Merge pull request #58 from petr666/feature/various-fixes

Do not draw weapon model with enabled weapon scope
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Simon 2022-04-10 10:17:18 +01:00 committed by GitHub
commit d195ad212a
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2 changed files with 5 additions and 1 deletions

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@ -1724,6 +1724,10 @@ void CG_AddViewWeapon( playerState_t *ps ) {
return;
}
if (vr->weapon_zoomed) {
return; // do not draw weapon model with enabled weapon scope
}
cent = &cg.predictedPlayerEntity; // &cg_entities[cg.snap->ps.clientNum];
CG_RegisterWeapon( ps->weapon );
weapon = &cg_weapons[ ps->weapon ];

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@ -102,9 +102,9 @@ void VR_InitCvars( void )
Cvar_Get ("vr_weapon_adjustment_9", "0.8,-5.5,6,0,0,0,0", CVAR_ARCHIVE);
//Team Arena Weapons
Cvar_Get ("vr_weapon_adjustment_10", "0.8,-5.5,6,0,0,0,0", CVAR_ARCHIVE);
Cvar_Get ("vr_weapon_adjustment_11", "0.8,-5.5,6,0,0,0,0", CVAR_ARCHIVE);
Cvar_Get ("vr_weapon_adjustment_12", "0.8,-5.5,6,0,0,0,0", CVAR_ARCHIVE);
Cvar_Get ("vr_weapon_adjustment_13", "0.8,-5.5,6,0,0,0,0", CVAR_ARCHIVE);
// Control schemas
Cvar_Get ("vr_uturn", "0", CVAR_ARCHIVE);