Commit Graph

629 Commits

Author SHA1 Message Date
MascaraSnake e8d7a324a0 Added "All files" filter for open/save map dialogs (not for choosing the IWAD though, because that's always .wad or .srb) 2016-01-05 14:31:30 +01:00
MascaraSnake b22a22317f Show .srb files directly in the IWAD file dialog 2016-01-05 11:03:57 +01:00
MascaraSnake a3f2f131a1 Render translucent walls in Visual Mode 2016-01-04 20:26:34 +01:00
MascaraSnake 092f8581ab Render SRB2's repeating midtextures in Visual Mode 2016-01-04 17:45:46 +01:00
MascaraSnake 4abdf3a65b Render the insides of fog blocks 2016-01-04 15:34:14 +01:00
MascaraSnake cb6cac84eb Corrected alpha value parsing for colormaps 2016-01-04 14:56:32 +01:00
MascaraSnake d99602fc51 Changed version number to 1.0 in preparation of release 2016-01-04 12:56:13 +01:00
MascaraSnake 760dff9df0 Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed. 2016-01-04 12:55:41 +01:00
MascaraSnake f69597c6d1 Added colormap rendering to Visual Mode (alpha value is ignored for now) 2016-01-04 00:01:07 +01:00
MascaraSnake c21705ed87 Hid the updater and a few other options that aren't relevant for SRB2 2016-01-03 21:32:52 +01:00
MascaraSnake 3e9a3d91ea Added an "About Zone Builder" tab to the About window 2016-01-03 18:33:42 +01:00
MascaraSnake 85c53c2d42 Only add Z position to flags value for SRB2 2016-01-03 16:54:53 +01:00
MascaraSnake 99cb93b0ae Made texture autoalignment work with SRB2's 3D floors 2016-01-03 16:32:53 +01:00
MascaraSnake 8b5a2916b8 Changed texture offset behavior of 3D floors to match with SRB2 2016-01-03 15:54:29 +01:00
MascaraSnake 0489386e7a Handle the Object Flip flag in Visual Mode. 2016-01-03 13:07:14 +01:00
MascaraSnake 5e5da324d5 Slope vertices are always placed relative to the "normal" floor, not the sloped floor. 2016-01-03 01:12:07 +01:00
MascaraSnake 3e7202000e Don't allow a Thing's Z position to be scrolled out of bounds in Visual Mode. 2016-01-03 00:26:06 +01:00
MascaraSnake e773c543e5 Thing position, linedef offset and sector height boxes now all change in increments of 8 (16 with Shift, 1 with Ctrl). 2016-01-02 15:30:01 +01:00
MascaraSnake bbfb569d0f Vertex slopes are now rendered in Visual Mode. 2016-01-02 14:21:15 +01:00
MascaraSnake 09a08d2363 Two small changes related to rebranding. 2016-01-02 14:20:40 +01:00
MascaraSnake 4540a9b59d Changed the version number. The revision number is now only used internally to indicate the GZDB revision number this is based on. 2016-01-01 23:45:22 +01:00
MascaraSnake e398e05358 Made Visual Mode's "Toggle Slope" feature work for SRB2. 2016-01-01 22:53:25 +01:00
MascaraSnake 12b80073b9 Changed Visual Mode icon and disabled SoundPropagationMode, SoundEnvironmentMode by default. 2016-01-01 14:05:11 +01:00
MascaraSnake 346633da15 Fixed a bug in the rendering behavior of custom 3D floors: FF_DOUBLESHADOW controls whether the light level is only applied to the insides, not FF_ALLSIDES/FF_INVERTSIDES. 2016-01-01 12:42:07 +01:00
MascaraSnake b619c85ec3 Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code 2016-01-01 11:41:42 +01:00
MascaraSnake 29f05db92d Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things 2015-12-31 16:46:40 +01:00
MascaraSnake 4cf012d92c Allow .srb as an IWAD file type 2015-12-31 16:45:21 +01:00
MascaraSnake 2df14e7fb9 Rebranded the editor from GZDoom Builder to Zone Builder 2015-12-31 16:44:28 +01:00
MascaraSnake e971586805 Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00