ioq3quest/android
Simon a05e054784 New HUD mode "static (performance)"
- doesn't use the in-world entity for the HUD but uses the old style drawing to the render buffer
- Has to use 2D icons (which look pretty good tbh)
- Floating HUD will now move with pitch as well as yaw
2022-04-03 23:37:47 +01:00
..
app New HUD mode "static (performance)" 2022-04-03 23:37:47 +01:00
gradle/wrapper Updated gradle version. 2020-09-06 14:42:06 +02:00
autoexec.cfg Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
build.gradle Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
deploy.bat Small spectator fixes 2022-03-05 19:26:39 +00:00
gradle.properties Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
gradlew Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
gradlew.bat Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
make.sh Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00
run.bat New HUD mode "static (performance)" 2022-04-03 23:37:47 +01:00
run.sh Update linux build script 2022-03-14 17:36:35 +01:00
settings.gradle Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00