mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
Changed: OS name, GPU name and GZDB revision info are now added to the exception text and GZCrash.log. Fixed, cosmetic: toolstrip separators visibility must be updated when resizing the main window. Internal: removed Plug.DisplaySize, Plug.DisplayLocationAbs and Renderer.ViewportSize. The same data can be accessed from anywhere using General.Interface.Display.Size and General.Interface.Display.LocationAbs. Also Plug.DisplayLocationAbs returned incorrect coordinates...
This commit is contained in:
parent
118bda42a7
commit
ff265d87f9
13 changed files with 84 additions and 43 deletions
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@ -528,6 +528,7 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Design" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Management" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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@ -18,6 +18,7 @@
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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@ -36,7 +37,10 @@ namespace CodeImp.DoomBuilder.Controls
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#endregion
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#region ================== Properties
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public event KeyEventHandler OnKeyReleased; //mxd. Sometimes it's handeled here, not by MainForm
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public Point LocationAbs { get { return this.PointToScreen(new Point(-(General.MainWindow.Width - General.MainWindow.ClientSize.Width) / 2, 0)); } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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@ -65,7 +69,7 @@ namespace CodeImp.DoomBuilder.Controls
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{
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// Pass on to base
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// Do we really want this?
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base.RaisePaintEvent(this, pe);
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if(!D3DDevice.IsRendering) base.RaisePaintEvent(this, pe); //mxd. Dont raise event when in the middle of rendering
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}
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//mxd
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@ -2,6 +2,7 @@
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using System;
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using System.IO;
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using System.Management;
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using System.Windows.Forms;
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using System.Threading;
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@ -36,12 +37,14 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
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logPath = Path.Combine(General.SettingsPath, @"GZCrash.txt");
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errorDescription.Text = "Error in " + e.Exception.Source + ":";
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string sysinfo = GetSystemInfo();
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using(StreamWriter sw = File.CreateText(logPath))
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{
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sw.Write(GetExceptionDescription(e.Exception));
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sw.Write(sysinfo + GetExceptionDescription(e.Exception));
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}
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errorMessage.Text = e.Exception.Message + Environment.NewLine + e.Exception.StackTrace;
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errorMessage.Text = sysinfo + "********EXCEPTION DETAILS********" + Environment.NewLine
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+ e.Exception.Message + Environment.NewLine + e.Exception.StackTrace;
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}
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public void Setup()
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@ -114,12 +117,43 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
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"It's CRASHENING!",
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"W-W-W-WIPEOUT!",
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"EVERYTHING IS LOST!",
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"Your empty is full!",
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"Let's see how far this infinite loop goes...",
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"Your empty is full!",
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"Let's see how far this infinite loop goes...",
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};
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this.Text = titles[new Random().Next(0, titles.Length - 1)];
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}
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private static string GetSystemInfo()
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{
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string result = "***********SYSTEM INFO***********" + Environment.NewLine;
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// Get OS name
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ManagementObjectSearcher searcher = new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem");
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foreach(ManagementObject mo in searcher.Get())
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{
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result += "OS: " + mo["Caption"] + Environment.NewLine;
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break;
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}
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// Get GPU name
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searcher = new ManagementObjectSearcher("SELECT * FROM Win32_VideoController");
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foreach(ManagementObject mo in searcher.Get())
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{
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PropertyData bpp = mo.Properties["CurrentBitsPerPixel"];
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PropertyData description = mo.Properties["Description"];
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if(bpp != null && description != null && bpp.Value != null)
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{
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result += "GPU: " + description.Value + Environment.NewLine;
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break;
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}
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}
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// Get GZDB version
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result += "GZDB: R" + General.ThisAssembly.GetName().Version.Revision + Environment.NewLine + Environment.NewLine;
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return result;
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}
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private static string GetExceptionDescription(Exception ex)
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{
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//add to error logger
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@ -41,23 +41,27 @@
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//
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// bQuit
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//
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this.bQuit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.bQuit.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.bQuit.Location = new System.Drawing.Point(537, 195);
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this.bQuit.Image = global::CodeImp.DoomBuilder.Properties.Resources.SearchClear;
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this.bQuit.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.bQuit.Location = new System.Drawing.Point(537, 212);
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this.bQuit.Name = "bQuit";
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this.bQuit.Size = new System.Drawing.Size(75, 23);
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this.bQuit.Size = new System.Drawing.Size(75, 28);
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this.bQuit.TabIndex = 0;
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this.bQuit.Text = "Quit";
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this.bQuit.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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this.bQuit.UseVisualStyleBackColor = true;
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//
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// bContinue
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//
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this.bContinue.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.bContinue.Location = new System.Drawing.Point(456, 195);
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this.bContinue.Image = global::CodeImp.DoomBuilder.Properties.Resources.Test;
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this.bContinue.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.bContinue.Location = new System.Drawing.Point(446, 212);
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this.bContinue.Name = "bContinue";
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this.bContinue.Size = new System.Drawing.Size(75, 23);
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this.bContinue.Size = new System.Drawing.Size(85, 28);
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this.bContinue.TabIndex = 1;
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this.bContinue.Text = "Continue";
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this.bContinue.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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this.bContinue.UseVisualStyleBackColor = true;
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this.bContinue.Click += new System.EventHandler(this.bContinue_Click);
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//
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this.errorMessage.Multiline = true;
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this.errorMessage.Name = "errorMessage";
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this.errorMessage.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.errorMessage.Size = new System.Drawing.Size(535, 119);
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this.errorMessage.Size = new System.Drawing.Size(535, 151);
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this.errorMessage.TabIndex = 3;
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this.errorMessage.Text = "Stack trace";
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//
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this.reportLink.AutoSize = true;
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this.reportLink.LinkArea = new System.Windows.Forms.LinkArea(53, 4);
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this.reportLink.LinkColor = System.Drawing.SystemColors.HotTrack;
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this.reportLink.Location = new System.Drawing.Point(77, 157);
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this.reportLink.Location = new System.Drawing.Point(77, 188);
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this.reportLink.Name = "reportLink";
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this.reportLink.Size = new System.Drawing.Size(286, 17);
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this.reportLink.TabIndex = 5;
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this.threadLink.AutoSize = true;
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this.threadLink.LinkArea = new System.Windows.Forms.LinkArea(101, 28);
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this.threadLink.LinkColor = System.Drawing.SystemColors.HotTrack;
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this.threadLink.Location = new System.Drawing.Point(77, 178);
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this.threadLink.Location = new System.Drawing.Point(77, 210);
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this.threadLink.Name = "threadLink";
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this.threadLink.Size = new System.Drawing.Size(349, 30);
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this.threadLink.TabIndex = 8;
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// bToClipboard
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//
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this.bToClipboard.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.bToClipboard.Location = new System.Drawing.Point(512, 151);
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this.bToClipboard.Image = global::CodeImp.DoomBuilder.Properties.Resources.Copy;
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this.bToClipboard.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.bToClipboard.Location = new System.Drawing.Point(446, 184);
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this.bToClipboard.Name = "bToClipboard";
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this.bToClipboard.Size = new System.Drawing.Size(100, 23);
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this.bToClipboard.Size = new System.Drawing.Size(166, 24);
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this.bToClipboard.TabIndex = 9;
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this.bToClipboard.Text = "Copy to clipboard";
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this.bToClipboard.UseVisualStyleBackColor = true;
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this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
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this.CancelButton = this.bQuit;
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this.ClientSize = new System.Drawing.Size(624, 224);
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this.ClientSize = new System.Drawing.Size(624, 244);
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this.Controls.Add(this.reportLink);
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this.Controls.Add(this.errorDescription);
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this.Controls.Add(this.bToClipboard);
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@ -33,18 +33,6 @@ namespace CodeImp.DoomBuilder.Plugins
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// Disposing
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private bool isdisposed;
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//mxd. It's nice to have these avaliable to plugins...
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public static Point DisplayLocationAbs {
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get {
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if (General.MainWindow == null || General.MainWindow.Display == null)
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return new Point();
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return new Point(General.MainWindow.Location.X + General.MainWindow.ClientRectangle.X + General.MainWindow.Display.Location.X, General.MainWindow.Location.Y + General.MainWindow.ClientRectangle.Y + General.MainWindow.Display.Location.Y);
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}
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}
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//mxd. It's nice to have these avaliable to plugins...
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public static Size DisplaySize { get { return (General.MainWindow == null || General.MainWindow.Display == null) ? new Size() : General.MainWindow.Display.Size; } }
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#endregion
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#region ================== Properties
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@ -45,6 +45,7 @@ namespace CodeImp.DoomBuilder.Rendering
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private int adapter;
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private Filter postfilter;
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private Filter mipgeneratefilter;
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private static bool isrendering; //mxd
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// Main objects
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private static Direct3D d3d;
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internal Device Device { get { return device; } }
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public bool IsDisposed { get { return isdisposed; } }
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public static bool IsRendering { get { return isrendering; } } //mxd
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internal RenderTargetControl RenderTarget { get { return rendertarget; } }
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internal Viewport Viewport { get { return viewport; } }
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internal ShaderManager Shaders { get { return shaders; } }
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if(device != null) device.Dispose();
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if(font != null) font.Dispose();
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if(fonttexture != null) fonttexture.Dispose();
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isrendering = false; //mxd
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// Done
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isdisposed = true;
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public bool StartRendering(bool clear, Color4 backcolor, Surface target, Surface depthbuffer)
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{
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// Check if we can render
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if(CheckAvailability())
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if(CheckAvailability() && !isrendering) //mxd. Added isrendering check
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{
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// Set rendertarget
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device.DepthStencilSurface = depthbuffer;
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// Ready to render
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device.BeginScene();
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isrendering = true; //mxd
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return true;
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}
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else
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{
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// Minimized, you cannot see anything
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isrendering = false; //mxd
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return false;
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}
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}
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{
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// Done
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device.EndScene();
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isrendering = false; //mxd
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}
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// Errors are not a problem here
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catch(Exception) { }
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try
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{
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device.Present();
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isrendering = false; //mxd
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}
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// Errors are not a problem here
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catch(Exception) { }
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float Scale { get; }
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int VertexSize { get; }
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ViewMode ViewMode { get; }
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Size ViewportSize { get; } //mxd
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// View methods
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Vector2D DisplayToMap(Vector2D mousepos);
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@ -47,7 +47,6 @@ namespace CodeImp.DoomBuilder.Rendering
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// Disposing
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public bool IsDisposed { get { return isdisposed; } }
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public static bool FullBrightness { get { return fullbrightness; } set { fullbrightness = value; } } //mxd
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public Size ViewportSize { get { return graphics.RenderTarget.Size; } } //mxd
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#endregion
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@ -1075,6 +1075,9 @@ namespace CodeImp.DoomBuilder.Windows
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// Resizing
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//if(!displayresized) General.LockWindowUpdate(display.Handle);
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displayresized = true;
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//mxd. Separators may need updating
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UpdateSeparators();
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// Request redraw
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if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
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@ -162,11 +162,11 @@ namespace CodeImp.DoomBuilder.BuilderEffects
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}
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//position and show form
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if(formLocation.X == 0 && formLocation.Y == 0)
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if(formLocation.X == 0 && formLocation.Y == 0)
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{
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Size displaySize = DisplaySize;
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Point displayLocation = DisplayLocationAbs;
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formLocation = new Point(displayLocation.X + displaySize.Width - form.Width - 16, displayLocation.Y + 32);
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Size displaySize = General.Interface.Display.Size;
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Point displayLocation = General.Interface.Display.LocationAbs;
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formLocation = new Point(displayLocation.X + displaySize.Width - form.Width - 16, displayLocation.Y + 16);
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}
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form.Location = formLocation;
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this.end = end;
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// Check if start/end point is on screen...
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Vector2D lt = General.Map.Renderer2D.DisplayToMap(new Vector2D(0.0f, General.Map.Renderer2D.ViewportSize.Height));
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Vector2D rb = General.Map.Renderer2D.DisplayToMap(new Vector2D(General.Map.Renderer2D.ViewportSize.Width, 0.0f));
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Vector2D lt = General.Map.Renderer2D.DisplayToMap(new Vector2D(0.0f, General.Interface.Display.Size.Height));
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Vector2D rb = General.Map.Renderer2D.DisplayToMap(new Vector2D(General.Interface.Display.Size.Width, 0.0f));
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RectangleF viewport = new RectangleF(lt.x, lt.y, rb.x - lt.x, rb.y - lt.y);
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bool startvisible = viewport.Contains(start.x, start.y);
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bool endvisible = viewport.Contains(end.x, end.y);
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UpdateText();
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// Check if start/end point is on screen...
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Vector2D lt = General.Map.Renderer2D.DisplayToMap(new Vector2D(0.0f, General.Map.Renderer2D.ViewportSize.Height));
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Vector2D rb = General.Map.Renderer2D.DisplayToMap(new Vector2D(General.Map.Renderer2D.ViewportSize.Width, 0.0f));
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Vector2D lt = General.Map.Renderer2D.DisplayToMap(new Vector2D(0.0f, General.Interface.Display.Size.Height));
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Vector2D rb = General.Map.Renderer2D.DisplayToMap(new Vector2D(General.Interface.Display.Size.Width, 0.0f));
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RectangleF viewport = new RectangleF(lt.x, lt.y, rb.x - lt.x, rb.y - lt.y);
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bool startvisible = viewport.Contains(start.x, start.y);
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bool endvisible = viewport.Contains(end.x, end.y);
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{
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if (formLocation.X == 0 && formLocation.Y == 0)
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{
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Size displaySize = DisplaySize;
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Point displayLocation = DisplayLocationAbs;
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formLocation = new Point(displayLocation.X + displaySize.Width - form.Width - 16, displayLocation.Y + 32);
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Size displaySize = General.Interface.Display.Size;
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Point displayLocation = General.Interface.Display.LocationAbs;
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formLocation = new Point(displayLocation.X + displaySize.Width - form.Width - 16, displayLocation.Y + 16);
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}
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form.Location = formLocation;
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form.FormClosed += form_FormClosed;
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