MascaraSnake
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841f4087b6
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Special Z position handling for NiGHTS path items and hoops
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2016-01-13 22:28:16 +01:00 |
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MascaraSnake
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1e10c8b129
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Render Things whose Z position indicates the position of the center rather than the bottom accordingly
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2016-01-13 21:39:26 +01:00 |
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MascaraSnake
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7a25614155
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Changed the uninstaller icon
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2016-01-13 21:26:38 +01:00 |
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MascaraSnake
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ed44947404
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Things that float when given the Ambush flag are now displayed as such in Visual Mode
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2016-01-13 20:17:19 +01:00 |
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MascaraSnake
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c09949b344
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Display sprites for NiGHTS items beyond the first mare
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2016-01-13 19:54:36 +01:00 |
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MascaraSnake
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7b276580fb
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Allow a Thing's flags value field to be edited even when "Absolute Height" is checked, but uncheck it after editing
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2016-01-13 19:35:42 +01:00 |
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MascaraSnake
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36ec727743
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Added functionality for rendering only sides/planes of a 3D floor
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2016-01-13 19:27:21 +01:00 |
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MascaraSnake
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f54af8087f
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Added exceptions for Thing types on which the Object Flip flag has no effect
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2016-01-13 17:42:53 +01:00 |
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MascaraSnake
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2fa219a5c7
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Corrected a typo in the config
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2016-01-13 15:21:53 +01:00 |
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MascaraSnake
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b2696af491
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Made flags value field writable
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2016-01-13 00:35:07 +01:00 |
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MascaraSnake
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ef6f15d919
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Now that Thing.GetFlagsValue() exists, might as well use it
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2016-01-12 22:48:14 +01:00 |
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MascaraSnake
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e81c8d6acc
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Added multimare support
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2016-01-12 22:07:23 +01:00 |
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MascaraSnake
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c7aa31db7c
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Don't capitalize lowercase lump names when saving a map
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2016-01-12 14:45:22 +01:00 |
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MascaraSnake
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4e043b510f
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Made the precision with which the NiGHTS circles are drawn configurable
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2016-01-12 10:54:23 +01:00 |
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MascaraSnake
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1e107dcd46
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Added toolbar button for toggling NiGHTS path rendering and allowed the control to be binded to a key
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2016-01-12 10:25:19 +01:00 |
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MascaraSnake
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4b565d69ee
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Changed the "About Zone Builder..." icon
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2016-01-12 10:14:21 +01:00 |
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MascaraSnake
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32f3fbbd70
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Made NiGHTS path color configurable
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2016-01-12 01:05:42 +01:00 |
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MascaraSnake
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652ff5aaf3
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Render all lines in one pass
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2016-01-12 00:35:42 +01:00 |
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MascaraSnake
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4611851122
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Added capability for rendering the NiGHTS path
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2016-01-12 00:26:00 +01:00 |
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MascaraSnake
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70beb450d2
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SRB2 can have more than 32678 segs
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2016-01-11 23:10:35 +01:00 |
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MascaraSnake
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368d0ce1bd
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Added option to extend the crosshair in classic modes to the map boundaries
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2016-01-11 20:33:37 +01:00 |
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MascaraSnake
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b5d255d91d
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Don't allow negative Thing heights for SRB2 maps
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2016-01-10 22:54:39 +01:00 |
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MascaraSnake
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6388c93034
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Lowered the minimum segment length for the Draw Curve tool to 1
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2016-01-10 22:38:52 +01:00 |
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MascaraSnake
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b27073aa40
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Changed version number for v1.1 release
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2016-01-10 20:20:18 +01:00 |
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MascaraSnake
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9acf74041c
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Made the number of file backups configurable
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2016-01-10 20:10:35 +01:00 |
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MascaraSnake
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ed3b687284
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Display linedef angles like in SRB2 (0° means the linedef goes from west to east)
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2016-01-10 18:18:25 +01:00 |
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MascaraSnake
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645ff67d8d
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Render slope vertices so that their center intersects with the slope, rather than the bottom
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2016-01-10 17:37:08 +01:00 |
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MascaraSnake
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6c739c1a07
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Fixed flat rotation (0° is east in SRB2)
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2016-01-10 17:25:09 +01:00 |
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MascaraSnake
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4f6f748b31
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
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MascaraSnake
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c9037f18f3
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Don't automatically clear the selection in Visual Mode
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2016-01-08 17:28:29 +01:00 |
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MascaraSnake
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48d1fcb4c7
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Corrected the conditions for repeating middle textures
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2016-01-06 23:56:45 +01:00 |
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MascaraSnake
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27626192fa
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Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor
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2016-01-05 16:24:36 +01:00 |
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MascaraSnake
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df0d4e2e09
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Actually, the "IWAD file dialog" is for adding general assets, so allow all files there too
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2016-01-05 15:48:48 +01:00 |
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MascaraSnake
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e8d7a324a0
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Added "All files" filter for open/save map dialogs (not for choosing the IWAD though, because that's always .wad or .srb)
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2016-01-05 14:31:30 +01:00 |
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MascaraSnake
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b22a22317f
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Show .srb files directly in the IWAD file dialog
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2016-01-05 11:03:57 +01:00 |
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MascaraSnake
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a3f2f131a1
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Render translucent walls in Visual Mode
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2016-01-04 20:26:34 +01:00 |
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MascaraSnake
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13316bab39
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Disabled dynamic grid size by default, since some people don't like it
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2016-01-04 18:54:10 +01:00 |
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MascaraSnake
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092f8581ab
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Render SRB2's repeating midtextures in Visual Mode
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2016-01-04 17:45:46 +01:00 |
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MascaraSnake
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4abdf3a65b
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Render the insides of fog blocks
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2016-01-04 15:34:14 +01:00 |
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MascaraSnake
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cb6cac84eb
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Corrected alpha value parsing for colormaps
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2016-01-04 14:56:32 +01:00 |
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MascaraSnake
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d99602fc51
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Changed version number to 1.0 in preparation of release
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2016-01-04 12:56:13 +01:00 |
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MascaraSnake
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760dff9df0
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Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
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2016-01-04 12:55:41 +01:00 |
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MascaraSnake
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c1295b7cb8
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Some changes to the installer
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2016-01-04 00:47:42 +01:00 |
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MascaraSnake
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f69597c6d1
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Added colormap rendering to Visual Mode (alpha value is ignored for now)
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2016-01-04 00:01:07 +01:00 |
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MascaraSnake
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a609c3c565
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Renamed reference manual
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2016-01-03 21:54:46 +01:00 |
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MascaraSnake
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c21705ed87
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Hid the updater and a few other options that aren't relevant for SRB2
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2016-01-03 21:32:52 +01:00 |
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MascaraSnake
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3e9a3d91ea
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Added an "About Zone Builder" tab to the About window
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2016-01-03 18:33:42 +01:00 |
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MascaraSnake
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85c53c2d42
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Only add Z position to flags value for SRB2
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2016-01-03 16:54:53 +01:00 |
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MascaraSnake
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d0c9aeb79d
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Renamed the config
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2016-01-03 16:54:32 +01:00 |
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MascaraSnake
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99cb93b0ae
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Made texture autoalignment work with SRB2's 3D floors
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2016-01-03 16:32:53 +01:00 |
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