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Fix circumventing sv_maxping restriction, thanks to Amanieu for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3423
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2 changed files with 34 additions and 16 deletions
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@ -208,6 +208,7 @@ typedef struct {
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int time; // time the last packet was sent to the autherize server
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int pingTime; // time the challenge response was sent to client
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int firstTime; // time the adr was first used, for authorize timeout checks
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qboolean wasrefused;
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qboolean connected;
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} challenge_t;
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@ -69,7 +69,7 @@ void SV_GetChallenge(netadr_t from)
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// see if we already have a challenge for this ip
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challenge = &svs.challenges[0];
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for (i = 0 ; i < MAX_CHALLENGES ; i++, challenge++) {
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if ( !challenge->connected && NET_CompareAdr( from, challenge->adr ) ) {
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if (!challenge->connected && NET_CompareAdr( from, challenge->adr ) ) {
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break;
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}
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if ( challenge->time < oldestTime ) {
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@ -82,7 +82,6 @@ void SV_GetChallenge(netadr_t from)
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{
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// this is the first time this client has asked for a challenge
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challenge = &svs.challenges[oldest];
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challenge->challenge = ( (rand() << 16) ^ rand() ) ^ svs.time;
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challenge->clientChallenge = 0;
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challenge->adr = from;
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challenge->firstTime = svs.time;
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@ -90,6 +89,11 @@ void SV_GetChallenge(netadr_t from)
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challenge->connected = qfalse;
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}
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// always generate a new challenge number, so the client cannot circumvent sv_maxping
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challenge->challenge = ( (rand() << 16) ^ rand() ) ^ svs.time;
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challenge->wasrefused = qfalse;
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#ifndef STANDALONE
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// Drop the authorize stuff if this client is coming in via v6 as the auth server does not support ipv6.
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// Drop also for addresses coming in on local LAN and for stand-alone games independent from id's assets.
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@ -338,41 +342,54 @@ void SV_DirectConnect( netadr_t from ) {
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Info_SetValueForKey( userinfo, "ip", ip );
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// see if the challenge is valid (LAN clients don't need to challenge)
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if ( !NET_IsLocalAddress (from) ) {
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int ping;
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if (!NET_IsLocalAddress(from))
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{
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int ping;
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challenge_t *challengeptr;
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for (i=0 ; i<MAX_CHALLENGES ; i++) {
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if (NET_CompareAdr(from, svs.challenges[i].adr)) {
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if ( challenge == svs.challenges[i].challenge )
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for (i=0; i<MAX_CHALLENGES; i++)
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{
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if (NET_CompareAdr(from, svs.challenges[i].adr))
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{
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if(challenge == svs.challenges[i].challenge)
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break;
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}
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}
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if (i == MAX_CHALLENGES) {
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NET_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for address.\n" );
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if (i == MAX_CHALLENGES)
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{
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NET_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for your address.\n" );
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return;
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}
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challengeptr = &svs.challenges[i];
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if(challengeptr->wasrefused)
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{
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// Return silently, so that error messages written by the server keep being displayed.
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return;
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}
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ping = svs.time - svs.challenges[i].pingTime;
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Com_Printf( "Client %i connecting with %i challenge ping\n", i, ping );
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svs.challenges[i].connected = qtrue;
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ping = svs.time - challengeptr->pingTime;
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// never reject a LAN client based on ping
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if ( !Sys_IsLANAddress( from ) ) {
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if ( sv_minPing->value && ping < sv_minPing->value ) {
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// don't let them keep trying until they get a big delay
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NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for high pings only\n" );
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Com_DPrintf ("Client %i rejected on a too low ping\n", i);
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// reset the address otherwise their ping will keep increasing
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// with each connect message and they'd eventually be able to connect
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svs.challenges[i].adr.port = 0;
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challengeptr->wasrefused = qtrue;
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return;
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}
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if ( sv_maxPing->value && ping > sv_maxPing->value ) {
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NET_OutOfBandPrint( NS_SERVER, from, "print\nServer is for low pings only\n" );
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Com_DPrintf ("Client %i rejected on a too high ping\n", i);
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challengeptr->wasrefused = qtrue;
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return;
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}
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}
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Com_Printf("Client %i connecting with %i challenge ping\n", i, ping);
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challengeptr->connected = qtrue;
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}
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newcl = &temp;
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