Commit graph

340 commits

Author SHA1 Message Date
MascaraSnake
443ba50581 Fixed a bug in the Thing edit form 2016-01-15 22:24:01 +01:00
MascaraSnake
784bb5737c The wing logo is also unflippable (why?) 2016-01-15 20:04:06 +01:00
MascaraSnake
ee3f77865f Allow angle/flags/parameter descriptions to be changed per Thing type 2016-01-15 20:03:10 +01:00
MascaraSnake
a03d5c5291 Allow angle/flags/parameter descriptions to be changed per Thing type 2016-01-15 19:34:02 +01:00
MascaraSnake
984c021fe0 If multiple Things/linedefs of different types are selected, show generic flag names 2016-01-15 18:06:38 +01:00
MascaraSnake
1e366ff36e Small changes to the config 2016-01-15 16:14:51 +01:00
MascaraSnake
89b6b878e8 Changed the way slopes are set up in the config 2016-01-15 15:21:53 +01:00
MascaraSnake
057a5b16c3 3D floor types are now handled via the config, including changes when certain linedef flags are set 2016-01-15 14:40:36 +01:00
MascaraSnake
cbb210e1ae Slope types are now handled via the config 2016-01-15 00:47:32 +01:00
MascaraSnake
16d8bb39c6 Centered hitboxes are now handled via the config 2016-01-14 23:44:00 +01:00
MascaraSnake
e29f7af427 Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config 2016-01-14 23:33:17 +01:00
MascaraSnake
23f7be610a Things that float when the Ambush flag is checked are now handled via the config 2016-01-14 23:13:34 +01:00
MascaraSnake
b498b0123a Added per-linedef flag descriptions to the config 2016-01-14 22:56:46 +01:00
MascaraSnake
92ddece4d4 Enlarged the linedef edit window a bit so you can see all the flags without scrolling 2016-01-14 21:01:13 +01:00
MascaraSnake
6dd3635a38 Allow linedef flags text to be changed per type (config isn't updated yet) 2016-01-14 20:31:27 +01:00
MascaraSnake
4e988bb61f Reset Thing flags when switching from a type with renamed flags to an unknown type 2016-01-14 20:27:23 +01:00
MascaraSnake
f3a756c7d4 Allow Thing flags text to be changed per type 2016-01-14 19:31:21 +01:00
MascaraSnake
841f4087b6 Special Z position handling for NiGHTS path items and hoops 2016-01-13 22:28:16 +01:00
MascaraSnake
1e10c8b129 Render Things whose Z position indicates the position of the center rather than the bottom accordingly 2016-01-13 21:39:26 +01:00
MascaraSnake
7a25614155 Changed the uninstaller icon 2016-01-13 21:26:38 +01:00
MascaraSnake
ed44947404 Things that float when given the Ambush flag are now displayed as such in Visual Mode 2016-01-13 20:17:19 +01:00
MascaraSnake
c09949b344 Display sprites for NiGHTS items beyond the first mare 2016-01-13 19:54:36 +01:00
MascaraSnake
7b276580fb Allow a Thing's flags value field to be edited even when "Absolute Height" is checked, but uncheck it after editing 2016-01-13 19:35:42 +01:00
MascaraSnake
36ec727743 Added functionality for rendering only sides/planes of a 3D floor 2016-01-13 19:27:21 +01:00
MascaraSnake
f54af8087f Added exceptions for Thing types on which the Object Flip flag has no effect 2016-01-13 17:42:53 +01:00
MascaraSnake
2fa219a5c7 Corrected a typo in the config 2016-01-13 15:21:53 +01:00
MascaraSnake
b2696af491 Made flags value field writable 2016-01-13 00:35:07 +01:00
MascaraSnake
ef6f15d919 Now that Thing.GetFlagsValue() exists, might as well use it 2016-01-12 22:48:14 +01:00
MascaraSnake
e81c8d6acc Added multimare support 2016-01-12 22:07:23 +01:00
MascaraSnake
c7aa31db7c Don't capitalize lowercase lump names when saving a map 2016-01-12 14:45:22 +01:00
MascaraSnake
4e043b510f Made the precision with which the NiGHTS circles are drawn configurable 2016-01-12 10:54:23 +01:00
MascaraSnake
1e107dcd46 Added toolbar button for toggling NiGHTS path rendering and allowed the control to be binded to a key 2016-01-12 10:25:19 +01:00
MascaraSnake
4b565d69ee Changed the "About Zone Builder..." icon 2016-01-12 10:14:21 +01:00
MascaraSnake
32f3fbbd70 Made NiGHTS path color configurable 2016-01-12 01:05:42 +01:00
MascaraSnake
652ff5aaf3 Render all lines in one pass 2016-01-12 00:35:42 +01:00
MascaraSnake
4611851122 Added capability for rendering the NiGHTS path 2016-01-12 00:26:00 +01:00
MascaraSnake
70beb450d2 SRB2 can have more than 32678 segs 2016-01-11 23:10:35 +01:00
MascaraSnake
368d0ce1bd Added option to extend the crosshair in classic modes to the map boundaries 2016-01-11 20:33:37 +01:00
MascaraSnake
b5d255d91d Don't allow negative Thing heights for SRB2 maps 2016-01-10 22:54:39 +01:00
MascaraSnake
6388c93034 Lowered the minimum segment length for the Draw Curve tool to 1 2016-01-10 22:38:52 +01:00
MascaraSnake
b27073aa40 Changed version number for v1.1 release 2016-01-10 20:20:18 +01:00
MascaraSnake
9acf74041c Made the number of file backups configurable 2016-01-10 20:10:35 +01:00
MascaraSnake
ed3b687284 Display linedef angles like in SRB2 (0° means the linedef goes from west to east) 2016-01-10 18:18:25 +01:00
MascaraSnake
645ff67d8d Render slope vertices so that their center intersects with the slope, rather than the bottom 2016-01-10 17:37:08 +01:00
MascaraSnake
6c739c1a07 Fixed flat rotation (0° is east in SRB2) 2016-01-10 17:25:09 +01:00
MascaraSnake
4f6f748b31 Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
MascaraSnake
c9037f18f3 Don't automatically clear the selection in Visual Mode 2016-01-08 17:28:29 +01:00
MascaraSnake
48d1fcb4c7 Corrected the conditions for repeating middle textures 2016-01-06 23:56:45 +01:00
MascaraSnake
27626192fa Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor 2016-01-05 16:24:36 +01:00
MascaraSnake
df0d4e2e09 Actually, the "IWAD file dialog" is for adding general assets, so allow all files there too 2016-01-05 15:48:48 +01:00