mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
155 lines
3.8 KiB
C#
155 lines
3.8 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Drawing;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using System.Drawing.Drawing2D;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Controls
|
|
{
|
|
/// <summary>
|
|
/// Control which allows you to click on one of the buttons to select a rotation by 45 degrees.
|
|
/// </summary>
|
|
public partial class AngleControl : UserControl
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const float LINE_THICKNESS = 3f;
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
public event EventHandler ValueChanged;
|
|
public event EventHandler ButtonClicked;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Buttons
|
|
private RadioButton[] buttons;
|
|
|
|
// Result
|
|
private int angle;
|
|
private bool settingangle;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public int Value { get { return angle; } set { SetAngle(value, true); } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public AngleControl()
|
|
{
|
|
// Initialize
|
|
InitializeComponent();
|
|
|
|
// Make array from buttons
|
|
buttons = new RadioButton[8];
|
|
buttons[0] = button0;
|
|
buttons[1] = button1;
|
|
buttons[2] = button2;
|
|
buttons[3] = button3;
|
|
buttons[4] = button4;
|
|
buttons[5] = button5;
|
|
buttons[6] = button6;
|
|
buttons[7] = button7;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Interface
|
|
|
|
// Redraw the control
|
|
private void AngleControl_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
float rad = Angle2D.DegToRad(angle);
|
|
e.Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
|
e.Graphics.InterpolationMode = InterpolationMode.High;
|
|
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
|
|
e.Graphics.Clear(this.BackColor);
|
|
Pen linepen = new Pen(SystemColors.ControlText, LINE_THICKNESS);
|
|
PointF start = new PointF(this.Size.Width * 0.5f, this.Size.Height * 0.5f);
|
|
float line_length = this.Size.Width * 0.26f;
|
|
if((rad >= 0) && (rad < 360))
|
|
{
|
|
PointF end = new PointF(start.X + (float)Math.Sin(rad + Angle2D.PIHALF) * line_length,
|
|
start.Y + (float)Math.Cos(rad + Angle2D.PIHALF) * line_length);
|
|
e.Graphics.DrawLine(linepen, start, end);
|
|
}
|
|
else
|
|
{
|
|
e.Graphics.DrawLine(linepen, start, start);
|
|
}
|
|
linepen.Dispose(); //mxd
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Control
|
|
|
|
// This sets an angle manually
|
|
private void SetAngle(int newangle, bool changebuttons)
|
|
{
|
|
// Normalize and apply angle
|
|
bool changed = (newangle != angle);
|
|
angle = newangle;
|
|
|
|
// Check if it matches an angle from the buttons
|
|
if(changebuttons)
|
|
{
|
|
settingangle = true;
|
|
for(int i = 0; i < 8; i++)
|
|
buttons[i].Checked = (angle == i * 45);
|
|
settingangle = false;
|
|
}
|
|
|
|
// Redraw
|
|
this.Invalidate();
|
|
|
|
// Raise event
|
|
if((ValueChanged != null) && changed) ValueChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
// When checked state of a button changes
|
|
private void button_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if(!settingangle)
|
|
{
|
|
// Check if we can get the angle from one of the buttons
|
|
for(int i = 0; i < 8; i++)
|
|
if(buttons[i].Checked) SetAngle(i * 45, false);
|
|
|
|
// Raise event
|
|
if(ButtonClicked != null) ButtonClicked(this, EventArgs.Empty);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|