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https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 06:41:49 +00:00
Added per-linedef flag descriptions to the config
This commit is contained in:
parent
92ddece4d4
commit
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1 changed files with 182 additions and 6 deletions
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@ -516,12 +516,14 @@ linedeftypes
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{
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title = "Per-Sector Gravity";
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prefix = "(1)";
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flags64text = "[6] Flip in reverse gravity";
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}
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4
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{
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title = "Speed Pad";
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prefix = "(4)";
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flags512text = "[9] No teleport to center";
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}
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5
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@ -540,12 +542,18 @@ linedeftypes
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{
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title = "Sector Flat Alignment";
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prefix = "(7)";
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flags64text = "[6] Align only floor";
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flags2text = "[1] Align only ceiling";
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flags512text = "[9] Rotate flats";
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flags16384text = "[14] Rotate only floor";
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flags1024text = "[10] Rotate only ceiling";
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}
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10
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{
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title = "Culling Plane";
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prefix = "(10)";
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flags64text = "[6] Cull only while in sector";
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}
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13
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@ -593,42 +601,54 @@ linedeftypes
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{
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title = "Custom Exit";
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prefix = "(2)";
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flags2text = "[1] Check emeralds";
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flags64text = "[6] Skip score tally";
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}
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3
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{
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title = "Zoom Tube Parameters";
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prefix = "(3)";
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flags512text = "[9] Ignore player direction";
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}
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8
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{
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title = "Special Sector Properties";
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prefix = "(8)";
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flags64text = "[6] Touch only ceiling";
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flags256text = "[8] Touch sector edge";
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flags512text = "[9] Touch floor or ceiling";
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}
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9
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{
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title = "Chain Parameters";
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prefix = "(9)";
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flags64text = "[6] Fixed spinning direction";
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}
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11
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{
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title = "Rope Hang Parameters";
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prefix = "(12)";
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flags32text = "[5] Don't loop";
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flags64text = "[6] Static";
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}
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12
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{
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title = "Rock Spawner Parameters";
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prefix = "(12)";
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flags64text = "[6] Randomize speed";
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}
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64
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{
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title = "Continuously Appearing/Disappearing FOF";
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prefix = "(64)";
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flags2text = "[1] Use control sector tag";
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flags64text = "[6] No sound effect";
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}
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65
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@ -646,6 +666,10 @@ linedeftypes
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{
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title = "First Line";
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prefix = "(20)";
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flags64text = "[6] Trigger linedef executor";
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flags128text = "[7] Intangible";
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flags256text = "[8] Stopped by pushables";
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flags512text = "[9] Render flats";
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}
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21
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@ -681,6 +705,7 @@ linedeftypes
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{
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title = "Continuously Falling Sector";
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prefix = "(52)";
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flags64text = "[6] Continuously rising";
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}
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53
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@ -723,24 +748,28 @@ linedeftypes
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{
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title = "Activate Moving Platform";
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prefix = "(59)";
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flags64text = "[6] Move upwards at start";
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}
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60
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{
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title = "Activate Moving Platform (Adjustable Speed)";
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prefix = "(60)";
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flags64text = "[6] Move upwards at start";
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}
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61
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{
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title = "Crusher (Ceiling to Floor)";
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prefix = "(61)";
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flags512text = "[9] Double, constant speed";
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}
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62
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{
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title = "Crusher (Floor to Ceiling)";
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prefix = "(62)";
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flags512text = "[9] Double, constant speed";
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}
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}
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@ -764,6 +793,7 @@ linedeftypes
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{
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title = "Solid, Translucent";
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prefix = "(102)";
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flags64text = "[6] Render insides";
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}
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103
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@ -776,6 +806,7 @@ linedeftypes
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{
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title = "Solid, No Sides";
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prefix = "(104)";
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flags64text = "[6] Cast shadow";
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}
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105
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@ -788,36 +819,46 @@ linedeftypes
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{
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title = "Intangible from Bottom, Opaque";
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prefix = "(140)";
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flags64text = "[6] Don't cast shadow";
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}
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141
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{
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title = "Intangible from Bottom, Translucent";
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prefix = "(141)";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides";
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}
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142
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{
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title = "Intangible from Bottom, Translucent, No Sides";
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prefix = "(142)";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides";
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}
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143
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{
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title = "Intangible from Top, Opaque";
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prefix = "(143)";
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flags64text = "[6] Don't cast shadow";
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}
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144
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{
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title = "Intangible from Top, Translucent";
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prefix = "(144)";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides";
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}
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145
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{
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title = "Intangible from Top, Translucent, No Sides";
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prefix = "(145)";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Render insides";
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}
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146
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@ -835,36 +876,54 @@ linedeftypes
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{
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title = "Water, Opaque";
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prefix = "(120)";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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}
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121
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{
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title = "Water, Translucent";
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prefix = "(121)";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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}
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122
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{
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title = "Water, Opaque, No Sides";
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prefix = "(122)";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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}
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123
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{
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title = "Water, Translucent, No Sides";
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prefix = "(123)";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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}
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124
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{
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title = "Goo Water, Translucent";
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prefix = "(124)";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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}
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125
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{
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title = "Goo Water, Translucent, No Sides";
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prefix = "(125)";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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}
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220
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@ -877,12 +936,14 @@ linedeftypes
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{
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title = "Intangible, Translucent";
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prefix = "(221)";
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flags64text = "[6] Cast shadow";
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}
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222
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{
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title = "Intangible, Sides Only";
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prefix = "(222)";
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flags64text = "[6] Cast shadow";
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}
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223
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@ -900,18 +961,21 @@ linedeftypes
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{
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title = "Air Bobbing";
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prefix = "(150)";
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flags64text = "[6] Spindash to move";
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}
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151
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{
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title = "Air Bobbing (Adjustable)";
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prefix = "(151)";
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flags64text = "[6] Spindash to move";
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}
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152
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{
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title = "Reverse Air Bobbing (Adjustable)";
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prefix = "(152)";
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flags64text = "[6] Spindash to move";
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}
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160
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@ -924,36 +988,48 @@ linedeftypes
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{
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title = "Rising Platform, Solid, Opaque";
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prefix = "(190)";
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flags2text = "[1] Sink when stepped on";
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flags64text = "[6] Spindash to move";
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}
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191
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{
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title = "Rising Platform, Solid, Opaque, No Shadow";
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prefix = "(191)";
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flags2text = "[1] Sink when stepped on";
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flags64text = "[6] Spindash to move";
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}
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192
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{
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title = "Rising Platform, Solid, Translucent";
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prefix = "(192)";
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flags2text = "[1] Sink when stepped on";
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flags64text = "[6] Spindash to move";
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}
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193
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{
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title = "Rising Platform, Solid, Invisible";
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prefix = "(193)";
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flags2text = "[1] Sink when stepped on";
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flags64text = "[6] Spindash to move";
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}
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194
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{
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title = "Rising Platform, Intangible from Bottom, Opaque";
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prefix = "(194)";
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flags2text = "[1] Sink when stepped on";
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flags64text = "[6] Spindash, no shadow";
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}
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195
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{
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title = "Rising Platform, Intangible from Bottom, Translucent";
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prefix = "(195)";
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flags2text = "[1] Sink when stepped on";
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flags64text = "[6] Spindash, no shadow";
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}
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}
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@ -977,18 +1053,21 @@ linedeftypes
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{
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title = "Crumbling, Respawn, Intangible from Bottom";
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prefix = "(172)";
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flags64text = "[6] Don't cast shadow";
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}
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173
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{
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title = "Crumbling, No Respawn, Intangible from Bottom";
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prefix = "(173)";
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flags64text = "[6] Don't cast shadow";
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}
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174
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{
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title = "Crumbling, Respawn, Int. from Bottom, Translucent";
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prefix = "(174)";
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flags64text = "[6] Don't cast shadow";
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}
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175
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@ -1060,54 +1139,74 @@ linedeftypes
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{
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title = "Thwomp Block";
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prefix = "(251)";
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flags512text = "[9] Custom crushing sound";
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flags1024text = "[10] Custom speed";
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}
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252
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{
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title = "Shatter Block";
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prefix = "(252)";
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flags64text = "[6] Shatter only from below";
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flags512text = "[9] Shattered by pushables";
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flags1024text = "[10] Trigger linedef executor";
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}
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253
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{
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title = "Shatter Block, Translucent";
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prefix = "(253)";
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flags512text = "[9] Shattered by pushables";
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flags1024text = "[10] Trigger linedef executor";
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}
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254
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{
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title = "Bustable Block";
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prefix = "(254)";
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flags64text = "[6] Only bustable by Knuckles";
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flags512text = "[9] Shattered by pushables";
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flags1024text = "[10] Trigger linedef executor";
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}
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255
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{
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title = "Spin-Bustable Block";
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prefix = "(255)";
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flags512text = "[9] Shattered by pushables";
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flags1024text = "[10] Trigger linedef executor";
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}
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256
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{
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title = "Spin-Bustable Block, Translucent";
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prefix = "(256)";
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flags512text = "[9] Shattered by pushables";
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flags1024text = "[10] Trigger linedef executor";
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}
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257
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{
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title = "Quicksand";
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prefix = "(257)";
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flags1024text = "[10] Ripple effect";
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}
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258
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{
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title = "Laser";
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prefix = "(258)";
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flags32text = "[5] Don't damage bosses";
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}
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259
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{
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title = "Custom FOF";
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prefix = "(259)";
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flags32text = "[5] Block only player";
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flags128text = "[7] Only block non-players";
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flags512text = "[9] Shattered by pushables";
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flags1024text = "[10] Trigger linedef executor";
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}
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}
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@ -1125,6 +1224,7 @@ linedeftypes
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{
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title = "Each Time";
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prefix = "(301)";
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flags16384text = "[14] Also trigger on exit";
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}
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302
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@ -1137,12 +1237,18 @@ linedeftypes
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{
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title = "Ring Count - Continuous";
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prefix = "(303)";
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flags2text = "[1] Rings greater or equal";
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flags64text = "[6] Rings less or equal";
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flags512text = "[9] Consider all players";
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}
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304
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{
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title = "Ring Count - Once";
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prefix = "(304)";
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flags2text = "[1] Rings greater or equal";
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flags64text = "[6] Rings less or equal";
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flags512text = "[9] Consider all players";
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}
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305
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@ -1155,6 +1261,7 @@ linedeftypes
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{
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title = "Character Ability - Each Time";
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prefix = "(306)";
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flags16384text = "[14] Also trigger on exit";
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}
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307
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@ -1179,6 +1286,7 @@ linedeftypes
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{
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title = "CTF Red Team - Each Time";
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prefix = "(310)";
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flags16384text = "[14] Also trigger on exit";
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}
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311
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@ -1191,6 +1299,7 @@ linedeftypes
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{
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title = "CTF Blue Team - Each Time";
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prefix = "(312)";
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flags16384text = "[14] Also trigger on exit";
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}
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313
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@ -1203,18 +1312,16 @@ linedeftypes
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{
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title = "Number of Pushables - Continuous";
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prefix = "(314)";
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flags64text = "[6] Number greater or equal";
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flags512text = "[9] Number less";
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}
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315
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{
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title = "Number of Pushables - Once";
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prefix = "(315)";
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}
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316
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{
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title = "Land On PolyObject";
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prefix = "(316)";
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flags64text = "[6] Number greater or equal";
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flags512text = "[9] Number less";
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}
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317
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@ -1245,12 +1352,15 @@ linedeftypes
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{
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title = "Trigger After X Calls - Continuous";
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prefix = "(321)";
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flags64text = "[6] Trigger more than once";
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}
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322
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{
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title = "Trigger After X Calls - Each Time";
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prefix = "(322)";
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flags64text = "[6] Trigger more than once";
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}
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399
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@ -1268,6 +1378,7 @@ linedeftypes
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{
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title = "Set Tagged Sector's Floor Height/Texture";
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prefix = "(400)";
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flags64text = "[6] Keep floor flat";
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}
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401
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@ -1298,24 +1409,28 @@ linedeftypes
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{
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title = "Start Adjustable Fire Flicker";
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prefix = "(416)";
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flags64text = "[6] Second level from back";
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}
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417
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{
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title = "Start Adjustable Glowing Light";
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prefix = "(417)";
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flags64text = "[6] Second level from back";
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}
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418
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{
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title = "Start Adjustable Blinking Light (unsynchronized)";
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prefix = "(418)";
|
||||
flags64text = "[6] Second level from back";
|
||||
}
|
||||
|
||||
419
|
||||
{
|
||||
title = "Start Adjustable Blinking Light (synchronized)";
|
||||
prefix = "(419)";
|
||||
flags64text = "[6] Second level from back";
|
||||
}
|
||||
|
||||
420
|
||||
|
@ -1345,24 +1460,30 @@ linedeftypes
|
|||
{
|
||||
title = "Move Tagged Sector's Floor";
|
||||
prefix = "(403)";
|
||||
flags2text = "[1] Trigger linedef executor";
|
||||
flags64text = "[6] Change floor flat";
|
||||
}
|
||||
|
||||
404
|
||||
{
|
||||
title = "Move Tagged Sector's Ceiling";
|
||||
prefix = "(404)";
|
||||
flags2text = "[1] Trigger linedef executor";
|
||||
flags64text = "[6] Change ceiling flat";
|
||||
}
|
||||
|
||||
405
|
||||
{
|
||||
title = "Move Floor According to Front Texture Offsets";
|
||||
prefix = "(405)";
|
||||
flags64text = "[6] Move instantly";
|
||||
}
|
||||
|
||||
407
|
||||
{
|
||||
title = "Move Ceiling According to Front Texture Offsets";
|
||||
prefix = "(407)";
|
||||
flags64text = "[6] Move instantly";
|
||||
}
|
||||
|
||||
411
|
||||
|
@ -1375,12 +1496,14 @@ linedeftypes
|
|||
{
|
||||
title = "Start Platform Movement";
|
||||
prefix = "(428)";
|
||||
flags64text = "[6] Move upwards at start";
|
||||
}
|
||||
|
||||
429
|
||||
{
|
||||
title = "Crush Ceiling Once";
|
||||
prefix = "(429)";
|
||||
flags512text = "[9] Double, constant speed";
|
||||
}
|
||||
|
||||
430
|
||||
|
@ -1393,6 +1516,7 @@ linedeftypes
|
|||
{
|
||||
title = "Crush Floor and Ceiling Once";
|
||||
prefix = "(431)";
|
||||
flags512text = "[9] Double, constant speed";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1420,6 +1544,7 @@ linedeftypes
|
|||
{
|
||||
title = "Stop Object";
|
||||
prefix = "(426)";
|
||||
flags64text = "[6] Teleport to sector center";
|
||||
}
|
||||
|
||||
427
|
||||
|
@ -1432,24 +1557,29 @@ linedeftypes
|
|||
{
|
||||
title = "Enable/Disable 2D Mode";
|
||||
prefix = "(432)";
|
||||
flags64text = "[6] Return to 3D";
|
||||
}
|
||||
|
||||
433
|
||||
{
|
||||
title = "Enable/Disable Gravity Flip";
|
||||
prefix = "(433)";
|
||||
flags64text = "[6] Return to normal";
|
||||
}
|
||||
|
||||
434
|
||||
{
|
||||
title = "Award Power-Up";
|
||||
prefix = "(434)";
|
||||
flags2text = "[1] Use back upper texture";
|
||||
flags64text = "[6] No time limit";
|
||||
}
|
||||
|
||||
437
|
||||
{
|
||||
title = "Disable Player Control";
|
||||
prefix = "(437)";
|
||||
flags64text = "[6] Allow jumping";
|
||||
}
|
||||
|
||||
438
|
||||
|
@ -1473,12 +1603,19 @@ linedeftypes
|
|||
{
|
||||
title = "Change Music";
|
||||
prefix = "(413)";
|
||||
flags2text = "[1] Keep after death";
|
||||
flags64text = "[6] For everyone";
|
||||
flags512text = "[9] Don't loop";
|
||||
}
|
||||
|
||||
414
|
||||
{
|
||||
title = "Play Sound Effect";
|
||||
prefix = "(414)";
|
||||
flags2text = "[1] From sector center";
|
||||
flags64text = "[6] From nowhere";
|
||||
flags512text = "[9] For everyone";
|
||||
flags512text = "[9] From tagged FOF";
|
||||
}
|
||||
|
||||
415
|
||||
|
@ -1491,18 +1628,21 @@ linedeftypes
|
|||
{
|
||||
title = "Switch to Cut-Away View";
|
||||
prefix = "(422)";
|
||||
flags64text = "[6] Adjust pitch";
|
||||
}
|
||||
|
||||
423
|
||||
{
|
||||
title = "Change Sky";
|
||||
prefix = "(423)";
|
||||
flags64text = "[6] For everyone";
|
||||
}
|
||||
|
||||
424
|
||||
{
|
||||
title = "Change Weather";
|
||||
prefix = "(424)";
|
||||
flags64text = "[6] For everyone";
|
||||
}
|
||||
|
||||
436
|
||||
|
@ -1515,6 +1655,7 @@ linedeftypes
|
|||
{
|
||||
title = "Change Tagged Linedef's Textures";
|
||||
prefix = "(439)";
|
||||
flags64text = "[6] Only existing";
|
||||
}
|
||||
|
||||
440
|
||||
|
@ -1546,6 +1687,7 @@ linedeftypes
|
|||
{
|
||||
title = "Make FOF Disappear/Reappear";
|
||||
prefix = "(445)";
|
||||
flags64text = "[6] Reappear";
|
||||
}
|
||||
|
||||
450
|
||||
|
@ -1593,42 +1735,56 @@ linedeftypes
|
|||
{
|
||||
title = "Rotate Right";
|
||||
prefix = "(484)";
|
||||
flags64text = "[6] Don't turn players";
|
||||
flags512text = "[9] Turn all objects";
|
||||
}
|
||||
|
||||
485
|
||||
{
|
||||
title = "Rotate Right, Override";
|
||||
prefix = "(485)";
|
||||
flags64text = "[6] Don't turn players";
|
||||
flags512text = "[9] Turn all objects";
|
||||
}
|
||||
|
||||
486
|
||||
{
|
||||
title = "Rotate Left";
|
||||
prefix = "(486)";
|
||||
flags64text = "[6] Don't turn players";
|
||||
flags512text = "[9] Turn all objects";
|
||||
}
|
||||
|
||||
487
|
||||
{
|
||||
title = "Rotate Left, Override";
|
||||
prefix = "(487)";
|
||||
flags64text = "[6] Don't turn players";
|
||||
flags512text = "[9] Turn all objects";
|
||||
}
|
||||
|
||||
488
|
||||
{
|
||||
title = "Move by Waypoints";
|
||||
prefix = "(488)";
|
||||
flags32text = "[5] Reverse order";
|
||||
flags128text = "[7] There and back";
|
||||
flags256text = "[8] Return when done";
|
||||
flags512text = "[9] Loop movement";
|
||||
}
|
||||
|
||||
489
|
||||
{
|
||||
title = "Turn Inisible, Intangible";
|
||||
prefix = "(489)";
|
||||
flags64text = "[6] Only invisible";
|
||||
}
|
||||
|
||||
490
|
||||
{
|
||||
title = "Turn Visible, Tangible";
|
||||
prefix = "(490)";
|
||||
flags64text = "[6] Only visible";
|
||||
}
|
||||
|
||||
491
|
||||
|
@ -1735,6 +1891,7 @@ linedeftypes
|
|||
{
|
||||
title = "Carry Objects on Floor (Accelerative)";
|
||||
prefix = "(521)";
|
||||
flags64text = "[6] Even across edges";
|
||||
}
|
||||
|
||||
522
|
||||
|
@ -1747,6 +1904,7 @@ linedeftypes
|
|||
{
|
||||
title = "Carry Objects on Ceiling";
|
||||
prefix = "(523)";
|
||||
flags64text = "[6] Even across edges";
|
||||
}
|
||||
|
||||
524
|
||||
|
@ -1765,6 +1923,7 @@ linedeftypes
|
|||
{
|
||||
title = "Scroll Floor Texture and Carry Objects";
|
||||
prefix = "(530)";
|
||||
flags64text = "[6] Even across edges";
|
||||
}
|
||||
|
||||
531
|
||||
|
@ -1783,6 +1942,7 @@ linedeftypes
|
|||
{
|
||||
title = "Scroll Ceiling Texture and Carry Objects";
|
||||
prefix = "(533)";
|
||||
flags64text = "[6] Even across edges";
|
||||
}
|
||||
|
||||
534
|
||||
|
@ -1806,36 +1966,48 @@ linedeftypes
|
|||
{
|
||||
title = "Wind";
|
||||
prefix = "(541)";
|
||||
flags512text = "[9] Player slides";
|
||||
flags64text = "[6] Even across edges";
|
||||
}
|
||||
|
||||
542
|
||||
{
|
||||
title = "Upwards Wind";
|
||||
prefix = "(542)";
|
||||
flags512text = "[9] Player slides";
|
||||
flags64text = "[6] Even across edges";
|
||||
}
|
||||
|
||||
543
|
||||
{
|
||||
title = "Downwards Wind";
|
||||
prefix = "(543)";
|
||||
flags512text = "[9] Player slides";
|
||||
flags64text = "[6] Even across edges";
|
||||
}
|
||||
|
||||
544
|
||||
{
|
||||
title = "Current";
|
||||
prefix = "(544)";
|
||||
flags512text = "[9] Player slides";
|
||||
flags64text = "[6] Even across edges";
|
||||
}
|
||||
|
||||
545
|
||||
{
|
||||
title = "Upwards Current";
|
||||
prefix = "(545)";
|
||||
flags512text = "[9] Player slides";
|
||||
flags64text = "[6] Even across edges";
|
||||
}
|
||||
|
||||
546
|
||||
{
|
||||
title = "Downwards Current";
|
||||
prefix = "(546)";
|
||||
flags512text = "[9] Player slides";
|
||||
flags64text = "[6] Even across edges";
|
||||
}
|
||||
|
||||
547
|
||||
|
@ -1924,12 +2096,14 @@ linedeftypes
|
|||
{
|
||||
title = "Slope Frontside Floor by 3 Tagged Vertex Things";
|
||||
prefix = "(704)";
|
||||
flags8192text = "[13] Use tag and offsets";
|
||||
}
|
||||
|
||||
705
|
||||
{
|
||||
title = "Slope Frontside Ceiling by 3 Tagged Vertex Things";
|
||||
prefix = "(705)";
|
||||
flags8192text = "[13] Use tag and offsets";
|
||||
}
|
||||
|
||||
710
|
||||
|
@ -1960,12 +2134,14 @@ linedeftypes
|
|||
{
|
||||
title = "Slope Backside Floor by 3 Tagged Vertex Things";
|
||||
prefix = "(714)";
|
||||
flags8192text = "[13] Use tag and offsets";
|
||||
}
|
||||
|
||||
715
|
||||
{
|
||||
title = "Slope Backside Ceiling by 3 Tagged Vertex Things";
|
||||
prefix = "(715)";
|
||||
flags8192text = "[13] Use tag and offsets";
|
||||
}
|
||||
|
||||
721
|
||||
|
|
Loading…
Reference in a new issue