Commit graph

225 commits

Author SHA1 Message Date
Simon
21046ac047
Merge pull request #62 from petr666/feature/control-tweaks
Enable prev/next weapon switch only if weapon wheel is disabled
2022-04-12 22:08:40 +01:00
Petr Bartos
95736ffef9 Enable prev/next weapon switch only if weapon wheel is disabled 2022-04-12 22:34:42 +02:00
Petr Bartos
1bb0e8c6ad Change arrows on server list to work as PAGEUP/PAGEDOWN 2022-04-12 22:00:08 +02:00
Petr Bartos
2a164bb1cb Use thumbsticks as PAGEUP/PAGEDOWN in menus 2022-04-12 21:59:30 +02:00
Petr Bartos
efaf71eeea Revert default gamma back to 1.0, limit max value to 1.2 2022-04-10 20:42:10 +02:00
Simon
3bceed66ab
Merge pull request #57 from petr666/feature/menu-update
Menu update
2022-04-10 10:18:42 +01:00
Simon
d195ad212a
Merge pull request #58 from petr666/feature/various-fixes
Do not draw weapon model with enabled weapon scope
2022-04-10 10:17:18 +01:00
Petr Bartos
52ca5d94db Update default gamma 2022-04-09 21:49:40 +02:00
Petr Bartos
51ef5302e6 Fix overwriting of OpenArena autoexec 2022-04-09 21:47:29 +02:00
Petr Bartos
8498047b83 Fix parameter name 2022-04-09 21:22:59 +02:00
Petr Bartos
e4a2c9bd43 Lower maximum volume even more 2022-04-09 21:14:19 +02:00
Petr Bartos
e293d58aa9 Lower maximum volume (to work better with Quest maximum volume) 2022-04-09 21:08:59 +02:00
Petr Bartos
84984d30e7 Use custom config with weapon adjustment for OpenArena 2022-04-09 20:56:40 +02:00
Petr Bartos
e7cc0542f9 Fix Team Arena chain gun weapon adjustment 2022-04-09 18:47:56 +02:00
Petr Bartos
91406602f8 Do not draw weapon model with enabled weapon scope 2022-04-09 18:15:30 +02:00
Petr Bartos
aa7108be8c Menu update 2022-04-09 16:30:30 +02:00
Petr Bartos
5033e84206 Remove fake 6DoF position realign from weapon change 2022-04-09 14:33:52 +02:00
Simon
e5d4bad2e2 Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-04-08 18:15:15 +01:00
Simon
c7d67820c5 Ensure that the two types of HUD and weapon wheel all render at the same depth
also set the precision of the shaders to use the default precision
2022-04-08 18:14:53 +01:00
Simon
5574f9adaa
Merge pull request #54 from petr666/feature/control-tweaks
Weapon selector fixes
2022-04-08 18:14:09 +01:00
Petr Bartos
7c5815f3b1 Make name input in Team Arena menus inactive 2022-04-08 18:44:50 +02:00
Petr Bartos
caa14c81e7 Weapon selector fixes 2022-04-08 18:13:46 +02:00
Simon
3196c2b676 Remove background from APK for now 2022-04-07 22:56:35 +01:00
Simon
0652fba41b
Merge pull request #52 from petr666/feature/control-tweaks
Controller mapping refactoring
2022-04-07 22:34:41 +01:00
Simon
481783d826
Merge pull request #53 from petr666/master
Add pakQ3Q.pk3 to gitignore to prevent merge conflicts (as it is now automatically packaged)
2022-04-07 22:32:43 +01:00
Simon
f8987d408d Use HUD depth for HMD weapon selector depth
Also, ensure TA draws flags when picked up and ensure flag model is 1/10th size (so as not to obscure view)
2022-04-07 22:31:22 +01:00
Petr Bartos
83199b89e4 Add pakQ3Q.pk3 to gitignore to prevent merge conflicts (as it is now automatically packaged) 2022-04-07 18:22:32 +02:00
Petr Bartos
8b0f96fdfe Controller mapping refactoring 2022-04-07 18:08:45 +02:00
Simon
6c637821b6 Several changes
- Awesome custom Arena Gate Quest Home courtesy of ROBYER1
- Tweak to credits (to include ROBYER1)
- New menu background thanks to Artsmen
2022-04-06 23:19:44 +01:00
Simon
c5bcec3e05 Merge branch 'pr/51' 2022-04-06 22:31:53 +01:00
Petr Bartos
a88d864a65 New control schema - weapon wheel disabled 2022-04-06 20:17:58 +02:00
Petr Bartos
e91141c727 Do not grab thumbstick inputs by weapon wheel if not necessary 2022-04-06 19:34:38 +02:00
Petr Bartos
7eda51a3fc Add show console messages to Team Arena menu 2022-04-06 19:00:28 +02:00
Petr Bartos
bb001197d8 Revert fix of spectator mode movement (was breaking more things than fixing) 2022-04-06 18:25:57 +02:00
Simon
652c226e20 Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-04-05 23:05:07 +01:00
Simon
bfd6ba7744 Several fixes
- Show console messages is now a menu toggle
- Rail gun scope now renders correctly
- Vignette now working correctly (again!)
- Movement of floaty HUD is a little snappier
- Floaty HUD will now not be occluded by the weapon (this does mean the weapon can now pass through things like walls etc, hopefully no-one will notice or care)
2022-04-05 23:05:05 +01:00
Petr Bartos
9a88b190a9 Do not end locked up in weapon zoomed state on level end and in pause menu 2022-04-05 20:27:35 +02:00
Petr Bartos
dc7c01667d Do not move during spectating by turning controller/hmd 2022-04-05 20:19:13 +02:00
Simon
8839768f26 Changed size of HUD buffer to increase performance
Console text should be visible again
2022-04-05 18:05:46 +01:00
Simon
239a348c68
Merge pull request #48 from petr666/feature/menu-update
More menu updates
2022-04-05 00:02:29 +01:00
Simon
6df22d0d8b
Merge pull request #46 from petr666/master
Linux build tweaks
2022-04-05 00:02:16 +01:00
Simon
357a87f7e7 Use much smaller buffer for HUD
only issue now is that the models on the HUD are screwed up position wise and I have no idea how to fix them! :-(
2022-04-05 00:01:46 +01:00
Petr Bartos
6a69763d23 More menu updates 2022-04-04 21:40:03 +02:00
Simon
a05e054784 New HUD mode "static (performance)"
- doesn't use the in-world entity for the HUD but uses the old style drawing to the render buffer
- Has to use 2D icons (which look pretty good tbh)
- Floating HUD will now move with pitch as well as yaw
2022-04-03 23:37:47 +01:00
Simon
cbd1850cd6 Greatly improved performance of railgun core "high" setting
also, make sure only the HUD is decoupled, keep other things coupled to view angles (like intermission scoreboard)
2022-04-03 17:45:56 +01:00
Simon
90059c4bbc Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-04-03 17:01:39 +01:00
Simon
4fcd8bb0e1 Decouple HUD from face 2022-04-03 17:01:36 +01:00
Petr Bartos
efcc438099 Menu update 2022-04-03 17:42:04 +02:00
Petr Bartos
b236ecf180 Linux build tweaks 2022-04-03 14:46:35 +02:00
Simon
c808c877f3 Several fixes
- HUD no longer has a slight weird transparency which made it a little hard to read in some scenarios
- HUD models draw correctly and clearly in the correct locations
- Vignette fix
- Railgun Scope fix
2022-04-03 10:17:28 +01:00