..
ActionSelectorControl.cs
Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized.
2015-12-28 21:56:10 +00:00
ActionSelectorControl.Designer.cs
Added Find & Replace for Thing Angles
2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ActionSpecialHelpButton.cs
Thing/Linedef/Sector Edit forms: added help button to action special selector.
2014-12-05 14:33:31 +00:00
ActionSpecialHelpButton.Designer.cs
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
ActionSpecialHelpButton.resx
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
AngleControl.cs
Added some disposers here and there.
2015-05-27 10:34:25 +00:00
AngleControl.Designer.cs
Added some disposers here and there.
2015-05-27 10:34:25 +00:00
AngleControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ArgumentBox.cs
Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
2016-02-08 21:51:03 +00:00
ArgumentBox.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ArgumentBox.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ArgumentsControl.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ArgumentsControl.Designer.cs
Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
2015-07-27 09:02:28 +00:00
ArgumentsControl.resx
Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
2015-07-27 09:02:28 +00:00
AutoSelectTextbox.cs
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
ButtonsNumericTextbox.cs
Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
2015-09-23 11:04:12 +00:00
ButtonsNumericTextbox.Designer.cs
Changed, ButtonsNumericTextbox: turns out this problem can be solved without manual focus shifting.
2015-05-28 21:27:47 +00:00
ButtonsNumericTextbox.resx
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
2015-03-23 14:19:23 +00:00
ButtonsNumericTextboxDesigner.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
CheckboxArrayControl.Designer.cs
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
CheckedColoredListBox.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
CollapsibleSplitContainer.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
ColorControl.cs
Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
2013-11-20 13:29:41 +00:00
ColorControl.Designer.cs
Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
2016-02-06 21:23:43 +00:00
ColorControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
ColoredComboBox.cs
Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP.
2015-09-12 21:05:01 +00:00
CommentEditor.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
CommentEditor.Designer.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
CommentEditor.resx
UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
2015-07-14 23:34:31 +00:00
ConfigurablePictureBox.cs
Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
2015-03-27 09:51:19 +00:00
DebugConsole.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
DebugConsole.designer.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
DebugConsole.resx
Internal: added a debug console.
2014-11-13 09:43:39 +00:00
Docker.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DockersControl.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
DockersControl.Designer.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
DockersControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
DockersTabsControl.cs
Fixed, DB2 bug: side panel's tabs were drawn incorrectly when panel's height was lower than cumulative tabs height.
2015-08-31 22:06:44 +00:00
FieldsEditorControl.cs
Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
2016-02-08 21:51:03 +00:00
FieldsEditorControl.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
FieldsEditorControl.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
FieldsEditorRow.cs
Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
2016-02-08 21:51:03 +00:00
FlatSelectorControl.cs
Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
2015-11-17 17:50:56 +00:00
HintsPanel.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
HintsPanel.Designer.cs
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
HintsPanel.resx
Fixed: side panel was not auto-collapsed when Help tab was selected.
2014-01-09 11:31:34 +00:00
ImageBrowserControl.cs
Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception.
2016-02-15 14:06:46 +00:00
ImageBrowserControl.Designer.cs
Added Preferences -> Interface -> "Keep Filter input focused when image browser is open" option. When enabled, all key presses in image browsers will be redirected to the Filter textbox.
2016-02-10 23:40:02 +00:00
ImageBrowserControl.resx
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
ImageBrowserItem.cs
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
2015-09-16 12:10:43 +00:00
ImageSelectorControl.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ImageSelectorControl.Designer.cs
Image Selector Control: fixed a crash when clearing an image.
2014-12-19 09:24:22 +00:00
ImageSelectorControl.resx
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
LinedefInfoPanel.cs
Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
2016-02-06 21:23:43 +00:00
LinedefInfoPanel.Designer.cs
Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected.
2015-03-07 21:38:58 +00:00
LinedefInfoPanel.resx
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
NumericTextbox.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
OptimizedListView.cs
Changed, Texture Browser: "Used Textures" group is now collapsible.
2015-03-16 08:54:31 +00:00
PasteOptionsControl.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsControl.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
PasteOptionsControl.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
RenderTargetControl.cs
Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
2015-09-17 12:02:39 +00:00
ResourceListEditor.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ResourceListEditor.Designer.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
ResourceListEditor.resx
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
ResourceListView.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
ScintillaConstants.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScintillaControl.cs
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
ScriptDocumentTab.cs
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
ScriptEditorControl.cs
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
ScriptEditorControl.Designer.cs
Updated Scintilla control to ScintillaNET 3.5.6 ( https://github.com/jacobslusser/ScintillaNET ). Scintilla.dll is no longer used by GZDB and can be safely removed.
2016-01-27 14:08:15 +00:00
ScriptEditorControl.resx
Script Editor: added "Find and Replace" toolbar button.
2014-03-03 11:45:03 +00:00
ScriptEditorPanel.cs
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
ScriptEditorPanel.Designer.cs
Updated Scintilla control to ScintillaNET 3.5.6 ( https://github.com/jacobslusser/ScintillaNET ). Scintilla.dll is no longer used by GZDB and can be safely removed.
2016-01-27 14:08:15 +00:00
ScriptEditorPanel.resx
Script Editor:
2015-11-30 14:18:42 +00:00
ScriptEditorPreviewControl.cs
Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
2016-02-06 21:23:43 +00:00
ScriptEditorPreviewControl.Designer.cs
Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings.
2016-01-29 13:05:28 +00:00
ScriptEditorPreviewControl.resx
Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings.
2016-01-29 13:05:28 +00:00
ScriptFileDocumentTab.cs
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
ScriptLumpDocumentTab.cs
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
SectorInfoPanel.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
SectorInfoPanel.Designer.cs
UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
2015-07-27 21:35:42 +00:00
SectorInfoPanel.resx
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-23 22:39:31 +00:00
SectorSlopeControl.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
SectorSlopeControl.Designer.cs
Looks like I've missed some stuff in the previous commit...
2015-03-23 14:21:32 +00:00
SectorSlopeControl.resx
Script type can now be chosen when creating a new map and changed in Map Options form.
2014-07-11 10:13:26 +00:00
StatisticsControl.cs
Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
2015-01-10 23:12:19 +00:00
StatisticsControl.Designer.cs
Fixed, General interface, Statistics control: map elements count was displayed incorrectly when the number of map elements was greater than 99999.
2016-02-15 15:08:31 +00:00
StatisticsControl.resx
Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
2014-05-08 12:34:24 +00:00
TextureSelectorControl.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ThingBrowserControl.cs
Fixed, Edit Thing window: fixed a crash when entering thing type in the Type field when a filter was applied to the things list.
2016-01-17 21:53:29 +00:00
ThingBrowserControl.Designer.cs
Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
2015-11-16 21:10:11 +00:00
ThingBrowserControl.resx
Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
2015-10-15 15:16:31 +00:00
ThingInfoPanel.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
ThingInfoPanel.Designer.cs
Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
2015-04-15 12:49:28 +00:00
ThingInfoPanel.resx
Thing Info panel: thing class is now displayed.
2015-02-26 08:49:13 +00:00
ToolStripCheckBox.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ToolStripNumericUpDown.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
TransparentPanel.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-23 22:39:31 +00:00
VertexInfoPanel.Designer.cs
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
2015-03-23 22:39:31 +00:00
VertexInfoPanel.resx
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00