/server
Ryan C. Gordon 8d0f212521 When dropping bots, don't move to CS_ZOMBIE. Go straight to CS_FREE.
They aren't a real network connection, so you don't want to waste time before
 opening the slot for humans.

  Fixes Bugzilla #4243.
2009-09-15 01:11:09 +00:00
..
server.h Make servers echo challenge codes from client getchallenge commands 2009-06-01 05:28:47 +00:00
sv_bot.c mark functions static (#4010) 2009-05-08 09:48:45 +00:00
sv_ccmds.c This could never have worked in the first place. Duh. 2009-05-28 07:52:09 +00:00
sv_client.c When dropping bots, don't move to CS_ZOMBIE. Go straight to CS_FREE. 2009-09-15 01:11:09 +00:00
sv_game.c fix strict aliasing issues 2008-11-03 17:03:54 +00:00
sv_init.c I'll retain the new way seeding the random number generator.. these calls are therefore redundant 2009-05-31 20:30:37 +00:00
sv_main.c - fix typo in previous commit to net_ip.c 2009-06-23 00:59:47 +00:00
sv_net_chan.c Fixed triggering Com_Error() when kicking a large number of bots at once. 2009-09-14 23:12:54 +00:00
sv_rankings.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
sv_snapshot.c * Rename voip cvar to cl_voip 2008-07-07 22:31:39 +00:00
sv_world.c mark functions static (#4010) 2009-05-08 09:48:45 +00:00