Several changes

- Awesome custom Arena Gate Quest Home courtesy of ROBYER1
- Tweak to credits (to include ROBYER1)
- New menu background thanks to Artsmen
This commit is contained in:
Simon 2022-04-06 23:19:44 +01:00
parent c5bcec3e05
commit 6c637821b6
8 changed files with 15 additions and 13 deletions

View file

@ -2,8 +2,8 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.drbeef.ioq3quest"
android:installLocation="preferExternal"
android:versionCode="44"
android:versionName="0.30.1">
android:versionCode="45"
android:versionName="0.30.2">
<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
<uses-feature android:glEsVersion="0x00030001" />
<!-- <uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/>-->
@ -23,6 +23,7 @@
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2"/>
<meta-data android:name="com.oculus.ossplash" android:value="true"/>
<meta-data android:name="com.oculus.environmentVersion" android:value="1"/>
<activity android:name="com.drbeef.ioq3quest.MainActivity"
android:label="@string/app_name"
android:screenOrientation="landscape"

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View file

@ -1913,8 +1913,8 @@ static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) {
}
else {
vec3_t offset;
VectorSet(offset, 0, -16, 0);
CG_TrailItem( cent, cgs.media.redFlagModel, offset, 1.0f );
VectorSet(offset, 0, -1, 0);
CG_TrailItem( cent, cgs.media.redFlagModel, offset, 0.1f );
}
trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 1.0, 0.2f, 0.2f );
}
@ -1926,8 +1926,8 @@ static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) {
}
else {
vec3_t offset;
VectorSet(offset, 0, -16, 0);
CG_TrailItem( cent, cgs.media.blueFlagModel, offset, 1.0f );
VectorSet(offset, 0, -1, 0);
CG_TrailItem( cent, cgs.media.blueFlagModel, offset, 0.1f );
}
trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 0.2f, 0.2f, 1.0 );
}
@ -1939,8 +1939,8 @@ static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) {
}
else {
vec3_t offset;
VectorSet(offset, 0, -16, 0);
CG_TrailItem( cent, cgs.media.neutralFlagModel, offset, 1.0f );
VectorSet(offset, 0, -1, 0);
CG_TrailItem( cent, cgs.media.neutralFlagModel, offset, 0.1f );
}
trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 1.0, 1.0, 1.0 );
}

View file

@ -128,9 +128,9 @@ Special Thanks to the whole discord!
UI_DrawString( 320, y, "DrBeef", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Companion App", UI_CENTER|UI_SMALLFONT, color_red );
UI_DrawProportionalString( 320, y, "Companion App Custom Quest Home", UI_CENTER|UI_SMALLFONT, color_red );
y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawString( 320, y, "Baggyg", UI_CENTER|UI_SMALLFONT, color_white );
UI_DrawString( 320, y, "Baggyg ROBYER1", UI_CENTER|UI_SMALLFONT, color_white );
y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
UI_DrawProportionalString( 320, y, "Additional Quake3Quest coding", UI_CENTER|UI_SMALLFONT, color_red );

View file

@ -100,8 +100,9 @@ public class MainActivity extends SDLActivity // implements KeyEvent.Callback
//copy demo
copy_asset("/sdcard/ioquake3Quest/baseq3", "pak0.pk3", false);
//our special pak file
//our special pak files
copy_asset("/sdcard/ioquake3Quest/baseq3", "pakQ3Q.pk3", true);
copy_asset("/sdcard/ioquake3Quest/baseq3", "pak66.pk3", true);
copy_asset("/sdcard/ioquake3Quest/missionpack", "pakQ3Q.pk3", true);
//If open arena is installed then copy necessary stuff

View file

@ -2,8 +2,8 @@
setlocal
set BUILD_TYPE=debug
set VERSION=0.30.1-multiview
set BUILD_TYPE=release
set VERSION=0.30.2-multiview
@REM Define the following environment variables to sign a release build
@REM set KEYSTORE=