spherallic
e74f44adcf
Update version number to 3.2
2024-02-10 00:38:21 +01:00
spherallic
26b0a8c6ec
Improve FOF alpha/blendmode handling
2024-02-10 00:38:06 +01:00
spherallic
1952932cc1
SOC/Lua parser tweaks:
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- Make Lua parser ignore unknown properties instead of throwing an error
- Add Title/Angled/NotAngled properties as valid alternatives for Name/Arrow/NoArrow
2024-02-10 00:11:01 +01:00
spherallic
622259d39b
Update version number to v3.1
2023-05-30 17:08:52 +02:00
spherallic
ab4126a39f
Revert "Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway."
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This reverts commit ec90554cf4
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2023-05-30 16:49:57 +02:00
spherallic
27d53481fa
Revert "Internal: removed now unneeded CopyAllLumpsExceptMap"
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This reverts commit 0cc6cf2e64
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2023-05-30 16:49:51 +02:00
spherallic
554f79f585
Revert "Internal: reverted mysterious MaxED edit in map saving functions"
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This reverts commit 4d97f41a4b
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2023-05-30 16:49:45 +02:00
spherallic
37b872787f
Revert "Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore."
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This reverts commit ab4b59c981
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2023-05-30 16:49:24 +02:00
spherallic
72231d330d
Revert "Fixed: consequential duplicate maps weren't handled properly"
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This reverts commit 6bd76dee4e
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2023-05-30 16:49:18 +02:00
spherallic
5cbf236d50
Revert "Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read."
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This reverts commit 9054d07b9f
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2023-05-30 16:49:08 +02:00
spherallic
f5f13dfc3d
Revert "Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over..."
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This reverts commit 7cb80cf9f2
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2023-05-30 16:48:53 +02:00
spherallic
aa0bd8de91
Revert "Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type"
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This reverts commit c6a2288c22
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2023-05-30 16:48:14 +02:00
spherallic
daf38b5bd3
Revert "Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531 "
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This reverts commit 6c55197264
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2023-05-30 16:46:11 +02:00
spherallic
8883335da8
Update selection info/labels when selecting sector outlines or only single/double-sided lines
2023-05-16 02:07:28 +02:00
spherallic
09b2402fea
Clean up SRB2 effect rendering code a bit
2023-05-14 13:51:38 +02:00
spherallic
6576ed7408
Avoid blockmap use when moving mouse in some classic modes
2023-05-11 17:34:39 +02:00
spherallic
56b2423887
Prevent image export if no valid path exists/is given
2023-05-10 21:31:04 +02:00
spherallic
79dfafc691
Correct sector references when manually flipping sidedefs
2023-05-09 20:45:25 +02:00
spherallic
ef557fce7f
Add Tab to the list of special controls
2023-05-09 16:00:35 +02:00
biwa
6c55197264
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
2023-05-09 02:17:14 +02:00
biwa
0043160e30
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
2023-05-09 02:10:39 +02:00
ZZYZX
c6a2288c22
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
2023-05-09 02:10:10 +02:00
ZZYZX
7cb80cf9f2
Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
2023-05-09 02:09:04 +02:00
ZZYZX
9054d07b9f
Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read.
2023-05-09 02:08:34 +02:00
ZZYZX
6bd76dee4e
Fixed: consequential duplicate maps weren't handled properly
2023-05-09 02:08:08 +02:00
ZZYZX
ab4b59c981
Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
2023-05-09 02:07:35 +02:00
ZZYZX
4d97f41a4b
Internal: reverted mysterious MaxED edit in map saving functions
2023-05-09 02:06:33 +02:00
ZZYZX
0cc6cf2e64
Internal: removed now unneeded CopyAllLumpsExceptMap
2023-05-09 01:59:59 +02:00
ZZYZX
ec90554cf4
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
2023-05-09 01:59:38 +02:00
spherallic
055d2cb33f
Remove some unused namespaces
2023-05-09 01:55:58 +02:00
spherallic
c97c025d7b
Update associations when incrementing/decrementing tags
2023-05-09 00:51:11 +02:00
spherallic
3d398cc899
Move GZBuilder/GZDoom
2023-05-09 00:46:39 +02:00
spherallic
736c8b2482
Move GZBuilder/Controls
2023-05-09 00:41:27 +02:00
spherallic
a9ca5ae625
Clear out GZBuilder directory a bit
2023-05-09 00:02:14 +02:00
spherallic
bd87668555
Actually add move selection by 8 mp actions
2023-05-08 15:45:49 +02:00
spherallic
0514086933
Increment angle by 5 instead of 8 in curve linedefs mode
2023-05-08 15:02:03 +02:00
spherallic
987f998ba4
Allow holding down "move selection" actions & add 8 mp versions
2023-05-08 14:50:43 +02:00
spherallic
aac2a46e78
Correct some player height checks for SRB2
2023-05-08 13:35:44 +02:00
Derek MacDonald
8a27615178
Cursor position playtest: stop always marking map changed ( #605 )
2023-05-08 13:28:28 +02:00
biwa
e13c836344
Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
2023-05-08 13:27:53 +02:00
biwa
199108ba64
Improved solution for issue #573 to not destroy the undo history when no player start is present
2023-05-08 13:26:42 +02:00
biwa
a8c28e3f68
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
2023-05-08 13:25:10 +02:00
biwa
3554508ffb
- Only allow Edit Selection Mode to be cancelled once
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- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2023-05-08 13:24:55 +02:00
biwa
4f4a0bdf58
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263 .
2023-05-08 13:24:14 +02:00
biwa
f59fbed358
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2023-05-08 13:21:15 +02:00
biwa
54fe5ae165
Fixed a bug that could cause a crash when going over the maximum linedef limit
2023-05-08 13:06:38 +02:00
biwa
b7d92fb704
Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
2023-05-08 13:05:11 +02:00
biwa
4b0dce43ed
Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
2023-05-08 12:46:17 +02:00
biwa
7d180e5cae
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
2023-05-08 12:34:41 +02:00
spherallic
bf7cc42166
Get SplitLinesByVertices up-to-date
2023-05-08 12:30:32 +02:00