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When dropping bots, don't move to CS_ZOMBIE. Go straight to CS_FREE.
They aren't a real network connection, so you don't want to waste time before opening the slot for humans. Fixes Bugzilla #4243.
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parent
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commit
8d0f212521
1 changed files with 10 additions and 5 deletions
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@ -531,12 +531,13 @@ or crashing -- SV_FinalMessage() will handle that
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void SV_DropClient( client_t *drop, const char *reason ) {
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int i;
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challenge_t *challenge;
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const qboolean isBot = drop->netchan.remoteAddress.type == NA_BOT;
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if ( drop->state == CS_ZOMBIE ) {
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return; // already dropped
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}
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if (drop->netchan.remoteAddress.type != NA_BOT) {
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if ( !isBot ) {
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// see if we already have a challenge for this ip
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challenge = &svs.challenges[0];
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@ -556,7 +557,6 @@ void SV_DropClient( client_t *drop, const char *reason ) {
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// tell everyone why they got dropped
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SV_SendServerCommand( NULL, "print \"%s" S_COLOR_WHITE " %s\n\"", drop->name, reason );
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if (drop->download) {
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FS_FCloseFile( drop->download );
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drop->download = 0;
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@ -569,15 +569,20 @@ void SV_DropClient( client_t *drop, const char *reason ) {
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// add the disconnect command
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SV_SendServerCommand( drop, "disconnect \"%s\"", reason);
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if ( drop->netchan.remoteAddress.type == NA_BOT ) {
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if ( isBot ) {
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SV_BotFreeClient( drop - svs.clients );
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}
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// nuke user info
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SV_SetUserinfo( drop - svs.clients, "" );
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Com_DPrintf( "Going to CS_ZOMBIE for %s\n", drop->name );
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drop->state = CS_ZOMBIE; // become free in a few seconds
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if ( isBot ) {
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// bots shouldn't go zombie, as there's no real net connection.
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drop->state = CS_FREE;
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} else {
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Com_DPrintf( "Going to CS_ZOMBIE for %s\n", drop->name );
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drop->state = CS_ZOMBIE; // become free in a few seconds
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}
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// if this was the last client on the server, send a heartbeat
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// to the master so it is known the server is empty
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