mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-18 14:31:50 +00:00
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background). Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best). Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg.
This commit is contained in:
parent
68ad4fdd65
commit
139c297161
74 changed files with 413 additions and 339 deletions
|
@ -57,7 +57,7 @@ keywords
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ActivatorTID = "int ActivatorTID(void)";
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AmbientSound = "void AmbientSound(str sound, int volume)";
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//AnnouncerSound = "void AnnouncerSound(str sound, int flags)";
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Autosave = "Autosave()";
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Autosave = "Autosave(void)";
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//BlueCount = "BlueCount()";
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//BlueReturn = "Script expression BlueReturn";
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//BlueScore = "BlueScore()";
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@ -174,8 +174,8 @@ keywords
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FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)";
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FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed, boomemu)";
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FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)";
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for = "for(initialization, condition, iteration)";
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ForceField = "ForceField";
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for = "for(initialization; condition; iteration)";
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ForceField = "ForceField(void)";
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FS_Execute = "FS_Execute(script, side, keynum, message)";
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function = "function void expression(void)";
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GameSkill = "int GameSkill(void)";
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@ -413,7 +413,7 @@ keywords
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Spawn = "int Spawn(str classname, fixed x, fixed y, fixed z[, int tid[, int angle]])\nSpawns an actor at the given X, Y and Z coordinates.\nOptionally a TID and a byte angle can be specified.";
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SpawnForced = "int SpawnForced(str classname, fixed x, fixed y, fixed z[, int tid[, int angle]])\nForces the actor to spawn, even in conditions where the spawning would normally fail.\nThe return value is the number of things spawned.";
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SpawnDecal = "int SpawnDecal(int tid, str decalname, int flags[, fixed angle = 0.0[, fixed zoffset = 0.0[, fixed distance = 64.0]]])\nCreates a decal on a wall by tracing a line from the actor with the\nspecified tid until hitting said wall, on which the decal is then created.\nIf tid is 0, the tracing is done from the activator of the script.\ndecalname: The name of the decal to create, as defined in DECALDEF.\nflags: use SDF_ flags\nThe return value of the function is the number of decals spawned.";
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SpawnParticle = "void SpawnParticle(float offx, float offy, float offz, float velx, float vely, float velz, color color1, int lifetime[, bool fullbright = false[, float startalpha = 1.0[, int size = 1[, float fadestep = -1[, float accelx = 0[, float accely = 0[, float accelz = 0]]]]]]])";
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SpawnParticle = "void SpawnParticle(int color[, bool fullbright = false[, int lifetime = 35[, int size = 1[, fixed x = 0.0[, fixed y = 0.0[, fixed z = 0.0[, fixed velx = 0.0[, fixed vely = 0.0[, fixed velz = 0.0[, fixed accelx = 0.0[, fixed accely = 0.0[, fixed accelz = 0.0[, int startalpha = 255[, int fadestep = -1]]]]]]]]]]]]]])";
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SpawnProjectile = "void SpawnProjectile(int tid, str type, int angle, int speed, int vspeed, int gravity, int newtid)";
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SpawnSpot = "int SpawnSpot(str classname, int spottid[, int tid[, int angle]])\nRequires a MapSpot at the location where you want the Actor to spawn.\nThe return value is the number of things spawned.";
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SpawnSpotFacing = "int SpawnSpotFacing(str classname, int spottid[, int tid])\nRequires a MapSpot at the location where you want the Actor to spawn.\nThe thing will assume the angle of the mapspot it is spawned to.\nThe return value is the number of things spawned.";
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@ -444,7 +444,7 @@ keywords
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TakeActorInventory = "void TakeActorInventory(int tid, str inventory_item, int amount)\nThis function will take the amount of items from the specified actor.\nTakeActorInventory can remove items that are flagged as undroppable.";
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TakeInventory = "void TakeInventory(str inventory_item, int amount)\nThis function will take the number of items specified from the activator.\nTakeInventory can remove items that are flagged as undroppable.";
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Teleport = "Teleport(tid, tag, nosourcefog)";
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Teleport_EndGame = "Teleport_EndGame()";
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Teleport_EndGame = "Teleport_EndGame(void)";
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Teleport_NewMap = "Teleport_NewMap(map, pos, face)";
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Teleport_NoFog = "Teleport_NoFog(tid, useangle, tag)";
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Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)";
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@ -124,7 +124,7 @@ keywords
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A_SpawnDebris = "A_SpawnDebris(str type[, bool translation = false[, float horizontal_vel = 1.0[, float vertical_vel = 1.0]]])";
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A_SpawnItem = "A_SpawnItem(str type, int distance, float zpos, bool useammo, bool translation)";
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A_SpawnItemEx = "A_SpawnItemEx(str type[, float xoffset = 0.0[, float yoffset = 0.0[, float zoffset = 0.0[, float xvelocity = 0.0[, float yvelocity = 0.0[, float zvelocity = 0.0[, float angle = 0.0[, int flags = 0[, int skipchance = 0[, int tid = 0]]]]]]]]]])";
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A_SpawnParticle = "A_SpawnParticle(float offx, float offy, float offz, float velx, float vely, float velz, color color1, int lifetime[, bool fullbright = false[, float startalpha = 1.0[, int size = 1[, float fadestep = -1[, float accelx = 0[, float accely = 0[, float accelz = 0]]]]]]])";
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A_SpawnParticle = "A_SpawnParticle(color color[, int flags = 0[, int lifetime = 35[, int size = 1[, float angle = 0.0[, float xoff = 0.0[, float yoff = 0.0[, float zoff = 0.0[, float velx = 0.0[, float vely = 0.0[, float velz = 0.0[, float accelx = 0.0[, float accely = 0.0[, float accelz = 0.0[, float startalpha = 1.0[, float fadestep = -1.0]]]]]]]]]]]]]]])";
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//State jumps
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A_CheckBlock = "A_CheckBlock(str block[, int flags = 0[, int pointer = AAPTR_TARGET]])";
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A_CheckCeiling = "A_CheckCeiling(int offset OR str state)";
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@ -121,7 +121,7 @@ namespace CodeImp.DoomBuilder.Actions
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foreach(string rn in resnames)
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{
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// Found one?
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if(rn.EndsWith(ACTIONS_RESOURCE, StringComparison.InvariantCultureIgnoreCase))
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if(rn.EndsWith(ACTIONS_RESOURCE, StringComparison.OrdinalIgnoreCase))
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{
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// Get a stream from the resource
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Stream actionsdata = asm.GetManifestResourceStream(rn);
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@ -23,7 +23,7 @@ namespace CodeImp.DoomBuilder.Actions
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/// <summary>
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/// This binds a method to an action which is then called when the action is started.
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/// </summary>
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public class BeginActionAttribute : ActionAttribute
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public sealed class BeginActionAttribute : ActionAttribute
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{
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/// <summary>
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/// This binds a method to an action which is then called when the action is started.
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@ -23,7 +23,7 @@ namespace CodeImp.DoomBuilder.Actions
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/// <summary>
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/// This binds a method to an action which is then called when the action is stopped.
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/// </summary>
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public class EndActionAttribute : ActionAttribute
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public sealed class EndActionAttribute : ActionAttribute
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{
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/// <summary>
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/// This binds a method to an action which is then called when the action is stopped.
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@ -56,7 +56,7 @@ namespace CodeImp.DoomBuilder.Actions
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foreach(string rn in resnames)
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{
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// Found one?
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if(rn.EndsWith(HINTS_RESOURCE, StringComparison.InvariantCultureIgnoreCase))
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if(rn.EndsWith(HINTS_RESOURCE, StringComparison.OrdinalIgnoreCase))
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{
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string classname = string.Empty;
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string groupname = string.Empty;
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@ -67,12 +67,12 @@ namespace CodeImp.DoomBuilder.Actions
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// Aquire device
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try { mouse.Acquire(); }
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#if DEBUG
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catch (Exception e)
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catch(Exception e)
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{
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Console.WriteLine("MouseInput initialization failed: " + e.Message);
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}
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#else
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catch (Exception) { }
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catch(Exception) { }
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#endif
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// We have no destructor
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@ -130,12 +130,12 @@ namespace CodeImp.DoomBuilder.Actions
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// Reaquire device
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try { mouse.Acquire(); }
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#if DEBUG
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catch (Exception e)
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catch(Exception e)
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{
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Console.WriteLine("MouseInput process failed: " + e.Message);
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}
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#else
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catch (Exception) { }
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catch(Exception) { }
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#endif
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return new Vector2D();
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}
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@ -149,7 +149,7 @@ namespace CodeImp.DoomBuilder.Actions
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{
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mouse.Acquire();
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}
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catch (Exception e)
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catch(Exception e)
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{
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Console.WriteLine("MouseInput process failed: " + e.Message);
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}
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@ -160,7 +160,7 @@ namespace CodeImp.DoomBuilder.Actions
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{
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// Reaquire device
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try { mouse.Acquire(); }
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catch (Exception) { }
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catch(Exception) { }
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return new Vector2D();
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}
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#endif
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@ -230,6 +230,7 @@ namespace CodeImp.DoomBuilder.Config
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~ConfigurationInfo()
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{
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foreach(ThingsFilter tf in thingsfilters) tf.Dispose();
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foreach(EngineInfo ei in testEngines) ei.Dispose();
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}
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#endregion
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@ -156,7 +156,7 @@ namespace CodeImp.DoomBuilder.Controls
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{
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if(this.DesignMode)
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{
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using (Pen p = new Pen(SystemColors.ControlDark, 1) { DashStyle = DashStyle.Dash })
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using(Pen p = new Pen(SystemColors.ControlDark, 1) { DashStyle = DashStyle.Dash })
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{
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e.Graphics.DrawRectangle(p, 0, 0, this.ClientRectangle.Width - 1, this.ClientRectangle.Height - 1);
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}
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@ -185,7 +185,7 @@ namespace CodeImp.DoomBuilder.Controls
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bounds = new Rectangle(r.X, r.Y + ((r.Height - scaled[115]) / 2), scaled[8], scaled[115]);
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// draw the background color for our control image
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using (SolidBrush bg = new SolidBrush(hot ? hotcolor : this.BackColor))
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using(SolidBrush bg = new SolidBrush(hot ? hotcolor : this.BackColor))
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{
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e.Graphics.FillRectangle(bg, new Rectangle(bounds.X + scaled[1], bounds.Y, scaled[6], scaled[115]));
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}
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@ -225,7 +225,7 @@ namespace CodeImp.DoomBuilder.Controls
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bounds = new Rectangle(r.X + ((r.Width - scaled[115]) / 2), r.Y, scaled[115], scaled[8]);
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// draw the background color for our control image
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using (SolidBrush bg = new SolidBrush(hot ? hotcolor : this.BackColor))
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using(SolidBrush bg = new SolidBrush(hot ? hotcolor : this.BackColor))
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{
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e.Graphics.FillRectangle(bg, new Rectangle(bounds.X, bounds.Y + scaled[1], scaled[115], scaled[6]));
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}
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@ -383,7 +383,7 @@ namespace CodeImp.DoomBuilder.Controls
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fieldslist.CurrentCell.ReadOnly = false;
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if((e.RowIndex == fieldslist.NewRowIndex) ||
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frow.Name.StartsWith(FIELD_PREFIX_SUGGESTION, true, CultureInfo.InvariantCulture))
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frow.Name.StartsWith(FIELD_PREFIX_SUGGESTION, StringComparison.OrdinalIgnoreCase))
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fieldslist.BeginEdit(false);
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else
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fieldslist.BeginEdit(true);
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@ -469,10 +469,11 @@ namespace CodeImp.DoomBuilder.Controls
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foreach(EnumItem i in enumscombo.Items)
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{
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// Matches?
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if(string.Compare(i.Title, frow.TypeHandler.GetStringValue(), true, CultureInfo.InvariantCulture) == 0)
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if(string.Compare(i.Title, frow.TypeHandler.GetStringValue(), StringComparison.OrdinalIgnoreCase) == 0)
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{
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// Select this item
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enumscombo.SelectedItem = i;
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break; //mxd
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}
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}
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@ -340,6 +340,8 @@ namespace CodeImp.DoomBuilder.Controls
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{
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panel.ShowErrors(new List<CompilerError> { new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine) });
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}
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parser.Dispose();
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}
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//mxd
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@ -358,6 +360,8 @@ namespace CodeImp.DoomBuilder.Controls
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{
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panel.ShowErrors(new List<CompilerError> { new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine) });
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}
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parser.Dispose();
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}
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//mxd
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@ -378,6 +382,8 @@ namespace CodeImp.DoomBuilder.Controls
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{
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panel.ShowErrors(new List<CompilerError> { new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine) });
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}
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parser.Dispose();
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}
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//mxd
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@ -395,6 +401,7 @@ namespace CodeImp.DoomBuilder.Controls
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panel.ShowErrors(new List<CompilerError> { new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine) });
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}
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parser.Dispose();
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return ScriptType.UNKNOWN;
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}
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@ -295,7 +295,7 @@ namespace CodeImp.DoomBuilder.Controls
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foreach(string rn in resnames)
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{
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// Found one?
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if(rn.EndsWith(LEXERS_RESOURCE, StringComparison.InvariantCultureIgnoreCase))
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if(rn.EndsWith(LEXERS_RESOURCE, StringComparison.OrdinalIgnoreCase))
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{
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// Get a stream from the resource
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Stream lexersdata = General.ThisAssembly.GetManifestResourceStream(rn);
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@ -578,7 +578,7 @@ namespace CodeImp.DoomBuilder.Controls
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foreach(string ext in cfg.Extensions)
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{
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// Use this configuration if the extension matches
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if(filename.EndsWith("." + ext, true, CultureInfo.InvariantCulture))
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if(filename.EndsWith("." + ext, StringComparison.OrdinalIgnoreCase))
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{
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foundconfig = cfg;
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break;
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@ -256,6 +256,7 @@ namespace CodeImp.DoomBuilder.Controls
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// Dispose compiler
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compiler.Dispose();
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parser.Dispose();
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// Update script navigator
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UpdateNavigator();
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@ -545,7 +545,7 @@ namespace CodeImp.DoomBuilder.Data
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textures = null;
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flats = null;
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sprites = null;
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modeldefentries = null;//mxd
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modeldefentries = null; //mxd
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texturenames = null;
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flatnames = null;
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imageque = null;
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@ -1769,7 +1769,7 @@ namespace CodeImp.DoomBuilder.Data
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//mxd. DECORATE lumps are interdepandable. Can't carry on...
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if(parser.HasError)
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{
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decorate.LogError();
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parser.LogError();
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return;
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}
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}
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@ -1925,6 +1925,7 @@ namespace CodeImp.DoomBuilder.Data
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}
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currentreader = null;
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parser.Dispose();
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foreach(KeyValuePair<string, ModelData> e in modeldefentriesbyname)
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{
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@ -2012,6 +2013,7 @@ namespace CodeImp.DoomBuilder.Data
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}
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currentreader = null;
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parser.Dispose();
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//get voxel models
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foreach(KeyValuePair<string, bool> group in voxelNames)
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@ -2074,6 +2076,8 @@ namespace CodeImp.DoomBuilder.Data
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// And skyboxes
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skyboxes = parser.Skyboxes;
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parser.Dispose();
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}
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//mxd. This updates mapinfo class only
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@ -2124,6 +2128,7 @@ namespace CodeImp.DoomBuilder.Data
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}
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currentreader = null;
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parser.Dispose();
|
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}
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private void ParseFromLocation(ZDTextParser parser, string location, bool clearerrors)
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@ -2157,6 +2162,7 @@ namespace CodeImp.DoomBuilder.Data
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|
||||
currentreader = null;
|
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reverbs = parser.GetReverbs();
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parser.Dispose();
|
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}
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//mxd. This loads SNDSEQ
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@ -2185,6 +2191,7 @@ namespace CodeImp.DoomBuilder.Data
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|
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currentreader = null;
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soundsequences = parser.GetSoundSequences();
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parser.Dispose();
|
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}
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|
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//mxd. This loads cameratextures from ANIMDEFS
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@ -2252,6 +2259,7 @@ namespace CodeImp.DoomBuilder.Data
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}
|
||||
|
||||
currentreader = null;
|
||||
parser.Dispose();
|
||||
}
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|
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//mxd
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|
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|
@ -33,7 +33,7 @@ using SlimDX.Direct3D9;
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|
||||
namespace CodeImp.DoomBuilder.Data
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||||
{
|
||||
public abstract unsafe class ImageData
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||||
public abstract unsafe class ImageData : IDisposable
|
||||
{
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#region ================== Constants
|
||||
|
||||
|
|
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@ -130,7 +130,7 @@ namespace CodeImp.DoomBuilder.Data
|
|||
{
|
||||
bitmap = reader.ReadAsBitmap(filedata);
|
||||
}
|
||||
catch (InvalidDataException)
|
||||
catch(InvalidDataException)
|
||||
{
|
||||
// Data cannot be read!
|
||||
bitmap = null;
|
||||
|
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|
@ -410,6 +410,8 @@ namespace CodeImp.DoomBuilder.Data
|
|||
ImageData img = t.MakeImage();
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||||
images.Add(img);
|
||||
}
|
||||
|
||||
parser.Dispose();
|
||||
}
|
||||
|
||||
// This loads a set of textures
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||||
|
@ -640,6 +642,8 @@ namespace CodeImp.DoomBuilder.Data
|
|||
ImageData img = t.MakeImage();
|
||||
images.Add(img);
|
||||
}
|
||||
|
||||
parser.Dispose();
|
||||
}
|
||||
|
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// This finds and returns a patch stream
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|
@ -702,6 +706,8 @@ namespace CodeImp.DoomBuilder.Data
|
|||
ImageData img = t.MakeImage();
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||||
images.Add(img);
|
||||
}
|
||||
|
||||
parser.Dispose();
|
||||
}
|
||||
|
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// This finds and returns a sprite stream
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||||
|
|
|
@ -78,9 +78,10 @@ namespace CodeImp.DoomBuilder.Editing
|
|||
object[] attrs = this.GetType().GetCustomAttributes(true);
|
||||
foreach(object a in attrs)
|
||||
{
|
||||
if(a is EditModeAttribute)
|
||||
EditModeAttribute attribute = a as EditModeAttribute;
|
||||
if(attribute != null)
|
||||
{
|
||||
attributes = (EditModeAttribute)a;
|
||||
attributes = attribute;
|
||||
break;
|
||||
}
|
||||
}
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||||
|
|
|
@ -27,7 +27,7 @@ namespace CodeImp.DoomBuilder.Editing
|
|||
/// Allows automatic binding with an action and a button on the toolbar/menu.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = true)]
|
||||
public class EditModeAttribute : Attribute
|
||||
public sealed class EditModeAttribute : Attribute
|
||||
{
|
||||
#region ================== Variables
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ using CodeImp.DoomBuilder.Actions;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Editing
|
||||
{
|
||||
public class UndoManager
|
||||
public class UndoManager : IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
@ -181,7 +181,7 @@ namespace CodeImp.DoomBuilder.Editing
|
|||
}
|
||||
|
||||
// Disposer
|
||||
internal void Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
|
@ -198,6 +198,18 @@ namespace CodeImp.DoomBuilder.Editing
|
|||
ClearUndos();
|
||||
ClearRedos();
|
||||
General.WriteLogLine("All undo and redo levels cleared.");
|
||||
|
||||
//mxd
|
||||
if(ss != null)
|
||||
{
|
||||
ss.Dispose();
|
||||
ss = null;
|
||||
}
|
||||
if(stream != null)
|
||||
{
|
||||
stream.Dispose();
|
||||
stream = null;
|
||||
}
|
||||
|
||||
// Done
|
||||
isdisposed = true;
|
||||
|
@ -367,12 +379,12 @@ namespace CodeImp.DoomBuilder.Editing
|
|||
}
|
||||
|
||||
// This outputs record info, if desired
|
||||
private void LogRecordInfo(string info)
|
||||
/*private void LogRecordInfo(string info)
|
||||
{
|
||||
#if DEBUG
|
||||
//General.WriteLogLine(info);
|
||||
#endif
|
||||
}
|
||||
}*/
|
||||
|
||||
// This plays back a stream in reverse
|
||||
private void PlaybackStream(MemoryStream pstream)
|
||||
|
@ -432,6 +444,10 @@ namespace CodeImp.DoomBuilder.Editing
|
|||
numcmds--;
|
||||
}
|
||||
}
|
||||
|
||||
//mxd
|
||||
ds.End();
|
||||
ds.Dispose();
|
||||
|
||||
General.Map.Map.AutoRemove = true;
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Data; //mxd
|
||||
|
||||
|
@ -23,14 +24,14 @@ using CodeImp.DoomBuilder.GZBuilder.Data; //mxd
|
|||
|
||||
namespace CodeImp.DoomBuilder.Editing
|
||||
{
|
||||
public class UndoSnapshot
|
||||
public class UndoSnapshot : IDisposable
|
||||
{
|
||||
#region ================== Variables
|
||||
|
||||
private MemoryStream recstream;
|
||||
private string filename;
|
||||
private string description;
|
||||
private int ticketid; // For safe withdrawing
|
||||
private readonly int ticketid; // For safe withdrawing
|
||||
private volatile bool storeondisk;
|
||||
private volatile bool isondisk;
|
||||
private bool isdisposed;
|
||||
|
@ -70,7 +71,7 @@ namespace CodeImp.DoomBuilder.Editing
|
|||
}
|
||||
|
||||
// Disposer
|
||||
internal void Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
lock(this)
|
||||
{
|
||||
|
|
|
@ -868,7 +868,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
|
|||
{
|
||||
if(tn.BackColor != SelectionBackColor)
|
||||
{
|
||||
using (Pen p = new Pen(BackColor, 1))
|
||||
using(Pen p = new Pen(BackColor, 1))
|
||||
{
|
||||
g.DrawRectangle(p, tnMostRecentSelectedNode.Bounds.X, tnMostRecentSelectedNode.Bounds.Y, tnMostRecentSelectedNode.Bounds.Width, tnMostRecentSelectedNode.Bounds.Height);
|
||||
}
|
||||
|
@ -945,7 +945,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
|
|||
base.OnMouseUp(e);
|
||||
#if DEBUG
|
||||
}
|
||||
catch (Exception ex)
|
||||
catch(Exception ex)
|
||||
{
|
||||
// GKM - Untrapped exceptions were killing me for debugging purposes.
|
||||
// It probably shouldn't be here permanently, but it was causing real trouble for me.
|
||||
|
|
|
@ -95,12 +95,12 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
|
|||
|
||||
public void ApplyTo(UniFields fields, int min, int max, float oldValue1, float oldValue2)
|
||||
{
|
||||
if(value1.Text != string.Empty)
|
||||
if(!string.IsNullOrEmpty(value1.Text))
|
||||
UniFields.SetFloat(fields, field1, General.Clamp(value1.GetResultFloat(oldValue1), min, max), defaultValue);
|
||||
else
|
||||
UniFields.SetFloat(fields, field1, oldValue1, defaultValue);
|
||||
|
||||
if(value2.Text != string.Empty)
|
||||
if(!string.IsNullOrEmpty(value2.Text))
|
||||
UniFields.SetFloat(fields, field2, General.Clamp(value2.GetResultFloat(oldValue2), min, max), defaultValue);
|
||||
else
|
||||
UniFields.SetFloat(fields, field2, oldValue2, defaultValue);
|
||||
|
|
|
@ -4,8 +4,11 @@ using System.IO;
|
|||
|
||||
namespace CodeImp.DoomBuilder.GZBuilder.Data
|
||||
{
|
||||
public class EngineInfo
|
||||
public class EngineInfo : IDisposable
|
||||
{
|
||||
// Disposing
|
||||
private bool isdisposed;
|
||||
|
||||
public const string DEFAULT_ENGINE_NAME = "Engine with no name";
|
||||
|
||||
private string testprogramname;
|
||||
|
@ -60,5 +63,18 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
|
|||
icon = new Bitmap(16, 16);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
{
|
||||
// Clean up
|
||||
icon.Dispose();
|
||||
|
||||
// Done
|
||||
isdisposed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
#region ================== Namespaces
|
||||
|
||||
using CodeImp.DoomBuilder.Actions;
|
||||
using CodeImp.DoomBuilder.Config;
|
||||
using CodeImp.DoomBuilder.Editing;
|
||||
using CodeImp.DoomBuilder.Windows;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Data;
|
||||
|
||||
#endregion
|
||||
|
@ -29,161 +25,5 @@ namespace CodeImp.DoomBuilder.GZBuilder
|
|||
|
||||
#endregion
|
||||
|
||||
#region ================== Methods
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
//bind actions
|
||||
General.Actions.BindMethods(typeof(GZGeneral));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Actions
|
||||
|
||||
[BeginAction("gztogglemodels")]
|
||||
private static void ToggleModelsRenderingMode()
|
||||
{
|
||||
switch(General.Settings.GZDrawModelsMode)
|
||||
{
|
||||
case ModelRenderMode.NONE:
|
||||
General.Settings.GZDrawModelsMode = ModelRenderMode.SELECTION;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: SELECTION ONLY");
|
||||
break;
|
||||
|
||||
case ModelRenderMode.SELECTION:
|
||||
General.Settings.GZDrawModelsMode = ModelRenderMode.ACTIVE_THINGS_FILTER;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: ACTIVE THINGS FILTER ONLY");
|
||||
break;
|
||||
|
||||
case ModelRenderMode.ACTIVE_THINGS_FILTER:
|
||||
General.Settings.GZDrawModelsMode = ModelRenderMode.ALL;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: ALL");
|
||||
break;
|
||||
|
||||
case ModelRenderMode.ALL:
|
||||
General.Settings.GZDrawModelsMode = ModelRenderMode.NONE;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: NONE");
|
||||
break;
|
||||
}
|
||||
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztogglelights")]
|
||||
private static void ToggleLightsRenderingMode()
|
||||
{
|
||||
if(General.Editing.Mode is ClassicMode)
|
||||
{
|
||||
switch(General.Settings.GZDrawLightsMode)
|
||||
{
|
||||
case LightRenderMode.NONE:
|
||||
General.Settings.GZDrawLightsMode = LightRenderMode.ALL;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: ALL");
|
||||
break;
|
||||
|
||||
default:
|
||||
General.Settings.GZDrawLightsMode = LightRenderMode.NONE;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: NONE");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(General.Settings.GZDrawLightsMode)
|
||||
{
|
||||
case LightRenderMode.NONE:
|
||||
General.Settings.GZDrawLightsMode = LightRenderMode.ALL;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: ALL");
|
||||
break;
|
||||
|
||||
case LightRenderMode.ALL:
|
||||
General.Settings.GZDrawLightsMode = LightRenderMode.ALL_ANIMATED;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: ANIMATED");
|
||||
break;
|
||||
|
||||
case LightRenderMode.ALL_ANIMATED:
|
||||
General.Settings.GZDrawLightsMode = LightRenderMode.NONE;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: NONE");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztogglefog")]
|
||||
private static void ToggleFog()
|
||||
{
|
||||
General.Settings.GZDrawFog = !General.Settings.GZDrawFog;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Fog rendering is " + (General.Settings.GZDrawFog ? "ENABLED" : "DISABLED"));
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztogglesky")]
|
||||
private static void ToggleSky()
|
||||
{
|
||||
General.Settings.GZDrawSky = !General.Settings.GZDrawSky;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Sky rendering is " + (General.Settings.GZDrawSky ? "ENABLED" : "DISABLED"));
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztogglefx")]
|
||||
private static void ToggleFx()
|
||||
{
|
||||
int on = 0;
|
||||
on += General.Settings.GZDrawFog ? 1 : -1;
|
||||
on += General.Settings.GZDrawSky ? 1 : -1;
|
||||
on += General.Settings.GZDrawLightsMode != LightRenderMode.NONE ? 1 : -1;
|
||||
on += General.Settings.GZDrawModelsMode != ModelRenderMode.NONE ? 1 : -1;
|
||||
|
||||
bool enable = (on < 0);
|
||||
|
||||
General.Settings.GZDrawFog = enable;
|
||||
General.Settings.GZDrawSky = enable;
|
||||
General.Settings.GZDrawLightsMode = (enable ? LightRenderMode.ALL : LightRenderMode.NONE);
|
||||
General.Settings.GZDrawModelsMode = (enable ? ModelRenderMode.ALL : ModelRenderMode.NONE);
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Advanced effects are " + (enable ? "ENABLED" : "DISABLED") );
|
||||
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztoggleeventlines")]
|
||||
private static void ToggleEventLines()
|
||||
{
|
||||
General.Settings.GZShowEventLines = !General.Settings.GZShowEventLines;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Event lines are " + (General.Settings.GZShowEventLines ? "ENABLED" : "DISABLED"));
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztogglevisualvertices")]
|
||||
private static void ToggleVisualVertices()
|
||||
{
|
||||
General.Settings.GZShowVisualVertices = !General.Settings.GZShowVisualVertices;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Visual vertices are " + (General.Settings.GZShowVisualVertices ? "ENABLED" : "DISABLED"));
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
//main menu actions
|
||||
[BeginAction("gzreloadmodeldef")]
|
||||
private static void ReloadModeldef()
|
||||
{
|
||||
if(General.Map != null) General.Map.Data.ReloadModeldef();
|
||||
}
|
||||
|
||||
[BeginAction("gzreloadgldefs")]
|
||||
private static void ReloadGldefs()
|
||||
{
|
||||
if(General.Map != null) General.Map.Data.ReloadGldefs();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -43,7 +43,9 @@ namespace CodeImp.DoomBuilder.GZBuilder.Rendering
|
|||
if(!isdisposed)
|
||||
{
|
||||
if(upper != null) upper.Dispose();
|
||||
upper = null;
|
||||
if(lower != null) lower.Dispose();
|
||||
lower = null;
|
||||
|
||||
// Unregister resource
|
||||
General.Map.Graphics.UnregisterResource(this);
|
||||
|
@ -109,8 +111,8 @@ namespace CodeImp.DoomBuilder.GZBuilder.Rendering
|
|||
{
|
||||
// Trash geometry buffers
|
||||
if(upper != null) upper.Dispose();
|
||||
if(lower != null) lower.Dispose();
|
||||
upper = null;
|
||||
if(lower != null) lower.Dispose();
|
||||
lower = null;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,9 +22,10 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
|
|||
logPath = Path.Combine(General.SettingsPath, @"GZCrash.txt");
|
||||
Exception ex = (Exception)e.ExceptionObject;
|
||||
errorDescription.Text = "Error in " + ex.Source + ":";
|
||||
string sysinfo = GetSystemInfo();
|
||||
using(StreamWriter sw = File.CreateText(logPath))
|
||||
{
|
||||
sw.Write(GetExceptionDescription(ex));
|
||||
sw.Write(sysinfo + GetExceptionDescription(ex));
|
||||
}
|
||||
|
||||
errorMessage.Text = ex.Message + Environment.NewLine + ex.StackTrace;
|
||||
|
|
|
@ -767,7 +767,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
|
|||
|
||||
//create texture
|
||||
MemoryStream memstream = new MemoryStream((4096 * 4) + 4096);
|
||||
using (Bitmap bmp = CreateVoxelTexture(palette)) bmp.Save(memstream, ImageFormat.Bmp);
|
||||
using(Bitmap bmp = CreateVoxelTexture(palette)) bmp.Save(memstream, ImageFormat.Bmp);
|
||||
memstream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
Texture texture = Texture.FromStream(device, memstream, (int)memstream.Length, 64, 64, 0, Usage.None, Format.Unknown, Pool.Managed, Filter.Point, Filter.Box, 0);
|
||||
|
|
|
@ -18,7 +18,7 @@ using SlimDX;
|
|||
|
||||
namespace CodeImp.DoomBuilder
|
||||
{
|
||||
public class Clock
|
||||
public static class Clock
|
||||
{
|
||||
// This queries the system for the current time
|
||||
public static float CurrentTime { get { return Configuration.Timer.ElapsedMilliseconds; } }
|
||||
|
|
|
@ -128,30 +128,16 @@ namespace CodeImp.DoomBuilder
|
|||
private const string SCREENSHOTS_DIR = "Screenshots"; //mxd
|
||||
private const string SNIPPETS_DIR = "Snippets"; //mxd
|
||||
private const string MAP_RESTORE_DIR = "Restore"; //mxd
|
||||
private const string SETUP_DIR = "Setup";
|
||||
private const string SPRITES_DIR = "Sprites";
|
||||
private const string TEXTURES_DIR = "Textures"; //mxd
|
||||
private const string HELP_FILE = "Refmanual.chm";
|
||||
|
||||
// SCROLLINFO structure
|
||||
/*internal struct ScrollInfo
|
||||
{
|
||||
public int size; // size of this structure
|
||||
public uint mask; // combination of SIF_ constants
|
||||
public int min; // minimum scrolling position
|
||||
public int max; // maximum scrolling position
|
||||
public uint page; // page size (scroll bar uses this value to determine the appropriate size of the proportional scroll box)
|
||||
public int pos; // position of the scroll box
|
||||
public int trackpos; // immediate position of a scroll box that the user is dragging
|
||||
}*/
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Variables
|
||||
|
||||
// Files and Folders
|
||||
private static string apppath;
|
||||
private static string setuppath;
|
||||
private static string settingspath;
|
||||
private static string restorepath; //mxd
|
||||
private static string logfile;
|
||||
|
@ -176,7 +162,6 @@ namespace CodeImp.DoomBuilder
|
|||
private static PluginManager plugins;
|
||||
private static ColorCollection colors;
|
||||
private static TypesManager types;
|
||||
private static Clock clock;
|
||||
private static ErrorLogger errorlogger;
|
||||
//private static Mutex appmutex;
|
||||
|
||||
|
@ -235,7 +220,6 @@ namespace CodeImp.DoomBuilder
|
|||
public static ActionManager Actions { get { return actions; } }
|
||||
public static HintsManager Hints { get { return hints; } } //mxd
|
||||
internal static PluginManager Plugins { get { return plugins; } }
|
||||
public static Clock Clock { get { return clock; } }
|
||||
public static bool DebugBuild { get { return debugbuild; } }
|
||||
internal static TypesManager Types { get { return types; } }
|
||||
public static string AutoLoadFile { get { return autoloadfile; } }
|
||||
|
@ -551,8 +535,9 @@ namespace CodeImp.DoomBuilder
|
|||
|
||||
// Enable OS visual styles
|
||||
Application.EnableVisualStyles();
|
||||
Application.DoEvents(); // This must be here to work around a .NET bug
|
||||
ToolStripManager.Renderer = new ToolStripProfessionalRenderer(new TanColorTable());
|
||||
Application.SetCompatibleTextRenderingDefault(false); //mxd
|
||||
//Application.DoEvents(); // This must be here to work around a .NET bug
|
||||
//ToolStripManager.Renderer = new ToolStripProfessionalRenderer(new TanColorTable());
|
||||
|
||||
// Hook to DLL loading failure event
|
||||
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
|
||||
|
@ -576,7 +561,6 @@ namespace CodeImp.DoomBuilder
|
|||
|
||||
// Setup directories
|
||||
temppath = Path.GetTempPath();
|
||||
setuppath = Path.Combine(apppath, SETUP_DIR);
|
||||
settingspath = (portablemode ? apppath : Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), SETTINGS_DIR)); //mxd
|
||||
restorepath = Path.Combine(settingspath, MAP_RESTORE_DIR);
|
||||
configspath = Path.Combine(apppath, GAME_CONFIGS_DIR);
|
||||
|
@ -679,20 +663,12 @@ namespace CodeImp.DoomBuilder
|
|||
General.WriteLogLine("Loading color settings...");
|
||||
colors = new ColorCollection(settings.Config);
|
||||
|
||||
// Create application clock
|
||||
General.WriteLogLine("Creating application clock...");
|
||||
clock = new Clock();
|
||||
|
||||
// Create types manager
|
||||
General.WriteLogLine("Creating types manager...");
|
||||
types = new TypesManager();
|
||||
|
||||
//mxd. init gzdoom builder
|
||||
GZBuilder.GZGeneral.Init();
|
||||
|
||||
// Do auto map loading when window is delayed
|
||||
if(delaymainwindow)
|
||||
mainwindow.PerformAutoMapLoading();
|
||||
if(delaymainwindow) mainwindow.PerformAutoMapLoading();
|
||||
|
||||
// All done
|
||||
General.WriteLogLine("Startup done");
|
||||
|
@ -1408,7 +1384,7 @@ namespace CodeImp.DoomBuilder
|
|||
editing.DisengageVolatileMode();
|
||||
|
||||
// Check if a wad file is known
|
||||
if(map.FilePathName == "")
|
||||
if(string.IsNullOrEmpty(map.FilePathName))
|
||||
{
|
||||
// Call to SaveMapAs
|
||||
result = SaveMapAs();
|
||||
|
@ -2106,13 +2082,13 @@ namespace CodeImp.DoomBuilder
|
|||
EventLog.CreateEventSource("ThreadException", "Application");
|
||||
|
||||
// Create an EventLog instance and assign its source.
|
||||
using (EventLog myLog = new EventLog())
|
||||
using(EventLog myLog = new EventLog())
|
||||
{
|
||||
myLog.Source = "ThreadException";
|
||||
myLog.WriteEntry(exceptionmsg);
|
||||
}
|
||||
}
|
||||
catch (Exception exc)
|
||||
catch(Exception exc)
|
||||
{
|
||||
MessageBox.Show("Could not write the error to the event log.\nReason: "
|
||||
+ exc.Message + "\n\nInitial exception:\n" + exceptionmsg, "Fatal Non-UI Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||
|
|
|
@ -268,7 +268,7 @@ namespace CodeImp.DoomBuilder
|
|||
Cursor oldcursor = Cursor.Current;
|
||||
|
||||
// Check if configuration is OK
|
||||
if(General.Map.ConfigSettings.TestProgram == "" || !File.Exists(General.Map.ConfigSettings.TestProgram))
|
||||
if(string.IsNullOrEmpty(General.Map.ConfigSettings.TestProgram) || !File.Exists(General.Map.ConfigSettings.TestProgram))
|
||||
{
|
||||
//mxd. Let's be more precise
|
||||
string message;
|
||||
|
|
|
@ -40,7 +40,7 @@ using CodeImp.DoomBuilder.Windows;
|
|||
|
||||
namespace CodeImp.DoomBuilder
|
||||
{
|
||||
public sealed class MapManager
|
||||
public sealed class MapManager : IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
@ -164,7 +164,7 @@ namespace CodeImp.DoomBuilder
|
|||
}
|
||||
|
||||
// Disposer
|
||||
internal bool Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
|
@ -234,11 +234,7 @@ namespace CodeImp.DoomBuilder
|
|||
|
||||
// Done
|
||||
isdisposed = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Already closed
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -828,7 +824,7 @@ namespace CodeImp.DoomBuilder
|
|||
}
|
||||
|
||||
// Determine original map name
|
||||
string origmapname = (options.PreviousName != "" && purpose != SavePurpose.IntoFile) ? options.PreviousName : options.CurrentName;
|
||||
string origmapname = (!string.IsNullOrEmpty(options.PreviousName) && purpose != SavePurpose.IntoFile) ? options.PreviousName : options.CurrentName;
|
||||
string origwadfile = string.Empty; //mxd
|
||||
|
||||
try
|
||||
|
@ -1653,6 +1649,152 @@ namespace CodeImp.DoomBuilder
|
|||
|
||||
#endregion
|
||||
|
||||
#region ================== [mxd] GZDB actions
|
||||
|
||||
[BeginAction("gztogglemodels")]
|
||||
internal void ToggleModelsRenderingMode()
|
||||
{
|
||||
switch(General.Settings.GZDrawModelsMode)
|
||||
{
|
||||
case ModelRenderMode.NONE:
|
||||
General.Settings.GZDrawModelsMode = ModelRenderMode.SELECTION;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: SELECTION ONLY");
|
||||
break;
|
||||
|
||||
case ModelRenderMode.SELECTION:
|
||||
General.Settings.GZDrawModelsMode = ModelRenderMode.ACTIVE_THINGS_FILTER;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: ACTIVE THINGS FILTER ONLY");
|
||||
break;
|
||||
|
||||
case ModelRenderMode.ACTIVE_THINGS_FILTER:
|
||||
General.Settings.GZDrawModelsMode = ModelRenderMode.ALL;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: ALL");
|
||||
break;
|
||||
|
||||
case ModelRenderMode.ALL:
|
||||
General.Settings.GZDrawModelsMode = ModelRenderMode.NONE;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Models rendering mode: NONE");
|
||||
break;
|
||||
}
|
||||
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztogglelights")]
|
||||
internal void ToggleLightsRenderingMode()
|
||||
{
|
||||
if(General.Editing.Mode is ClassicMode)
|
||||
{
|
||||
switch(General.Settings.GZDrawLightsMode)
|
||||
{
|
||||
case LightRenderMode.NONE:
|
||||
General.Settings.GZDrawLightsMode = LightRenderMode.ALL;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: ALL");
|
||||
break;
|
||||
|
||||
default:
|
||||
General.Settings.GZDrawLightsMode = LightRenderMode.NONE;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: NONE");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(General.Settings.GZDrawLightsMode)
|
||||
{
|
||||
case LightRenderMode.NONE:
|
||||
General.Settings.GZDrawLightsMode = LightRenderMode.ALL;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: ALL");
|
||||
break;
|
||||
|
||||
case LightRenderMode.ALL:
|
||||
General.Settings.GZDrawLightsMode = LightRenderMode.ALL_ANIMATED;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: ANIMATED");
|
||||
break;
|
||||
|
||||
case LightRenderMode.ALL_ANIMATED:
|
||||
General.Settings.GZDrawLightsMode = LightRenderMode.NONE;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Dynamic lights rendering mode: NONE");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztogglefog")]
|
||||
internal void ToggleFog()
|
||||
{
|
||||
General.Settings.GZDrawFog = !General.Settings.GZDrawFog;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Fog rendering is " + (General.Settings.GZDrawFog ? "ENABLED" : "DISABLED"));
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztogglesky")]
|
||||
internal void ToggleSky()
|
||||
{
|
||||
General.Settings.GZDrawSky = !General.Settings.GZDrawSky;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Sky rendering is " + (General.Settings.GZDrawSky ? "ENABLED" : "DISABLED"));
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztogglefx")]
|
||||
internal void ToggleFx()
|
||||
{
|
||||
int on = 0;
|
||||
on += General.Settings.GZDrawFog ? 1 : -1;
|
||||
on += General.Settings.GZDrawSky ? 1 : -1;
|
||||
on += General.Settings.GZDrawLightsMode != LightRenderMode.NONE ? 1 : -1;
|
||||
on += General.Settings.GZDrawModelsMode != ModelRenderMode.NONE ? 1 : -1;
|
||||
|
||||
bool enable = (on < 0);
|
||||
|
||||
General.Settings.GZDrawFog = enable;
|
||||
General.Settings.GZDrawSky = enable;
|
||||
General.Settings.GZDrawLightsMode = (enable ? LightRenderMode.ALL : LightRenderMode.NONE);
|
||||
General.Settings.GZDrawModelsMode = (enable ? ModelRenderMode.ALL : ModelRenderMode.NONE);
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Advanced effects are " + (enable ? "ENABLED" : "DISABLED"));
|
||||
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztoggleeventlines")]
|
||||
internal void ToggleEventLines()
|
||||
{
|
||||
General.Settings.GZShowEventLines = !General.Settings.GZShowEventLines;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Event lines are " + (General.Settings.GZShowEventLines ? "ENABLED" : "DISABLED"));
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gztogglevisualvertices")]
|
||||
internal void ToggleVisualVertices()
|
||||
{
|
||||
General.Settings.GZShowVisualVertices = !General.Settings.GZShowVisualVertices;
|
||||
General.MainWindow.DisplayStatus(StatusType.Action, "Visual vertices are " + (General.Settings.GZShowVisualVertices ? "ENABLED" : "DISABLED"));
|
||||
General.MainWindow.RedrawDisplay();
|
||||
General.MainWindow.UpdateGZDoomPanel();
|
||||
}
|
||||
|
||||
[BeginAction("gzreloadmodeldef")]
|
||||
internal void ReloadModeldef()
|
||||
{
|
||||
data.ReloadModeldef();
|
||||
}
|
||||
|
||||
[BeginAction("gzreloadgldefs")]
|
||||
internal void ReloadGldefs()
|
||||
{
|
||||
data.ReloadGldefs();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Script Editing
|
||||
|
||||
// Show the script editor
|
||||
|
@ -1994,6 +2136,8 @@ namespace CodeImp.DoomBuilder
|
|||
compilererrors.Add(new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine));
|
||||
break;
|
||||
}
|
||||
|
||||
parser.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,6 +24,7 @@ using System.Drawing;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Geometry
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class EarClipPolygon : LinkedList<EarClipVertex>
|
||||
{
|
||||
#region ================== Variables
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
foreach(string rn in resnames)
|
||||
{
|
||||
// Found it?
|
||||
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
|
||||
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
// Get a stream from the resource
|
||||
Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
|
||||
|
|
|
@ -445,7 +445,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
bool validateresult;
|
||||
|
||||
// Check if key is an empty string
|
||||
if(key == "")
|
||||
if(string.IsNullOrEmpty(key))
|
||||
{
|
||||
// ERROR: Missing key name in statement
|
||||
if(errorline > -1) RaiseError(file, errorline, ERROR_KEYMISSING);
|
||||
|
@ -500,7 +500,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
bool validateresult;
|
||||
|
||||
// Check if key is an empty string
|
||||
if(keyword == "")
|
||||
if(string.IsNullOrEmpty(keyword))
|
||||
{
|
||||
// ERROR: Missing key name in statement
|
||||
if(errorline > -1) RaiseError(file, errorline, ERROR_ASSIGNINVALID);
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using CodeImp.DoomBuilder.Geometry;
|
||||
using System.IO;
|
||||
|
@ -24,7 +25,7 @@ using System.IO;
|
|||
|
||||
namespace CodeImp.DoomBuilder.IO
|
||||
{
|
||||
internal sealed class DeserializerStream : IReadWriteStream
|
||||
internal sealed class DeserializerStream : IReadWriteStream, IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
@ -33,9 +34,10 @@ namespace CodeImp.DoomBuilder.IO
|
|||
#region ================== Variables
|
||||
|
||||
private Stream stream;
|
||||
private BinaryReader reader;
|
||||
private readonly BinaryReader reader;
|
||||
private string[] stringstable;
|
||||
private int stringtablepos;
|
||||
private bool isdisposed; //mxd
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -57,6 +59,23 @@ namespace CodeImp.DoomBuilder.IO
|
|||
this.reader = new BinaryReader(stream);
|
||||
}
|
||||
|
||||
//mxd
|
||||
public void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
{
|
||||
if(reader != null) reader.Close();
|
||||
if(stream != null)
|
||||
{
|
||||
stream.Dispose();
|
||||
stream = null;
|
||||
}
|
||||
|
||||
isdisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Methods
|
||||
|
|
|
@ -25,7 +25,7 @@ using CodeImp.DoomBuilder.Data;
|
|||
|
||||
namespace CodeImp.DoomBuilder.IO
|
||||
{
|
||||
public class Lump
|
||||
public class Lump : IDisposable
|
||||
{
|
||||
#region ================== Methods
|
||||
|
||||
|
@ -40,14 +40,14 @@ namespace CodeImp.DoomBuilder.IO
|
|||
private WAD owner;
|
||||
|
||||
// Data stream
|
||||
private ClippedStream stream;
|
||||
private readonly ClippedStream stream;
|
||||
|
||||
// Data info
|
||||
private string name;
|
||||
private long longname;
|
||||
private byte[] fixedname;
|
||||
private int offset;
|
||||
private int length;
|
||||
private readonly int offset;
|
||||
private readonly int length;
|
||||
|
||||
// Disposing
|
||||
private bool isdisposed;
|
||||
|
@ -89,7 +89,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
}
|
||||
|
||||
// Disposer
|
||||
internal void Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
|
|
|
@ -25,7 +25,7 @@ using System.IO;
|
|||
|
||||
namespace CodeImp.DoomBuilder.IO
|
||||
{
|
||||
internal sealed class SerializerStream : IReadWriteStream
|
||||
internal sealed class SerializerStream : IReadWriteStream, IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
@ -34,8 +34,9 @@ namespace CodeImp.DoomBuilder.IO
|
|||
#region ================== Variables
|
||||
|
||||
//private Stream stream;
|
||||
private BinaryWriter writer;
|
||||
private Dictionary<string, ushort> stringstable;
|
||||
private readonly BinaryWriter writer;
|
||||
private readonly Dictionary<string, ushort> stringstable;
|
||||
private bool isdisposed; //mxd
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -56,6 +57,17 @@ namespace CodeImp.DoomBuilder.IO
|
|||
this.stringstable = new Dictionary<string, ushort>(StringComparer.Ordinal);
|
||||
}
|
||||
|
||||
//mxd
|
||||
public void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
{
|
||||
if(writer != null) writer.Close();
|
||||
isdisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Methods
|
||||
|
|
|
@ -52,7 +52,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
foreach(string rn in resnames)
|
||||
{
|
||||
// Found it?
|
||||
if(rn.EndsWith(UDMF_UI_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
|
||||
if(rn.EndsWith(UDMF_UI_CONFIG_NAME, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
// Get a stream from the resource
|
||||
Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
|
||||
|
|
|
@ -380,7 +380,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
{
|
||||
// Hexadecimal?
|
||||
string s = val.ToString();
|
||||
if((s.Length > 2) && s.StartsWith("0x", StringComparison.InvariantCultureIgnoreCase))
|
||||
if((s.Length > 2) && s.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
// Convert to int
|
||||
try
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
foreach(string rn in resnames)
|
||||
{
|
||||
// Found it?
|
||||
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
|
||||
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
// Get a stream from the resource
|
||||
Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
|
||||
|
|
|
@ -62,7 +62,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
foreach(string rn in resnames)
|
||||
{
|
||||
// Found it?
|
||||
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
|
||||
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
// Get a stream from the resource
|
||||
Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
|
||||
|
|
|
@ -25,7 +25,7 @@ using System.IO;
|
|||
|
||||
namespace CodeImp.DoomBuilder.IO
|
||||
{
|
||||
internal class WAD
|
||||
internal class WAD : IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
|
|
@ -107,7 +107,7 @@ namespace CodeImp.DoomBuilder.Map
|
|||
// Change the name, but keep previous name
|
||||
if(currentname != value)
|
||||
{
|
||||
if(previousname == "") previousname = currentname;
|
||||
if(string.IsNullOrEmpty(previousname)) previousname = currentname;
|
||||
currentname = value;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -899,6 +899,7 @@ namespace CodeImp.DoomBuilder.Map
|
|||
ReadThings(deserializer);
|
||||
|
||||
deserializer.End();
|
||||
deserializer.Dispose(); //mxd
|
||||
|
||||
// Make table of sidedef indices
|
||||
sidedefindices = new Sidedef[numsidedefs];
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace CodeImp.DoomBuilder.Map
|
|||
/// <summary>
|
||||
/// List of universal fields and their values.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class UniFields : Dictionary<string, UniValue>
|
||||
{
|
||||
#region ================== Variables
|
||||
|
|
|
@ -165,7 +165,7 @@ namespace CodeImp.DoomBuilder.Plugins
|
|||
foreach(string rn in resnames)
|
||||
{
|
||||
// Found it?
|
||||
if(rn.EndsWith(resourcename, StringComparison.InvariantCultureIgnoreCase))
|
||||
if(rn.EndsWith(resourcename, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
// Get a stream from the resource
|
||||
return asm.GetManifestResourceStream(rn);
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
/*
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
|
@ -88,3 +88,4 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
#endregion
|
||||
}
|
||||
}
|
||||
*/
|
|
@ -30,7 +30,7 @@ using CodeImp.DoomBuilder.Controls;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Rendering
|
||||
{
|
||||
internal class D3DDevice
|
||||
internal class D3DDevice : IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
@ -53,7 +53,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
private Capabilities devicecaps;
|
||||
private Device device;
|
||||
private Viewport viewport;
|
||||
private Dictionary<ID3DResource, ID3DResource> resources;
|
||||
private readonly HashSet<ID3DResource> resources;
|
||||
private ShaderManager shaders;
|
||||
private Surface backbuffer;
|
||||
private Surface depthbuffer;
|
||||
|
@ -91,25 +91,29 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
this.rendertarget = rendertarget;
|
||||
|
||||
// Create resources list
|
||||
resources = new Dictionary<ID3DResource, ID3DResource>();
|
||||
resources = new HashSet<ID3DResource>();
|
||||
|
||||
// We have no destructor
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
// Disposer
|
||||
internal void Dispose()
|
||||
public void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
{
|
||||
// Clean up
|
||||
foreach(ID3DResource res in resources.Values) res.UnloadResource();
|
||||
foreach(ID3DResource res in resources) res.UnloadResource();
|
||||
if(shaders != null) shaders.Dispose();
|
||||
rendertarget = null;
|
||||
if(backbuffer != null) backbuffer.Dispose();
|
||||
if(depthbuffer != null) depthbuffer.Dispose();
|
||||
if(device != null) device.Dispose();
|
||||
if(device != null)
|
||||
{
|
||||
device.Reset(new PresentParameters()); //mxd. Some video memory is not freed without this line if Visual mode was visited
|
||||
device.Dispose();
|
||||
}
|
||||
if(font != null) font.Dispose();
|
||||
if(fonttexture != null) fonttexture.Dispose();
|
||||
isrendering = false; //mxd
|
||||
|
@ -324,7 +328,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
internal void RegisterResource(ID3DResource res)
|
||||
{
|
||||
// Add resource
|
||||
resources.Add(res, res);
|
||||
resources.Add(res);
|
||||
}
|
||||
|
||||
// This unregisters a resource
|
||||
|
@ -338,7 +342,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
internal bool Reset()
|
||||
{
|
||||
// Unload all Direct3D resources
|
||||
foreach(ID3DResource res in resources.Values) res.UnloadResource();
|
||||
foreach(ID3DResource res in resources) res.UnloadResource();
|
||||
|
||||
// Lose backbuffers
|
||||
if(backbuffer != null) backbuffer.Dispose();
|
||||
|
@ -377,7 +381,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
viewport = device.Viewport;
|
||||
|
||||
// Reload all Direct3D resources
|
||||
foreach(ID3DResource res in resources.Values) res.ReloadResource();
|
||||
foreach(ID3DResource res in resources) res.ReloadResource();
|
||||
|
||||
// Re-apply settings
|
||||
SetupSettings();
|
||||
|
|
|
@ -24,7 +24,7 @@ using SlimDX.Direct3D9;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Rendering
|
||||
{
|
||||
internal abstract class D3DShader
|
||||
internal abstract class D3DShader : IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ using CodeImp.DoomBuilder.Geometry;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Rendering
|
||||
{
|
||||
internal abstract class Renderer : ID3DResource
|
||||
internal abstract class Renderer : ID3DResource, IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
@ -66,7 +66,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
}
|
||||
|
||||
// Disposer
|
||||
internal virtual void Dispose()
|
||||
public virtual void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
|
|
|
@ -162,7 +162,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
}
|
||||
|
||||
// Disposer
|
||||
internal override void Dispose()
|
||||
public override void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
|
|
|
@ -156,7 +156,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
}
|
||||
|
||||
// Disposer
|
||||
internal override void Dispose()
|
||||
public override void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
foreach(string rn in resnames)
|
||||
{
|
||||
// Found it?
|
||||
if(rn.EndsWith(FONT_RESOURCE, StringComparison.InvariantCultureIgnoreCase))
|
||||
if(rn.EndsWith(FONT_RESOURCE, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
// Get a stream from the resource
|
||||
Stream fontdata = General.ThisAssembly.GetManifestResourceStream(rn);
|
||||
|
|
|
@ -39,15 +39,10 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
|
||||
//mxd
|
||||
private readonly EffectHandle vertexColorHadle;
|
||||
//lights
|
||||
private readonly EffectHandle lightPositionAndRadiusHandle;
|
||||
private readonly EffectHandle lightPositionAndRadiusHandle; //lights
|
||||
private readonly EffectHandle lightColorHandle;
|
||||
private readonly EffectHandle world;
|
||||
//fog
|
||||
private readonly EffectHandle camPosHandle;
|
||||
//used in ModelReader
|
||||
private readonly VertexElement[] vertexElements;
|
||||
|
||||
private readonly EffectHandle camPosHandle; //used for fog rendering
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -190,7 +185,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
}
|
||||
|
||||
// Initialize world vertex declaration
|
||||
vertexElements = new[]
|
||||
VertexElement[] ve = new[]
|
||||
{
|
||||
new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0),
|
||||
new VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
|
||||
|
@ -199,7 +194,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
VertexElement.VertexDeclarationEnd
|
||||
};
|
||||
|
||||
vertexdecl = new VertexDeclaration(General.Map.Graphics.Device, vertexElements);
|
||||
vertexdecl = new VertexDeclaration(General.Map.Graphics.Device, ve);
|
||||
|
||||
// We have no destructor
|
||||
GC.SuppressFinalize(this);
|
||||
|
|
|
@ -22,7 +22,7 @@ using System;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Types
|
||||
{
|
||||
public class TypeHandlerAttribute : Attribute
|
||||
public sealed class TypeHandlerAttribute : Attribute
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using CodeImp.DoomBuilder.Map;
|
||||
using SlimDX.Direct3D9;
|
||||
|
@ -26,7 +27,7 @@ using CodeImp.DoomBuilder.Rendering;
|
|||
|
||||
namespace CodeImp.DoomBuilder.VisualModes
|
||||
{
|
||||
public class VisualSector : ID3DResource
|
||||
public class VisualSector : ID3DResource, IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
@ -35,14 +36,14 @@ namespace CodeImp.DoomBuilder.VisualModes
|
|||
#region ================== Variables
|
||||
|
||||
// Geometry
|
||||
private List<VisualGeometry> fixedgeometry;
|
||||
private List<VisualGeometry> allgeometry;
|
||||
private Dictionary<Sidedef, List<VisualGeometry>> sidedefgeometry;
|
||||
private readonly List<VisualGeometry> fixedgeometry;
|
||||
private readonly List<VisualGeometry> allgeometry;
|
||||
private readonly Dictionary<Sidedef, List<VisualGeometry>> sidedefgeometry;
|
||||
private VertexBuffer geobuffer;
|
||||
private bool updategeo;
|
||||
|
||||
// Original sector
|
||||
private Sector sector;
|
||||
private readonly Sector sector;
|
||||
|
||||
// Disposing
|
||||
private bool isdisposed;
|
||||
|
|
|
@ -32,7 +32,7 @@ using Plane = CodeImp.DoomBuilder.Geometry.Plane;
|
|||
|
||||
namespace CodeImp.DoomBuilder.VisualModes
|
||||
{
|
||||
public abstract class VisualThing : IVisualPickable, ID3DResource
|
||||
public abstract class VisualThing : IVisualPickable, ID3DResource, IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
{
|
||||
mapsettings = new Configuration(dbsfile, true);
|
||||
}
|
||||
catch (Exception)
|
||||
catch(Exception)
|
||||
{
|
||||
mapsettings = new Configuration(true);
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
flags.Add(tf.Value, tf.Key);
|
||||
|
||||
// Parse the value string and check the boxes if necessary
|
||||
if(value.Trim() != "")
|
||||
if(!string.IsNullOrEmpty(value.Trim()))
|
||||
{
|
||||
foreach(string s in value.Split(','))
|
||||
{
|
||||
|
@ -84,7 +84,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
{
|
||||
if(lf.Value == c.Text)
|
||||
{
|
||||
if(value != "") value += ",";
|
||||
if(!string.IsNullOrEmpty(value)) value += ",";
|
||||
value += lf.Key;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2472,7 +2472,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(item.Tag is string)
|
||||
{
|
||||
// Check if the tag doe not already begin with the assembly name
|
||||
if(!(item.Tag as string).StartsWith(plugin.Name + "_", StringComparison.InvariantCultureIgnoreCase))
|
||||
if(!(item.Tag as string).StartsWith(plugin.Name + "_", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
// Change the tag to a fully qualified action name
|
||||
item.Tag = plugin.Name.ToLowerInvariant() + "_" + (item.Tag as string);
|
||||
|
@ -2534,7 +2534,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
// Get configuration setting
|
||||
string filename = General.Settings.ReadSetting("recentfiles.file" + i, "");
|
||||
if(filename != "" && File.Exists(filename))
|
||||
if(!string.IsNullOrEmpty(filename) && File.Exists(filename))
|
||||
{
|
||||
// Set up item
|
||||
int number = i + 1;
|
||||
|
@ -2561,7 +2561,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
for(int i = 0; i < recentitems.Length; i++)
|
||||
{
|
||||
// Recent file set?
|
||||
if(recentitems[i].Text != "")
|
||||
if(!string.IsNullOrEmpty(recentitems[i].Text))
|
||||
{
|
||||
// Save to configuration
|
||||
General.Settings.WriteSetting("recentfiles.file" + i, recentitems[i].Tag.ToString());
|
||||
|
@ -2603,7 +2603,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
int number = i + 2;
|
||||
recentitems[i + 1].Text = "&" + number + " " + GetDisplayFilename(recentitems[i].Tag.ToString());
|
||||
recentitems[i + 1].Tag = recentitems[i].Tag.ToString();
|
||||
recentitems[i + 1].Visible = (recentitems[i].Tag.ToString() != "");
|
||||
recentitems[i + 1].Visible = !string.IsNullOrEmpty(recentitems[i].Tag.ToString());
|
||||
}
|
||||
|
||||
// Add new file at the top
|
||||
|
@ -3027,7 +3027,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
writer.Write(html.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
catch(Exception)
|
||||
{
|
||||
//Configurtions path SHOULD be accessible and not read-only, right?
|
||||
path = Path.Combine(General.SettingsPath, fileName);
|
||||
|
@ -3884,24 +3884,15 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
return;
|
||||
}
|
||||
|
||||
// Start annoying blinking!
|
||||
if(blink)
|
||||
{
|
||||
if(!blinkTimer.Enabled) blinkTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
blinkTimer.Stop();
|
||||
warnsLabel.BackColor = SystemColors.Control;
|
||||
}
|
||||
|
||||
// Update icon
|
||||
// Update icon, start annoying blinking if necessary
|
||||
if(count > 0)
|
||||
{
|
||||
if(blink && !blinkTimer.Enabled) blinkTimer.Start();
|
||||
warnsLabel.Image = Resources.Warning;
|
||||
}
|
||||
else
|
||||
{
|
||||
blinkTimer.Stop();
|
||||
warnsLabel.Image = Resources.WarningOff;
|
||||
warnsLabel.BackColor = SystemColors.Control;
|
||||
}
|
||||
|
@ -3925,6 +3916,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
//mxd
|
||||
private void blinkTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
if(!blinkTimer.Enabled) return;
|
||||
try
|
||||
{
|
||||
this.Invoke(new CallBlink(Blink));
|
||||
|
|
|
@ -185,7 +185,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
// Level name changed and the map exists in a source wad?
|
||||
if((levelname.Text != options.CurrentName) && (General.Map != null) &&
|
||||
(General.Map.FilePathName != "") && File.Exists(General.Map.FilePathName))
|
||||
(!string.IsNullOrEmpty(General.Map.FilePathName)) && File.Exists(General.Map.FilePathName))
|
||||
{
|
||||
// Open the source wad file to check for conflicting name
|
||||
WAD sourcewad = new WAD(General.Map.FilePathName, true);
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
/*
|
||||
#region ================== Namespaces
|
||||
|
||||
using System;
|
||||
|
@ -772,4 +772,4 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
}
|
||||
}
|
||||
|
||||
}
|
||||
}*/
|
|
@ -92,13 +92,19 @@ namespace CodeImp.DoomBuilder.ZDoom
|
|||
}
|
||||
|
||||
// Disposer
|
||||
public void Dispose()
|
||||
override public void Dispose()
|
||||
{
|
||||
foreach(KeyValuePair<string, ActorStructure> a in archivedactors)
|
||||
a.Value.Dispose();
|
||||
|
||||
actors = null;
|
||||
archivedactors = null;
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
{
|
||||
foreach(KeyValuePair<string, ActorStructure> a in archivedactors)
|
||||
a.Value.Dispose();
|
||||
|
||||
actors = null;
|
||||
archivedactors = null;
|
||||
|
||||
base.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -28,7 +28,7 @@ using CodeImp.DoomBuilder.Data;
|
|||
|
||||
namespace CodeImp.DoomBuilder.ZDoom
|
||||
{
|
||||
public abstract class ZDTextParser
|
||||
public abstract class ZDTextParser : IDisposable
|
||||
{
|
||||
#region ================== Constants
|
||||
|
||||
|
@ -55,6 +55,9 @@ namespace CodeImp.DoomBuilder.ZDoom
|
|||
private string errordesc;
|
||||
private string errorsource;
|
||||
private long prevstreamposition; //mxd. Text stream position storted before performing ReadToken.
|
||||
|
||||
//mxd. Disposing
|
||||
protected bool isdisposed;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -77,6 +80,23 @@ namespace CodeImp.DoomBuilder.ZDoom
|
|||
// Initialize
|
||||
errordesc = null;
|
||||
}
|
||||
|
||||
//mxd
|
||||
public virtual void Dispose()
|
||||
{
|
||||
// Not already disposed?
|
||||
if(!isdisposed)
|
||||
{
|
||||
if(datareader != null) datareader.Close();
|
||||
if(datastream != null)
|
||||
{
|
||||
datastream.Dispose();
|
||||
datastream = null;
|
||||
}
|
||||
|
||||
isdisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -588,7 +608,7 @@ namespace CodeImp.DoomBuilder.ZDoom
|
|||
{
|
||||
foreach(DataReader reader in General.Map.Data.Containers)
|
||||
{
|
||||
if(reader is DirectoryReader && filename.StartsWith(reader.Location.location, true, CultureInfo.InvariantCulture))
|
||||
if(reader is DirectoryReader && filename.StartsWith(reader.Location.location, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
filename = filename.Substring(reader.Location.location.Length + 1, filename.Length - reader.Location.location.Length - 1);
|
||||
break;
|
||||
|
|
|
@ -86,7 +86,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
// Handle thread interruption
|
||||
try { Thread.Sleep(0); }
|
||||
catch (ThreadInterruptedException) { return; }
|
||||
catch(ThreadInterruptedException) { return; }
|
||||
|
||||
// We are making progress!
|
||||
if((++progress / PROGRESS_STEP) > stepprogress)
|
||||
|
|
|
@ -83,7 +83,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
catch (ThreadInterruptedException)
|
||||
catch(ThreadInterruptedException)
|
||||
{
|
||||
// Clear collection
|
||||
donesides.Clear();
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(General.Map.Data.GetThingInfoEx(t.Type) == null) SubmitResult(new ResultUnknownThing(t));
|
||||
|
||||
// Handle thread interruption
|
||||
try { Thread.Sleep(0); } catch (ThreadInterruptedException) { return; }
|
||||
try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
|
||||
|
||||
// We are making progress!
|
||||
if((++progress / PROGRESS_STEP) > stepprogress)
|
||||
|
|
|
@ -268,11 +268,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
int x = side.Bounds.X - minx + margin;
|
||||
int y = side.Bounds.Y - miny + margin;
|
||||
|
||||
using (Pen p = new Pen(c))
|
||||
using(Pen p = new Pen(c))
|
||||
{
|
||||
g.DrawRectangle(p, x, y, side.Bounds.Width, side.Bounds.Height);
|
||||
}
|
||||
using (Brush b = new SolidBrush(c))
|
||||
using(Brush b = new SolidBrush(c))
|
||||
{
|
||||
g.DrawString(i++ + ": line " + side.Side.Sidedef.Line.Index + "; x:" + side.Bounds.X + " y:" + side.Bounds.Y, this.Font, b, x + 2, y + 2);
|
||||
}
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace CodeImp.DoomBuilder.ColorPicker
|
|||
// (colorRectangle), brightness "strip" (brightnessRectangle)
|
||||
// and location to display selected color (selectedColorRectangle).
|
||||
|
||||
using (GraphicsPath path = new GraphicsPath())
|
||||
using(GraphicsPath path = new GraphicsPath())
|
||||
{
|
||||
// Store away locations for later use.
|
||||
this.colorRectangle = colorRectangle;
|
||||
|
@ -358,7 +358,7 @@ namespace CodeImp.DoomBuilder.ColorPicker
|
|||
// Given the top color, draw a linear gradient
|
||||
// ranging from black to the top color. Use the
|
||||
// brightness rectangle as the area to fill.
|
||||
using (LinearGradientBrush lgb = new LinearGradientBrush(brightnessRectangle, TopColor,
|
||||
using(LinearGradientBrush lgb = new LinearGradientBrush(brightnessRectangle, TopColor,
|
||||
Color.Black, LinearGradientMode.Vertical))
|
||||
{
|
||||
g.FillRectangle(lgb, brightnessRectangle);
|
||||
|
@ -399,7 +399,7 @@ namespace CodeImp.DoomBuilder.ColorPicker
|
|||
{
|
||||
// Create a new PathGradientBrush, supplying an array of points created by calling
|
||||
// the GetPoints method.
|
||||
using (PathGradientBrush pgb = new PathGradientBrush(GetPoints(radius, new Point(radius, radius))))
|
||||
using(PathGradientBrush pgb = new PathGradientBrush(GetPoints(radius, new Point(radius, radius))))
|
||||
{
|
||||
// Set the various properties. Note the SurroundColors property, which contains an array of points,
|
||||
// in a one-to-one relationship with the points that created the gradient.
|
||||
|
@ -412,7 +412,7 @@ namespace CodeImp.DoomBuilder.ColorPicker
|
|||
// rather than recreating the gradient.
|
||||
colorImage = new Bitmap(colorRectangle.Width, colorRectangle.Height, PixelFormat.Format32bppArgb);
|
||||
|
||||
using (Graphics newGraphics = Graphics.FromImage(colorImage))
|
||||
using(Graphics newGraphics = Graphics.FromImage(colorImage))
|
||||
{
|
||||
newGraphics.FillEllipse(pgb, 0, 0, colorRectangle.Width, colorRectangle.Height);
|
||||
}
|
||||
|
|
|
@ -1358,7 +1358,7 @@ namespace CodeImp.DoomBuilder.StairSectorBuilderMode
|
|||
General.Map.Map.Update();
|
||||
General.Map.IsChanged = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
catch(Exception e)
|
||||
{
|
||||
General.Interface.DisplayStatus(StatusType.Warning, e.ToString());
|
||||
General.Map.UndoRedo.WithdrawUndo();
|
||||
|
|
|
@ -988,7 +988,7 @@ namespace CodeImp.DoomBuilder.TagExplorer
|
|||
using(StreamWriter sw = File.CreateText(saveFileDialog.FileName)) sw.Write(sb.ToString());
|
||||
General.Interface.DisplayStatus(StatusType.Info, "Tag info successfully saved.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
catch(Exception ex)
|
||||
{
|
||||
General.ErrorLogger.Add(ErrorType.Error, "Failed to save tag info: " + ex.Message);
|
||||
General.Interface.DisplayStatus(StatusType.Info, "Failed to save tag info...");
|
||||
|
|
Loading…
Reference in a new issue