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Boom_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Boom_generalized.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Boom_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Boom_misc.cfg
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Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
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2021-04-10 12:05:30 +02:00 |
Boom_things.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Common.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Dehacked_Doom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Doom2_things.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Doom_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Doom_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Doom_misc.cfg
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Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
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2021-04-10 12:05:30 +02:00 |
Doom_sectors.cfg
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Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
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2017-04-11 04:45:04 +03:00 |
Doom_texturesets.cfg
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Categorize more Ultimate Doom textures (#513)
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2020-12-21 11:42:12 +01:00 |
Doom_things.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Eternity_common.cfg
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Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format.
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2021-08-26 22:30:01 +02:00 |
Eternity_generalized.cfg
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Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407
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2020-04-27 23:12:42 +02:00 |
Eternity_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Eternity_misc.cfg
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Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format.
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2021-08-26 22:30:01 +02:00 |
Eternity_things.cfg
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Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
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2017-03-13 02:45:36 +02:00 |
Game_Doom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Game_Heretic.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Game_Hexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Game_Strife.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_things.cfg
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
Heretic_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Heretic_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Heretic_misc.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Heretic_sectors.cfg
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Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
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2017-04-11 04:45:04 +03:00 |
Heretic_texturesets.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Heretic_things.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Hexen_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Hexen_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Hexen_misc.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Hexen_sectors.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Hexen_texturesets.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Hexen_things.cfg
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Hexen configuration: added proper heights to many things (thanks to Alper002). Fixes #494
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2020-10-31 16:16:13 +01:00 |
MBF21_common.cfg
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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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2021-05-29 12:34:34 +02:00 |
MBF21_generalized.cfg
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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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2021-05-29 12:34:34 +02:00 |
MBF21_linedefs.cfg
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Draws vector arrow between Doom format line-to-line specials (#602)
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2021-08-25 20:31:28 +02:00 |
MBF21_misc.cfg
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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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2021-05-29 12:34:34 +02:00 |
Skulltag_things.cfg
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
Strife_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Strife_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Strife_misc.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Strife_sectors.cfg
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Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
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2017-04-11 04:45:04 +03:00 |
Strife_texturesets.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Strife_things.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Test_params.cfg
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Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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2021-08-09 16:41:34 +02:00 |
UDMF_misc.cfg
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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2021-03-22 10:41:21 +01:00 |
Zandronum_common.cfg
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Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
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2017-03-09 17:58:46 +02:00 |
Zandronum_linedefs.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Zandronum_misc.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Zandronum_things.cfg
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Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
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2017-03-09 17:58:46 +02:00 |
ZDaemon_common.cfg
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
ZDaemon_things.cfg
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ZDaemon sprites (PR#282 by Krawa)
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2019-09-03 11:57:44 +03:00 |
ZDoom_common.cfg
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Vertical patch offsets for masked patches are now handled correctly based on the game configuration
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2021-05-16 22:48:45 +02:00 |
ZDoom_generalized.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
ZDoom_misc.cfg
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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2021-03-22 10:41:21 +01:00 |
ZDoom_sectors.cfg
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The indoor lightning descriptions were reversed. (#164) (by acook)
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2017-11-08 05:37:36 +02:00 |
ZDoom_things.cfg
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Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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2020-10-11 22:36:07 +02:00 |