Added per-linedef flag descriptions to the config

This commit is contained in:
MascaraSnake 2016-01-14 22:56:46 +01:00
parent 92ddece4d4
commit b498b0123a

View file

@ -516,12 +516,14 @@ linedeftypes
{
title = "Per-Sector Gravity";
prefix = "(1)";
flags64text = "[6] Flip in reverse gravity";
}
4
{
title = "Speed Pad";
prefix = "(4)";
flags512text = "[9] No teleport to center";
}
5
@ -540,12 +542,18 @@ linedeftypes
{
title = "Sector Flat Alignment";
prefix = "(7)";
flags64text = "[6] Align only floor";
flags2text = "[1] Align only ceiling";
flags512text = "[9] Rotate flats";
flags16384text = "[14] Rotate only floor";
flags1024text = "[10] Rotate only ceiling";
}
10
{
title = "Culling Plane";
prefix = "(10)";
flags64text = "[6] Cull only while in sector";
}
13
@ -593,42 +601,54 @@ linedeftypes
{
title = "Custom Exit";
prefix = "(2)";
flags2text = "[1] Check emeralds";
flags64text = "[6] Skip score tally";
}
3
{
title = "Zoom Tube Parameters";
prefix = "(3)";
flags512text = "[9] Ignore player direction";
}
8
{
title = "Special Sector Properties";
prefix = "(8)";
flags64text = "[6] Touch only ceiling";
flags256text = "[8] Touch sector edge";
flags512text = "[9] Touch floor or ceiling";
}
9
{
title = "Chain Parameters";
prefix = "(9)";
flags64text = "[6] Fixed spinning direction";
}
11
{
title = "Rope Hang Parameters";
prefix = "(12)";
flags32text = "[5] Don't loop";
flags64text = "[6] Static";
}
12
{
title = "Rock Spawner Parameters";
prefix = "(12)";
flags64text = "[6] Randomize speed";
}
64
{
title = "Continuously Appearing/Disappearing FOF";
prefix = "(64)";
flags2text = "[1] Use control sector tag";
flags64text = "[6] No sound effect";
}
65
@ -646,6 +666,10 @@ linedeftypes
{
title = "First Line";
prefix = "(20)";
flags64text = "[6] Trigger linedef executor";
flags128text = "[7] Intangible";
flags256text = "[8] Stopped by pushables";
flags512text = "[9] Render flats";
}
21
@ -681,6 +705,7 @@ linedeftypes
{
title = "Continuously Falling Sector";
prefix = "(52)";
flags64text = "[6] Continuously rising";
}
53
@ -723,24 +748,28 @@ linedeftypes
{
title = "Activate Moving Platform";
prefix = "(59)";
flags64text = "[6] Move upwards at start";
}
60
{
title = "Activate Moving Platform (Adjustable Speed)";
prefix = "(60)";
flags64text = "[6] Move upwards at start";
}
61
{
title = "Crusher (Ceiling to Floor)";
prefix = "(61)";
flags512text = "[9] Double, constant speed";
}
62
{
title = "Crusher (Floor to Ceiling)";
prefix = "(62)";
flags512text = "[9] Double, constant speed";
}
}
@ -764,6 +793,7 @@ linedeftypes
{
title = "Solid, Translucent";
prefix = "(102)";
flags64text = "[6] Render insides";
}
103
@ -776,6 +806,7 @@ linedeftypes
{
title = "Solid, No Sides";
prefix = "(104)";
flags64text = "[6] Cast shadow";
}
105
@ -788,36 +819,46 @@ linedeftypes
{
title = "Intangible from Bottom, Opaque";
prefix = "(140)";
flags64text = "[6] Don't cast shadow";
}
141
{
title = "Intangible from Bottom, Translucent";
prefix = "(141)";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides";
}
142
{
title = "Intangible from Bottom, Translucent, No Sides";
prefix = "(142)";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides";
}
143
{
title = "Intangible from Top, Opaque";
prefix = "(143)";
flags64text = "[6] Don't cast shadow";
}
144
{
title = "Intangible from Top, Translucent";
prefix = "(144)";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides";
}
145
{
title = "Intangible from Top, Translucent, No Sides";
prefix = "(145)";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides";
}
146
@ -835,36 +876,54 @@ linedeftypes
{
title = "Water, Opaque";
prefix = "(120)";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
}
121
{
title = "Water, Translucent";
prefix = "(121)";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
}
122
{
title = "Water, Opaque, No Sides";
prefix = "(122)";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
}
123
{
title = "Water, Translucent, No Sides";
prefix = "(123)";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
}
124
{
title = "Goo Water, Translucent";
prefix = "(124)";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
}
125
{
title = "Goo Water, Translucent, No Sides";
prefix = "(125)";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
}
220
@ -877,12 +936,14 @@ linedeftypes
{
title = "Intangible, Translucent";
prefix = "(221)";
flags64text = "[6] Cast shadow";
}
222
{
title = "Intangible, Sides Only";
prefix = "(222)";
flags64text = "[6] Cast shadow";
}
223
@ -900,18 +961,21 @@ linedeftypes
{
title = "Air Bobbing";
prefix = "(150)";
flags64text = "[6] Spindash to move";
}
151
{
title = "Air Bobbing (Adjustable)";
prefix = "(151)";
flags64text = "[6] Spindash to move";
}
152
{
title = "Reverse Air Bobbing (Adjustable)";
prefix = "(152)";
flags64text = "[6] Spindash to move";
}
160
@ -924,36 +988,48 @@ linedeftypes
{
title = "Rising Platform, Solid, Opaque";
prefix = "(190)";
flags2text = "[1] Sink when stepped on";
flags64text = "[6] Spindash to move";
}
191
{
title = "Rising Platform, Solid, Opaque, No Shadow";
prefix = "(191)";
flags2text = "[1] Sink when stepped on";
flags64text = "[6] Spindash to move";
}
192
{
title = "Rising Platform, Solid, Translucent";
prefix = "(192)";
flags2text = "[1] Sink when stepped on";
flags64text = "[6] Spindash to move";
}
193
{
title = "Rising Platform, Solid, Invisible";
prefix = "(193)";
flags2text = "[1] Sink when stepped on";
flags64text = "[6] Spindash to move";
}
194
{
title = "Rising Platform, Intangible from Bottom, Opaque";
prefix = "(194)";
flags2text = "[1] Sink when stepped on";
flags64text = "[6] Spindash, no shadow";
}
195
{
title = "Rising Platform, Intangible from Bottom, Translucent";
prefix = "(195)";
flags2text = "[1] Sink when stepped on";
flags64text = "[6] Spindash, no shadow";
}
}
@ -977,18 +1053,21 @@ linedeftypes
{
title = "Crumbling, Respawn, Intangible from Bottom";
prefix = "(172)";
flags64text = "[6] Don't cast shadow";
}
173
{
title = "Crumbling, No Respawn, Intangible from Bottom";
prefix = "(173)";
flags64text = "[6] Don't cast shadow";
}
174
{
title = "Crumbling, Respawn, Int. from Bottom, Translucent";
prefix = "(174)";
flags64text = "[6] Don't cast shadow";
}
175
@ -1060,54 +1139,74 @@ linedeftypes
{
title = "Thwomp Block";
prefix = "(251)";
flags512text = "[9] Custom crushing sound";
flags1024text = "[10] Custom speed";
}
252
{
title = "Shatter Block";
prefix = "(252)";
flags64text = "[6] Shatter only from below";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
}
253
{
title = "Shatter Block, Translucent";
prefix = "(253)";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
}
254
{
title = "Bustable Block";
prefix = "(254)";
flags64text = "[6] Only bustable by Knuckles";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
}
255
{
title = "Spin-Bustable Block";
prefix = "(255)";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
}
256
{
title = "Spin-Bustable Block, Translucent";
prefix = "(256)";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
}
257
{
title = "Quicksand";
prefix = "(257)";
flags1024text = "[10] Ripple effect";
}
258
{
title = "Laser";
prefix = "(258)";
flags32text = "[5] Don't damage bosses";
}
259
{
title = "Custom FOF";
prefix = "(259)";
flags32text = "[5] Block only player";
flags128text = "[7] Only block non-players";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
}
}
@ -1125,6 +1224,7 @@ linedeftypes
{
title = "Each Time";
prefix = "(301)";
flags16384text = "[14] Also trigger on exit";
}
302
@ -1137,12 +1237,18 @@ linedeftypes
{
title = "Ring Count - Continuous";
prefix = "(303)";
flags2text = "[1] Rings greater or equal";
flags64text = "[6] Rings less or equal";
flags512text = "[9] Consider all players";
}
304
{
title = "Ring Count - Once";
prefix = "(304)";
flags2text = "[1] Rings greater or equal";
flags64text = "[6] Rings less or equal";
flags512text = "[9] Consider all players";
}
305
@ -1155,6 +1261,7 @@ linedeftypes
{
title = "Character Ability - Each Time";
prefix = "(306)";
flags16384text = "[14] Also trigger on exit";
}
307
@ -1179,6 +1286,7 @@ linedeftypes
{
title = "CTF Red Team - Each Time";
prefix = "(310)";
flags16384text = "[14] Also trigger on exit";
}
311
@ -1191,6 +1299,7 @@ linedeftypes
{
title = "CTF Blue Team - Each Time";
prefix = "(312)";
flags16384text = "[14] Also trigger on exit";
}
313
@ -1203,18 +1312,16 @@ linedeftypes
{
title = "Number of Pushables - Continuous";
prefix = "(314)";
flags64text = "[6] Number greater or equal";
flags512text = "[9] Number less";
}
315
{
title = "Number of Pushables - Once";
prefix = "(315)";
}
316
{
title = "Land On PolyObject";
prefix = "(316)";
flags64text = "[6] Number greater or equal";
flags512text = "[9] Number less";
}
317
@ -1245,12 +1352,15 @@ linedeftypes
{
title = "Trigger After X Calls - Continuous";
prefix = "(321)";
flags64text = "[6] Trigger more than once";
}
322
{
title = "Trigger After X Calls - Each Time";
prefix = "(322)";
flags64text = "[6] Trigger more than once";
}
399
@ -1268,6 +1378,7 @@ linedeftypes
{
title = "Set Tagged Sector's Floor Height/Texture";
prefix = "(400)";
flags64text = "[6] Keep floor flat";
}
401
@ -1298,24 +1409,28 @@ linedeftypes
{
title = "Start Adjustable Fire Flicker";
prefix = "(416)";
flags64text = "[6] Second level from back";
}
417
{
title = "Start Adjustable Glowing Light";
prefix = "(417)";
flags64text = "[6] Second level from back";
}
418
{
title = "Start Adjustable Blinking Light (unsynchronized)";
prefix = "(418)";
flags64text = "[6] Second level from back";
}
419
{
title = "Start Adjustable Blinking Light (synchronized)";
prefix = "(419)";
flags64text = "[6] Second level from back";
}
420
@ -1345,24 +1460,30 @@ linedeftypes
{
title = "Move Tagged Sector's Floor";
prefix = "(403)";
flags2text = "[1] Trigger linedef executor";
flags64text = "[6] Change floor flat";
}
404
{
title = "Move Tagged Sector's Ceiling";
prefix = "(404)";
flags2text = "[1] Trigger linedef executor";
flags64text = "[6] Change ceiling flat";
}
405
{
title = "Move Floor According to Front Texture Offsets";
prefix = "(405)";
flags64text = "[6] Move instantly";
}
407
{
title = "Move Ceiling According to Front Texture Offsets";
prefix = "(407)";
flags64text = "[6] Move instantly";
}
411
@ -1375,12 +1496,14 @@ linedeftypes
{
title = "Start Platform Movement";
prefix = "(428)";
flags64text = "[6] Move upwards at start";
}
429
{
title = "Crush Ceiling Once";
prefix = "(429)";
flags512text = "[9] Double, constant speed";
}
430
@ -1393,6 +1516,7 @@ linedeftypes
{
title = "Crush Floor and Ceiling Once";
prefix = "(431)";
flags512text = "[9] Double, constant speed";
}
}
@ -1420,6 +1544,7 @@ linedeftypes
{
title = "Stop Object";
prefix = "(426)";
flags64text = "[6] Teleport to sector center";
}
427
@ -1432,24 +1557,29 @@ linedeftypes
{
title = "Enable/Disable 2D Mode";
prefix = "(432)";
flags64text = "[6] Return to 3D";
}
433
{
title = "Enable/Disable Gravity Flip";
prefix = "(433)";
flags64text = "[6] Return to normal";
}
434
{
title = "Award Power-Up";
prefix = "(434)";
flags2text = "[1] Use back upper texture";
flags64text = "[6] No time limit";
}
437
{
title = "Disable Player Control";
prefix = "(437)";
flags64text = "[6] Allow jumping";
}
438
@ -1473,12 +1603,19 @@ linedeftypes
{
title = "Change Music";
prefix = "(413)";
flags2text = "[1] Keep after death";
flags64text = "[6] For everyone";
flags512text = "[9] Don't loop";
}
414
{
title = "Play Sound Effect";
prefix = "(414)";
flags2text = "[1] From sector center";
flags64text = "[6] From nowhere";
flags512text = "[9] For everyone";
flags512text = "[9] From tagged FOF";
}
415
@ -1491,18 +1628,21 @@ linedeftypes
{
title = "Switch to Cut-Away View";
prefix = "(422)";
flags64text = "[6] Adjust pitch";
}
423
{
title = "Change Sky";
prefix = "(423)";
flags64text = "[6] For everyone";
}
424
{
title = "Change Weather";
prefix = "(424)";
flags64text = "[6] For everyone";
}
436
@ -1515,6 +1655,7 @@ linedeftypes
{
title = "Change Tagged Linedef's Textures";
prefix = "(439)";
flags64text = "[6] Only existing";
}
440
@ -1546,6 +1687,7 @@ linedeftypes
{
title = "Make FOF Disappear/Reappear";
prefix = "(445)";
flags64text = "[6] Reappear";
}
450
@ -1593,42 +1735,56 @@ linedeftypes
{
title = "Rotate Right";
prefix = "(484)";
flags64text = "[6] Don't turn players";
flags512text = "[9] Turn all objects";
}
485
{
title = "Rotate Right, Override";
prefix = "(485)";
flags64text = "[6] Don't turn players";
flags512text = "[9] Turn all objects";
}
486
{
title = "Rotate Left";
prefix = "(486)";
flags64text = "[6] Don't turn players";
flags512text = "[9] Turn all objects";
}
487
{
title = "Rotate Left, Override";
prefix = "(487)";
flags64text = "[6] Don't turn players";
flags512text = "[9] Turn all objects";
}
488
{
title = "Move by Waypoints";
prefix = "(488)";
flags32text = "[5] Reverse order";
flags128text = "[7] There and back";
flags256text = "[8] Return when done";
flags512text = "[9] Loop movement";
}
489
{
title = "Turn Inisible, Intangible";
prefix = "(489)";
flags64text = "[6] Only invisible";
}
490
{
title = "Turn Visible, Tangible";
prefix = "(490)";
flags64text = "[6] Only visible";
}
491
@ -1735,6 +1891,7 @@ linedeftypes
{
title = "Carry Objects on Floor (Accelerative)";
prefix = "(521)";
flags64text = "[6] Even across edges";
}
522
@ -1747,6 +1904,7 @@ linedeftypes
{
title = "Carry Objects on Ceiling";
prefix = "(523)";
flags64text = "[6] Even across edges";
}
524
@ -1765,6 +1923,7 @@ linedeftypes
{
title = "Scroll Floor Texture and Carry Objects";
prefix = "(530)";
flags64text = "[6] Even across edges";
}
531
@ -1783,6 +1942,7 @@ linedeftypes
{
title = "Scroll Ceiling Texture and Carry Objects";
prefix = "(533)";
flags64text = "[6] Even across edges";
}
534
@ -1806,36 +1966,48 @@ linedeftypes
{
title = "Wind";
prefix = "(541)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
}
542
{
title = "Upwards Wind";
prefix = "(542)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
}
543
{
title = "Downwards Wind";
prefix = "(543)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
}
544
{
title = "Current";
prefix = "(544)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
}
545
{
title = "Upwards Current";
prefix = "(545)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
}
546
{
title = "Downwards Current";
prefix = "(546)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
}
547
@ -1924,12 +2096,14 @@ linedeftypes
{
title = "Slope Frontside Floor by 3 Tagged Vertex Things";
prefix = "(704)";
flags8192text = "[13] Use tag and offsets";
}
705
{
title = "Slope Frontside Ceiling by 3 Tagged Vertex Things";
prefix = "(705)";
flags8192text = "[13] Use tag and offsets";
}
710
@ -1960,12 +2134,14 @@ linedeftypes
{
title = "Slope Backside Floor by 3 Tagged Vertex Things";
prefix = "(714)";
flags8192text = "[13] Use tag and offsets";
}
715
{
title = "Slope Backside Ceiling by 3 Tagged Vertex Things";
prefix = "(715)";
flags8192text = "[13] Use tag and offsets";
}
721