spherallic
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72231d330d
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Revert "Fixed: consequential duplicate maps weren't handled properly"
This reverts commit 6bd76dee4e .
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2023-05-30 16:49:18 +02:00 |
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spherallic
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5cbf236d50
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Revert "Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read."
This reverts commit 9054d07b9f .
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2023-05-30 16:49:08 +02:00 |
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spherallic
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f5f13dfc3d
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Revert "Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over..."
This reverts commit 7cb80cf9f2 .
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2023-05-30 16:48:53 +02:00 |
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spherallic
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aa0bd8de91
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Revert "Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type"
This reverts commit c6a2288c22 .
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2023-05-30 16:48:14 +02:00 |
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spherallic
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daf38b5bd3
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Revert "Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531"
This reverts commit 6c55197264 .
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2023-05-30 16:46:11 +02:00 |
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spherallic
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8883335da8
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Update selection info/labels when selecting sector outlines or only single/double-sided lines
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2023-05-16 02:07:28 +02:00 |
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spherallic
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09b2402fea
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Clean up SRB2 effect rendering code a bit
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2023-05-14 13:51:38 +02:00 |
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spherallic
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6576ed7408
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Avoid blockmap use when moving mouse in some classic modes
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2023-05-11 17:34:39 +02:00 |
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spherallic
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56b2423887
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Prevent image export if no valid path exists/is given
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2023-05-10 21:31:04 +02:00 |
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spherallic
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79dfafc691
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Correct sector references when manually flipping sidedefs
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2023-05-09 20:45:25 +02:00 |
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spherallic
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ef557fce7f
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Add Tab to the list of special controls
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2023-05-09 16:00:35 +02:00 |
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biwa
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6c55197264
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Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
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2023-05-09 02:17:14 +02:00 |
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biwa
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0043160e30
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- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
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2023-05-09 02:10:39 +02:00 |
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ZZYZX
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c6a2288c22
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Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
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2023-05-09 02:10:10 +02:00 |
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ZZYZX
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7cb80cf9f2
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Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
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2023-05-09 02:09:04 +02:00 |
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ZZYZX
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9054d07b9f
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Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read.
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2023-05-09 02:08:34 +02:00 |
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ZZYZX
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6bd76dee4e
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Fixed: consequential duplicate maps weren't handled properly
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2023-05-09 02:08:08 +02:00 |
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ZZYZX
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ab4b59c981
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Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
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2023-05-09 02:07:35 +02:00 |
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ZZYZX
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4d97f41a4b
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Internal: reverted mysterious MaxED edit in map saving functions
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2023-05-09 02:06:33 +02:00 |
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ZZYZX
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0cc6cf2e64
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Internal: removed now unneeded CopyAllLumpsExceptMap
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2023-05-09 01:59:59 +02:00 |
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ZZYZX
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ec90554cf4
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Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
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2023-05-09 01:59:38 +02:00 |
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spherallic
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055d2cb33f
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Remove some unused namespaces
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2023-05-09 01:55:58 +02:00 |
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spherallic
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c97c025d7b
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Update associations when incrementing/decrementing tags
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2023-05-09 00:51:11 +02:00 |
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spherallic
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3d398cc899
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Move GZBuilder/GZDoom
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2023-05-09 00:46:39 +02:00 |
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spherallic
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736c8b2482
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Move GZBuilder/Controls
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2023-05-09 00:41:27 +02:00 |
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spherallic
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a9ca5ae625
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Clear out GZBuilder directory a bit
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2023-05-09 00:02:14 +02:00 |
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spherallic
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bd87668555
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Actually add move selection by 8 mp actions
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2023-05-08 15:45:49 +02:00 |
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spherallic
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0514086933
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Increment angle by 5 instead of 8 in curve linedefs mode
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2023-05-08 15:02:03 +02:00 |
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spherallic
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987f998ba4
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Allow holding down "move selection" actions & add 8 mp versions
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2023-05-08 14:50:43 +02:00 |
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spherallic
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aac2a46e78
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Correct some player height checks for SRB2
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2023-05-08 13:35:44 +02:00 |
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Derek MacDonald
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8a27615178
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Cursor position playtest: stop always marking map changed (#605)
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2023-05-08 13:28:28 +02:00 |
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biwa
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e13c836344
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Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
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2023-05-08 13:27:53 +02:00 |
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biwa
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199108ba64
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Improved solution for issue #573 to not destroy the undo history when no player start is present
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2023-05-08 13:26:42 +02:00 |
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biwa
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a8c28e3f68
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Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
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2023-05-08 13:25:10 +02:00 |
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biwa
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3554508ffb
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- Only allow Edit Selection Mode to be cancelled once
- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
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2023-05-08 13:24:55 +02:00 |
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biwa
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4f4a0bdf58
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- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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2023-05-08 13:24:14 +02:00 |
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biwa
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f59fbed358
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
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2023-05-08 13:21:15 +02:00 |
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biwa
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54fe5ae165
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Fixed a bug that could cause a crash when going over the maximum linedef limit
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2023-05-08 13:06:38 +02:00 |
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biwa
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b7d92fb704
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Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
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2023-05-08 13:05:11 +02:00 |
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biwa
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4b0dce43ed
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Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
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2023-05-08 12:46:17 +02:00 |
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biwa
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7d180e5cae
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Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
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2023-05-08 12:34:41 +02:00 |
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spherallic
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bf7cc42166
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Get SplitLinesByVertices up-to-date
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2023-05-08 12:30:32 +02:00 |
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spherallic
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2f407b585c
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Unfreeze arrays when stitching geometry fails
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2023-05-07 23:23:33 +02:00 |
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biwa
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28aa7e4481
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Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
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2023-05-07 22:41:05 +02:00 |
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biwa
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efd19296bd
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Vertices Mode: fixed a potential crash when deleting/dissolving vertices
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2023-05-07 22:38:33 +02:00 |
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spherallic
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6327ac9e51
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Fix "Back" option never being checked when loading default stair builder preset
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2023-05-07 20:42:58 +02:00 |
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spherallic
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13b2156b08
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Fix VS auto-merging issue with stair sector builder
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2023-05-07 16:10:52 +02:00 |
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biwa
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9f7b511224
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Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847
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2023-05-07 16:05:47 +02:00 |
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biwa
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4c40441e01
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Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
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2023-05-07 16:05:28 +02:00 |
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biwa
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d66169f2cb
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Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
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2023-05-07 15:58:38 +02:00 |
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