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Boom_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Boom_generalized.cfg
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Boom_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Boom_misc.cfg
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Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
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2021-04-10 12:05:30 +02:00 |
Boom_things.cfg
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Common.cfg
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Dehacked_Doom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Doom2_things.cfg
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Doom_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Doom_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Doom_misc.cfg
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Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
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2021-04-10 12:05:30 +02:00 |
Doom_sectors.cfg
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Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
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2017-04-11 04:45:04 +03:00 |
Doom_texturesets.cfg
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Categorize more Ultimate Doom textures (#513)
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2020-12-21 11:42:12 +01:00 |
Doom_things.cfg
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Eternity_common.cfg
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Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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2021-09-13 21:19:48 +02:00 |
Eternity_generalized.cfg
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Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407
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2020-04-27 23:12:42 +02:00 |
Eternity_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Eternity_misc.cfg
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Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670
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2021-12-17 17:14:29 +01:00 |
Eternity_things.cfg
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Game_Doom.cfg
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Game_Heretic.cfg
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Game_Hexen.cfg
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Game_SRB222.cfg
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Add SRB2 config
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2022-01-16 11:20:16 +01:00 |
Game_Strife.cfg
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GZDoom_things.cfg
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
Heretic_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Heretic_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Heretic_misc.cfg
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Heretic_sectors.cfg
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Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
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2017-04-11 04:45:04 +03:00 |
Heretic_texturesets.cfg
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Heretic_things.cfg
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Hexen_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Hexen_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Hexen_misc.cfg
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Hexen_sectors.cfg
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Hexen_texturesets.cfg
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Hexen_things.cfg
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Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
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2021-12-09 01:18:53 +01:00 |
MBF21_common.cfg
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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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2021-05-29 12:34:34 +02:00 |
MBF21_generalized.cfg
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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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2021-05-29 12:34:34 +02:00 |
MBF21_linedefs.cfg
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Draws vector arrow between Doom format line-to-line specials (#602)
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2021-08-25 20:31:28 +02:00 |
MBF21_misc.cfg
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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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2021-05-29 12:34:34 +02:00 |
Skulltag_things.cfg
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SRB222_common.cfg
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Disable per-texture offsets and scaling (for now)
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2022-12-29 22:24:21 +01:00 |
SRB222_linedefs.cfg
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Display copy slopes in Visual Mode
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2022-01-30 08:05:27 +01:00 |
SRB222_misc.cfg
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Linedef edit form: Add field for repeatcnt
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2022-12-29 22:04:26 +01:00 |
SRB222_sectors.cfg
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Add SRB2 config
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2022-01-16 11:20:16 +01:00 |
SRB222_things.cfg
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Add SRB2 config
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2022-01-16 11:20:16 +01:00 |
Strife_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Strife_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Strife_misc.cfg
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Strife_sectors.cfg
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Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
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2017-04-11 04:45:04 +03:00 |
Strife_texturesets.cfg
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Strife_things.cfg
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Test_params.cfg
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Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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2021-08-09 16:41:34 +02:00 |
UDMF_misc.cfg
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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2021-03-22 10:41:21 +01:00 |
Zandronum_common.cfg
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Zandronum_linedefs.cfg
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Zandronum_misc.cfg
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Zandronum_things.cfg
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ZDaemon_common.cfg
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ZDaemon_things.cfg
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ZDaemon sprites (PR#282 by Krawa)
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2019-09-03 11:57:44 +03:00 |
ZDoom_common.cfg
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Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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2021-09-13 21:19:48 +02:00 |
ZDoom_generalized.cfg
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ZDoom_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
ZDoom_misc.cfg
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UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields
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2022-01-07 11:45:13 +01:00 |
ZDoom_sectors.cfg
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The indoor lightning descriptions were reversed. (#164) (by acook)
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2017-11-08 05:37:36 +02:00 |
ZDoom_things.cfg
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Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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2020-10-11 22:36:07 +02:00 |