mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2025-02-12 07:05:57 +00:00
Several changes
- Awesome custom Arena Gate Quest Home courtesy of ROBYER1 - Tweak to credits (to include ROBYER1) - New menu background thanks to Artsmen
This commit is contained in:
parent
c5bcec3e05
commit
6c637821b6
8 changed files with 15 additions and 13 deletions
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@ -2,8 +2,8 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.ioq3quest"
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android:installLocation="preferExternal"
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android:versionCode="44"
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android:versionName="0.30.1">
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android:versionCode="45"
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android:versionName="0.30.2">
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<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
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<uses-feature android:glEsVersion="0x00030001" />
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<!-- <uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/>-->
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@ -23,6 +23,7 @@
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<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
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<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2"/>
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<meta-data android:name="com.oculus.ossplash" android:value="true"/>
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<meta-data android:name="com.oculus.environmentVersion" android:value="1"/>
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<activity android:name="com.drbeef.ioq3quest.MainActivity"
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android:label="@string/app_name"
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android:screenOrientation="landscape"
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BIN
android/app/src/main/assets/pak66.pk3
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BIN
android/app/src/main/assets/pak66.pk3
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android/app/src/main/assets/scene.zip
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android/app/src/main/assets/scene.zip
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@ -1913,8 +1913,8 @@ static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) {
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}
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else {
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vec3_t offset;
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VectorSet(offset, 0, -16, 0);
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CG_TrailItem( cent, cgs.media.redFlagModel, offset, 1.0f );
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VectorSet(offset, 0, -1, 0);
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CG_TrailItem( cent, cgs.media.redFlagModel, offset, 0.1f );
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}
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trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 1.0, 0.2f, 0.2f );
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}
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@ -1926,8 +1926,8 @@ static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) {
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}
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else {
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vec3_t offset;
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VectorSet(offset, 0, -16, 0);
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CG_TrailItem( cent, cgs.media.blueFlagModel, offset, 1.0f );
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VectorSet(offset, 0, -1, 0);
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CG_TrailItem( cent, cgs.media.blueFlagModel, offset, 0.1f );
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}
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trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 0.2f, 0.2f, 1.0 );
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}
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@ -1939,8 +1939,8 @@ static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) {
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}
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else {
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vec3_t offset;
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VectorSet(offset, 0, -16, 0);
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CG_TrailItem( cent, cgs.media.neutralFlagModel, offset, 1.0f );
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VectorSet(offset, 0, -1, 0);
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CG_TrailItem( cent, cgs.media.neutralFlagModel, offset, 0.1f );
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}
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trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 1.0, 1.0, 1.0 );
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}
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@ -128,9 +128,9 @@ Special Thanks to the whole discord!
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UI_DrawString( 320, y, "DrBeef", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Companion App", UI_CENTER|UI_SMALLFONT, color_red );
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UI_DrawProportionalString( 320, y, "Companion App Custom Quest Home", UI_CENTER|UI_SMALLFONT, color_red );
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y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawString( 320, y, "Baggyg", UI_CENTER|UI_SMALLFONT, color_white );
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UI_DrawString( 320, y, "Baggyg ROBYER1", UI_CENTER|UI_SMALLFONT, color_white );
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y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
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UI_DrawProportionalString( 320, y, "Additional Quake3Quest coding", UI_CENTER|UI_SMALLFONT, color_red );
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@ -100,8 +100,9 @@ public class MainActivity extends SDLActivity // implements KeyEvent.Callback
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//copy demo
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copy_asset("/sdcard/ioquake3Quest/baseq3", "pak0.pk3", false);
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//our special pak file
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//our special pak files
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copy_asset("/sdcard/ioquake3Quest/baseq3", "pakQ3Q.pk3", true);
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copy_asset("/sdcard/ioquake3Quest/baseq3", "pak66.pk3", true);
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copy_asset("/sdcard/ioquake3Quest/missionpack", "pakQ3Q.pk3", true);
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//If open arena is installed then copy necessary stuff
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@ -2,8 +2,8 @@
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setlocal
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set BUILD_TYPE=debug
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set VERSION=0.30.1-multiview
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set BUILD_TYPE=release
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set VERSION=0.30.2-multiview
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@REM Define the following environment variables to sign a release build
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@REM set KEYSTORE=
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