Merge pull request #52 from petr666/feature/control-tweaks

Controller mapping refactoring
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Simon 2022-04-07 22:34:41 +01:00 committed by GitHub
commit 0652fba41b
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5 changed files with 338 additions and 610 deletions

View file

@ -14,36 +14,52 @@ set cg_weaponbob 0
set sv_pure 0
set sv_master1 "13.36.227.32:27950"
// VR Button mappings - ONLY put overrides of defaults in here, such as alt key mappings
// set vr_button_map_A ""
//////////////////////////////////////////////////////////////////////////////////////////////////
// //
// Custom Button mappings - ONLY put overrides of defaults in here, such as alt key mappings. //
// //
// Contained sample mapping corresponds to default control schema. Note that by mapping //
// thumbstick diagonals, thumbstick switches to 8-way mode requiring more precise input! //
// //
// To activate mapping, do not forget to remove "//" (marking commented out / inactive line). //
// Also note that custom mappings will be overridden by defaults until game restart in case //
// controls are changed from in-game menu. //
// //
//////////////////////////////////////////////////////////////////////////////////////////////////
// set vr_button_map_A "+moveup"
// set vr_button_map_A_ALT ""
// set vr_button_map_B ""
// set vr_button_map_B "+movedown"
// set vr_button_map_B_ALT ""
// set vr_button_map_X ""
// set vr_button_map_X "+button2"
// set vr_button_map_X_ALT ""
// set vr_button_map_Y ""
// set vr_button_map_Y "+button3"
// set vr_button_map_Y_ALT ""
// set vr_button_map_SECONDARYTHUMBSTICK ""
// set vr_button_map_SECONDARYTHUMBSTICK "+scores"
// set vr_button_map_SECONDARYTHUMBSTICK_ALT ""
// set vr_button_map_PRIMARYTHUMBSTICK ""
// set vr_button_map_PRIMARYTHUMBSTICK_ALT ""
// set vr_button_map_RTHUMBFORWARD ""
// set vr_button_map_SECONDARYTRIGGER "+moveup"
// set vr_button_map_SECONDARYTRIGGER_ALT ""
// set vr_button_map_PRIMARYTRIGGER "+attack"
// set vr_button_map_PRIMARYTRIGGER_ALT ""
// set vr_button_map_SECONDARYGRIP "+weapon_stabilise"
// set vr_button_map_SECONDARYGRIP_ALT ""
// set vr_button_map_PRIMARYGRIP "+weapon_select"
// set vr_button_map_PRIMARYGRIP_ALT ""
// set vr_button_map_RTHUMBFORWARD "weapnext"
// set vr_button_map_RTHUMBFORWARD_ALT ""
// set vr_button_map_RTHUMBFORWARDLEFT ""
// set vr_button_map_RTHUMBFORWARDLEFT_ALT ""
// set vr_button_map_RTHUMBFORWARDRIGHT ""
// set vr_button_map_RTHUMBFORWARDRIGHT_ALT ""
// set vr_button_map_RTHUMBBACK ""
// set vr_button_map_RTHUMBRIGHT "turnright"
// set vr_button_map_RTHUMBRIGHT_ALT ""
// set vr_button_map_RTHUMBBACKRIGHT ""
// set vr_button_map_RTHUMBBACKRIGHT_ALT ""
// set vr_button_map_RTHUMBBACK "weapprev"
// set vr_button_map_RTHUMBBACK_ALT ""
// set vr_button_map_RTHUMBBACKLEFT ""
// set vr_button_map_RTHUMBBACKLEFT_ALT ""
// set vr_button_map_RTHUMBBACKRIGHT ""
// set vr_button_map_RTHUMBBACKRIGHT_ALT ""
// set vr_button_map_SECONDARYTRIGGER ""
// set vr_button_map_SECONDARYTRIGGER_ALT ""
// set vr_button_map_PRIMARYTRIGGER ""
// set vr_button_map_PRIMARYTRIGGER_ALT ""
// set vr_button_map_SECONDARYGRIP ""
// set vr_button_map_SECONDARYGRIP_ALT ""
// set vr_button_map_PRIMARYGRIP "+alt"
// set vr_button_map_PRIMARYGRIP_ALT ""
// set vr_button_map_RTHUMBLEFT "turnleft"
// set vr_button_map_RTHUMBLEFT_ALT ""
// set vr_button_map_RTHUMBFORWARDLEFT ""
// set vr_button_map_RTHUMBFORWARDLEFT_ALT ""

View file

@ -169,27 +169,15 @@ static void Controls3_MenuEvent( void* ptr, int notification ) {
trap_Cvar_Set("vr_button_map_PRIMARYGRIP", "+weapon_select"); // weapon selector
trap_Cvar_Set("vr_button_map_PRIMARYTHUMBSTICK", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARD_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBLEFT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", ""); // unmapped
break;
case 1: // Weapon wheel on thumbstick - all directions as weapon select (useful for HMD wheel)
trap_Cvar_Set("vr_button_map_RTHUMBFORWARD", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBRIGHT", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBBACK", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBLEFT", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT", "+weapon_select");
trap_Cvar_Set("vr_button_map_PRIMARYTHUMBSTICK", "+weapon_select");
trap_Cvar_Set("vr_button_map_PRIMARYGRIP", "+alt"); // switch to alt layout
trap_Cvar_Set("vr_button_map_RTHUMBLEFT_ALT", "turnleft"); // turn left
@ -200,10 +188,6 @@ static void Controls3_MenuEvent( void* ptr, int notification ) {
} else {
trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", "weapprev");
}
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT_ALT", "blank"); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT_ALT", "blank"); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT_ALT", "blank"); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", "blank"); // unmapped
break;
default: // Weapon wheel disabled - only prev/next weapon switch is active
trap_Cvar_Set("vr_button_map_RTHUMBLEFT", "turnleft"); // turn left
@ -217,17 +201,9 @@ static void Controls3_MenuEvent( void* ptr, int notification ) {
trap_Cvar_Set("vr_button_map_PRIMARYGRIP", ""); // unmapped
trap_Cvar_Set("vr_button_map_PRIMARYTHUMBSTICK", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARD_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBLEFT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", ""); // unmapped
break;
}
}

View file

@ -3186,27 +3186,15 @@ static void UI_Update(const char *name) {
trap_Cvar_Set("vr_button_map_PRIMARYGRIP", "+weapon_select"); // weapon selector
trap_Cvar_Set("vr_button_map_PRIMARYTHUMBSTICK", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARD_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBLEFT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", ""); // unmapped
break;
case 1: // Weapon wheel on thumbstick - all directions as weapon select (useful for HMD wheel)
trap_Cvar_Set("vr_button_map_RTHUMBFORWARD", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBRIGHT", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBBACK", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBLEFT", "+weapon_select");
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT", "+weapon_select");
trap_Cvar_Set("vr_button_map_PRIMARYTHUMBSTICK", "+weapon_select");
trap_Cvar_Set("vr_button_map_PRIMARYGRIP", "+alt"); // switch to alt layout
trap_Cvar_Set("vr_button_map_RTHUMBLEFT_ALT", "turnleft"); // turn left
@ -3217,10 +3205,6 @@ static void UI_Update(const char *name) {
} else {
trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", "weapprev");
}
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT_ALT", "blank"); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT_ALT", "blank"); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT_ALT", "blank"); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", "blank"); // unmapped
break;
default: // Weapon wheel disabled - only prev/next weapon switch is active
trap_Cvar_Set("vr_button_map_RTHUMBLEFT", "turnleft"); // turn left
@ -3234,17 +3218,9 @@ static void UI_Update(const char *name) {
trap_Cvar_Set("vr_button_map_PRIMARYGRIP", ""); // unmapped
trap_Cvar_Set("vr_button_map_PRIMARYTHUMBSTICK", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARD_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKRIGHT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACK_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBBACKLEFT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBLEFT_ALT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT", ""); // unmapped
trap_Cvar_Set("vr_button_map_RTHUMBFORWARDLEFT_ALT", ""); // unmapped
break;
}
} else if (Q_stricmp(name, "vr_uturn") == 0) {

View file

@ -124,27 +124,15 @@ void VR_InitCvars( void )
Cvar_Get ("vr_button_map_PRIMARYGRIP", "+weapon_select", CVAR_ARCHIVE); // weapon selector
Cvar_Get ("vr_button_map_PRIMARYTHUMBSTICK", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARD_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARDRIGHT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARDRIGHT_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBRIGHT_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACKRIGHT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACKRIGHT_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACK_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACKLEFT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACKLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
} else if (controlSchema == 1) {
// Weapon wheel on thumbstick - all directions as weapon select (useful for HMD wheel)
Cvar_Get ("vr_button_map_RTHUMBFORWARD", "+weapon_select", CVAR_ARCHIVE);
Cvar_Get ("vr_button_map_RTHUMBFORWARDRIGHT", "+weapon_select", CVAR_ARCHIVE);
Cvar_Get ("vr_button_map_RTHUMBRIGHT", "+weapon_select", CVAR_ARCHIVE);
Cvar_Get ("vr_button_map_RTHUMBBACKRIGHT", "+weapon_select", CVAR_ARCHIVE);
Cvar_Get ("vr_button_map_RTHUMBBACK", "+weapon_select", CVAR_ARCHIVE);
Cvar_Get ("vr_button_map_RTHUMBBACKLEFT", "+weapon_select", CVAR_ARCHIVE);
Cvar_Get ("vr_button_map_RTHUMBLEFT", "+weapon_select", CVAR_ARCHIVE);
Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT", "+weapon_select", CVAR_ARCHIVE);
Cvar_Get ("vr_button_map_PRIMARYTHUMBSTICK", "+weapon_select", CVAR_ARCHIVE);
Cvar_Get ("vr_button_map_PRIMARYGRIP", "+alt", CVAR_ARCHIVE); // switch to alt layout
Cvar_Get ("vr_button_map_RTHUMBLEFT_ALT", "turnleft", CVAR_ARCHIVE); // turn left
@ -155,10 +143,6 @@ void VR_InitCvars( void )
} else {
Cvar_Get ("vr_button_map_RTHUMBBACK_ALT", "weapprev", CVAR_ARCHIVE);
}
Cvar_Get ("vr_button_map_RTHUMBFORWARDRIGHT_ALT", "blank", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACKRIGHT_ALT", "blank", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACKLEFT_ALT", "blank", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT_ALT", "blank", CVAR_ARCHIVE); // unmapped
} else {
// Weapon wheel disabled - only prev/next weapon switch is active
Cvar_Get ("vr_button_map_RTHUMBLEFT", "turnleft", CVAR_ARCHIVE); // turn left
@ -172,17 +156,9 @@ void VR_InitCvars( void )
Cvar_Get ("vr_button_map_PRIMARYGRIP", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_PRIMARYTHUMBSTICK", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARD_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARDRIGHT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARDRIGHT_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBRIGHT_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACKRIGHT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACKRIGHT_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACK_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACKLEFT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBBACKLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT", "", CVAR_ARCHIVE); // unmapped
Cvar_Get ("vr_button_map_RTHUMBFORWARDLEFT_ALT", "", CVAR_ARCHIVE); // unmapped
}
//Remaining button mapping (buttons not affected by schemas)

View file

@ -105,6 +105,11 @@ static ovrVector3f normalizeVec(ovrVector3f vec) {
return result;
}
static float length(float x, float y)
{
return sqrtf(powf(x, 2.0f) + powf(y, 2.0f));
}
void NormalizeAngles(vec3_t angles)
{
while (angles[0] >= 90) angles[0] -= 180;
@ -244,23 +249,51 @@ static void VR_processHaptics() {
}
}
// Returns true in case button press should be auto-repeated when holding (now only applicable for smooth-turn)
static qboolean IN_SendButtonAction(const char* action, qboolean pressed, qboolean isThumbstickAxis, float axisValue)
static qboolean IN_GetInputAction(const char* inputName, char* action)
{
char cvarname[256];
Com_sprintf(cvarname, 256, "vr_button_map_%s%s", inputName, alt_key_mode_active ? "_ALT" : "");
char * val = Cvar_VariableString(cvarname);
if (val && strlen(val) > 0)
{
if (strcmp(val, "blank") == 0) {
// Empty function to block alt fallback on unmapped alt inputs
return qfalse;
} else {
Com_sprintf(action, 256, "%s", val);
return qtrue;
}
}
//If we didn't find something for this input and the alt key is active, then see if the un-alt key has a function
if (alt_key_mode_active)
{
Com_sprintf(cvarname, 256, "vr_button_map_%s", inputName);
char * val = Cvar_VariableString(cvarname);
if (val && strlen(val) > 0)
{
Com_sprintf(action, 256, "%s", val);
return qtrue;
}
}
return qfalse;
}
// Returns true in case active input should be auto-repeated (now only applicable for smooth-turn)
static qboolean IN_SendInputAction(const char* action, qboolean inputActive, float axisValue, qboolean thumbstickAxis)
{
if (action)
{
//handle our special actions first
if (strcmp(action, "blank") == 0) {
// empty function to block alt fallback on unmapped alt buttons
}
else if (strcmp(action, "+alt") == 0)
if (strcmp(action, "+alt") == 0)
{
alt_key_mode_active = pressed;
alt_key_mode_active = inputActive;
}
else if (strcmp(action, "+weapon_stabilise") == 0)
{
//stabilised weapon only triggered when controllers close enough (40cm) to each other
if (pressed)
if (inputActive)
{
vec3_t l;
VectorSubtract(vr.weaponposition, vr.offhandposition, l);
@ -275,13 +308,13 @@ static qboolean IN_SendButtonAction(const char* action, qboolean pressed, qboole
//server search in the server menu
else if (strcmp(action, "+moveup") == 0)
{
Com_QueueEvent(in_vrEventTime, SE_KEY, K_SPACE, pressed, 0, NULL);
Com_QueueEvent(in_vrEventTime, SE_KEY, K_SPACE, inputActive, 0, NULL);
}
else if (strcmp(action, "+weapon_select") == 0)
{
vr.weapon_select = pressed;
vr.weapon_select_autoclose = isThumbstickAxis;
if (!pressed)
vr.weapon_select = inputActive;
vr.weapon_select_autoclose = thumbstickAxis;
if (!inputActive)
{
Cbuf_AddText("weapon_select");
}
@ -289,10 +322,10 @@ static qboolean IN_SendButtonAction(const char* action, qboolean pressed, qboole
else if (action[0] == '+')
{
char command[256];
Com_sprintf(command, sizeof(command), "%s%s\n", pressed ? "+" : "-", action + 1);
Com_sprintf(command, sizeof(command), "%s%s\n", inputActive ? "+" : "-", action + 1);
Cbuf_AddText(command);
}
else if (pressed)
else if (inputActive)
{
if (strcmp(action, "turnleft") == 0) {
if (vr_snapturn->integer > 0) { // snap turn
@ -302,7 +335,7 @@ static qboolean IN_SendButtonAction(const char* action, qboolean pressed, qboole
}
CL_SnapTurn(-snap);
} else { // yaw (smooth turn)
float value = (isThumbstickAxis ? axisValue : 1.0f) * cl_sensitivity->value * m_yaw->value;
float value = (axisValue > 0.0f ? axisValue : 1.0f) * cl_sensitivity->value * m_yaw->value;
Com_QueueEvent(in_vrEventTime, SE_MOUSE, -value, 0, 0, NULL);
return qtrue;
}
@ -314,7 +347,7 @@ static qboolean IN_SendButtonAction(const char* action, qboolean pressed, qboole
}
CL_SnapTurn(snap);
} else { // yaw (smooth turn)
float value = (isThumbstickAxis ? axisValue : 1.0f) * cl_sensitivity->value * m_yaw->value;
float value = (axisValue > 0.0f ? axisValue : 1.0f) * cl_sensitivity->value * m_yaw->value;
Com_QueueEvent(in_vrEventTime, SE_MOUSE, value, 0, 0, NULL);
return qtrue;
}
@ -330,6 +363,53 @@ static qboolean IN_SendButtonAction(const char* action, qboolean pressed, qboole
return qfalse;
}
static void IN_ActivateInput(uint32_t * inputGroup, int inputFlag) {
*inputGroup |= inputFlag;
}
static void IN_DeactivateInput(uint32_t * inputGroup, int inputFlag) {
*inputGroup &= ~inputFlag;
}
static qboolean IN_InputActivated(uint32_t * inputGroup, int inputFlag) {
return (*inputGroup & inputFlag);
}
static void IN_HandleActiveInput(uint32_t * inputGroup, int inputFlag, char* inputName, float axisValue, qboolean thumbstickAxis) {
if (IN_InputActivated(inputGroup, inputFlag)) {
// Input is already in activated state, nothing to do
return;
}
char action[256];
if (IN_GetInputAction(inputName, action)) {
// Activate input action
if (!IN_SendInputAction(action, qtrue, axisValue, thumbstickAxis)) {
// Action should not be repeated, mark input as activated
IN_ActivateInput(inputGroup, inputFlag);
}
} else {
// No assigned action -> mark input as activated
// (to avoid unnecessary action lookup next time)
IN_ActivateInput(inputGroup, inputFlag);
}
}
static void IN_HandleInactiveInput(uint32_t * inputGroup, int inputFlag, char* inputName, float axisValue, qboolean thumbstickAxis) {
if (!IN_InputActivated(inputGroup, inputFlag)) {
// Input is not in activated state, nothing to do
return;
}
char action[256];
if (IN_GetInputAction(inputName, action)) {
// Deactivate input action and remove input activated state
IN_SendInputAction(action, qfalse, axisValue, thumbstickAxis);
IN_DeactivateInput(inputGroup, inputFlag);
} else {
// No assigned action -> just remove input activated state
IN_DeactivateInput(inputGroup, inputFlag);
}
}
void VR_HapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight )
{
if (vr_hapticIntensity->value == 0.0f)
@ -388,37 +468,6 @@ void VR_HapticEvent(const char* event, int position, int flags, int intensity, f
}
}
static qboolean IN_GetButtonAction(const char* button, char* action)
{
char cvarname[256];
Com_sprintf(cvarname, 256, "vr_button_map_%s%s", button, alt_key_mode_active ? "_ALT" : "");
char * val = Cvar_VariableString(cvarname);
if (val && strlen(val) > 0)
{
Com_sprintf(action, 256, "%s", val);
return qtrue;
}
//If we didn't find something for this button and the alt key is active, then see if the un-alt key has a function
if (alt_key_mode_active)
{
Com_sprintf(cvarname, 256, "vr_button_map_%s", button);
char * val = Cvar_VariableString(cvarname);
if (val && strlen(val) > 0)
{
Com_sprintf(action, 256, "%s", val);
return qtrue;
}
}
return qfalse;
}
static float length(float x, float y)
{
return sqrtf(powf(x, 2.0f) + powf(y, 2.0f));
}
void IN_VRInit( void )
{
memset(&vr, 0, sizeof(vr));
@ -515,9 +564,120 @@ static void IN_VRController( qboolean isRightController, ovrTracking remoteTrack
}
}
static qboolean IN_VRJoystickUse8WayMapping( void ) {
char action[256];
return IN_GetInputAction("RTHUMBFORWARDRIGHT", action)
|| IN_GetInputAction("RTHUMBBACKRIGHT", action)
|| IN_GetInputAction("RTHUMBBACKLEFT", action)
|| IN_GetInputAction("RTHUMBFORWARDLEFT", action);
}
static void IN_VRJoystickHandle4WayMapping( uint32_t * inputGroup, float joystickAngle, float joystickValue ) {
if (joystickAngle >= 315.0 || joystickAngle < 45.0) { // UP
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPRIGHT, "RTHUMBFORWARDRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_RIGHT, "RTHUMBRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_LEFT, "RTHUMBLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPLEFT, "RTHUMBFORWARDLEFT", joystickValue, qtrue);
// Activate UP
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_UP, "RTHUMBFORWARD", joystickValue, qtrue);
} else if (joystickAngle < 135.0) { // RIGHT
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UP, "RTHUMBFORWARD", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPRIGHT, "RTHUMBFORWARDRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNRIGHT, "RTHUMBBACKRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWN, "RTHUMBBACK", joystickValue, qtrue);
// Activate RIGHT
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_RIGHT, "RTHUMBRIGHT", joystickValue, qtrue);
} else if (joystickAngle < 225.0) { // DOWN
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_RIGHT, "RTHUMBRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNRIGHT, "RTHUMBBACKRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNLEFT, "RTHUMBBACKLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_LEFT, "RTHUMBLEFT", joystickValue, qtrue);
// Activate DOWN
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_DOWN, "RTHUMBBACK", joystickValue, qtrue);
} else { // LEFT
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWN, "RTHUMBBACK", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNLEFT, "RTHUMBBACKLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPLEFT, "RTHUMBFORWARDLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UP, "RTHUMBFORWARD", joystickValue, qtrue);
// Activate LEFT
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_LEFT, "RTHUMBLEFT", joystickValue, qtrue);
}
}
static void IN_VRJoystickHandle8WayMapping( uint32_t * inputGroup, float joystickAngle, float joystickValue ) {
if (joystickAngle > 337.5 || joystickAngle < 22.5) { // UP
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPRIGHT, "RTHUMBFORWARDRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_RIGHT, "RTHUMBRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_LEFT, "RTHUMBLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPLEFT, "RTHUMBFORWARDLEFT", joystickValue, qtrue);
// Activate UP
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_UP, "RTHUMBFORWARD", joystickValue, qtrue);
} else if (joystickAngle < 67.5) { // UP-RIGHT
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UP, "RTHUMBFORWARD", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_RIGHT, "RTHUMBRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNRIGHT, "RTHUMBBACKRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPLEFT, "RTHUMBFORWARDLEFT", joystickValue, qtrue);
// Activate UP-RIGHT
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_UPRIGHT, "RTHUMBFORWARDRIGHT", joystickValue, qtrue);
} else if (joystickAngle < 112.5) { // RIGHT
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UP, "RTHUMBFORWARD", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPRIGHT, "RTHUMBFORWARDRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNRIGHT, "RTHUMBBACKRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWN, "RTHUMBBACK", joystickValue, qtrue);
// Activate RIGHT
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_RIGHT, "RTHUMBRIGHT", joystickValue, qtrue);
} else if (joystickAngle < 157.5) { // DOWN-RIGHT
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPRIGHT, "RTHUMBFORWARDRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_RIGHT, "RTHUMBRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWN, "RTHUMBBACK", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNLEFT, "RTHUMBBACKLEFT", joystickValue, qtrue);
// Activate DOWN-RIGHT
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_DOWNRIGHT, "RTHUMBBACKRIGHT", joystickValue, qtrue);
} else if (joystickAngle < 202.5) { // DOWN
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_RIGHT, "RTHUMBRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNRIGHT, "RTHUMBBACKRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNLEFT, "RTHUMBBACKLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_LEFT, "RTHUMBLEFT", joystickValue, qtrue);
// Activate DOWN
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_DOWN, "RTHUMBBACK", joystickValue, qtrue);
} else if (joystickAngle < 247.5) { // DOWN-LEFT
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNRIGHT, "RTHUMBBACKRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWN, "RTHUMBBACK", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_LEFT, "RTHUMBLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPLEFT, "RTHUMBFORWARDLEFT", joystickValue, qtrue);
// Activate DOWN-LEFT
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_DOWNLEFT, "RTHUMBBACKLEFT", joystickValue, qtrue);
} else if (joystickAngle < 292.5) { // LEFT
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWN, "RTHUMBBACK", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNLEFT, "RTHUMBBACKLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPLEFT, "RTHUMBFORWARDLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UP, "RTHUMBFORWARD", joystickValue, qtrue);
// Activate LEFT
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_LEFT, "RTHUMBLEFT", joystickValue, qtrue);
} else { // UP-LEFT
// Deactivate neighboring inputs
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_DOWNLEFT, "RTHUMBBACKLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_LEFT, "RTHUMBLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UP, "RTHUMBFORWARD", joystickValue, qtrue);
IN_HandleInactiveInput(inputGroup, VR_TOUCH_AXIS_UPRIGHT, "RTHUMBFORWARDRIGHT", joystickValue, qtrue);
// Activate UP-LEFT
IN_HandleActiveInput(inputGroup, VR_TOUCH_AXIS_UPLEFT, "RTHUMBFORWARDLEFT", joystickValue, qtrue);
}
}
static void IN_VRJoystick( qboolean isRightController, float joystickX, float joystickY )
{
char action[256];
vrController_t* controller = isRightController == qtrue ? &rightController : &leftController;
vr.thumbstick_location[isRightController][0] = joystickX;
@ -567,557 +727,183 @@ static void IN_VRJoystick( qboolean isRightController, float joystickX, float jo
//forward/back
Com_QueueEvent(in_vrEventTime, SE_JOYSTICK_AXIS, 1, joystick[1] * 127.0f + positional[1] * 127.0f, 0, NULL);
}
// In case weapon wheel is opened, and is in HMD/thumbstick mode or was opened by thumbstick, ignore standard thumbstick inputs
// In case weapon wheel is in controller mode and is opened by grip, allow use use of thumbstick e.g. to not block turning while wheel is open
else if (!vr.weapon_select || ((int)Cvar_VariableValue("vr_weaponSelectorMode") == WS_CONTROLLER && !vr.weapon_select_autoclose))
{
float absoluteAxisValue = sqrt(joystickY*joystickY + joystickX*joystickX);
// up, up-left, up-right (use release threshold to be more sensitive)
if (joystickY > releasedThreshold) {
// stop left & right
if ((controller->axisButtons & VR_TOUCH_AXIS_LEFT) && IN_GetButtonAction("RTHUMBLEFT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_LEFT;
if ((controller->axisButtons & VR_TOUCH_AXIS_RIGHT) && IN_GetButtonAction("RTHUMBRIGHT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_RIGHT;
// up-left (use release threshold to be more sensitive)
if (joystickX < -releasedThreshold) {
// stop up
if ((controller->axisButtons & VR_TOUCH_AXIS_UP) && IN_GetButtonAction("RTHUMBFORWARD", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_UP;
// stop up-right
if ((controller->axisButtons & VR_TOUCH_AXIS_UPRIGHT) && IN_GetButtonAction("RTHUMBFORWARDRIGHT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_UPRIGHT;
// start up-left
if (!(controller->axisButtons & VR_TOUCH_AXIS_UPLEFT)) {
if (IN_GetButtonAction("RTHUMBFORWARDLEFT", action)) {
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
controller->axisButtons |= VR_TOUCH_AXIS_UPLEFT;
};
} else {
controller->axisButtons |= VR_TOUCH_AXIS_UPLEFT;
}
}
// up-right (use release threshold to be more sensitive)
} else if (joystickX > releasedThreshold) {
// stop up
if ((controller->axisButtons & VR_TOUCH_AXIS_UP) && IN_GetButtonAction("RTHUMBFORWARD", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_UP;
// stop up-left
if ((controller->axisButtons & VR_TOUCH_AXIS_UPLEFT) && IN_GetButtonAction("RTHUMBFORWARDLEFT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_UPLEFT;
// start up-right
if (!(controller->axisButtons & VR_TOUCH_AXIS_UPRIGHT)) {
if (IN_GetButtonAction("RTHUMBFORWARDRIGHT", action)) {
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
controller->axisButtons |= VR_TOUCH_AXIS_UPRIGHT;
}
} else {
controller->axisButtons |= VR_TOUCH_AXIS_UPRIGHT;
}
}
// direct-up
} else {
// stop up-left
if ((controller->axisButtons & VR_TOUCH_AXIS_UPLEFT) && IN_GetButtonAction("RTHUMBFORWARDLEFT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_UPLEFT;
// stop up-right
if ((controller->axisButtons & VR_TOUCH_AXIS_UPRIGHT) && IN_GetButtonAction("RTHUMBFORWARDRIGHT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_UPRIGHT;
// start up
if (!(controller->axisButtons & VR_TOUCH_AXIS_UP) && joystickY > pressedThreshold) {
if (IN_GetButtonAction("RTHUMBFORWARD", action)) {
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
controller->axisButtons |= VR_TOUCH_AXIS_UP;
}
} else {
controller->axisButtons |= VR_TOUCH_AXIS_UP;
}
}
}
// down, down-left, down-right (use release threshold to be more sensitive)
} else if (joystickY < -releasedThreshold) {
// stop left & right
if ((controller->axisButtons & VR_TOUCH_AXIS_LEFT) && IN_GetButtonAction("RTHUMBLEFT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_LEFT;
if ((controller->axisButtons & VR_TOUCH_AXIS_RIGHT) && IN_GetButtonAction("RTHUMBRIGHT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_RIGHT;
// down-left (use release threshold to be more sensitive)
if (joystickX < -releasedThreshold) {
// stop down
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWN) && IN_GetButtonAction("RTHUMBBACK", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWN;
// stop down-right
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNRIGHT) && IN_GetButtonAction("RTHUMBBACKRIGHT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNRIGHT;
// start down-left
if (!(controller->axisButtons & VR_TOUCH_AXIS_DOWNLEFT)) {
if (IN_GetButtonAction("RTHUMBBACKLEFT", action)) {
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
controller->axisButtons |= VR_TOUCH_AXIS_DOWNLEFT;
}
} else {
controller->axisButtons |= VR_TOUCH_AXIS_DOWNLEFT;
}
}
// down-right (use release threshold to be more sensitive)
} else if (joystickX > releasedThreshold) {
// stop down
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWN) && IN_GetButtonAction("RTHUMBBACK", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWN;
// stop down-left
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNLEFT) && IN_GetButtonAction("RTHUMBBACKLEFT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNLEFT;
// start down-right
if (!(controller->axisButtons & VR_TOUCH_AXIS_DOWNRIGHT)) {
if (IN_GetButtonAction("RTHUMBBACKRIGHT", action)) {
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
controller->axisButtons |= VR_TOUCH_AXIS_DOWNRIGHT;
}
} else {
controller->axisButtons |= VR_TOUCH_AXIS_DOWNRIGHT;
}
}
// direct-down
} else {
// stop down-left
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNLEFT) && IN_GetButtonAction("RTHUMBBACKLEFT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNLEFT;
// stop down-right
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNRIGHT) && IN_GetButtonAction("RTHUMBBACKRIGHT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNRIGHT;
// start down
if (!(controller->axisButtons & VR_TOUCH_AXIS_DOWN) && joystickY < -pressedThreshold) {
if (IN_GetButtonAction("RTHUMBBACK", action)) {
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
controller->axisButtons |= VR_TOUCH_AXIS_DOWN;
}
} else {
controller->axisButtons |= VR_TOUCH_AXIS_DOWN;
}
}
}
// left & right
float joystickValue = length(joystickX, joystickY);
if (joystickValue < releasedThreshold) {
// Joystick within threshold -> disable all inputs
IN_HandleInactiveInput(&controller->axisButtons, VR_TOUCH_AXIS_UP, "RTHUMBFORWARD", joystickValue, qtrue);
IN_HandleInactiveInput(&controller->axisButtons, VR_TOUCH_AXIS_UPRIGHT, "RTHUMBFORWARDRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(&controller->axisButtons, VR_TOUCH_AXIS_RIGHT, "RTHUMBRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(&controller->axisButtons, VR_TOUCH_AXIS_DOWNRIGHT, "RTHUMBBACKRIGHT", joystickValue, qtrue);
IN_HandleInactiveInput(&controller->axisButtons, VR_TOUCH_AXIS_DOWN, "RTHUMBBACK", joystickValue, qtrue);
IN_HandleInactiveInput(&controller->axisButtons, VR_TOUCH_AXIS_DOWNLEFT, "RTHUMBBACKLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(&controller->axisButtons, VR_TOUCH_AXIS_LEFT, "RTHUMBLEFT", joystickValue, qtrue);
IN_HandleInactiveInput(&controller->axisButtons, VR_TOUCH_AXIS_UPLEFT, "RTHUMBFORWARDLEFT", joystickValue, qtrue);
} else {
// stop up-left
if ((controller->axisButtons & VR_TOUCH_AXIS_UPLEFT) && IN_GetButtonAction("RTHUMBFORWARDLEFT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
float joystickAngle = AngleNormalize360(RAD2DEG(atan2(joystickX, joystickY)));
if (IN_VRJoystickUse8WayMapping()) {
IN_VRJoystickHandle8WayMapping(&controller->axisButtons, joystickAngle, joystickValue);
} else {
IN_VRJoystickHandle4WayMapping(&controller->axisButtons, joystickAngle, joystickValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_UPLEFT;
// stop up
if ((controller->axisButtons & VR_TOUCH_AXIS_UP) && IN_GetButtonAction("RTHUMBFORWARD", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_UP;
// stop up-right
if ((controller->axisButtons & VR_TOUCH_AXIS_UPRIGHT) && IN_GetButtonAction("RTHUMBFORWARDRIGHT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_UPRIGHT;
// stop down-left
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNLEFT) && IN_GetButtonAction("RTHUMBBACKLEFT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNLEFT;
// stop down
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWN) && IN_GetButtonAction("RTHUMBBACK", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWN;
// stop down-right
if ((controller->axisButtons & VR_TOUCH_AXIS_DOWNRIGHT) && IN_GetButtonAction("RTHUMBBACKRIGHT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_DOWNRIGHT;
// left
if (joystickX < -pressedThreshold) {
if (!(controller->axisButtons & VR_TOUCH_AXIS_LEFT)) {
if (IN_GetButtonAction("RTHUMBLEFT", action)) {
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
controller->axisButtons |= VR_TOUCH_AXIS_LEFT;
}
} else {
controller->axisButtons |= VR_TOUCH_AXIS_LEFT;
}
}
} else if (joystickX > -releasedThreshold) {
if ((controller->axisButtons & VR_TOUCH_AXIS_LEFT) && IN_GetButtonAction("RTHUMBLEFT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_LEFT;
}
// right
if (joystickX > pressedThreshold) {
if (!(controller->axisButtons & VR_TOUCH_AXIS_RIGHT)) {
if (IN_GetButtonAction("RTHUMBRIGHT", action)) {
if (!IN_SendButtonAction(action, qtrue, qtrue, absoluteAxisValue)) {
controller->axisButtons |= VR_TOUCH_AXIS_RIGHT;
}
} else {
controller->axisButtons |= VR_TOUCH_AXIS_RIGHT;
}
}
} else if (joystickX < releasedThreshold) {
if ((controller->axisButtons & VR_TOUCH_AXIS_RIGHT) && IN_GetButtonAction("RTHUMBRIGHT", action)) {
IN_SendButtonAction(action, qfalse, qtrue, absoluteAxisValue);
}
controller->axisButtons &= ~VR_TOUCH_AXIS_RIGHT;
}
}
}
}
}
static void IN_VRTriggers( qboolean isRightController, float index ) {
static void IN_VRTriggers( qboolean isRightController, float triggerValue ) {
vrController_t* controller = isRightController == qtrue ? &rightController : &leftController;
// Controllers are used for menu navigation in screen mode or in intermission
if (VR_useScreenLayer() || cl.snap.ps.pm_type == PM_INTERMISSION)
{
if (!(controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) && index > pressedThreshold)
if (VR_useScreenLayer() || cl.snap.ps.pm_type == PM_INTERMISSION) {
// Triggers are used for menu navigation in screen mode or in intermission
if (triggerValue > pressedThreshold && !IN_InputActivated(&controller->axisButtons, VR_TOUCH_AXIS_TRIGGER_INDEX))
{
controller->axisButtons |= VR_TOUCH_AXIS_TRIGGER_INDEX;
IN_ActivateInput(&controller->axisButtons, VR_TOUCH_AXIS_TRIGGER_INDEX);
if ((isRightController && !vr.menuLeftHanded) || (!isRightController && vr.menuLeftHanded)) {
// Active controller confirms selection
Com_QueueEvent(in_vrEventTime, SE_KEY, K_MOUSE1, qtrue, 0, NULL);
VR_Vibrate(200, vr_righthanded->integer ? 2 : 1, 0.8);
VR_Vibrate(200, vr.menuLeftHanded ? 1 : 2, 0.8);
} else {
// Inactive controller becomes active one
vr.menuLeftHanded = !vr.menuLeftHanded;
}
}
else if ((controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) && index < releasedThreshold)
else if (triggerValue < releasedThreshold && IN_InputActivated(&controller->axisButtons, VR_TOUCH_AXIS_TRIGGER_INDEX))
{
controller->axisButtons &= ~VR_TOUCH_AXIS_TRIGGER_INDEX;
IN_DeactivateInput(&controller->axisButtons, VR_TOUCH_AXIS_TRIGGER_INDEX);
if ((isRightController && !vr.menuLeftHanded) || (!isRightController && vr.menuLeftHanded)) {
Com_QueueEvent(in_vrEventTime, SE_KEY, K_MOUSE1, qfalse, 0, NULL);
}
}
}
else
{
char action[256];
} else {
//Primary trigger
// Primary trigger
if (isRightController == (vr_righthanded->integer != 0))
{
if (!(controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) &&
index > pressedThreshold)
{
if (IN_GetButtonAction("PRIMARYTRIGGER", action))
{
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
controller->axisButtons |= VR_TOUCH_AXIS_TRIGGER_INDEX;
}
}
else
{
controller->axisButtons |= VR_TOUCH_AXIS_TRIGGER_INDEX;
}
}
else if ((controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) &&
index < releasedThreshold)
{
controller->axisButtons &= ~VR_TOUCH_AXIS_TRIGGER_INDEX;
if (IN_GetButtonAction("PRIMARYTRIGGER", action))
{
IN_SendButtonAction(action, qfalse, qfalse, 0);
}
if (triggerValue > pressedThreshold) {
IN_HandleActiveInput(&controller->axisButtons, VR_TOUCH_AXIS_TRIGGER_INDEX, "PRIMARYTRIGGER", triggerValue, qfalse);
} else if (triggerValue < releasedThreshold) {
IN_HandleInactiveInput(&controller->axisButtons, VR_TOUCH_AXIS_TRIGGER_INDEX, "PRIMARYTRIGGER", triggerValue, qfalse);
}
}
//off hand trigger
// Off hand trigger
if (isRightController != (vr_righthanded->integer != 0))
{
if (!(controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) &&
index > pressedThreshold)
{
if (IN_GetButtonAction("SECONDARYTRIGGER", action))
{
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
controller->axisButtons |= VR_TOUCH_AXIS_TRIGGER_INDEX;
}
}
else
{
controller->axisButtons |= VR_TOUCH_AXIS_TRIGGER_INDEX;
}
}
else if ((controller->axisButtons & VR_TOUCH_AXIS_TRIGGER_INDEX) &&
index < releasedThreshold)
{
controller->axisButtons &= ~VR_TOUCH_AXIS_TRIGGER_INDEX;
if (IN_GetButtonAction("SECONDARYTRIGGER", action))
{
IN_SendButtonAction(action, qfalse, qfalse, 0);
}
if (triggerValue > pressedThreshold) {
IN_HandleActiveInput(&controller->axisButtons, VR_TOUCH_AXIS_TRIGGER_INDEX, "SECONDARYTRIGGER", triggerValue, qfalse);
} else if (triggerValue < releasedThreshold) {
IN_HandleInactiveInput(&controller->axisButtons, VR_TOUCH_AXIS_TRIGGER_INDEX, "SECONDARYTRIGGER", triggerValue, qfalse);
}
}
}
}
static void IN_VRButtons( qboolean isRightController, uint32_t buttons )
{
char action[256];
vrController_t* controller = isRightController == qtrue ? &rightController : &leftController;
{
if ((buttons & ovrButton_Enter) && !(controller->buttons & ovrButton_Enter)) {
controller->buttons |= ovrButton_Enter;
Com_QueueEvent(in_vrEventTime, SE_KEY, K_ESCAPE, qtrue, 0, NULL);
} else if (!(buttons & ovrButton_Enter) && (controller->buttons & ovrButton_Enter)) {
controller->buttons &= ~ovrButton_Enter;
Com_QueueEvent(in_vrEventTime, SE_KEY, K_ESCAPE, qfalse, 0, NULL);
}
// Menu button
if ((buttons & ovrButton_Enter) && !IN_InputActivated(&controller->buttons, ovrButton_Enter)) {
IN_ActivateInput(&controller->buttons, ovrButton_Enter);
Com_QueueEvent(in_vrEventTime, SE_KEY, K_ESCAPE, qtrue, 0, NULL);
} else if (!(buttons & ovrButton_Enter) && IN_InputActivated(&controller->buttons, ovrButton_Enter)) {
IN_DeactivateInput(&controller->buttons, ovrButton_Enter);
Com_QueueEvent(in_vrEventTime, SE_KEY, K_ESCAPE, qfalse, 0, NULL);
}
if (isRightController == !vr_righthanded->integer)
{
if ((buttons & ovrButton_GripTrigger) && !(controller->buttons & ovrButton_GripTrigger))
{
if (IN_GetButtonAction("SECONDARYGRIP", action))
{
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
controller->buttons |= ovrButton_GripTrigger;
}
}
else
{
controller->buttons |= ovrButton_GripTrigger;
}
}
else if (!(buttons & ovrButton_GripTrigger) &&
(controller->buttons & ovrButton_GripTrigger))
{
controller->buttons &= ~ovrButton_GripTrigger;
if (IN_GetButtonAction("SECONDARYGRIP", action))
{
IN_SendButtonAction(action, qfalse, qfalse, 0);
}
if (buttons & ovrButton_GripTrigger) {
IN_HandleActiveInput(&controller->buttons, ovrButton_GripTrigger, "SECONDARYGRIP", 0, qfalse);
} else {
IN_HandleInactiveInput(&controller->buttons, ovrButton_GripTrigger, "SECONDARYGRIP", 0, qfalse);
}
}
else
{
if ((buttons & ovrButton_GripTrigger) && !(controller->buttons & ovrButton_GripTrigger))
{
if (IN_GetButtonAction("PRIMARYGRIP", action))
{
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
controller->buttons |= ovrButton_GripTrigger;
}
}
else
{
controller->buttons |= ovrButton_GripTrigger;
}
}
else if (!(buttons & ovrButton_GripTrigger) &&
(controller->buttons & ovrButton_GripTrigger))
{
controller->buttons &= ~ovrButton_GripTrigger;
if (IN_GetButtonAction("PRIMARYGRIP", action))
{
IN_SendButtonAction(action, qfalse, qfalse, 0);
}
if (buttons & ovrButton_GripTrigger) {
IN_HandleActiveInput(&controller->buttons, ovrButton_GripTrigger, "PRIMARYGRIP", 0, qfalse);
} else {
IN_HandleInactiveInput(&controller->buttons, ovrButton_GripTrigger, "PRIMARYGRIP", 0, qfalse);
}
}
if (isRightController == !vr_righthanded->integer)
{
if ((buttons & ovrButton_LThumb) && !(controller->buttons & ovrButton_LThumb)) {
if (IN_GetButtonAction("SECONDARYTHUMBSTICK", action))
{
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
controller->buttons |= ovrButton_LThumb;
}
}
else
{
controller->buttons |= ovrButton_LThumb;
}
vr.realign = 3;
} else if (!(buttons & ovrButton_LThumb) && (controller->buttons & ovrButton_LThumb)) {
controller->buttons &= ~ovrButton_LThumb;
if (IN_GetButtonAction("SECONDARYTHUMBSTICK", action))
{
IN_SendButtonAction(action, qfalse, qfalse, 0);
if (buttons & ovrButton_LThumb) {
if (!IN_InputActivated(&controller->buttons, ovrButton_LThumb)) {
// Initiate position reset for fake 6DoF
vr.realign = 3;
}
IN_HandleActiveInput(&controller->buttons, ovrButton_LThumb, "SECONDARYTHUMBSTICK", 0, qfalse);
} else {
IN_HandleInactiveInput(&controller->buttons, ovrButton_LThumb, "SECONDARYTHUMBSTICK", 0, qfalse);
}
}
else
{
if ((buttons & ovrButton_RThumb) && !(controller->buttons & ovrButton_RThumb)) {
if (IN_GetButtonAction("PRIMARYTHUMBSTICK", action))
{
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
controller->buttons |= ovrButton_RThumb;
}
}
else
{
controller->buttons |= ovrButton_RThumb;
}
} else if (!(buttons & ovrButton_RThumb) && (controller->buttons & ovrButton_RThumb)) {
controller->buttons &= ~ovrButton_RThumb;
if (IN_GetButtonAction("PRIMARYTHUMBSTICK", action))
{
IN_SendButtonAction(action, qfalse, qfalse, 0);
}
if (buttons & ovrButton_RThumb) {
IN_HandleActiveInput(&controller->buttons, ovrButton_RThumb, "PRIMARYTHUMBSTICK", 0, qfalse);
} else {
IN_HandleInactiveInput(&controller->buttons, ovrButton_RThumb, "PRIMARYTHUMBSTICK", 0, qfalse);
}
}
//Jump
if ((buttons & ovrButton_A) && !(controller->buttons & ovrButton_A))
{
if (buttons & ovrButton_A) {
if (cl.snap.ps.pm_flags & PMF_FOLLOW)
{
controller->buttons |= ovrButton_A;
Cbuf_AddText("cmd team spectator\n");
}
else
{
if (IN_GetButtonAction("A", action))
{
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
controller->buttons |= ovrButton_A;
}
}
else
{
controller->buttons |= ovrButton_A;
}
}
}
else if (!(buttons & ovrButton_A) && (controller->buttons & ovrButton_A))
{
controller->buttons &= ~ovrButton_A;
if (IN_GetButtonAction("A", action) && !(cl.snap.ps.pm_flags & PMF_FOLLOW))
{
IN_SendButtonAction(action, qfalse, qfalse, 0);
}
}
//Crouch
if ((buttons & ovrButton_B) && !(controller->buttons & ovrButton_B)) {
if (IN_GetButtonAction("B", action))
{
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
controller->buttons |= ovrButton_B;
// Go back to free spectator mode if following player
if (!IN_InputActivated(&controller->buttons, ovrButton_A)) {
IN_ActivateInput(&controller->buttons, ovrButton_A);
Cbuf_AddText("cmd team spectator\n");
}
}
else
{
controller->buttons |= ovrButton_B;
}
} else if (!(buttons & ovrButton_B) && (controller->buttons & ovrButton_B)) {
controller->buttons &= ~ovrButton_B;
if (IN_GetButtonAction("B", action))
{
IN_SendButtonAction(action, qfalse, qfalse, 0);
IN_HandleActiveInput(&controller->buttons, ovrButton_A, "A", 0, qfalse);
}
} else {
IN_HandleInactiveInput(&controller->buttons, ovrButton_A, "A", 0, qfalse);
}
//X default is "use item"
if ((buttons & ovrButton_X) && !(controller->buttons & ovrButton_X))
{
if (buttons & ovrButton_B) {
IN_HandleActiveInput(&controller->buttons, ovrButton_B, "B", 0, qfalse);
} else {
IN_HandleInactiveInput(&controller->buttons, ovrButton_B, "B", 0, qfalse);
}
if (buttons & ovrButton_X) {
if (cl.snap.ps.pm_flags & PMF_FOLLOW)
{
controller->buttons |= ovrButton_X;
//Switch follow mode
vr.follow_mode = (vr.follow_mode+1) % VRFM_NUM_FOLLOWMODES;
// Switch follow mode
if (!IN_InputActivated(&controller->buttons, ovrButton_X)) {
IN_ActivateInput(&controller->buttons, ovrButton_X);
vr.follow_mode = (vr.follow_mode+1) % VRFM_NUM_FOLLOWMODES;
}
}
else
{
if (IN_GetButtonAction("X", action))
{
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
controller->buttons |= ovrButton_X;
}
}
else
{
controller->buttons |= ovrButton_X;
}
}
}
else if (!(buttons & ovrButton_X) && (controller->buttons & ovrButton_X))
{
controller->buttons &= ~ovrButton_X;
if (IN_GetButtonAction("X", action) && !(cl.snap.ps.pm_flags & PMF_FOLLOW))
{
IN_SendButtonAction(action, qfalse, qfalse, 0);
IN_HandleActiveInput(&controller->buttons, ovrButton_X, "X", 0, qfalse);
}
} else {
IN_HandleInactiveInput(&controller->buttons, ovrButton_X, "X", 0, qfalse);
}
//Y default is Gesture
if ((buttons & ovrButton_Y) && !(controller->buttons & ovrButton_Y)) {
if (IN_GetButtonAction("Y", action))
{
if (!IN_SendButtonAction(action, qtrue, qfalse, 0)) {
controller->buttons |= ovrButton_Y;
}
}
else
{
controller->buttons |= ovrButton_Y;
}
} else if (!(buttons & ovrButton_Y) && (controller->buttons & ovrButton_Y)) {
controller->buttons &= ~ovrButton_Y;
if (IN_GetButtonAction("Y", action))
{
IN_SendButtonAction(action, qfalse, qfalse, 0);
}
if (buttons & ovrButton_Y) {
IN_HandleActiveInput(&controller->buttons, ovrButton_Y, "Y", 0, qfalse);
} else {
IN_HandleInactiveInput(&controller->buttons, ovrButton_Y, "Y", 0, qfalse);
}
}
void IN_VRInputFrame( void )
@ -1182,7 +968,6 @@ void IN_VRInputFrame( void )
vr.clientview_yaw_last = clientview_yaw;
}
ovrInputCapabilityHeader capsHeader;
uint32_t index = 0;
for (;;) {
@ -1217,7 +1002,6 @@ void IN_VRInputFrame( void )
continue;
}
qboolean isRight;
vrController_t* controller;
if (caps.ControllerCapabilities & ovrControllerCaps_LeftHand) {